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-rw-r--r--engines/macventure/dialog.cpp261
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diff --git a/engines/macventure/dialog.cpp b/engines/macventure/dialog.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * Based on
+ * WebVenture (c) 2010, Sean Kasun
+ * https://github.com/mrkite/webventure, http://seancode.com/webventure/
+ *
+ * Used with explicit permission from the author
+ */
+
+#include "common/system.h"
+
+#include "macventure/dialog.h"
+namespace MacVenture {
+
+
+Dialog::Dialog(Gui *gui, Common::Point pos, uint width, uint height) :
+ _gui(gui), _bounds(Common::Rect(pos.x, pos.y, pos.x + width, pos.y + height)) {}
+
+Dialog::Dialog(Gui *gui, PrebuiltDialogs prebuilt) {
+ _gui = gui;
+ const PrebuiltDialog &dialog = g_prebuiltDialogs[prebuilt];
+ calculateBoundsFromPrebuilt(dialog.bounds);
+ for (int i = 0; dialog.elements[i].type != kDEEnd; i++) {
+ addPrebuiltElement(dialog.elements[i]);
+ }
+}
+
+Dialog::~Dialog() {
+ for (Common::Array<DialogElement*>::iterator it = _elements.begin(); it != _elements.end(); it++) {
+ delete *it;
+ }
+}
+
+void Dialog::handleDialogAction(DialogElement *trigger, DialogAction action) {
+ switch(action) {
+ case kDACloseDialog:
+ _gui->closeDialog();
+ break;
+ case kDASubmit:
+ _gui->setTextInput(_userInput);
+ _gui->closeDialog();
+ break;
+ case kDASaveAs:
+ _gui->saveGame();
+ _gui->closeDialog();
+ break;
+ case kDALoadGame:
+ _gui->loadGame();
+ _gui->closeDialog();
+ break;
+ case kDANewGame:
+ _gui->newGame();
+ _gui->closeDialog();
+ break;
+ case kDAQuit:
+ _gui->quitGame();
+ _gui->closeDialog();
+ break;
+ default:
+ break;
+ }
+}
+
+const Graphics::Font &Dialog::getFont() {
+ return _gui->getCurrentFont();
+}
+
+bool Dialog::processEvent(Common::Event event) {
+ for (Common::Array<DialogElement*>::iterator it = _elements.begin(); it != _elements.end(); it++) {
+ if ((*it)->processEvent(this, event)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+void Dialog::addButton(Common::String title, MacVenture::DialogAction action, Common::Point position, uint width, uint height) {
+ _elements.push_back(new DialogButton(this, title, action, position, width, height));
+}
+
+void Dialog::addText(Common::String content, Common::Point position) {
+ _elements.push_back(new DialogPlainText(this, content, position));
+}
+
+void Dialog::addTextInput(Common::Point position, int width, int height) {
+ _elements.push_back(new DialogTextInput(this, position, width, height));
+}
+
+void Dialog::draw() {
+ Graphics::ManagedSurface compose;
+ // Compose the surface
+ compose.create(_bounds.width(), _bounds.height());
+ Common::Rect base(0, 0, _bounds.width(), _bounds.height());
+ compose.fillRect(base, kColorWhite);
+ compose.frameRect(base, kColorBlack);
+ for (Common::Array<DialogElement*>::iterator it = _elements.begin(); it != _elements.end(); it++) {
+ (*it)->draw(this, compose);
+ }
+
+ g_system->copyRectToScreen(compose.getPixels(), compose.pitch,
+ _bounds.left, _bounds.top, _bounds.width(), _bounds.height());
+ }
+
+void Dialog::localize(Common::Point &point) {
+ point.x -= _bounds.left;
+ point.y -= _bounds.top;
+}
+
+void Dialog::setUserInput(Common::String content) {
+ _userInput = content;
+}
+
+void Dialog::addPrebuiltElement(const MacVenture::PrebuiltDialogElement &element) {
+ Common::Point position(element.left, element.top);
+ switch(element.type) {
+ case kDEButton:
+ addButton(element.title, element.action, position, element.width, element.height);
+ break;
+ case kDEPlainText:
+ addText(element.title, position);
+ break;
+ case kDETextInput:
+ addTextInput(position, element.width, element.height);
+ break;
+ default:
+ break;
+ }
+}
+
+// Dialog Element
+
+DialogElement::DialogElement(Dialog *dialog, Common::String title, DialogAction action, Common::Point position, uint width, uint height) :
+ _text(title), _action(action) {
+ if (width == 0) {
+ width = dialog->getFont().getStringWidth(title);
+ }
+ if (height == 0) {
+ height = dialog->getFont().getFontHeight();
+ }
+ _bounds = Common::Rect(position.x, position.y, position.x + width, position.y + height);
+}
+
+bool DialogElement::processEvent(MacVenture::Dialog *dialog, Common::Event event) {
+ return doProcessEvent(dialog, event);
+}
+
+void DialogElement::draw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target) {
+ doDraw(dialog, target);
+}
+
+const Common::String &DialogElement::getText() {
+ return doGetText();
+}
+
+const Common::String &DialogElement::doGetText() {
+ return _text;
+}
+
+// CONCRETE DIALOG ELEMENTS
+
+DialogButton::DialogButton(Dialog *dialog, Common::String title, DialogAction action, Common::Point position, uint width, uint height):
+ DialogElement(dialog, title, action, position, width, height) {}
+
+bool DialogButton::doProcessEvent(MacVenture::Dialog *dialog, Common::Event event) {
+ Common::Point mouse = event.mouse;
+ if (event.type == Common::EVENT_LBUTTONDOWN) {
+ dialog->localize(mouse);
+ if (_bounds.contains(mouse)) {
+ debugC(2, kMVDebugGUI, "Click! Button: %s", _text.c_str());
+ dialog->handleDialogAction(this, _action);
+ return true;
+ }
+ }
+ return false;
+}
+
+void DialogButton::doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target) {
+ target.fillRect(_bounds, kColorWhite);
+ target.frameRect(_bounds, kColorBlack);
+ // Draw title
+ dialog->getFont().drawString(
+ &target, _text, _bounds.left, _bounds.top, _bounds.width(), kColorBlack, Graphics::kTextAlignCenter);
+}
+
+DialogPlainText::DialogPlainText(Dialog *dialog, Common::String content, Common::Point position) :
+ DialogElement(dialog, content, kDANone, position, 0, 0) { }
+
+DialogPlainText::~DialogPlainText() {}
+
+bool DialogPlainText::doProcessEvent(MacVenture::Dialog *dialog, Common::Event event) {
+ return false;
+}
+
+void DialogPlainText::doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target) {
+ // Draw contents
+ dialog->getFont().drawString(
+ &target, _text, _bounds.left, _bounds.top, _bounds.width(), kColorBlack, Graphics::kTextAlignCenter);
+
+}
+
+DialogTextInput::DialogTextInput(Dialog *dialog, Common::Point position, uint width, uint height) :
+ DialogElement(dialog, "", kDANone, position, width, height) {}
+DialogTextInput::~DialogTextInput() {}
+
+bool DialogTextInput::doProcessEvent(Dialog *dialog, Common::Event event) {
+ if (event.type == Common::EVENT_KEYDOWN) {
+ switch (event.kbd.keycode) {
+ case Common::KEYCODE_BACKSPACE:
+ if (!_text.empty()) {
+ _text.deleteLastChar();
+ dialog->setUserInput(_text);
+ return true;
+ }
+ break;
+ default:
+ if (event.kbd.ascii >= 0x20 && event.kbd.ascii <= 0x7f) {
+ _text += (char)event.kbd.ascii;
+ dialog->setUserInput(_text);
+ return true;
+ }
+ break;
+ }
+ }
+ return false;
+}
+
+void DialogTextInput::doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target) {
+ target.fillRect(_bounds, kColorWhite);
+ target.frameRect(_bounds, kColorBlack);
+ dialog->getFont().drawString(&target, _text, _bounds.left, _bounds.top, _bounds.width(), kColorBlack);
+}
+
+void Dialog::calculateBoundsFromPrebuilt(const PrebuiltDialogBounds &bounds) {
+ _bounds = Common::Rect(
+ bounds.left,
+ bounds.top,
+ bounds.right,
+ bounds.bottom);
+}
+} // End of namespace MacVenture