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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "base/plugins.h"
+
+#include "common/advancedDetector.h"
+#include "common/file.h"
+
+#include "made/made.h"
+
+
+namespace Made {
+
+struct MadeGameDescription {
+ Common::ADGameDescription desc;
+
+ int gameID;
+ int gameType;
+ uint32 features;
+ uint16 version;
+};
+
+uint32 MadeEngine::getGameID() const {
+ return _gameDescription->gameID;
+}
+
+uint32 MadeEngine::getFeatures() const {
+ return _gameDescription->features;
+}
+
+Common::Platform MadeEngine::getPlatform() const {
+ return _gameDescription->desc.platform;
+}
+
+uint16 MadeEngine::getVersion() const {
+ return _gameDescription->version;
+}
+
+}
+
+static const PlainGameDescriptor madeGames[] = {
+ {"made", "Return to Zork"},
+ {0, 0}
+};
+
+
+namespace Made {
+
+static const MadeGameDescription gameDescriptions[] = {
+
+ {
+ // Made English version
+ {
+ "made",
+ "CD",
+ AD_ENTRY1("rtzcd.dat", "a1db8c97a78dae10f91d356f16ad07b8"),
+ Common::EN_ANY,
+ Common::kPlatformPC,
+ Common::ADGF_NO_FLAGS
+ },
+ 0,
+ 0,
+ 0,
+ 0,
+ },
+
+ { AD_TABLE_END_MARKER, 0, 0, 0, 0 }
+};
+
+/**
+ * The fallback game descriptor used by the Made engine's fallbackDetector.
+ * Contents of this struct are to be overwritten by the fallbackDetector.
+ */
+static MadeGameDescription g_fallbackDesc = {
+ {
+ "",
+ "",
+ AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
+ Common::UNK_LANG,
+ Common::kPlatformPC,
+ Common::ADGF_NO_FLAGS
+ },
+ 0,
+ 0,
+ 0,
+ 0,
+};
+
+} // End of namespace Made
+
+static const Common::ADParams detectionParams = {
+ // Pointer to ADGameDescription or its superset structure
+ (const byte *)Made::gameDescriptions,
+ // Size of that superset structure
+ sizeof(Made::MadeGameDescription),
+ // Number of bytes to compute MD5 sum for
+ 5000,
+ // List of all engine targets
+ madeGames,
+ // Structure for autoupgrading obsolete targets
+ 0,
+ // Name of single gameid (optional)
+ "made",
+ // List of files for file-based fallback detection (optional)
+ 0,
+ // Flags
+ 0
+};
+
+class MadeMetaEngine : public Common::AdvancedMetaEngine {
+public:
+ MadeMetaEngine() : Common::AdvancedMetaEngine(detectionParams) {}
+
+ virtual const char *getName() const {
+ return "MADE Engine";
+ }
+
+ virtual const char *getCopyright() const {
+ return "MADE Engine";
+ }
+
+ virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
+
+ const Common::ADGameDescription *fallbackDetect(const FSList *fslist) const;
+
+};
+
+bool MadeMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
+ const Made::MadeGameDescription *gd = (const Made::MadeGameDescription *)desc;
+ if (gd) {
+ *engine = new Made::MadeEngine(syst, gd);
+ }
+ return gd != 0;
+}
+
+const Common::ADGameDescription *MadeMetaEngine::fallbackDetect(const FSList *fslist) const {
+ // Set the default values for the fallback descriptor's ADGameDescription part.
+ Made::g_fallbackDesc.desc.language = Common::UNK_LANG;
+ Made::g_fallbackDesc.desc.platform = Common::kPlatformPC;
+ Made::g_fallbackDesc.desc.flags = Common::ADGF_NO_FLAGS;
+
+ // Set default values for the fallback descriptor's MadeGameDescription part.
+ Made::g_fallbackDesc.gameID = 0;
+ Made::g_fallbackDesc.features = 0;
+ Made::g_fallbackDesc.version = 0;
+
+ return (const Common::ADGameDescription *)&Made::g_fallbackDesc;
+}
+
+REGISTER_PLUGIN(MADE, PLUGIN_TYPE_ENGINE, MadeMetaEngine);