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-rw-r--r--engines/m4/actor.cpp8
-rw-r--r--engines/m4/actor.h2
-rw-r--r--engines/m4/animation.cpp8
-rw-r--r--engines/m4/animation.h2
-rw-r--r--engines/m4/assets.cpp14
-rw-r--r--engines/m4/assets.h2
-rw-r--r--engines/m4/compression.cpp10
-rw-r--r--engines/m4/console.cpp6
-rw-r--r--engines/m4/converse.cpp50
-rw-r--r--engines/m4/events.cpp12
-rw-r--r--engines/m4/events.h6
-rw-r--r--engines/m4/font.cpp14
-rw-r--r--engines/m4/globals.cpp10
-rw-r--r--engines/m4/globals.h12
-rw-r--r--engines/m4/graphics.cpp58
-rw-r--r--engines/m4/graphics.h14
-rw-r--r--engines/m4/gui.cpp124
-rw-r--r--engines/m4/gui.h34
-rw-r--r--engines/m4/hotspot.cpp2
-rw-r--r--engines/m4/m4.cpp16
-rw-r--r--engines/m4/m4.h2
-rw-r--r--engines/m4/m4_menus.cpp54
-rw-r--r--engines/m4/m4_views.cpp28
-rw-r--r--engines/m4/m4_views.h6
-rw-r--r--engines/m4/mads_anim.cpp26
-rw-r--r--engines/m4/mads_anim.h2
-rw-r--r--engines/m4/mads_menus.cpp38
-rw-r--r--engines/m4/midi.h4
-rw-r--r--engines/m4/rails.cpp10
-rw-r--r--engines/m4/resource.cpp14
-rw-r--r--engines/m4/saveload.cpp6
-rw-r--r--engines/m4/scene.cpp6
-rw-r--r--engines/m4/scene.h2
-rw-r--r--engines/m4/script.cpp76
-rw-r--r--engines/m4/script.h14
-rw-r--r--engines/m4/sound.cpp10
-rw-r--r--engines/m4/sprite.cpp2
-rw-r--r--engines/m4/viewmgr.cpp16
-rw-r--r--engines/m4/viewmgr.h4
-rw-r--r--engines/m4/woodscript.cpp20
-rw-r--r--engines/m4/woodscript.h16
-rw-r--r--engines/m4/ws_machine.cpp4
-rw-r--r--engines/m4/ws_sequence.cpp32
43 files changed, 398 insertions, 398 deletions
diff --git a/engines/m4/actor.cpp b/engines/m4/actor.cpp
index c7c90ac3ae..ab670f5a55 100644
--- a/engines/m4/actor.cpp
+++ b/engines/m4/actor.cpp
@@ -101,7 +101,7 @@ void Actor::unloadWalkers() {
}
void Actor::setWalkerPalette() {
- _vm->_palette->setPalette(_walkerSprites[kFacingSouthEast]->getPalette(), 0,
+ _vm->_palette->setPalette(_walkerSprites[kFacingSouthEast]->getPalette(), 0,
_walkerSprites[kFacingSouthEast]->getColorCount());
}
@@ -157,7 +157,7 @@ void Inventory::removeFromBackpack(uint32 objectIndex) {
_vm->_interfaceView->inventoryRemove(_inventory[objectIndex]->name);
}
-bool Inventory::isInCurrentScene(char* name) {
+bool Inventory::isInCurrentScene(char* name) {
return (getScene(name) == _vm->_scene->getCurrentScene());
}
@@ -195,8 +195,8 @@ void Inventory::clear() {
for (uint i = 0; i < _inventory.size(); i++) {
delete _inventory[i]->name;
delete _inventory[i];
- _inventory.remove_at(i);
+ _inventory.remove_at(i);
}
}
-
+
} // End of namespace M4
diff --git a/engines/m4/actor.h b/engines/m4/actor.h
index a39398db55..4bf212b2cc 100644
--- a/engines/m4/actor.h
+++ b/engines/m4/actor.h
@@ -86,7 +86,7 @@ private:
// TODO: the original game capitalizes all inventory object names
// internally, which we do as well, but perhaps we could make sure
// that all object names are parsed with the same case and avoid
-// case-insensitive string comparing through scumm_stricmp, using
+// case-insensitive string comparing through scumm_stricmp, using
// the normal strcmp method instead
class Inventory {
public:
diff --git a/engines/m4/animation.cpp b/engines/m4/animation.cpp
index 6c9d90a3d2..4b063241fc 100644
--- a/engines/m4/animation.cpp
+++ b/engines/m4/animation.cpp
@@ -74,7 +74,7 @@ void Animation::load(const char *filename) {
//printf("%03d: %s\n", i, _spriteSeriesNames[i].c_str());
spriteSeriesStream = _vm->res()->get(_spriteSeriesNames[i].c_str());
- _spriteSeries = new SpriteAsset(_vm, spriteSeriesStream,
+ _spriteSeries = new SpriteAsset(_vm, spriteSeriesStream,
spriteSeriesStream->size(), _spriteSeriesNames[i].c_str());
_vm->res()->toss(_spriteSeriesNames[i].c_str());
@@ -101,7 +101,7 @@ void Animation::load(const char *filename) {
//printf("Chunk 1, size %i\n", animStream->size());
_frameEntries = new AnimationFrame[_frameEntryCount];
-
+
for (int i = 0; i < _frameEntryCount; i++) {
frame.animFrameIndex = animStream->readUint16LE();
@@ -112,7 +112,7 @@ void Animation::load(const char *filename) {
frame.y = animStream->readUint16LE();
frame.v = animStream->readByte();
frame.w = animStream->readByte();
-
+
_frameEntries[i] = frame;
/*
@@ -187,7 +187,7 @@ bool Animation::updateAnim() {
//printf("_curFrameEntry = %d\n", _curFrameEntry);
_curFrameEntry++;
}
-
+
//printf("_curFrame = %d\n", _curFrame);
_curFrame++;
diff --git a/engines/m4/animation.h b/engines/m4/animation.h
index 6aafc53310..d11765facf 100644
--- a/engines/m4/animation.h
+++ b/engines/m4/animation.h
@@ -51,7 +51,7 @@ class Animation {
void start();
bool updateAnim();
void stop();
-
+
private:
bool _playing;
M4Engine *_vm;
diff --git a/engines/m4/assets.cpp b/engines/m4/assets.cpp
index 0488f17d8f..1dbf9e79c7 100644
--- a/engines/m4/assets.cpp
+++ b/engines/m4/assets.cpp
@@ -152,7 +152,7 @@ void SpriteAsset::loadM4SpriteAsset(M4Engine *vm, Common::SeekableReadStream* st
// Load & unpack RLE data if it's not a streaming animation
if (frame.stream != 1) {
-
+
frame.frame = new M4Sprite(stream, frame.x, frame.y, frame.w, frame.h, true, frame.comp);
#if 0
char fn[512];
@@ -191,7 +191,7 @@ void SpriteAsset::loadMadsSpriteAsset(M4Engine *vm, Common::SeekableReadStream*
int numColors = 0;
RGB8 *palData = Palette::decodeMadsPalette(spriteStream, &numColors);
Common::copy(palData, &palData[numColors], &_palette[0]);
- if (numColors < 256)
+ if (numColors < 256)
Common::set_to((byte *)&_palette[numColors], (byte *)&_palette[256], 0);
_colorCount = numColors;
delete[] palData;
@@ -241,7 +241,7 @@ int32 SpriteAsset::parseSprite(bool isBigEndian) {
uint32 numColors = (!isBigEndian) ? _stream->readUint32LE() : _stream->readUint32BE();
// TODO
//if (palette) {
- // TODO: A sprite set palette specifies the indexes, which need not start at
+ // TODO: A sprite set palette specifies the indexes, which need not start at
// index 0. For now, I'm simply preloading the currently active palette
// before starting to replace existing entries
@@ -321,7 +321,7 @@ RGBList *SpriteAsset::getRgbList() {
}
void SpriteAsset::translate(RGBList *list, bool isTransparent) {
- for (int frameIndex = 0; frameIndex < _frameCount; ++frameIndex)
+ for (int frameIndex = 0; frameIndex < _frameCount; ++frameIndex)
_frames[frameIndex].frame->translate(list, isTransparent);
}
@@ -329,7 +329,7 @@ int32 SpriteAsset::getFrameSize(int index) {
/*
if (index + 1 == _frameCount) {
} else {
-
+
}
*/
return _frameOffsets[index + 1] - _frameOffsets[index];
@@ -417,7 +417,7 @@ bool AssetManager::loadAsset(const char *assetName, RGB8 *palette) {
// Until loading code is complete, so that chunks not fully read are skipped correctly
uint32 nextOfs = assetS->pos() + chunkSize;
-
+
switch (chunkType) {
case CHUNK_MACH:
printf("MACH\n");
@@ -484,7 +484,7 @@ int32 AssetManager::addSpriteAsset(const char *assetName, int32 hash, RGB8 *pale
printf("AssetManager::addSpriteAsset() asset %s not loaded, loading into %d\n", assetName, hash);
clearAssets(kAssetTypeCELS, hash, hash);
-
+
Common::SeekableReadStream *assetS = _vm->res()->get(assetName);
_CELS[hash] = new SpriteAsset(_vm, assetS, assetS->size(), assetName);
_vm->res()->toss(assetName);
diff --git a/engines/m4/assets.h b/engines/m4/assets.h
index efc9afed83..a1d5d2b0c3 100644
--- a/engines/m4/assets.h
+++ b/engines/m4/assets.h
@@ -31,7 +31,7 @@
#include "m4/sprite.h"
namespace M4 {
-
+
// Sequence chunks
#define CHUNK_SCEN MKID_BE('SCEN')
#define CHUNK_MACH MKID_BE('MACH')
diff --git a/engines/m4/compression.cpp b/engines/m4/compression.cpp
index 7dbb11f685..543fbd1fef 100644
--- a/engines/m4/compression.cpp
+++ b/engines/m4/compression.cpp
@@ -36,7 +36,7 @@ bool MadsPack::isCompressed(Common::SeekableReadStream *stream) {
char tempBuffer[8];
stream->seek(0);
if (stream->read(tempBuffer, 8) == 8) {
- if (!strncmp(tempBuffer, madsPackString, 8))
+ if (!strncmp(tempBuffer, madsPackString, 8))
return true;
}
@@ -60,7 +60,7 @@ void MadsPack::initialise(Common::SeekableReadStream *stream) {
stream->seek(14);
_count = stream->readUint16LE();
_items = new MadsPackEntry[_count];
-
+
byte *headerData = new byte[0xA0];
byte *header = headerData;
stream->read(headerData, 0xA0);
@@ -79,7 +79,7 @@ void MadsPack::initialise(Common::SeekableReadStream *stream) {
// Decompress the entry
byte *compressedData = new byte[_items[i].compressedSize];
stream->read(compressedData, _items[i].compressedSize);
-
+
FabDecompressor fab;
fab.decompress(compressedData, _items[i].compressedSize, _items[i].data, _items[i].size);
delete[] compressedData;
@@ -102,7 +102,7 @@ void FabDecompressor::decompress(const byte *srcData, int srcSize, byte *destDat
byte copyLen, copyOfsShift, copyOfsMask, copyLenMask;
unsigned long copyOfs;
byte *destP;
-
+
// Validate that the data starts with the FAB header
if (strncmp((const char *)srcData, "FAB", 3) != 0)
error("FabDecompressor - Invalid compressed data");
@@ -121,7 +121,7 @@ void FabDecompressor::decompress(const byte *srcData, int srcSize, byte *destDat
_srcData = srcData;
_srcP = _srcData + 6;
_srcSize = srcSize;
- _bitsLeft = 16;
+ _bitsLeft = 16;
_bitBuffer = READ_LE_UINT16(srcData + 4);
for (;;) {
diff --git a/engines/m4/console.cpp b/engines/m4/console.cpp
index ccf6d98f33..1950371edd 100644
--- a/engines/m4/console.cpp
+++ b/engines/m4/console.cpp
@@ -170,9 +170,9 @@ bool Console::cmdDumpFile(int argc, const char **argv) {
bool Console::cmdShowSprite(int argc, const char **argv) {
View *view = _vm->_viewManager->getView(VIEWID_SCENE);
- if (view == NULL)
+ if (view == NULL)
DebugPrintf("The scene view isn't currently active\n");
- else if (argc < 2)
+ else if (argc < 2)
DebugPrintf("Usage: %s resource_name\n", argv[0]);
else {
char resourceName[20];
@@ -188,7 +188,7 @@ bool Console::cmdShowSprite(int argc, const char **argv) {
RGBList *palData = new RGBList(asset->getColorCount(), asset->getPalette(), true);
_vm->_palette->addRange(palData);
-
+
// Get the scene background surface
M4Surface *bg = _vm->_scene->getBackgroundSurface();
diff --git a/engines/m4/converse.cpp b/engines/m4/converse.cpp
index 11131783e2..5567c8888a 100644
--- a/engines/m4/converse.cpp
+++ b/engines/m4/converse.cpp
@@ -39,7 +39,7 @@ namespace M4 {
#define CONV_ENTRIES_HEIGHT 20
#define CONV_MAX_SHOWN_ENTRIES 5
-#define CONVERSATION_ENTRY_HIGHLIGHTED 22
+#define CONVERSATION_ENTRY_HIGHLIGHTED 22
#define CONVERSATION_ENTRY_NORMAL 3
// Conversation chunks
@@ -75,7 +75,7 @@ namespace M4 {
#define CHUNK_WPRL MKID_BE('WPRL') // weighted preply chunk
-ConversationView::ConversationView(M4Engine *vm): View(vm, Common::Rect(0,
+ConversationView::ConversationView(M4Engine *vm): View(vm, Common::Rect(0,
vm->_screen->height() - INTERFACE_HEIGHT, vm->_screen->width(), vm->_screen->height())) {
_screenType = VIEWID_CONVERSATION;
@@ -110,7 +110,7 @@ void ConversationView::setNode(int32 nodeIndex) {
continue;
if ((int)_activeItems.size() > CONV_MAX_SHOWN_ENTRIES) {
- warning("TODO: scrolling. Max shown entries are %i, skipping entry %i",
+ warning("TODO: scrolling. Max shown entries are %i, skipping entry %i",
CONV_MAX_SHOWN_ENTRIES, i);
}
@@ -124,7 +124,7 @@ void ConversationView::setNode(int32 nodeIndex) {
}
// Figure out the longest string to determine where option highlighting ends
- int tempX = _vm->_font->getWidth(node->entries[i]->text, 0) +
+ int tempX = _vm->_font->getWidth(node->entries[i]->text, 0) +
CONV_ENTRIES_X_OFFSET + 10;
_xEnd = MAX(_xEnd, tempX);
}
@@ -134,7 +134,7 @@ void ConversationView::setNode(int32 nodeIndex) {
// Fallthrough
if (node->fallthroughMinEntries >= 0 && node->fallthroughOffset >= 0) {
- //printf("Current node falls through node at offset %i when entries are less or equal than %i\n",
+ //printf("Current node falls through node at offset %i when entries are less or equal than %i\n",
// node->fallthroughOffset, node->fallthroughMinEntries);
if (_activeItems.size() <= (uint32)node->fallthroughMinEntries) {
const EntryInfo *entryInfo = _vm->_converse->getEntryInfo(node->fallthroughOffset);
@@ -166,7 +166,7 @@ void ConversationView::onRefresh(RectList *rects, M4Surface *destSurface) {
_vm->_font->setColor((_highlightedIndex == i) ? CONVERSATION_ENTRY_HIGHLIGHTED :
CONVERSATION_ENTRY_NORMAL);
- _vm->_font->writeString(this, _activeItems[i]->text, CONV_ENTRIES_X_OFFSET,
+ _vm->_font->writeString(this, _activeItems[i]->text, CONV_ENTRIES_X_OFFSET,
CONV_ENTRIES_Y_OFFSET + CONV_ENTRIES_HEIGHT * i, 0, 0);
}
}
@@ -178,7 +178,7 @@ bool ConversationView::onEvent(M4EventType eventType, int param, int x, int y, b
// return false;
if (!_entriesShown)
return false;
- if (eventType == KEVENT_KEY)
+ if (eventType == KEVENT_KEY)
return false;
int localY = y - _coords.top;
@@ -267,7 +267,7 @@ void ConversationView::playNextReply() {
if (currentEntry->isConditional) {
if (!_vm->_converse->evaluateCondition(
- _vm->_converse->getValue(currentEntry->condition.offset),
+ _vm->_converse->getValue(currentEntry->condition.offset),
currentEntry->condition.op, currentEntry->condition.val))
continue; // don't play this reply
}
@@ -313,7 +313,7 @@ void ConversationView::playNextReply() {
// If we reached here, there are no more replies, so perform the active entry's actions
- //printf("Current selection does %i actions\n", _activeItems[entryIndex]->actions.size());
+ //printf("Current selection does %i actions\n", _activeItems[entryIndex]->actions.size());
for (uint32 i = 0; i < _activeItems[_highlightedIndex]->actions.size(); i++) {
if (!_vm->_converse->performAction(_activeItems[_highlightedIndex]->actions[i]))
break;
@@ -327,7 +327,7 @@ void ConversationView::playNextReply() {
// Check if the conversation has been ended
if (_currentNodeIndex == -1) {
- _conversationState = kNoConversation;
+ _conversationState = kNoConversation;
}
}
@@ -350,7 +350,7 @@ void Converse::startConversation(const char *convName, bool showConverseBox, Con
if (showConverseBox) {
_vm->_conversationView->show();
_vm->_mouse->lockCursor(CURSOR_ARROW);
-
+
if (_interfaceWasVisible)
_vm->_interfaceView->hide();
@@ -397,7 +397,7 @@ void Converse::loadConversation(const char *convName) {
if (header != HEAD_CONV) {
warning("Unexpected conversation file external header");
return;
- }
+ }
size = convS->readUint32LE(); // is this used at all?
if (debugFlag) printf("Conv chunk size (external header): %i\n", size);
@@ -486,7 +486,7 @@ void Converse::loadConversation(const char *convName) {
curEntry->autoSelect = false;
}
_convNodes[curNode]->entries.push_back(curEntry);
- setEntryInfo(curEntry->offset, curEntry->entryType,
+ setEntryInfo(curEntry->offset, curEntry->entryType,
curNode, _convNodes[curNode]->entries.size() - 1);
replyEntry = NULL;
break;
@@ -542,7 +542,7 @@ void Converse::loadConversation(const char *convName) {
}
curEntry->entries.push_back(replyEntry);
- setEntryInfo(replyEntry->offset, replyEntry->entryType,
+ setEntryInfo(replyEntry->offset, replyEntry->entryType,
curNode, _convNodes[curNode]->entries.size() - 1);
// Seek to chunk data (i.e. TEXT/MESG tag, which is usually right
// after this chunk but it can be further on in conditional reply chunks
@@ -566,9 +566,9 @@ void Converse::loadConversation(const char *convName) {
}
if (replyEntry == NULL) {
- parentEntry = curEntry;
+ parentEntry = curEntry;
} else if (replyEntry != NULL && replyEntry->entryType != kWeightedReply) {
- parentEntry = replyEntry;
+ parentEntry = replyEntry;
} else if (replyEntry != NULL && replyEntry->entryType == kWeightedReply) {
parentEntry = replyEntry->entries[currentWeightedEntry];
currentWeightedEntry++;
@@ -636,7 +636,7 @@ void Converse::loadConversation(const char *convName) {
case CHUNK_DSTR: // Destroy entry
case CHUNK_EXIT: // Exit conversation
curAction = new EntryAction();
-
+
// Conditional part
if (chunk == CHUNK_CCGO || chunk == CHUNK_CHDE || chunk == CHUNK_CUHD ||
chunk == CHUNK_CDST || chunk == CHUNK_CEGO) {
@@ -885,9 +885,9 @@ void Converse::loadConversationMads(const char *convName) {
curEntry->id = convS->readUint16LE();
curEntry->offset = convS->readUint16LE();
curEntry->size = convS->readUint16LE();
-
+
_convNodes[i]->entries.push_back(curEntry);
- //printf("Node %i, entry %i, id %i, offset %i, size %i, text: %s\n",
+ //printf("Node %i, entry %i, id %i, offset %i, size %i, text: %s\n",
// i, j, curEntry->id, curEntry->offset, curEntry->size, curEntry->text);
}
}
@@ -1026,7 +1026,7 @@ void Converse::readConvEntryActions(Common::SubReadStream *convS, ConvEntry *cur
if (hasText1 == 1) {
messageIndex = convS->readUint16LE();
- printf("Message 1 index: %i, text:\n", messageIndex);
+ printf("Message 1 index: %i, text:\n", messageIndex);
for (uint32 i = 0; i < _madsMessageList[messageIndex]->messageStrings.size(); i++) {
printf("%s\n", _madsMessageList[messageIndex]->messageStrings[i]);
}
@@ -1035,7 +1035,7 @@ void Converse::readConvEntryActions(Common::SubReadStream *convS, ConvEntry *cur
if (hasText2 == 1) {
messageIndex = convS->readUint16LE();
if (hasText1 == 0) {
- printf("Message 2 index: %i, text:\n", messageIndex);
+ printf("Message 2 index: %i, text:\n", messageIndex);
for (uint32 i = 0; i < _madsMessageList[messageIndex]->messageStrings.size(); i++) {
printf("%s\n", _madsMessageList[messageIndex]->messageStrings[i]);
}
@@ -1048,7 +1048,7 @@ void Converse::readConvEntryActions(Common::SubReadStream *convS, ConvEntry *cur
for (int k = 0; k < 4; k++)
convS->readByte();
messageIndex = convS->readUint16LE();
- printf("Message index: %i, text:\n", messageIndex);
+ printf("Message index: %i, text:\n", messageIndex);
for (uint32 i = 0; i < _madsMessageList[messageIndex]->messageStrings.size(); i++) {
printf("%s\n", _madsMessageList[messageIndex]->messageStrings[i]);
}
@@ -1107,7 +1107,7 @@ void Converse::setEntryInfo(int32 offset, EntryType type, int32 nodeIndex, int32
//printf("Set entry info: offset %i, type %i, node %i, entry %i\n", offset, type, nodeIndex, entryIndex);
}
-const EntryInfo* Converse::getEntryInfo(int32 offset) {
+const EntryInfo* Converse::getEntryInfo(int32 offset) {
char hashOffset[10];
sprintf(hashOffset, "%i", offset);
OffsetHashMap::const_iterator entry = _offsetMap.find(hashOffset);
@@ -1161,13 +1161,13 @@ bool Converse::evaluateCondition(int32 leftVal, int32 op, int32 rightVal) {
bool Converse::performAction(EntryAction *action) {
if (action->isConditional) {
- if (!evaluateCondition(getValue(action->condition.offset),
+ if (!evaluateCondition(getValue(action->condition.offset),
action->condition.op, action->condition.val))
return true; // don't perform this action
}
if (action->actionType == kAssignValue) {
- //printf("Assigning variable at offset %i to value %i\n",
+ //printf("Assigning variable at offset %i to value %i\n",
// action->targetOffset, action->value);
setValue(action->targetOffset, action->value);
return true; // nothing else to do in an assignment action
diff --git a/engines/m4/events.cpp b/engines/m4/events.cpp
index 101a41015f..5c9313cbfb 100644
--- a/engines/m4/events.cpp
+++ b/engines/m4/events.cpp
@@ -91,7 +91,7 @@ M4EventType Events::handleEvents() {
// State machine for moving between states
switch (_mouseState) {
- case MSTATE_NO_EVENT:
+ case MSTATE_NO_EVENT:
if (_mouseButtons & LEFT_BUTTON_DOWN) {
if ((dclickTime != 0) && (g_system->getMillis() < dclickTime)) {
_mouseState = MSTATE_DOUBLECLICK_DOWN;
@@ -199,7 +199,7 @@ bool Mouse::init(const char *seriesName, RGB8 *palette) {
data = _cursorSprites->getFrame(i)->getBasePtr(x, y);
if (*data == 1) {
// It seems that some cursors have more than one hotspot
- // In such a case, the first hotspot seems to set the x and
+ // In such a case, the first hotspot seems to set the x and
// the second one the y hotspot offset
if (!hotSpotSet) {
_cursorSprites->getFrame(i)->xOffset = x;
@@ -232,7 +232,7 @@ bool Mouse::setCursorNum(int cursorIndex) {
return false;
_lockedCursor = cursorIndex;
- if (_locked)
+ if (_locked)
// Cursor is locked, so don't go ahead with changing cursor
return true;
@@ -241,7 +241,7 @@ bool Mouse::setCursorNum(int cursorIndex) {
// Set the cursor to the sprite
CursorMan.replaceCursor((const byte *)_cursor->getData(), _cursor->w, _cursor->h, _cursor->xOffset, _cursor->yOffset, 0);
-
+
return true;
}
@@ -284,7 +284,7 @@ const char *Mouse::getVerb() {
}
void Mouse::resetMouse() {
- _hideRect.left = -1;
+ _hideRect.left = -1;
_hideRect.top = -1;
_hideRect.right = -1;
_hideRect.bottom = -1;
@@ -342,7 +342,7 @@ bool Mouse::inHideArea() {
if ((_showRect.top == -1) && (_showRect.left == -1))
// No show rect defined
return false;
-
+
// Return true if the mouse is outside the show area
return (_currentPos.x < _showRect.left) || (_currentPos.x > _showRect.right) ||
(_currentPos.y < _showRect.top) || (_currentPos.y > _showRect.bottom);
diff --git a/engines/m4/events.h b/engines/m4/events.h
index d261f29013..5f309e0a03 100644
--- a/engines/m4/events.h
+++ b/engines/m4/events.h
@@ -41,7 +41,7 @@ namespace M4 {
#define RIGHT_BUTTON_DOWN 1 << 1
enum M4EventType {
- MEVENT_NO_EVENT, MEVENT_MOVE,
+ MEVENT_NO_EVENT, MEVENT_MOVE,
MEVENT_LEFT_CLICK, MEVENT_LEFT_HOLD, MEVENT_LEFT_DRAG, MEVENT_LEFT_RELEASE,
MEVENT_RIGHT_CLICK, MEVENT_RIGHT_HOLD, MEVENT_RIGHT_DRAG, MEVENT_RIGHT_RELEASE,
MEVENT_BOTH_CLICK, MEVENT_BOTH_HOLD, MEVENT_BOTH_DRAG, MEVENT_BOTH_RELEASE,
@@ -79,7 +79,7 @@ public:
Common::Event &event() { return _event; }
Common::EventType type() { return _event.type; }
-
+
// M4-centric methods
M4EventType handleEvents();
bool kbdCheck(uint32 &keyCode);
@@ -117,7 +117,7 @@ public:
bool getCursorOn() { return _cursorOn; }
void lockCursor(int cursorIndex);
void unlockCursor();
-
+
const char *getVerb();
void resetMouse();
diff --git a/engines/m4/font.cpp b/engines/m4/font.cpp
index 119e7297cf..a0ca27f745 100644
--- a/engines/m4/font.cpp
+++ b/engines/m4/font.cpp
@@ -55,7 +55,7 @@ void Font::setFont(const char *filename) {
void Font::setFontM4(const char *filename) {
Common::SeekableReadStream *fontFile = _vm->res()->openFile(filename);
-
+
if (fontFile->readUint32LE() != MKID_BE('FONT')) {
printf("Font::Font: FONT tag expected\n");
return;
@@ -64,7 +64,7 @@ void Font::setFontM4(const char *filename) {
_maxHeight = fontFile->readByte();
_maxWidth = fontFile->readByte();
uint32 fontSize = fontFile->readUint32LE();
-
+
//printf("Font::Font: _maxWidth = %d, _maxHeight = %d, fontSize = %d\n", _maxWidth, _maxHeight, fontSize);
if (fontFile->readUint32LE() != MKID_BE('WIDT')) {
@@ -137,8 +137,8 @@ Font::~Font() {
void Font::setColor(uint8 color) {
if (_sysFont)
_fontColors[1] = color;
- else
- _fontColors[3] = color;
+ else
+ _fontColors[3] = color;
}
void Font::setColors(uint8 alt1, uint8 alt2, uint8 foreground) {
@@ -166,7 +166,7 @@ int32 Font::write(M4Surface *surface, const char *text, int x, int y, int width,
x++;
y++;
-
+
int skipY = 0;
if (y < 0) {
skipY = -y;
@@ -194,7 +194,7 @@ int32 Font::write(M4Surface *surface, const char *text, int x, int y, int width,
unsigned char theChar = (*text++) & 0x7F;
int charWidth = _charWidths[theChar];
-
+
if (charWidth > 0) {
if (xPos + charWidth >= width)
@@ -244,7 +244,7 @@ int32 Font::write(M4Surface *surface, const char *text, int x, int y, int width,
}
xPos += charWidth + spaceWidth;
-
+
}
surface->freeData();
diff --git a/engines/m4/globals.cpp b/engines/m4/globals.cpp
index 98d007f67e..56f78ce835 100644
--- a/engines/m4/globals.cpp
+++ b/engines/m4/globals.cpp
@@ -47,7 +47,7 @@ Kernel::Kernel(M4Engine *vm) : _vm(vm) {
previousRoom = 0;
trigger = 0;
triggerMode = KT_DAEMON;
-
+
_globalDaemonFn = NULL;
_globalParserFn = NULL;
@@ -88,17 +88,17 @@ bool Kernel::handleTrigger(int32 triggerNum) {
bool result = false;
int room = (triggerNum >> 16) & 0xFFF;
-
+
printf("room = %d; currentRoom = %d\n", room, currentRoom); fflush(stdout);
-
+
if (room != currentRoom) {
printf("Kernel::handleTrigger() Trigger from another room\n");
return false;
}
-
+
trigger = triggerNum & 0xFFFF;
KernelTriggerType mode = (KernelTriggerType)(triggerNum >> 28);
-
+
switch (mode) {
case KT_PREPARSE:
diff --git a/engines/m4/globals.h b/engines/m4/globals.h
index a80e8bf710..ec32c29fda 100644
--- a/engines/m4/globals.h
+++ b/engines/m4/globals.h
@@ -109,7 +109,7 @@ public:
// TODO: Move to some palette/fading class
int fadeUpDuration, firstFadeColorIndex;
int minPalEntry, maxPalEntry;
-
+
bool paused;
//machine* myWalker;
bool repeatedlyCallDeamon;
@@ -120,7 +120,7 @@ public:
int32 trigger;
KernelTriggerType triggerMode;
-
+
int32 createTrigger(int32 triggerNum);
bool sendTrigger(int32 triggerNum);
bool handleTrigger(int32 triggerNum);
@@ -128,7 +128,7 @@ public:
void loadGlobalScriptFunctions();
void loadSectionScriptFunctions();
void loadRoomScriptFunctions();
-
+
void globalDaemon();
void globalParser();
@@ -190,10 +190,10 @@ public:
// Variables
Common::Point position; // Player's current position
int facing; // Facing direction
-
+
char verb[PLAYER_FIELD_LENGTH]; // Action strings
- char noun[PLAYER_FIELD_LENGTH];
- char prep[PLAYER_FIELD_LENGTH];
+ char noun[PLAYER_FIELD_LENGTH];
+ char prep[PLAYER_FIELD_LENGTH];
char object[PLAYER_FIELD_LENGTH];
Common::String assetName, shadowName;
int walkerType, shadowType;
diff --git a/engines/m4/graphics.cpp b/engines/m4/graphics.cpp
index 1846f1c1e7..6d933d476b 100644
--- a/engines/m4/graphics.cpp
+++ b/engines/m4/graphics.cpp
@@ -190,7 +190,7 @@ void M4Surface::drawSprite(int x, int y, SpriteInfo &info, const Common::Rect &c
printf("M4Surface::drawSprite() info.width = %d; info.scaleX = %d; info.height = %d; info.scaleY = %d; scaledWidth = %d; scaledHeight = %d\n",
info.width, info.scaleX, info.height, info.scaleY, scaledWidth, scaledHeight); fflush(stdout);
*/
-
+
int clipX = 0, clipY = 0;
// Clip the sprite's width and height according to the clip rectangle's dimensions
// This clips the sprite to the bottom and right
@@ -302,7 +302,7 @@ void M4Surface::drawSprite(int x, int y, SpriteInfo &info, const Common::Rect &c
}
}
-
+
delete[] scaledLineBuf;
}
@@ -383,7 +383,7 @@ void M4Surface::loadBackgroundRiddle(const char *sceneName) {
Common::SeekableReadStream *stream;
// Loads a Riddle scene
sprintf(resourceName, "%s.tt", sceneName);
- stream = _vm->_resourceManager->get(resourceName);
+ stream = _vm->_resourceManager->get(resourceName);
m4LoadBackground(stream);
_vm->_resourceManager->toss(resourceName);
}
@@ -398,17 +398,17 @@ void M4Surface::loadBackground(int sceneNumber, RGBList **palData) {
if (_vm->getGameType() == GType_RexNebular) {
// Load Rex Nebular screen
sprintf(resourceName, "rm%d.art", sceneNumber);
- stream = _vm->_resourceManager->get(resourceName);
+ stream = _vm->_resourceManager->get(resourceName);
rexLoadBackground(stream, palData);
} else {
// Loads M4 game scene
if (palData)
*palData = NULL;
sprintf(resourceName, "%i.tt", sceneNumber);
- stream = _vm->_resourceManager->get(resourceName);
+ stream = _vm->_resourceManager->get(resourceName);
m4LoadBackground(stream);
}
-
+
_vm->_resourceManager->toss(resourceName);
} else {
@@ -519,7 +519,7 @@ void M4Surface::madsLoadBackground(int roomNumber, RGBList **palData) {
// --------------------------------------------------------------------------------
// Loop through the mapping data to place the tiles on the screen
-
+
uint16 *tIndex = &tileMap[0];
for (int y = 0; y < tileCountY; y++) {
for (int x = 0; x < tileCountX; x++) {
@@ -569,7 +569,7 @@ void M4Surface::rexLoadBackground(Common::SeekableReadStream *source, RGBList **
byte *pData = (byte *)pixels;
sourceUnc->read(pData, sceneSize);
-
+
freeData();
delete sourceUnc;
}
@@ -593,9 +593,9 @@ void M4Surface::m4LoadBackground(Common::SeekableReadStream *source) {
uint8 blackIndex = 0;
// Debug
- //printf("loadBackground(): %dx%d picture (%d bytes) - %dx%d tiles of size %dx%d\n",
+ //printf("loadBackground(): %dx%d picture (%d bytes) - %dx%d tiles of size %dx%d\n",
// widthVal, heightVal, size, tilesX, tilesY, tileWidth, tileHeight);
-
+
// BGR data, which is converted to RGB8
for (uint i = 0; i < 256; i++) {
palette[i].b = source->readByte() << 2;
@@ -606,7 +606,7 @@ void M4Surface::m4LoadBackground(Common::SeekableReadStream *source) {
if ((blackIndex == 0) && !palette[i].r && !palette[i].g && !palette[i].b)
blackIndex = i;
}
-
+
_vm->_palette->setPalette(palette, 0, 256);
// resize or create the surface
@@ -644,7 +644,7 @@ void M4Surface::madsloadInterface(int index, RGBList **palData) {
// Chunk 0, palette
Common::SeekableReadStream *intStream = intFile.getItemStream(0);
-
+
for (int i = 0; i < 16; i++) {
palette[i].r = intStream->readByte() << 2;
palette[i].g = intStream->readByte() << 2;
@@ -711,14 +711,14 @@ static void makeTranslationList(RGB8 *palData, byte transList[NUM_GREENS]) {
if (minDistance == 0)
break;
}
-
+
transList[i] = bestIndex;
}
}
// Support function for fading in or out
-static void fadeRange(M4Engine *vm, RGB8 *srcPal, RGB8 *destPal, int startIndex, int endIndex,
+static void fadeRange(M4Engine *vm, RGB8 *srcPal, RGB8 *destPal, int startIndex, int endIndex,
int numSteps, uint delayAmount) {
RGB8 tempPal[256];
@@ -733,11 +733,11 @@ static void fadeRange(M4Engine *vm, RGB8 *srcPal, RGB8 *destPal, int startIndex
for (int i = startIndex; i <= endIndex; ++i) {
// Handle the intermediate rgb values for fading
- tempPal[i].r = (byte) (srcPal[i].r + (destPal[i].r - srcPal[i].r) * stepCtr / numSteps);
- tempPal[i].g = (byte) (srcPal[i].g + (destPal[i].g - srcPal[i].g) * stepCtr / numSteps);
- tempPal[i].b = (byte) (srcPal[i].b + (destPal[i].b - srcPal[i].b) * stepCtr / numSteps);
+ tempPal[i].r = (byte) (srcPal[i].r + (destPal[i].r - srcPal[i].r) * stepCtr / numSteps);
+ tempPal[i].g = (byte) (srcPal[i].g + (destPal[i].g - srcPal[i].g) * stepCtr / numSteps);
+ tempPal[i].b = (byte) (srcPal[i].b + (destPal[i].b - srcPal[i].b) * stepCtr / numSteps);
}
-
+
vm->_palette->setPalette(&tempPal[startIndex], startIndex, endIndex - startIndex + 1);
vm->_viewManager->refreshAll();
}
@@ -845,7 +845,7 @@ void Palette::fadeToGreen(int numSteps, uint delayAmount) {
// using palette indexes in the range the range #32-63 into values from #64-255
makeTranslationList(destPalette, translationList);
-
+
// Use palette indexes from #32-63 for the range of possible shades
for (i = GREEN_START; i <= GREEN_END; ++i, greenAmount += 8) {
@@ -854,12 +854,12 @@ void Palette::fadeToGreen(int numSteps, uint delayAmount) {
}
// Remap all pixels into the #32-63 range
-
+
tempP = _vm->_scene->getData();
- for (int pixelCtr = 0; pixelCtr < _vm->_scene->width() * _vm->_scene->height();
+ for (int pixelCtr = 0; pixelCtr < _vm->_scene->width() * _vm->_scene->height();
++pixelCtr, ++tempP) {
// If pixel is in #32-63 range already, remap to higher palette entries
- if ((*tempP >= GREEN_START) && (*tempP <= GREEN_END))
+ if ((*tempP >= GREEN_START) && (*tempP <= GREEN_END))
*tempP = translationList[*tempP - GREEN_START];
*tempP = (uint8) (GREEN_START + (destPalette[*tempP].g >> 3));
@@ -883,7 +883,7 @@ void Palette::fadeFromGreen(int numSteps, uint delayAmount, bool fadeToBlack) {
destPalette = &blackPalette[0];
}
- // Initially restore the faded palette
+ // Initially restore the faded palette
_vm->_palette->setPalette(fadedPalette, 0, 256);
_vm->_viewManager->refreshAll();
@@ -956,7 +956,7 @@ void Palette::setMadsSystemPalette() {
palData[1].r = palData[1].g = palData[1].b = 0x54;
palData[2].r = palData[2].g = palData[2].b = 0xb4;
palData[3].r = palData[3].g = palData[3].b = 0xff;
-
+
setPalette(palData, 0, 4);
blockRange(0, 4);
}
@@ -976,18 +976,18 @@ void Palette::addRange(RGBList *list) {
RGB8 palData[256];
g_system->grabPalette((byte *)&palData[0], 0, 256);
bool paletteChanged = false;
-
+
for (int colIndex = 0; colIndex < list->size(); ++colIndex) {
// Scan through for an existing copy of the RGB value
- int palIndex = -1;
+ int palIndex = -1;
while (++palIndex < 256) {
if (_usageCount[palIndex] <= 0)
// Palette index is to be skipped
continue;
- if ((palData[palIndex].r == data[colIndex].r) &&
+ if ((palData[palIndex].r == data[colIndex].r) &&
(palData[palIndex].g == data[colIndex].g) &&
- (palData[palIndex].b == data[colIndex].b))
+ (palData[palIndex].b == data[colIndex].b))
// Match found
break;
}
@@ -1000,7 +1000,7 @@ void Palette::addRange(RGBList *list) {
break;
}
- if (palIndex == 256)
+ if (palIndex == 256)
error("addRange - Ran out of palette space to allocate");
palData[palIndex].r = data[colIndex].r;
diff --git a/engines/m4/graphics.h b/engines/m4/graphics.h
index 84fc77656f..c210caef1e 100644
--- a/engines/m4/graphics.h
+++ b/engines/m4/graphics.h
@@ -51,7 +51,7 @@ struct M4Rect {
class M4Surface;
// RGBList
-// Implements a list of RGB entries
+// Implements a list of RGB entries
class RGBList {
private:
@@ -92,7 +92,7 @@ private:
void madsLoadBackground(int roomNumber, RGBList **palData = NULL);
void m4LoadBackground(Common::SeekableReadStream *source);
public:
- M4Surface(bool isScreen = false) {
+ M4Surface(bool isScreen = false) {
create(g_system->getWidth(), g_system->getHeight(), 1);
_isScreen = isScreen;
}
@@ -118,7 +118,7 @@ public:
void line(int x1, int y1, int x2, int y2, byte color);
void frameRect(int x1, int y1, int x2, int y2);
void fillRect(int x1, int y1, int x2, int y2);
-
+
void drawSprite(int x, int y, SpriteInfo &info, const Common::Rect &clipRect);
// Surface methods
@@ -134,16 +134,16 @@ public:
void copyFrom(M4Surface *src, const Common::Rect &srcBounds, int destX, int destY,
int transparentColor = -1);
- void update() {
+ void update() {
if (_isScreen) {
g_system->copyRectToScreen((const byte *)pixels, pitch, 0, 0, w, h);
- g_system->updateScreen();
+ g_system->updateScreen();
}
}
// copyTo methods
- void copyTo(M4Surface *dest, int transparentColor = -1) {
- dest->copyFrom(this, Common::Rect(width(), height()), 0, 0, transparentColor);
+ void copyTo(M4Surface *dest, int transparentColor = -1) {
+ dest->copyFrom(this, Common::Rect(width(), height()), 0, 0, transparentColor);
}
void copyTo(M4Surface *dest, int x, int y, int transparentColor = -1) {
dest->copyFrom(this, Common::Rect(width(), height()), x, y, transparentColor);
diff --git a/engines/m4/gui.cpp b/engines/m4/gui.cpp
index 67c1c7a1a7..42fc068909 100644
--- a/engines/m4/gui.cpp
+++ b/engines/m4/gui.cpp
@@ -103,7 +103,7 @@ void MenuObject::onExecute() {
//--------------------------------------------------------------------------
// MenuButton class
//
-// Defines a button object
+// Defines a button object
//--------------------------------------------------------------------------
MenuButton::MenuButton(DialogView *owner, int buttonId, int xs, int ys, int width, int height,
@@ -164,9 +164,9 @@ bool MenuButton::onEvent(M4EventType event, int param, int x, int y, MenuObject
if (isInside(x, y)) {
if (currentItem) {
callbackFlag = true;
- if (_objectType == OBJTYPE_OM_SWITCH_ON)
+ if (_objectType == OBJTYPE_OM_SWITCH_ON)
_objectType = OBJTYPE_OM_SWITCH_OFF;
- else if (_objectType == OBJTYPE_OM_SWITCH_OFF)
+ else if (_objectType == OBJTYPE_OM_SWITCH_OFF)
_objectType = OBJTYPE_OM_SWITCH_ON;
}
else {
@@ -183,7 +183,7 @@ bool MenuButton::onEvent(M4EventType event, int param, int x, int y, MenuObject
handledFlag = false;
}
break;
-
+
case MEVENT_MOVE:
if (isInside(x, y)) {
currentItem = this;
@@ -222,7 +222,7 @@ bool MenuButton::onEvent(M4EventType event, int param, int x, int y, MenuObject
// If a callback is flagged, then handle it
- if (callbackFlag)
+ if (callbackFlag)
onExecute();
return handledFlag;
@@ -268,8 +268,8 @@ void MenuButton::onRefresh() {
case OBJTYPE_OM_DONE:
sprite = sprites[OM_DONE_BTN_GREYED + _objectState];
- break;
-
+ break;
+
case OBJTYPE_OM_CANCEL:
sprite = (_objectState == OS_GREYED) ? sprites[OM_CANCEL_BTN_NORMAL] :
sprites[OM_CANCEL_BTN_NORMAL + _objectState - 1];
@@ -291,26 +291,26 @@ void MenuButton::onRefresh() {
case OBJTYPE_SL_TEXT:
switch (_objectState) {
case OS_MOUSEOVER:
- _vm->_font->setColors(TEXT_COLOR_MOUSEOVER_SHADOW, TEXT_COLOR_MOUSEOVER_FOREGROUND,
+ _vm->_font->setColors(TEXT_COLOR_MOUSEOVER_SHADOW, TEXT_COLOR_MOUSEOVER_FOREGROUND,
TEXT_COLOR_MOUSEOVER_HILIGHT);
sprite = sprites[SL_LINE_MOUSEOVER];
break;
case OS_PRESSED:
- _vm->_font->setColors(TEXT_COLOR_PRESSED_SHADOW, TEXT_COLOR_PRESSED_FOREGROUND,
+ _vm->_font->setColors(TEXT_COLOR_PRESSED_SHADOW, TEXT_COLOR_PRESSED_FOREGROUND,
TEXT_COLOR_PRESSED_HILIGHT);
sprite = sprites[SL_LINE_PRESSED];
break;
case OS_GREYED:
- _vm->_font->setColors(TEXT_COLOR_GREYED_SHADOW, TEXT_COLOR_GREYED_FOREGROUND,
+ _vm->_font->setColors(TEXT_COLOR_GREYED_SHADOW, TEXT_COLOR_GREYED_FOREGROUND,
TEXT_COLOR_GREYED_HILIGHT);
sprite = sprites[SL_LINE_NORMAL];
break;
default:
case OS_NORMAL:
- _vm->_font->setColors(TEXT_COLOR_NORMAL_SHADOW, TEXT_COLOR_NORMAL_FOREGROUND,
+ _vm->_font->setColors(TEXT_COLOR_NORMAL_SHADOW, TEXT_COLOR_NORMAL_FOREGROUND,
TEXT_COLOR_NORMAL_HILIGHT);
sprite = sprites[SL_LINE_NORMAL];
break;
@@ -344,10 +344,10 @@ void MenuButton::onRefresh() {
// Defines a horizontal slider that allows selection of a percentage
//--------------------------------------------------------------------------
-MenuHorizSlider::MenuHorizSlider(DialogView *owner, int objectId, int xs, int ys,
+MenuHorizSlider::MenuHorizSlider(DialogView *owner, int objectId, int xs, int ys,
int width, int height, int initialPercentage, Callback callbackFn, bool transparent):
MenuObject(owner, objectId, xs, ys, width, height, false, transparent) {
-
+
_objectType = OBJTYPE_SLIDER;
_callback = callbackFn;
@@ -366,7 +366,7 @@ void MenuHorizSlider::onRefresh() {
// Transparent button
if (!_background)
return;
-
+
_background->copyTo(parent(), _bounds.left, _bounds.top, 0);
}
@@ -377,7 +377,7 @@ void MenuHorizSlider::onRefresh() {
// Fill in the area to the left of the thumbnail
if (_thumbX > 2) {
- Common::Rect leftBounds(_bounds.left + 3, _bounds.top + 9, _bounds.left + _thumbX,
+ Common::Rect leftBounds(_bounds.left + 3, _bounds.top + 9, _bounds.left + _thumbX,
_bounds.top + _thumbSize.y - 9);
parent()->fillRect(leftBounds, SLIDER_BAR_COLOR);
}
@@ -397,7 +397,7 @@ bool MenuHorizSlider::onEvent(M4EventType event, int param, int x, int y, MenuOb
switch (event) {
case MEVENT_LEFT_CLICK:
case MEVENT_DOUBLECLICK:
- if (isInside(x, y) && (x - _bounds.left >= _thumbX) &&
+ if (isInside(x, y) && (x - _bounds.left >= _thumbX) &&
(x - _bounds.left <= _thumbX + _thumbSize.x - 1)) {
// The thumbnail has been clicked
_sliderState = HSLIDER_THUMB_PRESSED;
@@ -427,7 +427,7 @@ bool MenuHorizSlider::onEvent(M4EventType event, int param, int x, int y, MenuOb
_percent = _thumbX * 100 / _maxThumbX;
redrawFlag = callbackFlag = true;
}
- movingX = CLIP(x, _bounds.left + _thumbX,
+ movingX = CLIP(x, _bounds.left + _thumbX,
_bounds.left + _thumbX + _thumbSize.x - 1);
} else {
currentItem = NULL;
@@ -452,7 +452,7 @@ bool MenuHorizSlider::onEvent(M4EventType event, int param, int x, int y, MenuOb
redrawFlag = true;
callbackFlag = true;
break;
-
+
case MEVENT_MOVE:
if (isInside(x, y) && (x - _bounds.left >= _thumbX) &&
(x - _bounds.left <= _thumbX + _thumbSize.x - 1)) {
@@ -469,7 +469,7 @@ bool MenuHorizSlider::onEvent(M4EventType event, int param, int x, int y, MenuOb
}
redrawFlag = true;
break;
-
+
default:
break;
}
@@ -477,7 +477,7 @@ bool MenuHorizSlider::onEvent(M4EventType event, int param, int x, int y, MenuOb
if (redrawFlag)
onRefresh();
- if (callbackFlag)
+ if (callbackFlag)
onExecute();
return handledFlag;
@@ -489,10 +489,10 @@ bool MenuHorizSlider::onEvent(M4EventType event, int param, int x, int y, MenuOb
// Defines a vertical slider that's used in the save/load dialog
//--------------------------------------------------------------------------
-MenuVertSlider::MenuVertSlider(DialogView *owner, int objectId, int xs, int ys,
+MenuVertSlider::MenuVertSlider(DialogView *owner, int objectId, int xs, int ys,
int width, int height, int initialPercentage, Callback callbackFn, bool transparent):
MenuObject(owner, objectId, xs, ys, width, height, false, transparent) {
-
+
_objectType = OBJTYPE_SLIDER;
_callback = callbackFn;
@@ -527,7 +527,7 @@ void MenuVertSlider::onRefresh() {
// Transparent button
if (!_background)
return;
-
+
_background->copyTo(parent(), _bounds.left, _bounds.top, 0);
}
@@ -544,22 +544,22 @@ void MenuVertSlider::onRefresh() {
thumbSprite = NULL;
} else if (_objectState == OS_MOUSEOVER) {
- if (_sliderState == VSLIDER_UP)
+ if (_sliderState == VSLIDER_UP)
upSprite = sprites[SL_UP_BTN_MOUSEOVER];
- else if (_sliderState == VSLIDER_THUMBNAIL)
+ else if (_sliderState == VSLIDER_THUMBNAIL)
thumbSprite = sprites[SL_SLIDER_BTN_MOUSEOVER];
else if (_sliderState == VSLIDER_DOWN)
downSprite = sprites[SL_DOWN_BTN_MOUSEOVER];
}
else if (_objectState == OS_PRESSED) {
- if (_sliderState == VSLIDER_UP)
+ if (_sliderState == VSLIDER_UP)
upSprite = sprites[SL_UP_BTN_PRESSED];
- else if (_sliderState == VSLIDER_THUMBNAIL)
+ else if (_sliderState == VSLIDER_THUMBNAIL)
thumbSprite = sprites[SL_SLIDER_BTN_PRESSED];
- else if (_sliderState == VSLIDER_DOWN)
+ else if (_sliderState == VSLIDER_DOWN)
downSprite = sprites[SL_DOWN_BTN_PRESSED];
}
-
+
// Draw the sprites
upSprite->copyTo(parent(), _bounds.left, _bounds.top, 0);
barSprite->copyTo(parent(), _bounds.left, _bounds.top + upSprite->height(), 0);
@@ -615,7 +615,7 @@ bool MenuVertSlider::onEvent(M4EventType event, int param, int x, int y, MenuObj
case MEVENT_LEFT_DRAG:
case MEVENT_DOUBLECLICK_DRAG:
- if (!currentItem)
+ if (!currentItem)
return true;
if (movingFlag) {
@@ -639,9 +639,9 @@ bool MenuVertSlider::onEvent(M4EventType event, int param, int x, int y, MenuObj
}
movingY = y;
- if (movingY < (_thumbY + _bounds.top))
+ if (movingY < (_thumbY + _bounds.top))
movingY = _thumbY + _bounds.top;
- else if (movingY > (_bounds.top + _thumbY + _thumbSize.y - 1))
+ else if (movingY > (_bounds.top + _thumbY + _thumbSize.y - 1))
movingY = _bounds.top + _thumbY + _thumbSize.y - 1;
} else {
@@ -654,7 +654,7 @@ bool MenuVertSlider::onEvent(M4EventType event, int param, int x, int y, MenuObj
setState(OS_PRESSED);
redrawFlag = true;
}
- if (currentTime - callbackTime > 100)
+ if (currentTime - callbackTime > 100)
callbackFlag = true;
} else {
@@ -672,13 +672,13 @@ bool MenuVertSlider::onEvent(M4EventType event, int param, int x, int y, MenuObj
}
}
break;
-
+
case MEVENT_LEFT_RELEASE:
case MEVENT_DOUBLECLICK_RELEASE:
movingFlag = false;
if (isInside(x, y)) {
tempState = getSliderArea(y - _bounds.top);
- if ((tempState == VSLIDER_PAGE_UP) || (tempState == VSLIDER_PAGE_DOWN))
+ if ((tempState == VSLIDER_PAGE_UP) || (tempState == VSLIDER_PAGE_DOWN))
setState(OS_NORMAL);
else {
setState(OS_MOUSEOVER);
@@ -693,13 +693,13 @@ bool MenuVertSlider::onEvent(M4EventType event, int param, int x, int y, MenuObj
if (parent()->getMenuType() == LOAD_MENU)
updateThumbnails();
break;
-
+
case MEVENT_MOVE:
if (isInside(x, y)) {
currentItem = this;
tempState = getSliderArea(y - _bounds.top);
if (_sliderState != tempState) {
- if ((tempState == VSLIDER_PAGE_UP) || (tempState == VSLIDER_PAGE_DOWN))
+ if ((tempState == VSLIDER_PAGE_UP) || (tempState == VSLIDER_PAGE_DOWN))
_objectState = OS_NORMAL;
else {
_sliderState = tempState;
@@ -725,9 +725,9 @@ bool MenuVertSlider::onEvent(M4EventType event, int param, int x, int y, MenuObj
if (isInside(x, y)) {
tempState = getSliderArea(y - _bounds.top);
-
+
if (_sliderState == tempState) {
- if (currentTime - callbackTime > 100)
+ if (currentTime - callbackTime > 100)
callbackFlag = true;
}
}
@@ -737,7 +737,7 @@ bool MenuVertSlider::onEvent(M4EventType event, int param, int x, int y, MenuObj
break;
}
- if (redrawFlag)
+ if (redrawFlag)
onRefresh();
if (callbackFlag) {
@@ -748,7 +748,7 @@ bool MenuVertSlider::onEvent(M4EventType event, int param, int x, int y, MenuObj
return handledFlag;
}
-void MenuVertSlider::setPercentage(int value) {
+void MenuVertSlider::setPercentage(int value) {
_percent = value;
_thumbY = _minThumbY + ((_percent * (_maxThumbY - _minThumbY)) / 100);
onRefresh();
@@ -760,7 +760,7 @@ void MenuVertSlider::setPercentage(int value) {
// Defines a message menu object
//--------------------------------------------------------------------------
-MenuMessage::MenuMessage(DialogView *owner, int objectId, int xs, int ys, int width, int height,
+MenuMessage::MenuMessage(DialogView *owner, int objectId, int xs, int ys, int width, int height,
bool transparent):
MenuObject(owner, objectId, xs, ys, width, height, false, transparent) {
}
@@ -772,7 +772,7 @@ void MenuMessage::onRefresh() {
// Get the correct sprite to use
switch (_objectId) {
case SLTAG_SAVELOAD_LABEL:
- sprite = (parent()->getMenuType() == SAVE_MENU) ? sprites[SL_SAVE_LABEL] :
+ sprite = (parent()->getMenuType() == SAVE_MENU) ? sprites[SL_SAVE_LABEL] :
sprites[SL_LOAD_LABEL];
break;
}
@@ -783,7 +783,7 @@ void MenuMessage::onRefresh() {
// Transparent button
if (!_background)
return;
-
+
// Restore original background and then do a transparent copy of the sprite
_background->copyTo(parent(), _bounds.left, _bounds.top);
}
@@ -797,7 +797,7 @@ void MenuMessage::onRefresh() {
// Defines a menu item that displays a given surface
//--------------------------------------------------------------------------
-MenuImage::MenuImage(DialogView *owner, int objectId, int xs, int ys, int width, int height,
+MenuImage::MenuImage(DialogView *owner, int objectId, int xs, int ys, int width, int height,
M4Surface *image, bool transparent):
MenuObject(owner, objectId, xs, ys, width, height, false, transparent) {
@@ -813,7 +813,7 @@ void MenuImage::onRefresh() {
// Transparent button
if (!_background)
return;
-
+
// Restore original background and then do a transparent copy of the sprite
_background->copyTo(parent(), _bounds.left, _bounds.top);
}
@@ -828,7 +828,7 @@ void MenuImage::onRefresh() {
// Defines a save/load dialog text entry
//--------------------------------------------------------------------------
-MenuSaveLoadText::MenuSaveLoadText(DialogView *owner, int textId, int xs, int ys,
+MenuSaveLoadText::MenuSaveLoadText(DialogView *owner, int textId, int xs, int ys,
int width, int height, Callback callbackFn, bool greyed, bool transparent,
bool loadFlag, const char *displayText, int displayValue):
MenuButton(owner, textId, xs, ys, width, height, callbackFn, greyed, transparent, OBJTYPE_SL_TEXT) {
@@ -882,7 +882,7 @@ bool MenuSaveLoadText::onEvent(M4::M4EventType event, int param, int x, int y, M
delete parent()->_savegameThumbnail;
parent()->_highlightedSlot = _index;
- parent()->_savegameThumbnail = _vm->_saveLoad->getThumbnail(_index + 1);
+ parent()->_savegameThumbnail = _vm->_saveLoad->getThumbnail(_index + 1);
thumbnail->setSprite(parent()->_savegameThumbnail);
}
@@ -901,12 +901,12 @@ bool MenuSaveLoadText::onEvent(M4::M4EventType event, int param, int x, int y, M
parent()->_highlightedSlot = -1;
}
}
-
+
return handledFlag;
}
-void MenuSaveLoadText::setVisible(bool value) {
- _visible = value;
+void MenuSaveLoadText::setVisible(bool value) {
+ _visible = value;
parent()->refresh(_bounds);
}
@@ -916,8 +916,8 @@ void MenuSaveLoadText::setVisible(bool value) {
// Defines a text entry field
//--------------------------------------------------------------------------
-MenuTextField::MenuTextField(DialogView *owner, int fieldId, int xs, int ys, int width,
- int height, bool greyed, Callback callbackFn,
+MenuTextField::MenuTextField(DialogView *owner, int fieldId, int xs, int ys, int width,
+ int height, bool greyed, Callback callbackFn,
const char *displayText, int displayValue, bool transparent):
MenuObject(owner, fieldId, xs, ys, width, height, greyed, transparent) {
@@ -946,7 +946,7 @@ void MenuTextField::onRefresh() {
// Transparent button
if (!_background)
return;
-
+
_background->copyTo(parent(), _bounds.left, _bounds.top, 0);
}
@@ -956,7 +956,7 @@ void MenuTextField::onRefresh() {
// Draw the text
_vm->_font->setFont(FONT_MENU);
- _vm->_font->setColors(TEXT_COLOR_NORMAL_SHADOW, TEXT_COLOR_NORMAL_FOREGROUND,
+ _vm->_font->setColors(TEXT_COLOR_NORMAL_SHADOW, TEXT_COLOR_NORMAL_FOREGROUND,
TEXT_COLOR_NORMAL_HILIGHT);
int xp = _bounds.left + 4;
@@ -989,7 +989,7 @@ bool MenuTextField::onEvent(M4EventType event, int param, int x, int y, MenuObje
char tempStr[MAX_SAVEGAME_NAME];
int tempLen;
char *tempP;
- bool handledFlag = false, redrawFlag = false, callbackFlag = false;
+ bool handledFlag = false, redrawFlag = false, callbackFlag = false;
if (_objectState == OS_GREYED)
return false;
@@ -1102,7 +1102,7 @@ bool MenuTextField::onEvent(M4EventType event, int param, int x, int y, MenuObje
tempLen = _vm->_font->getWidth(_displayText);
if ((strlen(_displayText) < MAX_SAVEGAME_NAME - 1) &&
(tempLen < _pixelWidth - 12) && (param >= 32) && (param <= 127)) {
-
+
// Valid displayable character
if (_cursor < _promptEnd) {
strcpy(tempStr, _cursor);
@@ -1124,10 +1124,10 @@ bool MenuTextField::onEvent(M4EventType event, int param, int x, int y, MenuObje
break;
}
- if (redrawFlag)
+ if (redrawFlag)
onRefresh();
- if (callbackFlag)
+ if (callbackFlag)
onExecute();
return handledFlag;
@@ -1148,8 +1148,8 @@ void GUITextField::onRefresh() {
//--------------------------------------------------------------------------
-GUIButton::GUIButton(View *owner, const Common::Rect &bounds, int tag,
- M4Surface *normalSprite, M4Surface *mouseOverSprite, M4Surface *pressedSprite):
+GUIButton::GUIButton(View *owner, const Common::Rect &bounds, int tag,
+ M4Surface *normalSprite, M4Surface *mouseOverSprite, M4Surface *pressedSprite):
GUIRect(owner, bounds, tag) {
_normalSprite = normalSprite;
@@ -1161,7 +1161,7 @@ GUIButton::GUIButton(View *owner, const Common::Rect &bounds, int tag,
void GUIButton::onRefresh() {
_parent->fillRect(_bounds, _vm->_palette->BLACK);
-
+
if (_visible) {
switch (_buttonState) {
case BUTTON_MOUSEOVER:
diff --git a/engines/m4/gui.h b/engines/m4/gui.h
index 3f7e6f20c3..9bef495f76 100644
--- a/engines/m4/gui.h
+++ b/engines/m4/gui.h
@@ -92,7 +92,7 @@ enum ObjectType {
enum GameMenuSpriteType {
GM_DIALOG_BOX,
-
+
GM_BUTTON_GREYED,
GM_BUTTON_NORMAL,
GM_BUTTON_MOUSEOVER,
@@ -178,7 +178,7 @@ enum TextColors {
TEXT_COLOR_PRESSED_HILIGHT = 236,
TEXT_COLOR_PRESSED_FOREGROUND = 130,
- TEXT_COLOR_PRESSED_SHADOW = 129
+ TEXT_COLOR_PRESSED_SHADOW = 129
};
#define MENU_SS_FIELD_NORMAL 5
@@ -261,8 +261,8 @@ public:
DialogView *parent() { return (DialogView *)_parent; }
MenuObjectState getState() { return _objectState; }
- virtual void setState(MenuObjectState state) {
- _objectState = state;
+ virtual void setState(MenuObjectState state) {
+ _objectState = state;
onRefresh();
}
int getObjectId() { return _objectId; }
@@ -273,7 +273,7 @@ public:
class MenuButton: public MenuObject {
public:
- MenuButton(DialogView *owner, int buttonId, int xs, int ys, int width, int height,
+ MenuButton(DialogView *owner, int buttonId, int xs, int ys, int width, int height,
Callback callbackFn = NULL, bool greyed = false, bool transparent = false,
ObjectType buttonType = OBJTYPE_BUTTON);
@@ -293,7 +293,7 @@ protected:
int _percent;
int _thumbX;
public:
- MenuHorizSlider(DialogView *owner, int sliderId, int xs, int ys, int width, int height,
+ MenuHorizSlider(DialogView *owner, int sliderId, int xs, int ys, int width, int height,
int initialPercentage, Callback callbackFn = NULL, bool transparent = false);
void onRefresh();
@@ -322,7 +322,7 @@ protected:
MenuVertSliderState getSliderArea(int y);
void updateThumbnails() {}
public:
- MenuVertSlider(DialogView *owner, int sliderId, int xs, int ys, int width, int height,
+ MenuVertSlider(DialogView *owner, int sliderId, int xs, int ys, int width, int height,
int initialPercentage, Callback callbackFn = NULL, bool transparent = false);
void onRefresh();
@@ -343,13 +343,13 @@ class MenuImage: public MenuObject {
private:
M4Surface *_sprite;
public:
- MenuImage(DialogView *owner, int objectId, int xs, int ys, int width, int height,
+ MenuImage(DialogView *owner, int objectId, int xs, int ys, int width, int height,
M4Surface *image, bool transparent = false);
void onRefresh();
const M4Surface *sprite() { return _sprite; }
- void setSprite(M4Surface *v) {
- _sprite = v;
+ void setSprite(M4Surface *v) {
+ _sprite = v;
onRefresh();
}
};
@@ -362,7 +362,7 @@ private:
int _index;
bool _visible;
public:
- MenuSaveLoadText(DialogView *owner, int textId, int xs, int ys, int width, int height,
+ MenuSaveLoadText(DialogView *owner, int textId, int xs, int ys, int width, int height,
Callback callbackFn = NULL, bool greyed = false, bool transparent = false,
bool loadFlag = false, const char *displayText = NULL, int displayValue = 0);
@@ -383,8 +383,8 @@ private:
char *_promptEnd;
char *_cursor;
public:
- MenuTextField(DialogView *owner, int fieldId, int xs, int ys, int width, int height,
- bool greyed, Callback callbackFn = NULL, const char *displayText = NULL,
+ MenuTextField(DialogView *owner, int fieldId, int xs, int ys, int width, int height,
+ bool greyed, Callback callbackFn = NULL, const char *displayText = NULL,
int displayValue = 0, bool transparent = true);
void onRefresh();
@@ -414,7 +414,7 @@ protected:
bool _visible;
bool _tracking;
public:
- GUIButton(View *owner, const Common::Rect &bounds, int tag,
+ GUIButton(View *owner, const Common::Rect &bounds, int tag,
M4Surface *normalSprite, M4Surface *mouseOverSprite, M4Surface *pressedSprite);
void onRefresh();
@@ -427,11 +427,11 @@ private:
Common::String _text;
public:
GUITextField(View *owner, const Common::Rect &bounds);
- void setText(const char *value) {
- _text = value;
+ void setText(const char *value) {
+ _text = value;
onRefresh();
}
-
+
void onRefresh();
};
diff --git a/engines/m4/hotspot.cpp b/engines/m4/hotspot.cpp
index a8057cf21d..7de66b375b 100644
--- a/engines/m4/hotspot.cpp
+++ b/engines/m4/hotspot.cpp
@@ -258,7 +258,7 @@ void HotSpotList::loadHotSpots(Common::SeekableReadStream* hotspotStream, int ho
strLength = hotspotStream->readUint32LE(); // prepLength
hotspotStream->read(buffer, strLength); // prep
str_upper(buffer);
-
+
if (strlen(buffer) > 0 && strcmp(buffer, "--") != 0 && strcmp(buffer, "ON") != 0)
currentHotSpot->setPrep(buffer);
else
diff --git a/engines/m4/m4.cpp b/engines/m4/m4.cpp
index 6cc81bf274..60e74fd127 100644
--- a/engines/m4/m4.cpp
+++ b/engines/m4/m4.cpp
@@ -75,7 +75,7 @@ void escapeHotkeyHandler(M4Engine *vm, View *view, uint32 key) {
void textviewHotkeyHandler(M4Engine *vm, View *view, uint32 key) {
// Deactivate the scene if it's currently active
View *sceneView = vm->_viewManager->getView(VIEWID_SCENE);
- if (sceneView != NULL)
+ if (sceneView != NULL)
vm->_viewManager->deleteView(sceneView);
// Activate the textview view
@@ -206,7 +206,7 @@ void M4Engine::eventHandler() {
_viewManager->handleMouseEvents(event);
}
- if (_events->kbdCheck(keycode))
+ if (_events->kbdCheck(keycode))
_viewManager->handleKeyboardEvents(keycode);
}
@@ -217,9 +217,9 @@ bool M4Engine::delay(int duration, bool keyAborts, bool clickAborts) {
while (!_events->quitFlag && (g_system->getMillis() < endTime)) {
event = _events->handleEvents();
- if (clickAborts && (event == MEVENT_LEFT_RELEASE) || (event == MEVENT_RIGHT_RELEASE))
+ if (clickAborts && (event == MEVENT_LEFT_RELEASE) || (event == MEVENT_RIGHT_RELEASE))
return true;
-
+
if (_events->kbdCheck(keycode)) {
if (keyAborts)
return true;
@@ -403,7 +403,7 @@ Common::Error M4Engine::goM4() {
_viewManager->addView(_scene);
// Setup game wide hotkeys. Note that Orion Burger used F2/F3 for Save/Restore,
- // but for standardisation with most other games, F5/F7 are also mapped
+ // but for standardisation with most other games, F5/F7 are also mapped
_viewManager->systemHotkeys().add(Common::KEYCODE_ESCAPE, &escapeHotkeyHandler);
_viewManager->systemHotkeys().add(Common::KEYCODE_F2, &saveGameHotkeyHandler);
@@ -454,7 +454,7 @@ Common::Error M4Engine::goM4() {
_kernel->loadRoomScriptFunctions();
_kernel->roomInit();
-
+
#ifdef INTRO_TEST
if (_kernel->currentRoom == 951) {
curPart = 0;
@@ -505,13 +505,13 @@ Common::Error M4Engine::goM4() {
_ws->update();
_viewManager->refreshAll();
nextFrame = g_system->getMillis();// + GAME_FRAME_DELAY;
-
+
// TEST STUFF ONLY
if (_player->commandReady) {
_kernel->roomParser();
_player->commandReady = false;
}
-
+
}
g_system->delayMillis(10);
diff --git a/engines/m4/m4.h b/engines/m4/m4.h
index ac3262e7b8..69887b0fa4 100644
--- a/engines/m4/m4.h
+++ b/engines/m4/m4.h
@@ -116,7 +116,7 @@ protected:
virtual Common::Error go();
void shutdown();
-
+
MidiPlayer *_midi;
public:
diff --git a/engines/m4/m4_menus.cpp b/engines/m4/m4_menus.cpp
index 09c0afe313..88bcf85d05 100644
--- a/engines/m4/m4_menus.cpp
+++ b/engines/m4/m4_menus.cpp
@@ -139,7 +139,7 @@ void OrionCallbacks::saveLoadSaveFn(DialogView *view, MenuObject *item) {
GUI::MessageDialog dialog("Save game failed!");
dialog.runModal();
}
-
+
// Close the menu
closeMenuFn(view, item);
}
@@ -170,7 +170,7 @@ void OrionCallbacks::saveLoadSlotFn(DialogView *view, MenuObject *item) {
if (view->getMenuType() == SAVE_MENU) {
// Add in a text field for entry of the savegame name
vw->items().push_back(new MenuTextField(view, SLTAG_TEXTFIELD,
- slotBounds.left, slotBounds.top, slotBounds.width(), slotBounds.height(), false,
+ slotBounds.left, slotBounds.top, slotBounds.width(), slotBounds.height(), false,
saveLoadSaveFn, (button->getText() == EmptySaveString) ? NULL : button->getText(),
button->getIndex() + 1));
@@ -180,7 +180,7 @@ void OrionCallbacks::saveLoadSlotFn(DialogView *view, MenuObject *item) {
saveLoadLoadFn, button->getText(), button->getIndex() + 1));
}
- // Hide the existing slot
+ // Hide the existing slot
button->setVisible(false);
// Disable the slider
@@ -207,7 +207,7 @@ void OrionCallbacks::saveLoadCancelFn(DialogView *view, MenuObject *item) {
currentItem->setState(OS_NORMAL);
}
}
-
+
// Show the previously hidden slot again
MenuSaveLoadText *slot = (MenuSaveLoadText *) view->getItem(SLTAG_SLOTS_START + view->_selectedSlot);
slot->setVisible(true);
@@ -257,7 +257,7 @@ void OrionCallbacks::saveLoadSliderFn(DialogView *view, MenuObject *item) {
switch (slider->sliderState()) {
case VSLIDER_UP:
- if (newIndex > 0)
+ if (newIndex > 0)
--newIndex;
break;
@@ -344,9 +344,9 @@ OrionMenuView::OrionMenuView(M4Engine *Vm, int x, int y, MenuType menuType, bool
_menuObjects.push_back(new MenuButton(this, BTNID_RESUME, 45, 135, 24, 24, &OrionCallbacks::closeMenuFn));
_menuObjects.push_back(new MenuButton(this, BTNID_QUIT, 141, 135, 24, 24, &OrionCallbacks::gameExitFn));
_menuObjects.push_back(new MenuButton(this, BTNID_SAVE, 141, 53, 24, 24, &OrionCallbacks::gameSaveGameFn, _calledFromMainMenu));
- _menuObjects.push_back(new MenuButton(this, BTNID_LOAD, 141, 94, 24, 24, &OrionCallbacks::gameLoadGameFn,
+ _menuObjects.push_back(new MenuButton(this, BTNID_LOAD, 141, 94, 24, 24, &OrionCallbacks::gameLoadGameFn,
!_vm->_saveLoad->hasSaves()));
-
+
_escapeHandler = &OrionCallbacks::closeMenuFn;
_returnHandler = &OrionCallbacks::closeMenuFn;
break;
@@ -359,13 +359,13 @@ OrionMenuView::OrionMenuView(M4Engine *Vm, int x, int y, MenuType menuType, bool
// Add menu contents
// TODO: Currently the Digi slider isn't hooked up to anything
- _menuObjects.push_back(new MenuButton(this, OPTIONID_CANCEL, 93, 141, 74, 43,
+ _menuObjects.push_back(new MenuButton(this, OPTIONID_CANCEL, 93, 141, 74, 43,
&OrionCallbacks::optionsCancelFn, false, false, OBJTYPE_OM_CANCEL));
- _menuObjects.push_back(new MenuButton(this, OPTIONID_DONE, 168, 141, 74, 43,
+ _menuObjects.push_back(new MenuButton(this, OPTIONID_DONE, 168, 141, 74, 43,
&OrionCallbacks::optionsDoneFn, false, false, OBJTYPE_OM_DONE));
- _menuObjects.push_back(new MenuHorizSlider(this, OPTIONID_HSLIDER_MIDI, 47, 64, 212, 24,
+ _menuObjects.push_back(new MenuHorizSlider(this, OPTIONID_HSLIDER_MIDI, 47, 64, 212, 24,
_originalMidiVolume * 100 / 255, &OrionCallbacks::optionsMidiSliderFn, true));
- _menuObjects.push_back(new MenuHorizSlider(this, OPTIONID_HSLIDER_DIGI, 47, 104, 212, 24,
+ _menuObjects.push_back(new MenuHorizSlider(this, OPTIONID_HSLIDER_DIGI, 47, 104, 212, 24,
0, &OrionCallbacks::optionsDigiSliderFn, true));
_escapeHandler = &OrionCallbacks::optionsEscapeFn;
@@ -381,21 +381,21 @@ OrionMenuView::OrionMenuView(M4Engine *Vm, int x, int y, MenuType menuType, bool
_selectedSlot = -1;
_highlightedSlot = -1;
_saveNames = _vm->_saveLoad->getSaves();
-
+
// Set up menu elements
_menuObjects.push_back(new MenuMessage(this, SLTAG_SAVELOAD_LABEL, 50, 241, 70, 16));
- _menuObjects.push_back(new MenuButton(this, SLTAG_SAVELOAD, 214, 384, 72, 41,
- (menuType == SAVE_MENU) ? &OrionCallbacks::saveLoadSaveFn : &OrionCallbacks::saveLoadLoadFn,
+ _menuObjects.push_back(new MenuButton(this, SLTAG_SAVELOAD, 214, 384, 72, 41,
+ (menuType == SAVE_MENU) ? &OrionCallbacks::saveLoadSaveFn : &OrionCallbacks::saveLoadLoadFn,
true, true, (menuType == SAVE_MENU) ? OBJTYPE_SL_SAVE : OBJTYPE_SL_LOAD));
- _menuObjects.push_back(new MenuButton(this, SLTAG_CANCEL, 139, 384, 74, 43,
+ _menuObjects.push_back(new MenuButton(this, SLTAG_CANCEL, 139, 384, 74, 43,
&OrionCallbacks::saveLoadCancelFn, false, false, OBJTYPE_SL_CANCEL));
- _menuObjects.push_back(new MenuVertSlider(this, SLTAG_VSLIDER, 291, 255, 23, 127, 0,
+ _menuObjects.push_back(new MenuVertSlider(this, SLTAG_VSLIDER, 291, 255, 23, 127, 0,
&OrionCallbacks::saveLoadSliderFn));
if (_menuType == SAVE_MENU)
_savegameThumbnail = createThumbnail();
- _menuObjects.push_back(new MenuImage(this, SLTAG_THUMBNAIL, 66, 28, 215, 162,
+ _menuObjects.push_back(new MenuImage(this, SLTAG_THUMBNAIL, 66, 28, 215, 162,
(_savegameThumbnail == NULL) ? _sprites->getFrame(SL_EMPTY_THUMBNAIL) : _savegameThumbnail));
@@ -405,9 +405,9 @@ OrionMenuView::OrionMenuView(M4Engine *Vm, int x, int y, MenuType menuType, bool
// Get save slot
bool isEmpty = (slotIndex >= _saveNames->size()) || (*slot).empty();
- _menuObjects.push_back(new MenuSaveLoadText(this, SLTAG_SLOTS_START + slotIndex,
+ _menuObjects.push_back(new MenuSaveLoadText(this, SLTAG_SLOTS_START + slotIndex,
50, 256 + slotIndex * 15, 238, 15, &OrionCallbacks::saveLoadSlotFn,
- (menuType == LOAD_MENU) && isEmpty, true, (menuType == LOAD_MENU),
+ (menuType == LOAD_MENU) && isEmpty, true, (menuType == LOAD_MENU),
isEmpty ? EmptySaveString : slot->c_str(), slotIndex + 1));
}
}
@@ -428,7 +428,7 @@ OrionMenuView::OrionMenuView(M4Engine *Vm, int x, int y, MenuType menuType, bool
OrionMenuView::~OrionMenuView() {
delete _sprites;
-
+
for (MenuObjectList::iterator i = _menuObjects.begin(); i != _menuObjects.end(); ++i)
delete *i;
_menuObjects.clear();
@@ -506,7 +506,7 @@ M4Surface *OrionMenuView::createThumbnail() {
for (int yCtr = yStart; yCtr <= yEnd; yCtr += 3) {
srcP = (byte *)srcSurface.pixels + (yCtr * _vm->_screen->width());
- for (int xCtr = 0; xCtr < result->width(); ++xCtr, srcP += 3)
+ for (int xCtr = 0; xCtr < result->width(); ++xCtr, srcP += 3)
*destP++ = *srcP;
}
@@ -518,7 +518,7 @@ void OrionMenuView::destroyView() {
bool interfaceVisible = _interfaceWasVisible;
engine->_viewManager->deleteView(this);
- // Fade the game back in if no menu views are active (such as if a button was pressed in one menu
+ // Fade the game back in if no menu views are active (such as if a button was pressed in one menu
// to activate another menu dialog)
bool fadeIn = engine->_viewManager->getView(VIEWID_MENU) == NULL;
@@ -589,7 +589,7 @@ bool OrionMenuView::onEvent(M4EventType eventType, int param, int x, int y, bool
}
if (_currentItem) {
- captureEvents =
+ captureEvents =
(Common::find(_menuObjects.begin(), _menuObjects.end(), _currentItem) != _menuObjects.end());
if (!captureEvents)
// The menu object is no longer active, so reset current item
@@ -614,11 +614,11 @@ bool OrionMenuView::onEvent(M4EventType eventType, int param, int x, int y, bool
return handledFlag;
} else {
- // Handle mouse events by scanning the item list to see if the cursor is within any
+ // Handle mouse events by scanning the item list to see if the cursor is within any
for (i = _menuObjects.begin(); (i != _menuObjects.end()) && !handledFlag; ++i) {
MenuObject *menuObj = *i;
-
+
if (menuObj->isInside(localX, localY)) {
// Found an item, so pass it the event
menuObj->onEvent(eventType, param, localX, localY, _currentItem);
@@ -631,7 +631,7 @@ bool OrionMenuView::onEvent(M4EventType eventType, int param, int x, int y, bool
}
if (_currentItem) {
- captureEvents =
+ captureEvents =
(Common::find(_menuObjects.begin(), _menuObjects.end(), _currentItem) != _menuObjects.end());
if (!captureEvents)
// The menu object is no longer active, so reset current item
@@ -708,7 +708,7 @@ void OrionMenuView::setTopSaveSlot(int slotNumber) {
bool isEmpty = (slotIndex >= _saveNames->size()) || slot->empty();
item->setDisplay(slotIndex + 1, isEmpty ? EmptySaveString : slot->c_str());
-
+
item->setState((_menuType == SAVE_MENU) || !isEmpty ? OS_NORMAL : OS_GREYED);
}
}
diff --git a/engines/m4/m4_views.cpp b/engines/m4/m4_views.cpp
index 777356467b..f9ad5a6fbd 100644
--- a/engines/m4/m4_views.cpp
+++ b/engines/m4/m4_views.cpp
@@ -31,7 +31,7 @@
namespace M4 {
-GUIInventory::GUIInventory(View *owner, M4Engine *vm, const Common::Rect &bounds, int horizCells,
+GUIInventory::GUIInventory(View *owner, M4Engine *vm, const Common::Rect &bounds, int horizCells,
int vertCells, int cellWidth, int cellHeight, int tag): GUIRect(owner, bounds, tag) {
_vm = vm;
@@ -60,7 +60,7 @@ void GUIInventory::onRefresh() {
//kernel_trigger_dispatch(kernel_trigger_create(TRIG_INV_CLICK));
_scrollable = false;
-
+
// Get to the starting inventory position for display
ItemsIterator i = _inventoryItems.begin();
int index = _scrollPosition;
@@ -70,7 +70,7 @@ void GUIInventory::onRefresh() {
for (index = 0; (i != _inventoryItems.end()) && (index < _cellCount.x * _cellCount.y); ++index, ++i) {
GUIInventoryItem *item = (*i).get();
const Common::Point cellPos = getCellPosition(index);
-/* Common::Rect cellBounds(_bounds.left + cellPos.x + xOffset,
+/* Common::Rect cellBounds(_bounds.left + cellPos.x + xOffset,
_bounds.top + cellPos.y + yOffset,
_bounds.left + cellPos.x + xOffset + _cellSize.x,
_bounds.top + cellPos.y + _cellSize.y);*/
@@ -83,9 +83,9 @@ void GUIInventory::onRefresh() {
item->icon->copyTo(_parent, iconPt.x, iconPt.y, 0);
- if (_highlightedIndex == index)
+ if (_highlightedIndex == index)
_parent->frameRect(Common::Rect(iconPt.x - 2, iconPt.y - 2,
- iconPt.x + item->icon->width() + 2, iconPt.y + item->icon->height() + 2),
+ iconPt.x + item->icon->width() + 2, iconPt.y + item->icon->height() + 2),
_vm->_palette->LIGHT_GRAY);
}
}
@@ -203,13 +203,13 @@ void GUIInventory::setHighlight(int index) {
_highlightedIndex = index;
}
-void GUIInventory::setScrollPosition(int value) {
+void GUIInventory::setScrollPosition(int value) {
if (value < 0)
return;
else if (value >= (int)_inventoryItems.size() - (_cellCount.x * _cellCount.y))
return;
- _scrollPosition = value;
+ _scrollPosition = value;
}
//--------------------------------------------------------------------------
@@ -218,8 +218,8 @@ const char *INTERFACE_SERIES = "999intr";
#define SPR(x) _sprites->getFrame(x)
-GameInterfaceView::GameInterfaceView(M4Engine *vm):
- View(vm, Common::Rect(0, vm->_screen->height() - INTERFACE_HEIGHT,
+GameInterfaceView::GameInterfaceView(M4Engine *vm):
+ View(vm, Common::Rect(0, vm->_screen->height() - INTERFACE_HEIGHT,
vm->_screen->width(), vm->_screen->height())),
_statusText(GUITextField(this, Common::Rect(200, 1, 450, 21))),
_inventory(GUIInventory(this, vm, Common::Rect(188, 22, 539, 97), 9, 1, 39, 75, 3)) {
@@ -249,7 +249,7 @@ GameInterfaceView::GameInterfaceView(M4Engine *vm):
_buttons.push_back(ButtonList::value_type(new GUIButton(this, Common::Rect(580, 10, 620, 69), 3, SPR(69), SPR(70), SPR(71)))); // abduction
_buttons.push_back(ButtonList::value_type(new GUIButton(this, Common::Rect(582, 70, 619, 105), 4, SPR(76), SPR(77), SPR(78)))); // menu
-
+
_buttons.push_back(ButtonList::value_type(new GUIButton(this, Common::Rect(168, 22, 188, 97), 5, SPR(60), SPR(61), SPR(62)))); // Scroll left
_buttons.push_back(ButtonList::value_type(new GUIButton(this, Common::Rect(539, 22, 559, 97), 6, SPR(64), SPR(65), SPR(66)))); // Scroll right
}
@@ -272,7 +272,7 @@ bool GameInterfaceView::onEvent(M4EventType eventType, int param, int x, int y,
static bool selectionFlag = false;
if (eventType == MEVENT_LEFT_RELEASE)
selectionFlag = false;
-
+
captureEvents = isInside(x, y);
if (!captureEvents)
return false;
@@ -284,7 +284,7 @@ bool GameInterfaceView::onEvent(M4EventType eventType, int param, int x, int y,
_statusText.onEvent(eventType, param, localX, localY, currentItem);
_inventory.onEvent(eventType, param, localX, localY, currentItem);
- if (_vm->_mouse->getCursorNum() != CURSOR_LOOK &&
+ if (_vm->_mouse->getCursorNum() != CURSOR_LOOK &&
_vm->_mouse->getCursorNum() != CURSOR_TAKE &&
_vm->_mouse->getCursorNum() != CURSOR_USE &&
_vm->_interfaceView->_inventory.getSelectedIndex() == -1) {
@@ -329,13 +329,13 @@ bool GameInterfaceView::onEvent(M4EventType eventType, int param, int x, int y,
return true;
}
-
+
void GameInterfaceView::onRefresh(RectList *rects, M4Surface *destSurface) {
clear();
_statusText.onRefresh();
_inventory.onRefresh();
- for (ButtonsIterator i = _buttons.begin(); i != _buttons.end(); ++i)
+ for (ButtonsIterator i = _buttons.begin(); i != _buttons.end(); ++i)
((*i).get())->onRefresh();
View::onRefresh(rects, destSurface);
diff --git a/engines/m4/m4_views.h b/engines/m4/m4_views.h
index 2f2d450332..ac1a2537ca 100644
--- a/engines/m4/m4_views.h
+++ b/engines/m4/m4_views.h
@@ -60,7 +60,7 @@ private:
int _selectedIndex;
M4Engine *_vm;
public:
- GUIInventory(View *owner, M4Engine *vm, const Common::Rect &bounds,
+ GUIInventory(View *owner, M4Engine *vm, const Common::Rect &bounds,
int horizCells, int vertCells, int cellWidth, int cellHeight, int tag);
void onRefresh();
@@ -71,14 +71,14 @@ public:
int getInsideIndex(int x, int y);
int getSelectedIndex() { return _selectedIndex; }
const char *getSelectedObjectName();
- void clearSelected() {
+ void clearSelected() {
_selectedIndex = -1;
setHighlight(-1);
}
const Common::Point &getCellPosition(int index);
void setHighlight(int index);
bool needLeftButton() { return _scrollPosition != 0; }
- bool needRightButton() {
+ bool needRightButton() {
return (uint)(_inventoryItems.size() - _scrollPosition) > (uint)(_cellCount.x * _cellCount.y);
}
void setScrollPosition(int value);
diff --git a/engines/m4/mads_anim.cpp b/engines/m4/mads_anim.cpp
index f9374f866a..39ff2b739f 100644
--- a/engines/m4/mads_anim.cpp
+++ b/engines/m4/mads_anim.cpp
@@ -116,10 +116,10 @@ void TextviewView::setScript(const char *resourceName, TextviewCallback callback
_script = _vm->res()->get(_resourceName);
- processLines();
+ processLines();
}
-bool TextviewView::onEvent(M4EventType eventType, int param, int x, int y, bool &captureEvents) {
+bool TextviewView::onEvent(M4EventType eventType, int param, int x, int y, bool &captureEvents) {
if (!_processEvents)
return false;
@@ -180,7 +180,7 @@ void TextviewView::updateState() {
byte *lineTemp = new byte[_panX];
for (int y = 0; y < _bgSurface.height(); ++y) {
byte *pixelsP = _bgSurface.getBasePtr(0, y);
-
+
// Copy the first X pixels into temp buffer, move the rest of the line
// to the start of the line, and then move temp buffer pixels to end of line
Common::copy(pixelsP, pixelsP + _panX, lineTemp);
@@ -231,10 +231,10 @@ void TextviewView::updateState() {
// Refresh the view
int yp = (height() - _bgSurface.height()) / 2;
_bgSurface.copyTo(this, 0, yp);
- _textSurface.copyTo(this, Common::Rect(0, 0, _textSurface.width(), _bgSurface.height()),
+ _textSurface.copyTo(this, Common::Rect(0, 0, _textSurface.width(), _bgSurface.height()),
0, yp, _vm->_palette->BLACK);
}
-
+
void TextviewView::scriptDone() {
TextviewCallback fn = _callback;
M4Engine *vm = _vm;
@@ -242,7 +242,7 @@ void TextviewView::scriptDone() {
// Remove this view from manager and destroy it
_vm->_viewManager->deleteView(this);
- if (fn)
+ if (fn)
fn(vm);
}
@@ -341,7 +341,7 @@ void TextviewView::processCommand() {
// Set sound number
paramP = commandStr + 5;
//int soundId = getParameter(&paramP);
-
+
//TODO: Proper handling of the sound drivers/sounds
//if (!_soundDriverLoaded)
// error("Attempted to set sound without loading any driver\n");
@@ -433,7 +433,7 @@ void TextviewView::processText() {
// Copy the text line onto the bottom of the textSurface surface, which will allow it
// to gradually scroll onto the screen
int yp = _textSurface.height() - _vm->_font->getHeight() - TEXTVIEW_LINE_SPACING;
- _textSurface.fillRect(Common::Rect(0, yp, _textSurface.width(), _textSurface.height()),
+ _textSurface.fillRect(Common::Rect(0, yp, _textSurface.width(), _textSurface.height()),
_vm->_palette->BLACK);
_vm->_font->writeString(&_textSurface, _currentLine, xStart, yp);
}
@@ -492,10 +492,10 @@ void AnimviewView::setScript(const char *resourceName, AnimviewCallback callback
_script = _vm->res()->get(_resourceName);
- processLines();
+ processLines();
}
-bool AnimviewView::onEvent(M4EventType eventType, int param, int x, int y, bool &captureEvents) {
+bool AnimviewView::onEvent(M4EventType eventType, int param, int x, int y, bool &captureEvents) {
// Wait for the Escape key or a mouse press
if (((eventType == KEVENT_KEY) && (param == Common::KEYCODE_ESCAPE)) ||
(eventType == MEVENT_LEFT_RELEASE) || (eventType == MEVENT_RIGHT_RELEASE)) {
@@ -510,7 +510,7 @@ bool AnimviewView::onEvent(M4EventType eventType, int param, int x, int y, bool
void AnimviewView::updateState() {
char bgFile[10];
int bgNumber = 0;
-
+
// Only update state if wait period has expired
if (_previousUpdate > 0) {
if (g_system->getMillis() - _previousUpdate < 3000) {
@@ -584,7 +584,7 @@ void AnimviewView::updateState() {
// Read next line
processLines();
}
-
+
void AnimviewView::scriptDone() {
AnimviewCallback fn = _callback;
M4Engine *vm = _vm;
@@ -592,7 +592,7 @@ void AnimviewView::scriptDone() {
// Remove this view from manager and destroy it
_vm->_viewManager->deleteView(this);
- if (fn)
+ if (fn)
fn(vm);
}
diff --git a/engines/m4/mads_anim.h b/engines/m4/mads_anim.h
index 713e3bbfd5..4d380bbda8 100644
--- a/engines/m4/mads_anim.h
+++ b/engines/m4/mads_anim.h
@@ -48,7 +48,7 @@ typedef void (*TextviewCallback)(M4Engine *vm);
class TextviewView: public View {
private:
bool _animating;
-
+
char _resourceName[80];
Common::SeekableReadStream *_script;
uint16 _spareScreens[10];
diff --git a/engines/m4/mads_menus.cpp b/engines/m4/mads_menus.cpp
index 2857fc8080..3782b58e01 100644
--- a/engines/m4/mads_menus.cpp
+++ b/engines/m4/mads_menus.cpp
@@ -33,12 +33,12 @@ namespace M4 {
#define DRAGON_MENUSCREEN 922
static Common::Point rexMenuItemPosList[6] = {
- Common::Point(12, 68), Common::Point(12, 87), Common::Point(12, 107),
+ Common::Point(12, 68), Common::Point(12, 87), Common::Point(12, 107),
Common::Point(184, 75), Common::Point(245, 75), Common::Point(184, 99)
};
static Common::Point dragonMenuItemPosList[6] = {
- Common::Point(46, 187), Common::Point(92, 187), Common::Point(138, 187),
+ Common::Point(46, 187), Common::Point(92, 187), Common::Point(138, 187),
Common::Point(184, 187), Common::Point(230, 187), Common::Point(276, 187)
};
@@ -85,7 +85,7 @@ RexMainMenuView::~RexMainMenuView() {
for (uint i = 0; i < _itemPalData.size(); ++i) {
_vm->_palette->deleteRange(_itemPalData[i]);
delete _itemPalData[i];
- }
+ }
}
bool RexMainMenuView::onEvent(M4EventType eventType, int param, int x, int y, bool &captureEvents) {
@@ -100,7 +100,7 @@ bool RexMainMenuView::onEvent(M4EventType eventType, int param, int x, int y, bo
case Common::KEYCODE_F1:
handleAction(START_GAME);
break;
-
+
case Common::KEYCODE_F2:
handleAction(RESUME_GAME);
break;
@@ -162,7 +162,7 @@ bool RexMainMenuView::onEvent(M4EventType eventType, int param, int x, int y, bo
menuIndex = getHighlightedItem(x, y);
if (menuIndex != _highlightedIndex) {
_bgSurface->copyTo(this, 0, row);
-
+
_highlightedIndex = menuIndex;
if (_highlightedIndex != -1) {
M4Sprite *spr = _menuItem->getFrame(_highlightedIndex);
@@ -184,7 +184,7 @@ bool RexMainMenuView::onEvent(M4EventType eventType, int param, int x, int y, bo
default:
break;
}
-
+
return false;
}
@@ -195,7 +195,7 @@ void RexMainMenuView::updateState() {
int itemSize;
uint32 currTime = g_system->getMillis();
- if (currTime < _delayTimeout)
+ if (currTime < _delayTimeout)
return;
_delayTimeout = currTime + MADS_MENU_ANIM_DELAY;
@@ -213,8 +213,8 @@ void RexMainMenuView::updateState() {
if (_menuItem) {
// Draw the final frame of the menuitem
M4Sprite *spr = _menuItem->getFrame(0);
- itemSize = _menuItem->getFrame(0)->height();
- spr->copyTo(this, rexMenuItemPosList[_menuItemIndex - 1].x,
+ itemSize = _menuItem->getFrame(0)->height();
+ spr->copyTo(this, rexMenuItemPosList[_menuItemIndex - 1].x,
rexMenuItemPosList[_menuItemIndex - 1].y + row + (itemSize / 2) - (spr->height() / 2), 0);
delete _menuItem;
@@ -243,7 +243,7 @@ void RexMainMenuView::updateState() {
if (_menuItem) {
delete _menuItem;
- // Copy over the current display surface area to the background, so the final frame
+ // Copy over the current display surface area to the background, so the final frame
// of the previous menuitem should be kept on the screen
copyTo(_bgSurface, Common::Rect(0, row, width(), row + MADS_SURFACE_HEIGHT), 0, 0);
}
@@ -262,7 +262,7 @@ void RexMainMenuView::updateState() {
_frameIndex = _menuItem->getCount() - 1;
- // If the final resource is now loaded, which contains the highlighted versions of
+ // If the final resource is now loaded, which contains the highlighted versions of
// each menuitem, then the startup animation is complete
if (_menuItemIndex == 7) {
_vm->_mouse->cursorOn();
@@ -274,7 +274,7 @@ void RexMainMenuView::updateState() {
// Move to the next menuitem frame
- itemSize = _menuItem->getFrame(0)->height();
+ itemSize = _menuItem->getFrame(0)->height();
_bgSurface->copyTo(this, 0, row);
M4Sprite *spr = _menuItem->getFrame(_frameIndex);
@@ -289,7 +289,7 @@ int RexMainMenuView::getHighlightedItem(int x, int y) {
const Common::Point &pt = rexMenuItemPosList[index];
M4Sprite *spr = _menuItem->getFrame(index);
- if ((x >= pt.x) && (y >= pt.y) && (x < (pt.x + spr->width())) && (y < (pt.y + spr->height())))
+ if ((x >= pt.x) && (y >= pt.y) && (x < (pt.x + spr->width())) && (y < (pt.y + spr->height())))
return index;
}
@@ -346,9 +346,9 @@ void RexMainMenuView::handleAction(MadsGameAction action) {
//--------------------------------------------------------------------------
-MadsMainMenuView::MadsMainMenuView(M4Engine *vm):
+MadsMainMenuView::MadsMainMenuView(M4Engine *vm):
View(vm, Common::Rect(0, 0, vm->_screen->width(), vm->_screen->height())) {
-
+
}
bool MadsMainMenuView::onEvent(M4EventType eventType, int param, int x, int y, bool &captureEvents) {
@@ -391,7 +391,7 @@ DragonMainMenuView::~DragonMainMenuView() {
for (uint i = 0; i < _itemPalData.size(); ++i) {
_vm->_palette->deleteRange(_itemPalData[i]);
delete _itemPalData[i];
- }
+ }
}
bool DragonMainMenuView::onEvent(M4EventType eventType, int param, int x, int y, bool &captureEvents) {
@@ -409,7 +409,7 @@ bool DragonMainMenuView::onEvent(M4EventType eventType, int param, int x, int y,
case Common::KEYCODE_F1:
handleAction(START_GAME);
break;
-
+
case Common::KEYCODE_F2:
handleAction(RESUME_GAME);
break;
@@ -439,7 +439,7 @@ bool DragonMainMenuView::onEvent(M4EventType eventType, int param, int x, int y,
if (_vm->_mouse->getCursorOn()) {
menuIndex = getHighlightedItem(x, y);
if (menuIndex != _highlightedIndex) {
-
+
_highlightedIndex = menuIndex;
if (_highlightedIndex != -1) {
sprintf(resName, "MAIN%d.SS", menuIndex);
@@ -465,7 +465,7 @@ bool DragonMainMenuView::onEvent(M4EventType eventType, int param, int x, int y,
default:
break;
}
-
+
return false;
}
diff --git a/engines/m4/midi.h b/engines/m4/midi.h
index 78dacdf77e..8e157cfbd1 100644
--- a/engines/m4/midi.h
+++ b/engines/m4/midi.h
@@ -93,7 +93,7 @@ protected:
byte *convertHMPtoSMF(byte *data, uint32 inSize, uint32 &outSize);
};
-} // End of namespace M4
+} // End of namespace M4
#endif
-
+
diff --git a/engines/m4/rails.cpp b/engines/m4/rails.cpp
index 0153934a88..18b3bf7232 100644
--- a/engines/m4/rails.cpp
+++ b/engines/m4/rails.cpp
@@ -174,10 +174,10 @@ long SqrtF16(long n) {
uint32 v = (uint32)n;
for (int i = 15; i <= 0; i--) {
- s = r + (1L << i * 2);
+ s = r + (1L << i * 2);
r >>= 1;
- if (s <= v) {
- v -= s;
+ if (s <= v) {
+ v -= s;
r |= (1L << i * 2);
}
}
@@ -254,7 +254,7 @@ void Rails::createEdge(int32 node1, int32 node2) {
}
-void Rails::restoreNodeEdges(int32 nodeID) {
+void Rails::restoreNodeEdges(int32 nodeID) {
for (int32 i = 0; i < MAXRAILNODES; i++) {
createEdge(i, nodeID);
}
@@ -305,7 +305,7 @@ bool Rails::removeRailNode(int32 nodeID, bool restoreEdges) {
int16 Rails::getEdgeLength(int32 node1, int32 node2) {
int32 index;
- if (_edges.empty() || node1 == node2)
+ if (_edges.empty() || node1 == node2)
return 0;
if (node2 < node1)
SWAP(node1, node2);
diff --git a/engines/m4/resource.cpp b/engines/m4/resource.cpp
index 265e4dae0b..eb9a69998c 100644
--- a/engines/m4/resource.cpp
+++ b/engines/m4/resource.cpp
@@ -124,7 +124,7 @@ Common::SeekableReadStream *FileSystem::loadFile(const char *resourceName, bool
else
// Creates a SeekableSubReadStream, which will read the data in from disk as the
// caller reads in data
- result = new Common::SeekableSubReadStream(hagEntry->hagFile, hfe->offset,
+ result = new Common::SeekableSubReadStream(hagEntry->hagFile, hfe->offset,
hfe->offset + hfe->size);
} else {
@@ -193,7 +193,7 @@ Common::SeekableReadStream *ResourceManager::get(const char *resourceName, bool
newRes->name[63] = '\0';
newRes->flags = 0;
newRes->stream = loadResource(resourceName, preloadFlag);
-
+
_resources.push_back(ResourceList::value_type(newRes));
return newRes->stream;
}
@@ -231,7 +231,7 @@ void ResourceManager::dump() {
ResourceIterator i;
for (i = _resources.begin(); i != _resources.end(); ++i) {
Resource *r = (*i).get();
-
+
if (!(r->flags & kResourcePurge)) {
_vm->_events->getConsole()->DebugPrintf(
"Resource #%i, name: %s, handle pointer: %p, size: %d, flags: %02X\n",
@@ -272,7 +272,7 @@ ResourceType MADSResourceManager::getResourceType(const char *resourceName) {
} else if (!strncmp(resourceName, "SPCHC", 5)) {
// SPEECH resource
return RESTYPE_SPEECH;
- }
+ }
// Check for a known extension
const char *extPos = strchr(resourceName, '.');
@@ -313,7 +313,7 @@ Common::SeekableReadStream *MADSResourceManager::loadResource(const char *resour
uint32 offset = 0, size = 0;
// If the first character is a '@' then look for an external file
-
+
if (*resourceName == '@') {
++resourceName;
@@ -354,7 +354,7 @@ Common::SeekableReadStream *MADSResourceManager::loadResource(const char *resour
}
if (resIndex == numEntries)
- error("Invalid resource '%s' specified", resourceName);
+ error("Invalid resource '%s' specified", resourceName);
// Get the resource, either loading it in it's entirely or getting a stream reference
@@ -426,7 +426,7 @@ Common::SeekableReadStream *M4ResourceManager::loadResource(const char *resource
} else {
error("M4ResourceManager::loadResource() No FileSystem attached");
}
- return result;
+ return result;
}
bool M4ResourceManager::resourceExists(const char *resourceName) {
diff --git a/engines/m4/saveload.cpp b/engines/m4/saveload.cpp
index b46783ef4d..9147cd0906 100644
--- a/engines/m4/saveload.cpp
+++ b/engines/m4/saveload.cpp
@@ -38,7 +38,7 @@ SaveLoad::SaveLoad(M4Engine *vm) : _vm(vm) {
// For Orion Burger, check the existance of a 'saves.dir' file to determine whether to
// act exactly like the original. Otherwise, we'll use the ScummVM standard, where we'll
// keep all the data for a savegame in a single file
-
+
Common::File file;
_emulateOriginal = file.exists(orionSavesList);
}
@@ -100,7 +100,7 @@ SaveGameList *SaveLoad::getSaves() {
} else {
// Skip over byte offset
assert(saveFile->readUint32LE() < 0x100);
-
+
// Read in savegame name
saveFile->read(&saveName[0], MAX_SAVEGAME_NAME);
result->push_back(Common::String(saveName));
@@ -133,7 +133,7 @@ M4Surface *SaveLoad::getThumbnail(int slotNumber) {
// Open up savegame for access via savefile manager
saveFile = _vm->saveManager()->openForLoading(generateSaveName(slotNumber));
}
- if (!saveFile)
+ if (!saveFile)
return NULL;
dataOffset = saveFile->readUint32LE();
diff --git a/engines/m4/scene.cpp b/engines/m4/scene.cpp
index c2de811d38..45659b8696 100644
--- a/engines/m4/scene.cpp
+++ b/engines/m4/scene.cpp
@@ -127,7 +127,7 @@ void Scene::loadScene(int sceneNumber) {
}
}
- if (_vm->getGameType() == GType_Burger &&
+ if (_vm->getGameType() == GType_Burger &&
sceneNumber != TITLE_SCENE_BURGER && sceneNumber != MAINMENU_SCENE_BURGER)
_vm->_interfaceView->setStatusText("");
@@ -148,7 +148,7 @@ void Scene::loadScene(int sceneNumber) {
// Load scene walk path file (*.COD/*.WW?)
loadSceneCodes(sceneNumber);
-
+
// Load inverse color table file (*.IPL)
loadSceneInverseColorTable(sceneNumber);
@@ -277,7 +277,7 @@ void Scene::loadSceneInverseColorTable(int sceneNumber) {
// TODO?
return;
}
-
+
}
diff --git a/engines/m4/scene.h b/engines/m4/scene.h
index 77578f5a02..4cf05ddddd 100644
--- a/engines/m4/scene.h
+++ b/engines/m4/scene.h
@@ -91,7 +91,7 @@ public:
void checkHotspotAtMousePosMads(int x, int y);
void showHotSpots();
void showCodes();
- int getCurrentScene() { return _currentScene; }
+ int getCurrentScene() { return _currentScene; }
SceneResources getSceneResources() { return _sceneResources; }
M4Surface *getBackgroundSurface() const { return _backgroundSurface; }
byte *getInverseColorTable() const { return _inverseColorTable; }
diff --git a/engines/m4/script.cpp b/engines/m4/script.cpp
index c1725cbfdd..439c111ce9 100644
--- a/engines/m4/script.cpp
+++ b/engines/m4/script.cpp
@@ -59,9 +59,9 @@ enum OpcodeType {
opXor,
opShl,
opShr,
-
+
opDebug,
-
+
opInvalid
};
@@ -262,7 +262,7 @@ void ScriptInterpreter::open(const char *filename) {
}
_functions.push_back(new ScriptFunctionEntry(offset));
}
-
+
int dataCount = _scriptFile->readUint32LE();
printf("dataCount = %d\n", dataCount);
for (int i = 0; i < dataCount; i++) {
@@ -304,7 +304,7 @@ void ScriptInterpreter::initScriptKernel() {
_kernelFunctions = kernelFunctions;
_kernelFunctionsMax = ARRAYSIZE(kernelFunctions) + 1;
-
+
_kernelVars = kernelVars;
_kernelVarsMax = ARRAYSIZE(kernelVars) + 1;
@@ -360,7 +360,7 @@ int ScriptInterpreter::runFunction(ScriptFunction *scriptFunction) {
done = !execOpcode(opcode);
fflush(stdout);
}
-
+
_localStackPtr = oldLocalStackPtr;
_runningFunction = oldRunningFunction;
@@ -425,11 +425,11 @@ const char *ScriptInterpreter::toString(const ScriptValue &value) {
case kConstString:
return _constStrings[value.value];
-
+
default:
printf("ScriptInterpreter::toString() Invalid type %d!\n", value.type);
return NULL;
-
+
}
}
@@ -487,7 +487,7 @@ void ScriptInterpreter::copyValue(ScriptValue &destValue, ScriptValue &sourceVal
case kRegister:
_registers[destValue.value] = sourceValue;
break;
-
+
case kLogicVar:
// TODO: Move to own method
if (sourceValue.type == kInteger) {
@@ -546,7 +546,7 @@ void ScriptInterpreter::derefValue(ScriptValue &value) {
void ScriptInterpreter::callKernelFunction(uint32 index) {
printf("ScriptInterpreter::callKernelFunction() index = %d\n", index);
-
+
if (index > _kernelFunctionsMax) {
printf("ScriptInterpreter::callKernelFunction() Invalid kernel functionindex (%d)\n", index);
return;
@@ -558,7 +558,7 @@ void ScriptInterpreter::callKernelFunction(uint32 index) {
// Now remove values from the stack if the function used any
if (args > 4)
_stackPtr -= args - 4;
-
+
printf("-------------\n");
}
@@ -656,7 +656,7 @@ bool ScriptInterpreter::execOpcode(byte opcode) {
printf("-> ofs = %08X\n", temp);
_runningFunction->jumpAbsolute(temp);
return true;
-
+
case opJl:
temp = _runningFunction->readUint32();
if (_cmpFlags < 0) {
@@ -779,7 +779,7 @@ bool ScriptInterpreter::execOpcode(byte opcode) {
default:
printf("Invalid opcode %d!\n", opcode);
return false;
-
+
}
return false;
@@ -947,13 +947,13 @@ int ScriptInterpreter::o1_playSound() {
int room = INTEGER(4);
printf("name = %s; channel = %d; volume = %d; trigger = %d; room = %d\n",
name, channel, volume, trigger, room);
-
+
Common::String soundName = Common::String(name) + ".raw";
_vm->_sound->playVoice(soundName.c_str(), 100);
-
+
// HACK until fixed
_vm->_kernel->sendTrigger(trigger);
-
+
return 5;
}
@@ -994,10 +994,10 @@ int ScriptInterpreter::o1_fadeInit() {
int trigger = INTEGER(5);
printf("first = %d; last = %d; percent = %d; ticks = %d; trigger = %d\n",
first, last, percent, ticks, trigger);
-
+
// HACK until palette fading is implemented
_vm->_kernel->sendTrigger(trigger);
-
+
return 6;
}
@@ -1029,12 +1029,12 @@ int ScriptInterpreter::o1_hasPlayerSaid() {
for (int i = 0; i < 3; i++)
words[i] = STRING(i);
printf("'%s', '%s', '%s'\n", words[0], words[1], words[2]);
-
+
int result = _vm->_player->said(words[0], words[1], words[2]);
printf(" -> '%d'\n", result);
fflush(stdout);
-
+
RETURN(result);
return 3;
}
@@ -1046,7 +1046,7 @@ int ScriptInterpreter::o1_hasPlayerSaidAny() {
printf("'%s', '%s', '%s', '%s', '%s', '%s', '%s', '%s', '%s', '%s'\n",
words[0], words[1], words[2], words[3], words[4], words[5], words[6], words[7], words[8], words[9]);
-
+
int result = _vm->_player->saidAny(words[0], words[1], words[2], words[3], words[4], words[5], words[6], words[7], words[8], words[9]);
printf(" -> '%d'\n", result);
fflush(stdout);
@@ -1097,9 +1097,9 @@ int ScriptInterpreter::o1_setHotspot() {
const char *name = STRING(1);
int value = INTEGER(2);
printf("name = '%s' -> %d\n", name, value);
-
+
_vm->_scene->getSceneResources().hotspots->setActive(name, (value != 0));
-
+
return 2;
}
@@ -1110,7 +1110,7 @@ int ScriptInterpreter::o1_loadConversation() {
// TODO; just to show something
_vm->_converse->startConversation(name);
-
+
return 3;
}
@@ -1126,7 +1126,7 @@ int ScriptInterpreter::o1_playSeries() {
int y = INTEGER(8);
int firstFrame = INTEGER(9);
int lastFrame = INTEGER(10);
-
+
printf("name = %s; layer = %04X; flags = %08X; trigger = %d; frameRate = %d; loopCount = %d; scale = %d; x = %d; y = %d: firstFrame = %d; lastFrame = %d\n",
name, layer, flags, trigger, frameRate, loopCount, scale, x, y, firstFrame, lastFrame);
fflush(stdout);
@@ -1165,9 +1165,9 @@ int ScriptInterpreter::o1_loadSeries() {
printf("name = %s; hash = %d\n", name, hash);
fflush(stdout);
-
+
int result = _vm->_ws->loadSeries(name, hash, NULL);
-
+
RETURN(result);
return 3;
}
@@ -1210,10 +1210,10 @@ int ScriptInterpreter::o1_triggerTimerProc() {
int ScriptInterpreter::o1_dispatchTrigger() {
int trigger = INTEGER(0);
printf("trigger = %d\n", trigger);
-
+
_vm->_kernel->sendTrigger(trigger);
//g_system->delayMillis(5000);
-
+
return 1;
}
@@ -1226,11 +1226,11 @@ int ScriptInterpreter::o1_getRangedRandomValue() {
int ScriptInterpreter::o1_wilburSaid() {
const SaidArray& saidArray = DATA(0, SaidArray);
-
+
int result = 0;
// NOTE: The "Common::String soundName" stuff is just temporary until playVoice is fixed.
-
+
for (int i = 0; i < saidArray.size(); i++) {
SaidArrayItem *item = saidArray[i];
@@ -1265,7 +1265,7 @@ int ScriptInterpreter::o1_wilburSaid() {
}
printf(" -> '%d'\n", result);
fflush(stdout);
-
+
RETURN(result);
return 1;
}
@@ -1287,13 +1287,13 @@ int ScriptInterpreter::o1_wilburSpeech() {
printf("%s; %d; %d; %d; %d; %d\n", name, trigger, room, flag, volume, slot);
fflush(stdout);
//g_system->delayMillis(5000);
-
+
KernelTriggerType oldTriggerMode = _vm->_kernel->triggerMode;
// TODO
Common::String soundName = Common::String(name) + ".raw";
_vm->_sound->playVoice(soundName.c_str(), 100);
-
+
_vm->_kernel->triggerMode = oldTriggerMode;
return 6;
@@ -1346,7 +1346,7 @@ void ScriptInterpreter::getKernelVar(int index, ScriptValue &value) {
case kPlayerCommandReady:
value = (int)_vm->_player->commandReady;
break;
-
+
default:
printf("ScriptInterpreter::getKernelVar() Invalid kernel var %d!\n", var);
//g_system->delayMillis(2000);
@@ -1358,14 +1358,14 @@ void ScriptInterpreter::getKernelVar(int index, ScriptValue &value) {
void ScriptInterpreter::setKernelVar(int index, const ScriptValue &value) {
printf("ScriptInterpreter::setKernelVar() index = %d\n", index);
-
+
if (index > _kernelVarsMax) {
printf("ScriptInterpreter::setKernelVar() Invalid kernel var index %d!\n", index);
return;
}
printf("ScriptInterpreter::setKernelVar() name = %s\n", _kernelVars[index].desc);
-
+
ScriptKernelVariable var = _kernelVars[index].var;
switch (var) {
@@ -1374,7 +1374,7 @@ void ScriptInterpreter::setKernelVar(int index, const ScriptValue &value) {
_vm->_kernel->trigger = toInteger(value);
printf("kKernelTrigger -> %d\n", toInteger(value));
break;
-
+
case kKernelTriggerMode:
_vm->_kernel->triggerMode = (KernelTriggerType)toInteger(value);
printf("kKernelTrigger -> %d\n", toInteger(value));
@@ -1389,7 +1389,7 @@ void ScriptInterpreter::setKernelVar(int index, const ScriptValue &value) {
_vm->_kernel->newRoom = toInteger(value);
printf("kGameNewRoom -> %d\n", toInteger(value));
break;
-
+
case kPlayerCommandReady:
// TODO
printf("kPlayerCommandReady -> %d\n", toInteger(value));
diff --git a/engines/m4/script.h b/engines/m4/script.h
index 2a937040e9..63dc32958b 100644
--- a/engines/m4/script.h
+++ b/engines/m4/script.h
@@ -98,7 +98,7 @@ struct ScriptValue {
value = intValue;
return *this;
}
-
+
};
class ScriptDataItem {
@@ -284,13 +284,13 @@ public:
//TODO void unloadData();
/* Executes a function. */
int runFunction(ScriptFunction *scriptFunction);
-
+
void push(const ScriptValue &value);
void pop(ScriptValue &value);
void dumpStack();
void dumpRegisters();
void dumpGlobalVars();
-
+
int toInteger(const ScriptValue &value);
const char *toString(const ScriptValue &value);
@@ -320,10 +320,10 @@ protected:
Common::File *_scriptFile;
/* An array of offset/ScriptFunction* pairs for each script function */
Common::Array<ScriptFunctionEntry*> _functions;
-
+
// DEBUG only
Common::Array<Common::String> _scriptFunctionNames;
-
+
Common::Array<ScriptDataEntry*> _data;
/* Maps function name -> index of function in _functions array */
FunctionNameMap _functionNames;
@@ -339,7 +339,7 @@ protected:
int _globalVarCount;
ScriptValue _globalVars[1024];
-
+
int _logicGlobals[512];
int _cmpFlags;
@@ -369,7 +369,7 @@ protected:
void writeValue(ScriptValue &value);
void copyValue(ScriptValue &destValue, ScriptValue &sourceValue);
void derefValue(ScriptValue &value);
-
+
void callKernelFunction(uint32 index);
ScriptValue getArg(uint32 index);
void dumpArgs(uint32 count);
diff --git a/engines/m4/sound.cpp b/engines/m4/sound.cpp
index 3091592313..542e8ebdcd 100644
--- a/engines/m4/sound.cpp
+++ b/engines/m4/sound.cpp
@@ -80,7 +80,7 @@ void Sound::playSound(const char *soundName, int volume, bool loop, int channel)
} else {
warning("Attempted to play a sound on a channel that isn't free");
return;
- }
+ }
}
int bufferSize = soundStream->size();
@@ -124,7 +124,7 @@ void Sound::stopSound(int channel) {
} else {
warning("Attempted to stop a sound on a channel that is already free");
return;
- }
+ }
}
for (int i = 0; i < SOUND_HANDLES; i++) {
@@ -215,7 +215,7 @@ void Sound::loadDSRFile(const char *fileName) {
printf("\n");
*/
}
-
+
_vm->res()->toss(fileName);
_dsrFileLoaded = true;
@@ -264,11 +264,11 @@ void Sound::playDSRSound(int soundIndex, int volume, bool loop) {
fileStream->read(compData, _dsrFile.dsrEntries[soundIndex]->compSize);
_vm->res()->toss(_dsrFile.fileName);
- fab.decompress(compData, _dsrFile.dsrEntries[soundIndex]->compSize,
+ fab.decompress(compData, _dsrFile.dsrEntries[soundIndex]->compSize,
buffer, _dsrFile.dsrEntries[soundIndex]->uncompSize);
// Play sound
- _mixer->playRaw(Audio::Mixer::kSFXSoundType, &handle->handle, buffer,
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, &handle->handle, buffer,
_dsrFile.dsrEntries[soundIndex]->uncompSize,
_dsrFile.dsrEntries[soundIndex]->frequency, flags, -1, volume);
diff --git a/engines/m4/sprite.cpp b/engines/m4/sprite.cpp
index 3862435216..6c7911b2e9 100644
--- a/engines/m4/sprite.cpp
+++ b/engines/m4/sprite.cpp
@@ -53,7 +53,7 @@ M4Sprite::M4Sprite(Common::SeekableReadStream* source, int xOfs, int yOfs, int w
} else {
loadMadsSprite(source);
}
-
+
xOffset = xOfs;
yOffset = yOfs;
diff --git a/engines/m4/viewmgr.cpp b/engines/m4/viewmgr.cpp
index b74e598c6c..8bd56fab61 100644
--- a/engines/m4/viewmgr.cpp
+++ b/engines/m4/viewmgr.cpp
@@ -169,7 +169,7 @@ void View::restore(int x1, int y1, int x2, int y2) {
void View::onRefresh(RectList *rects, M4Surface *destSurface) {
assert(destSurface);
- if (rects == NULL)
+ if (rects == NULL)
// No rect list specified, so copy entire surface
copyTo(destSurface, _coords.left, _coords.top, _transparent ? 0 : -1);
else {
@@ -222,7 +222,7 @@ void ViewManager::handleKeyboardEvents(uint32 keycode) {
// Scan view list for one which accepts or blocks keyboard events. If one is found,
// then the event is passed to it
-
+
view = NULL;
handledFlag = false;
foundFlag = false;
@@ -241,7 +241,7 @@ void ViewManager::handleKeyboardEvents(uint32 keycode) {
handledFlag = (view->onEvent)(KEVENT_KEY, keycode, mousePos.x, mousePos.y, _captureEvents);
}
}
-
+
// Scan view list for one with a hotkey list, aborting if a view is found that either
// blocks keyboard events, or has a hotkey list that includes the keycode
@@ -303,9 +303,9 @@ void ViewManager::handleMouseEvents(M4EventType event) {
if (foundFlag)
view->onEvent(event, 0, mousePos.x, mousePos.y, _captureEvents);
- else
+ else
_captureEvents = false;
- if (_captureEvents)
+ if (_captureEvents)
_captureScreen = view;
}
}
@@ -363,7 +363,7 @@ View *ViewManager::getView(int screenType) {
return *i;
++i;
}
-
+
return NULL;
}
@@ -395,7 +395,7 @@ void ViewManager::refreshAll() {
void ViewManager::showTextView(const char *textViewName, bool returnToMainMenu) {
// Deactivate the scene if it's currently active
View *view = _vm->_viewManager->getView(VIEWID_SCENE);
- if (view != NULL)
+ if (view != NULL)
_vm->_viewManager->deleteView(view);
// Deactivate the main menu if it's currently active
@@ -416,7 +416,7 @@ void ViewManager::showTextView(const char *textViewName, bool returnToMainMenu)
void ViewManager::showAnimView(const char *animViewName, bool returnToMainMenu) {
// Deactivate the scene if it's currently active
View *view = _vm->_viewManager->getView(VIEWID_SCENE);
- if (view != NULL)
+ if (view != NULL)
_vm->_viewManager->deleteView(view);
// Deactivate the main menu if it's currently active
diff --git a/engines/m4/viewmgr.h b/engines/m4/viewmgr.h
index d3e7b1622d..4c4f227c5c 100644
--- a/engines/m4/viewmgr.h
+++ b/engines/m4/viewmgr.h
@@ -43,7 +43,7 @@ class ViewManager;
enum {SCREEN_DIALOG, SCREEN_BUFFER, SCREEN_TEXT, SCREEN_TRANSPARENT};
enum ScreenEventType {SCREVENT_NONE = 0, SCREVENT_KEY = 1, SCREVENT_MOUSE = 2, SCREVENT_ALL = 3};
enum ScreenLayers {
- LAYER_BACKGROUND = 0, LAYER_DRIFTER = 1, LAYER_INTERFACE = 1, LAYER_FLOATER = 2,
+ LAYER_BACKGROUND = 0, LAYER_DRIFTER = 1, LAYER_INTERFACE = 1, LAYER_FLOATER = 2,
LAYER_SURFACE = 3, LAYER_MENU = 9, LAYER_MOUSE = 15
};
@@ -121,7 +121,7 @@ public:
void moveRelative(int x, int y);
void resize(int newWidth, int newHeight);
void restore(int x1, int y1, int x2, int y2);
-
+
Common::Rect bounds() const { return _coords; }
bool isInside(int x, int y) const { return _coords.contains(x, y); }
ScreenFlags screenFlags() const { return _screenFlags; }
diff --git a/engines/m4/woodscript.cpp b/engines/m4/woodscript.cpp
index 15d86a407e..25cfaa7664 100644
--- a/engines/m4/woodscript.cpp
+++ b/engines/m4/woodscript.cpp
@@ -159,9 +159,9 @@ WoodScript::WoodScript(M4Engine *vm) {
_assets = new AssetManager(vm);
_globals = new long[256]; //FIXME Find out how many globals there should be
memset(_globals, 0, sizeof(long));
-
+
_backgroundSurface = NULL;
-
+
Common::Rect viewBounds = Common::Rect(0, 0, 640, 480);
//_surfaceView = new View(viewBounds);
}
@@ -206,10 +206,10 @@ Machine *WoodScript::createMachine(int32 machineHash, Sequence *parentSeq,
_machineId++;
_machines.push_back(machine);
-
+
// goto first state for initialization
machine->enterState();
-
+
return machine;
}
@@ -278,7 +278,7 @@ Machine *WoodScript::showSeries(const char *seriesName, long layer, uint32 flags
_globals[kGlobTemp16] = (flags & SERIES_HORZ_FLIP) ? 0x10000 : 0;
return createMachine(1, NULL, -1, -1, kCallbackTriggerDispatch, seriesName);
-
+
}
Machine *WoodScript::streamSeries(const char *seriesName, int32 frameRate, long layer, int32 triggerNum) {
@@ -297,7 +297,7 @@ Machine *WoodScript::streamSeries(const char *seriesName, int32 frameRate, long
void WoodScript::update() {
// TODO: Don't show hidden sequences etc.
- // TODO: For now, prevent any engine action if a menu is being displayed - eventually this should be
+ // TODO: For now, prevent any engine action if a menu is being displayed - eventually this should be
// changed to a proper check of the engine paused variable, which the menus should set while active
if (_vm->_viewManager->getView(VIEWID_MENU) != NULL)
return;
@@ -334,11 +334,11 @@ void WoodScript::update() {
// TODO: Use correct clipRect etc.
Common::Rect clipRect = Common::Rect(0, 0, 640, 480);
Common::Rect updateRect;
-
+
sequence->draw(_surfaceView, clipRect, updateRect);
}
-
+
// Handle end-of-sequence requests
if (_endOfSequenceRequestList.size() > 0) {
for (Common::Array<Sequence*>::iterator it = _endOfSequenceRequestList.begin(); it != _endOfSequenceRequestList.end(); it++) {
@@ -357,11 +357,11 @@ void WoodScript::clear() {
for (Common::Array<Sequence*>::iterator it = _sequences.begin(); it != _sequences.end(); it++)
delete *it;
_sequences.clear();
-
+
for (Common::Array<Machine*>::iterator it = _machines.begin(); it != _machines.end(); it++)
delete *it;
_machines.clear();
-
+
_layers.clear();
_endOfSequenceRequestList.clear();
diff --git a/engines/m4/woodscript.h b/engines/m4/woodscript.h
index 7e968742b8..4a135e29ad 100644
--- a/engines/m4/woodscript.h
+++ b/engines/m4/woodscript.h
@@ -110,14 +110,14 @@ public:
long *getVarPtr(int index);
long *getParentVarPtr(int index);
long *getDataPtr(int index);
-
+
void setActive(bool active) { _active = active; }
bool isActive() const { return _active; }
bool isTerminated() const { return _terminated; }
void draw(M4Surface *surface, const Common::Rect &clipRect, Common::Rect &updateRect);
-
+
bool s1_end(Instruction &instruction);
bool s1_clearVars(Instruction &instruction);
bool s1_set(Instruction &instruction);
@@ -185,9 +185,9 @@ protected:
EndOfSequenceRequestItem _endOfSequenceRequest;
int32 _indexReg;
-
+
M4Sprite *_curFrame;
-
+
int32 _sequenceHash;
int32 _returnHashes[8]; //FIXME: Use constant instead of 8
@@ -305,7 +305,7 @@ public:
/* Misc */
void setDepthTable(int16 *depthTable);
-
+
long *getGlobalPtr(int index);
long getGlobal(int index);
void setGlobal(int index, long value);
@@ -316,9 +316,9 @@ public:
void setBackgroundSurface(M4Surface *backgroundSurface);
// Sets the view which is used for drawing
void setSurfaceView(View *view);
-
+
RGB8 *getMainPalette() const;
-
+
void setInverseColorTable(byte *inverseColorTable) { _inverseColorTable = inverseColorTable; }
byte *getInverseColorTable() const { return _inverseColorTable; }
@@ -331,7 +331,7 @@ protected:
int32 _machineId;
long *_globals;
-
+
Common::Array<Sequence*> _endOfSequenceRequestList;
int32 _indexReg;
diff --git a/engines/m4/ws_machine.cpp b/engines/m4/ws_machine.cpp
index ece76fe5ab..0410f29f5b 100644
--- a/engines/m4/ws_machine.cpp
+++ b/engines/m4/ws_machine.cpp
@@ -125,7 +125,7 @@ bool Machine::searchPersistentMessages(uint32 messageHash, uint32 messageValue,
void Machine::enterState() {
MachineAsset *machineAsset = _ws->assets()->getMachine(_machHash);
-
+
_code->jumpAbsolute(machineAsset->getStateOffset(_currentState));
int32 instruction = -1;
@@ -207,7 +207,7 @@ void Machine::execBlock(int32 offset, int32 count) {
instruction = execInstruction();
//g_system->delayMillis(500);
}
-
+
//printf("---------------------------------------\n"); fflush(stdout);
if (instruction == 3) {
diff --git a/engines/m4/ws_sequence.cpp b/engines/m4/ws_sequence.cpp
index 918979ad17..e980d91675 100644
--- a/engines/m4/ws_sequence.cpp
+++ b/engines/m4/ws_sequence.cpp
@@ -284,7 +284,7 @@ long *Sequence::getDataPtr(int index) {
void Sequence::draw(M4Surface *surface, const Common::Rect &clipRect, Common::Rect &updateRect) {
SpriteInfo info;
-
+
info.sprite = _curFrame;
info.hotX = _curFrame->xOffset;
info.hotY = _curFrame->yOffset;
@@ -297,19 +297,19 @@ void Sequence::draw(M4Surface *surface, const Common::Rect &clipRect, Common::Re
info.scaleX = _vars[kSeqVarWidth] < 0 ? -scaler : scaler;
info.scaleY = scaler;
surface->drawSprite(_vars[kSeqVarX] >> 16, _vars[kSeqVarY] >> 16, info, clipRect);
-
+
}
bool Sequence::s1_end(Instruction &instruction) {
//printf("Sequence::s1_end()\n");
-
+
_terminated = true;
return false;
}
bool Sequence::s1_clearVars(Instruction &instruction) {
//printf("Sequence::s1_clearVars()\n");
-
+
clearVars();
_vars[kSeqVarMachineID] = _machine->getId();
return true;
@@ -317,7 +317,7 @@ bool Sequence::s1_clearVars(Instruction &instruction) {
bool Sequence::s1_set(Instruction &instruction) {
//printf("Sequence::s1_set()\n");
-
+
*instruction.argp[0] = instruction.getValue();
return true;
}
@@ -337,7 +337,7 @@ bool Sequence::s1_compare(Instruction &instruction) {
bool Sequence::s1_add(Instruction &instruction) {
//printf("Sequence::s1_add()\n");
-
+
*instruction.argp[0] += instruction.getValue();
return true;
}
@@ -429,28 +429,28 @@ bool Sequence::s1_cos(Instruction &instruction) {
bool Sequence::s1_abs(Instruction &instruction) {
//printf("Sequence::s1_abs()\n");
-
+
*instruction.argp[0] = ABS(instruction.argv[1]);
return true;
}
bool Sequence::s1_min(Instruction &instruction) {
//printf("Sequence::s1_min()\n");
-
+
*instruction.argp[0] = MIN(instruction.argv[1], instruction.argv[2]);
return true;
}
bool Sequence::s1_max(Instruction &instruction) {
//printf("Sequence::s1_max()\n");
-
+
*instruction.argp[0] = MAX(instruction.argv[1], instruction.argv[2]);
return true;
}
bool Sequence::s1_mod(Instruction &instruction) {
//printf("Sequence::s1_mod()\n");
-
+
*instruction.argp[0] = instruction.argv[0] % instruction.getValue();
return true;
}
@@ -521,7 +521,7 @@ bool Sequence::s1_crunch(Instruction &instruction) {
}
// TODO: Update if walking etc.
-
+
return false;
}
@@ -564,7 +564,7 @@ bool Sequence::s1_branch(Instruction &instruction) {
bool Sequence::s1_setFrame(Instruction &instruction) {
//printf("Sequence::s1_setFrame()\n");
-
+
int32 frameIndex;
if (instruction.argc == 3) {
frameIndex = _vm->imath_ranged_rand(instruction.argv[1] >> 16, instruction.argv[2] >> 16);
@@ -573,10 +573,10 @@ bool Sequence::s1_setFrame(Instruction &instruction) {
} else {
frameIndex = (instruction.argv[0] & 0xFF0000) >> 16;
}
-
+
//printf("Sequence::s1_setFrame() spriteHash = %d\n", (uint32)instruction.argv[0] >> 24);
//printf("Sequence::s1_setFrame() frameIndex = %d\n", frameIndex);
-
+
SpriteAsset *spriteAsset = _ws->assets()->getSprite((uint32)instruction.argv[0] >> 24);
_curFrame = spriteAsset->getFrame(frameIndex);
@@ -603,7 +603,7 @@ bool Sequence::s1_pop(Instruction &instruction) {
bool Sequence::s1_jumpSub(Instruction &instruction) {
//printf("Sequence::s1_jumpSub()\n");
-
+
_returnHashes[_returnStackIndex] = _sequenceHash;
_returnOffsets[_returnStackIndex] = _code->pos();
_returnStackIndex++;
@@ -715,7 +715,7 @@ bool Sequence::s1_closeStream(Instruction &instruction) {
bool Sequence::streamOpen() {
_streamSpriteAsset = new SpriteAsset(_vm, _stream, _stream->size(), "stream", true);
-
+
_vars[kSeqVarSpriteFrameNumber] = -0x10000;
_vars[kSeqVarSpriteFrameCount] = _streamSpriteAsset->getCount() << 16;
_vars[kSeqVarSpriteFrameRate] = _streamSpriteAsset->getFrameRate() << 16;