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Diffstat (limited to 'engines/made/database.cpp')
-rw-r--r--engines/made/database.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/made/database.cpp b/engines/made/database.cpp
index 454fe09a38..2b87f97392 100644
--- a/engines/made/database.cpp
+++ b/engines/made/database.cpp
@@ -56,7 +56,7 @@ const char *Object::getString() {
void Object::setString(const char *str) {
if (getClass() == 0x7FFF) {
- char *objStr = (char*)getData();
+ char *objStr = (char *)getData();
if (str)
strncpy(objStr, str, getSize());
else
@@ -86,10 +86,10 @@ int16 Object::getVectorSize() {
int16 Object::getVectorItem(int16 index) {
if (getClass() == 0x7FFF) {
- byte *vector = (byte*)getData();
+ byte *vector = (byte *)getData();
return vector[index];
} else if (getClass() <= 0x7FFE) {
- int16 *vector = (int16*)getData();
+ int16 *vector = (int16 *)getData();
return READ_LE_UINT16(&vector[index]);
} else {
// should never reach here
@@ -100,10 +100,10 @@ int16 Object::getVectorItem(int16 index) {
void Object::setVectorItem(int16 index, int16 value) {
if (getClass() == 0x7FFF) {
- byte *vector = (byte*)getData();
+ byte *vector = (byte *)getData();
vector[index] = value;
} else if (getClass() <= 0x7FFE) {
- int16 *vector = (int16*)getData();
+ int16 *vector = (int16 *)getData();
WRITE_LE_UINT16(&vector[index], value);
}
}
@@ -526,7 +526,7 @@ int16 *GameDatabaseV2::findObjectProperty(int16 objectIndex, int16 propertyId, i
error("GameDatabaseV2::findObjectProperty(%04X, %04X) Not an object", objectIndex, propertyId);
}
- int16 *prop = (int16*)obj->getData();
+ int16 *prop = (int16 *)obj->getData();
byte count1 = obj->getCount1();
byte count2 = obj->getCount2();
@@ -553,7 +553,7 @@ int16 *GameDatabaseV2::findObjectProperty(int16 objectIndex, int16 propertyId, i
obj = getObject(parentObjectIndex);
- prop = (int16*)obj->getData();
+ prop = (int16 *)obj->getData();
count1 = obj->getCount1();
count2 = obj->getCount2();
@@ -750,7 +750,7 @@ int16 *GameDatabaseV3::findObjectProperty(int16 objectIndex, int16 propertyId, i
error("GameDatabaseV2::findObjectProperty(%04X, %04X) Not an object", objectIndex, propertyId);
}
- int16 *prop = (int16*)obj->getData();
+ int16 *prop = (int16 *)obj->getData();
byte count1 = obj->getCount1();
byte count2 = obj->getCount2();
@@ -762,7 +762,7 @@ int16 *GameDatabaseV3::findObjectProperty(int16 objectIndex, int16 propertyId, i
if ((READ_LE_UINT16(prop) & 0x3FFF) == propertyId) {
if (READ_LE_UINT16(prop) & 0x4000) {
propertyFlag = 1;
- return (int16*)_gameState + READ_LE_UINT16(propPtr1);
+ return (int16 *)_gameState + READ_LE_UINT16(propPtr1);
} else {
propertyFlag = obj->getFlags() & 1;
return propPtr1;
@@ -782,7 +782,7 @@ int16 *GameDatabaseV3::findObjectProperty(int16 objectIndex, int16 propertyId, i
obj = getObject(parentObjectIndex);
- prop = (int16*)obj->getData();
+ prop = (int16 *)obj->getData();
count1 = obj->getCount1();
count2 = obj->getCount2();
@@ -794,7 +794,7 @@ int16 *GameDatabaseV3::findObjectProperty(int16 objectIndex, int16 propertyId, i
if ((READ_LE_UINT16(prop) & 0x3FFF) == propertyId) {
if (READ_LE_UINT16(prop) & 0x4000) {
propertyFlag = 1;
- return (int16*)_gameState + READ_LE_UINT16(propPtr1);
+ return (int16 *)_gameState + READ_LE_UINT16(propPtr1);
} else {
propertyFlag = obj->getFlags() & 1;
return propPtr1;
@@ -806,7 +806,7 @@ int16 *GameDatabaseV3::findObjectProperty(int16 objectIndex, int16 propertyId, i
if ((READ_LE_UINT16(prop) & 0x3FFF) == propertyId) {
if (READ_LE_UINT16(prop) & 0x4000) {
propertyFlag = 1;
- return (int16*)_gameState + READ_LE_UINT16(propertyPtr);
+ return (int16 *)_gameState + READ_LE_UINT16(propertyPtr);
} else {
propertyFlag = obj->getFlags() & 1;
return propertyPtr;