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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * Based on
+ * WebVenture (c) 2010, Sean Kasun
+ * https://github.com/mrkite/webventure, http://seancode.com/webventure/
+ *
+ * Used with explicit permission from the author
+ */
+
+#include "macventure/macventure.h"
+
+#include "common/error.h"
+#include "common/savefile.h"
+#include "engines/savestate.h"
+#include "gui/saveload.h"
+#include "graphics/thumbnail.h"
+
+namespace MacVenture {
+
+#define MACVENTURE_SAVE_HEADER MKTAG('M', 'V', 'S', 'S') // (M)ac(V)enture (S)cummVM (S)ave (0x4d565353, uint32)
+#define MACVENTURE_SAVE_VERSION 1 //1 BYTE
+#define MACVENTURE_DESC_LENGTH 4 //4 BYTE for the metadata length
+
+SaveStateDescriptor loadMetaData(Common::SeekableReadStream *s, int slot) {
+ // Metadata is stored at the end of the file
+ // |THUMBNAIL |
+ // | |
+ // |DESCSIZE| DESCRIPTION |
+ // |HEADER |VERSION|DESCLEN|
+ s->seek(-(5 + MACVENTURE_DESC_LENGTH), SEEK_END);
+ uint32 sig = s->readUint32BE();
+ byte version = s->readByte();
+
+ SaveStateDescriptor desc(-1, ""); // init to an invalid save slot
+
+ if (sig != MACVENTURE_SAVE_HEADER || version > MACVENTURE_SAVE_VERSION)
+ return desc;
+
+ // Save is valid, set its slot number
+ desc.setSaveSlot(slot);
+
+ // Depends on MACVENTURE_DESC_LENGTH
+ uint32 metaSize = s->readUint32BE();
+ s->seek(-(5 + MACVENTURE_DESC_LENGTH + metaSize), SEEK_END);
+
+ // Load the thumbnail
+ Graphics::Surface *thumb = Graphics::loadThumbnail(*s);
+ desc.setThumbnail(thumb);
+
+ // Load the description
+ Common::String name;
+ uint32 descSize = s->readUint32BE();
+ for (uint32 i = 0; i < descSize; ++i) {
+ name += s->readByte();
+ }
+ desc.setDescription(name);
+
+ // Load date
+ uint32 saveDate = s->readUint32LE();
+ int day = (saveDate >> 24) & 0xFF;
+ int month = (saveDate >> 16) & 0xFF;
+ int year = saveDate & 0xFFFF;
+ desc.setSaveDate(year, month, day);
+
+ uint16 saveTime = s->readUint16LE();
+ int hour = (saveTime >> 8) & 0xFF;
+ int minutes = saveTime & 0xFF;
+ desc.setSaveTime(hour, minutes);
+
+ // Load playtime
+ uint32 playTime = s->readUint32LE();
+ desc.setPlayTime(playTime * 1000);
+
+ return desc;
+}
+
+uint saveCurrentDate(Common::OutSaveFile *file) {
+ TimeDate curTime;
+ g_system->getTimeAndDate(curTime);
+
+ uint32 saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
+ uint16 saveTime = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF);
+
+ file->writeUint32LE(saveDate);
+ file->writeUint16LE(saveTime);
+
+ // Return the number of bytes occupied
+ return 6;
+}
+
+uint savePlayTime(Common::OutSaveFile *file) {
+ uint32 playTime = g_engine->getTotalPlayTime() / 1000;
+ file->writeUint32LE(playTime);
+ // Return the number of bytes occupied
+ return 4;
+}
+
+void writeMetaData(Common::OutSaveFile *file, Common::String desc) {
+
+ // Write thumbnail
+ uint thumbSize = file->pos();
+ Graphics::saveThumbnail(*file);
+ thumbSize = file->pos() - thumbSize;
+
+ // Write description
+ file->writeUint32BE(desc.size());
+ file->writeString(desc);
+
+ uint dateSize = saveCurrentDate(file);
+ uint playTimeSize = savePlayTime(file);
+
+ file->writeUint32BE(MACVENTURE_SAVE_HEADER);
+ file->writeByte(MACVENTURE_SAVE_VERSION);
+ file->writeUint32BE(4 + desc.size() + dateSize + playTimeSize + thumbSize);
+}
+
+Common::Error MacVentureEngine::loadGameState(int slot) {
+ Common::String saveFileName = Common::String::format("%s.%03d", _targetName.c_str(), slot);
+ Common::InSaveFile *file;
+ if(!(file = getSaveFileManager()->openForLoading(saveFileName))) {
+ error("ENGINE: Missing savegame file %s", saveFileName.c_str());
+ }
+ _world->loadGameFrom(file);
+ reset();
+ return Common::kNoError;
+}
+
+Common::Error MacVentureEngine::saveGameState(int slot, const Common::String &desc) {
+ Common::String saveFileName = Common::String::format("%s.%03d", _targetName.c_str(), slot);
+ Common::SaveFileManager *manager = getSaveFileManager();
+ // HACK Get a real name!
+ Common::OutSaveFile *file = manager->openForSaving(saveFileName);
+ _world->saveGameInto(file);
+ writeMetaData(file, desc);
+
+ file->finalize();
+ if (file->err()) {
+ warning("Could not save '%s' correctly.", saveFileName.c_str());
+ }
+ delete file;
+ return Common::kNoError;
+}
+
+bool MacVentureEngine::scummVMSaveLoadDialog(bool isSave) {
+ if (!isSave) {
+ // do loading
+ GUI::SaveLoadChooser dialog = GUI::SaveLoadChooser(Common::String("Load game:"), Common::String("Load"), false);
+ int slot = dialog.runModalWithCurrentTarget();
+
+ if (slot < 0)
+ return true;
+
+ return loadGameState(slot).getCode() == Common::kNoError;
+ }
+
+ // do saving
+ GUI::SaveLoadChooser dialog = GUI::SaveLoadChooser(Common::String("Save game:"), Common::String("Save"), true);
+ int slot = dialog.runModalWithCurrentTarget();
+ Common::String desc = dialog.getResultString();
+
+ if (desc.empty()) {
+ // create our own description for the saved game, the user didnt enter it
+ desc = dialog.createDefaultSaveDescription(slot);
+ }
+
+ /*
+ if (desc.size() > (1 << MACVENTURE_DESC_LENGTH * 8) - 1)
+ desc = Common::String(desc.c_str(), (1 << MACVENTURE_DESC_LENGTH * 8) - 1);
+ */
+ if (slot < 0)
+ return true;
+
+ return saveGameState(slot, desc).getCode() == Common::kNoError;
+}
+
+bool MacVentureEngine::canLoadGameStateCurrently() {
+ return true;
+}
+
+bool MacVentureEngine::canSaveGameStateCurrently() {
+ return true;
+}
+
+} // End of namespace MacVenture