diff options
Diffstat (limited to 'engines/made/screen.cpp')
-rw-r--r-- | engines/made/screen.cpp | 459 |
1 files changed, 459 insertions, 0 deletions
diff --git a/engines/made/screen.cpp b/engines/made/screen.cpp new file mode 100644 index 0000000000..90688929ae --- /dev/null +++ b/engines/made/screen.cpp @@ -0,0 +1,459 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "made/made.h" +#include "made/screen.h" +#include "made/resource.h" + +namespace Made { + +Screen::Screen(MadeEngine *vm) : _vm(vm) { + + _screen1 = new Graphics::Surface(); + _screen1->create(320, 200, 1); + _clipInfo1.x = 0; + _clipInfo1.y = 0; + _clipInfo1.w = 320; + _clipInfo1.h = 200; + _clipInfo1.destSurface = _screen1; + + _screen2 = new Graphics::Surface(); + _screen2->create(320, 200, 1); + _clipInfo2.x = 0; + _clipInfo2.y = 0; + _clipInfo2.w = 320; + _clipInfo2.h = 200; + _clipInfo2.destSurface = _screen2; + + _clipArea.destSurface = _screen2; + + _excludeClipAreaEnabled[0] = false; + _excludeClipAreaEnabled[1] = false; + _excludeClipAreaEnabled[2] = false; + _excludeClipAreaEnabled[3] = false; + + clearChannels(); + +} + +Screen::~Screen() { + delete _screen1; + delete _screen2; +} + +void Screen::clearScreen() { + _screen1->fillRect(Common::Rect(0, 0, 320, 200), 0); + _screen2->fillRect(Common::Rect(0, 0, 320, 200), 0); + //_vm->_system->clearScreen(); +} + +void Screen::drawSurface(Graphics::Surface *source, int x, int y) { + +} + +void Screen::setPalette(byte *palette, int start, int count) { +} + +uint16 Screen::updateChannel(uint16 channelIndex) { + return 0; +} + +void Screen::deleteChannel(uint16 channelIndex) { + if (channelIndex < 1 || channelIndex >= 100) + return; + _channels[channelIndex - 1].type = 0; + _channels[channelIndex - 1].state = 0; + _channels[channelIndex - 1].index = 0; +} + +int16 Screen::getChannelType(uint16 channelIndex) { + if (channelIndex < 1 || channelIndex >= 100) + return -1; + return _channels[channelIndex - 1].type; +} + +int16 Screen::getChannelState(uint16 channelIndex) { + if (channelIndex < 1 || channelIndex >= 100) + return -1; + return _channels[channelIndex - 1].state; +} + +void Screen::setChannelState(uint16 channelIndex, int16 state) { + if (channelIndex < 1 || channelIndex >= 100 || _channels[channelIndex - 1].type == 0) + return; + _channels[channelIndex - 1].state = state; +} + +uint16 Screen::setChannelLocation(uint16 channelIndex, int16 x, int16 y) { + if (channelIndex < 1 || channelIndex >= 100 || _channels[channelIndex - 1].type == 0) + return 0; + _channels[channelIndex - 1].x = x; + _channels[channelIndex - 1].y = y; + return updateChannel(channelIndex - 1) + 1; +} + +uint16 Screen::setChannelContent(uint16 channelIndex, uint16 index) { + if (channelIndex < 1 || channelIndex >= 100 || _channels[channelIndex - 1].type == 0) + return 0; + //debug(2, "setChannelContent(%d, %04X)\n", channelIndex, index); fflush(stdout); g_system->delayMillis(5000); + _channels[channelIndex - 1].index = index; + return updateChannel(channelIndex - 1) + 1; +} + +void Screen::drawSpriteChannels(const ClipInfo &clipInfo, int16 includeStateMask, int16 excludeStateMask) { + + _excludeClipArea[0].destSurface = clipInfo.destSurface; + _excludeClipArea[1].destSurface = clipInfo.destSurface; + _excludeClipArea[2].destSurface = clipInfo.destSurface; + _excludeClipArea[3].destSurface = clipInfo.destSurface; + _clipArea.destSurface = clipInfo.destSurface; + + for (uint16 i = 0; i < _channelsUsedCount; i++) { + + debug(2, "drawSpriteChannels() i = %d\n", i); + + if (((_channels[i].state & includeStateMask) == includeStateMask) && (_channels[i].state & excludeStateMask) == 0) + { + + uint16 flag1 = _channels[i].state & 0x10; + uint16 flag2 = _channels[i].state & 0x20; + + debug(2, "drawSpriteChannels() type = %d; index = %04X\n", _channels[i].type, _channels[i].index); + + switch (_channels[i].type) { + + case 1: // drawFlex + if (_channels[i].state & 4) { + drawFlex(_channels[i].index, _channels[i].x, _channels[i].y, flag1, flag2, _clipArea); + } else if (_channels[i].state & 8) { + for (int excludeIndex = 0; excludeIndex < 4; excludeIndex++) { + if (_excludeClipAreaEnabled[excludeIndex]) { + drawFlex(_channels[i].index, _channels[i].x, _channels[i].y, flag1, flag2, _excludeClipArea[excludeIndex]); + } + } + } else { + drawFlex(_channels[i].index, _channels[i].x, _channels[i].y, flag1, flag2, clipInfo); + } + break; + + case 2: // drawObjectText + // TODO + break; + + case 3: // drawAnimFrame + if (_channels[i].state & 4) { + drawAnimFrame(_channels[i].index, _channels[i].x, _channels[i].y, _channels[i].frameNum, flag1, flag2, _clipArea); + } else if (_channels[i].state & 8) { + for (int excludeIndex = 0; excludeIndex < 4; excludeIndex++) { + if (_excludeClipAreaEnabled[excludeIndex]) { + drawAnimFrame(_channels[i].index, _channels[i].x, _channels[i].y, _channels[i].frameNum, flag1, flag2, _excludeClipArea[excludeIndex]); + } + } + } else { + drawAnimFrame(_channels[i].index, _channels[i].x, _channels[i].y, _channels[i].frameNum, flag1, flag2, clipInfo); + } + break; + + case 4: // drawMenuText + // TODO + break; + + default: + break; + + } + + } + + } + +} + +void Screen::updateSprites() { + + // TODO: This needs some more work, I don't use dirty rectangles for now + + memcpy(_screen2->pixels, _screen1->pixels, 64000); + + //drawSpriteChannels(_clipInfo1, 3, 0x40);//CHECKME + + drawSpriteChannels(_clipInfo1, 3, 0);//CHECKME + drawSpriteChannels(_clipInfo2, 1, 2);//CHECKME + + _vm->_system->copyRectToScreen((const byte*)_screen2->pixels, _screen2->pitch, 0, 0, _screen2->w, _screen2->h); + +} + +void Screen::clearChannels() { + for (uint16 i = 0; i < ARRAYSIZE(_channels); i++) { + _channels[i].type = 0; + _channels[i].index = 0; + } + _channelsUsedCount = 0; +} + +uint16 Screen::drawFlex(uint16 flexIndex, int16 x, int16 y, uint16 flag1, uint16 flag2, const ClipInfo &clipInfo) { + + if (flexIndex == 0) + return 0; + + PictureResource *flex = _vm->_res->getPicture(flexIndex); + Graphics::Surface *sourceSurface = flex->getPicture(); + byte *source = (byte*)sourceSurface->getBasePtr(0, 0); + byte *dest = (byte*)clipInfo.destSurface->getBasePtr(x, y); + + + if (x + sourceSurface->w > clipInfo.destSurface->w || y + sourceSurface->h > clipInfo.destSurface->h) { + debug(2, "CLIPPING PROBLEM: x = %d; y = %d; w = %d; h = %d; x+w = %d; y+h = %d\n", + x, y, sourceSurface->w, sourceSurface->h, x + sourceSurface->w, y + sourceSurface->h); + //fflush(stdout); g_system->delayMillis(5000); + return 0; + } + + for (int16 yc = 0; yc < sourceSurface->h; yc++) { + for (int16 xc = 0; xc < sourceSurface->w; xc++) { + if (source[xc]) + dest[xc] = source[xc]; + } + source += sourceSurface->pitch; + dest += clipInfo.destSurface->pitch; + } + + // TODO: Palette stuff; palette should be set in showPage + byte *pal = flex->getPalette(); + if (pal) { + for (int i = 0; i < 256; i++) { + _palette[i * 4 + 0] = pal[i * 3 + 0]; + _palette[i * 4 + 1] = pal[i * 3 + 1]; + _palette[i * 4 + 2] = pal[i * 3 + 2]; + } + _vm->_system->setPalette(_palette, 0, 256); + } + + _vm->_res->freeResource(flex); + + return 0; +} + +void Screen::drawAnimFrame(uint16 animIndex, int16 x, int16 y, int16 frameNum, uint16 flag1, uint16 flag2, const ClipInfo &clipInfo) { + + AnimationResource *anim = _vm->_res->getAnimation(animIndex); + Graphics::Surface *sourceSurface = anim->getFrame(frameNum); + byte *source = (byte*)sourceSurface->getBasePtr(0, 0); + byte *dest = (byte*)clipInfo.destSurface->getBasePtr(x, y); + + for (int16 yc = 0; yc < sourceSurface->h; yc++) { + for (int16 xc = 0; xc < sourceSurface->w; xc++) { + if (source[xc]) + dest[xc] = source[xc]; + } + source += sourceSurface->pitch; + dest += clipInfo.destSurface->pitch; + } + + _vm->_res->freeResource(anim); + +} + +uint16 Screen::drawPic(uint16 index, int16 x, int16 y, uint16 flag1, uint16 flag2) { + + //DEBUG + if (y > 200) y = 0; + + drawFlex(index, x, y, flag1, flag2, _clipInfo1); + return 0; +} + +uint16 Screen::drawAnimPic(uint16 animIndex, int16 x, int16 y, int16 frameNum, uint16 flag1, uint16 flag2) { + drawAnimFrame(animIndex, x, y, frameNum, flag1, flag2, _clipInfo1); + return 0; +} + +uint16 Screen::addSprite(uint16 spriteIndex) { + bool oldScreenLock = _screenLock; + drawFlex(spriteIndex, 0, 0, 0, 0, _clipInfo1); + _screenLock = oldScreenLock; + return 0; +} + +uint16 Screen::drawSprite(uint16 flexIndex, int16 x, int16 y) { + return placeSprite(_channelsUsedCount + 1, flexIndex, x, y); +} + +uint16 Screen::placeSprite(uint16 channelIndex, uint16 flexIndex, int16 x, int16 y) { + + debug(2, "placeSprite(%d, %04X, %d, %d)\n", channelIndex, flexIndex, x, y); fflush(stdout); + //g_system->delayMillis(5000); + + if (channelIndex < 1 || channelIndex >= 100) + return 0; + + channelIndex--; + + PictureResource *flex = _vm->_res->getPicture(flexIndex); + + if (flex) { + Graphics::Surface *surf = flex->getPicture(); + + int16 state = 1; + int16 x1, y1, x2, y2; + + x1 = x; + y1 = y; + x2 = x + surf->w + 1; + y2 = y + surf->h + 1; + //TODO: clipRect(x1, y1, x2, y2); + + if (_ground == 0) + state |= 2; + if (_clip != 0) + state |= 4; + if (_exclude != 0) + state |= 8; + + _channels[channelIndex].state = state; + _channels[channelIndex].type = 1; + _channels[channelIndex].index = flexIndex; + _channels[channelIndex].x = x; + _channels[channelIndex].y = y; + _channels[channelIndex].x1 = x1; + _channels[channelIndex].y1 = y1; + _channels[channelIndex].x2 = x2; + _channels[channelIndex].y2 = y2; + _channels[channelIndex].area = (x2 - x2) * (y2 - y1); + + if (_channelsUsedCount <= channelIndex) + _channelsUsedCount = channelIndex + 1; + + _vm->_res->freeResource(flex); + } else { + _channels[channelIndex].type = 0; + _channels[channelIndex].state = 0; + } + + return channelIndex + 1; + +} + +uint16 Screen::placeAnim(uint16 channelIndex, uint16 animIndex, int16 x, int16 y, int16 frameNum) { + + if (channelIndex < 1 || channelIndex >= 100) + return 0; + + channelIndex--; + + AnimationResource *anim = _vm->_res->getAnimation(animIndex); + + if (anim) { + + int16 state = 1; + int16 x1, y1, x2, y2; + + x1 = x; + y1 = y; + x2 = x + anim->getWidth(); + y2 = y + anim->getHeight(); + //TODO: clipRect(x1, y1, x2, y2); + + if (anim->getFlags() == 1 || _ground == 0) + state |= 2; + if (_clip != 0) + state |= 4; + if (_exclude != 0) + state |= 8; + + _channels[channelIndex].state = state; + _channels[channelIndex].type = 3; + _channels[channelIndex].index = animIndex; + _channels[channelIndex].frameNum = frameNum; + _channels[channelIndex].needRefresh = 1; + _channels[channelIndex].x = x; + _channels[channelIndex].y = y; + _channels[channelIndex].x1 = x1; + _channels[channelIndex].y1 = y1; + _channels[channelIndex].x2 = x2; + _channels[channelIndex].y2 = y2; + _channels[channelIndex].area = (x2 - x2) * (y2 - y1); + + if (_channelsUsedCount <= channelIndex) + _channelsUsedCount = channelIndex + 1; + + _vm->_res->freeResource(anim); + } else { + _channels[channelIndex].type = 0; + _channels[channelIndex].state = 0; + } + + return channelIndex + 1; + +} + +int16 Screen::setAnimFrame(uint16 channelIndex, int16 frameNum) { + if (channelIndex < 1 || channelIndex >= 100 || _channels[channelIndex - 1].type == 0) + return 0; + channelIndex--; + _channels[channelIndex].frameNum = frameNum; + _channels[channelIndex].needRefresh = 1; + return updateChannel(channelIndex) + 1; +} + +int16 Screen::getAnimFrame(uint16 channelIndex) { + if (channelIndex < 1 || channelIndex >= 100 || _channels[channelIndex - 1].type == 0) + return -1; + return _channels[channelIndex - 1].frameNum; +} + +int16 Screen::getAnimFrameCount(uint16 animIndex) { + int16 frameCount = 0; + AnimationResource *anim = _vm->_res->getAnimation(animIndex); + if (anim) { + frameCount = anim->getCount(); + _vm->_res->freeResource(anim); + } + return frameCount; +} + + +uint16 Screen::placeText(uint16 channelIndex, uint16 textObjectIndex, int16 x, int16 y, uint16 fontNum, int16 textColor, int16 outlineColor) { + return 0; +} + +void Screen::show() { + + // TODO + + memcpy(_screen2->pixels, _screen1->pixels, 64000); + + drawSpriteChannels(_clipInfo2, 0, 0); + + //drawSpriteChannels(_clipInfo2, 3, 0);//CHECKME + //drawSpriteChannels(_clipInfo2, 1, 2);//CHECKME + + //_vm->_system->copyRectToScreen((const byte*)_screen1->pixels, _screen1->pitch, 0, 0, _screen1->w, _screen1->h); + _vm->_system->copyRectToScreen((const byte*)_screen2->pixels, _screen2->pitch, 0, 0, _screen2->w, _screen2->h); + +} + +} // End of namespace Made |