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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "made/made.h"
+#include "made/screen.h"
+#include "made/resource.h"
+
+namespace Made {
+
+Screen::Screen(MadeEngine *vm) : _vm(vm) {
+
+ _screen1 = new Graphics::Surface();
+ _screen1->create(320, 200, 1);
+ _clipInfo1.x = 0;
+ _clipInfo1.y = 0;
+ _clipInfo1.w = 320;
+ _clipInfo1.h = 200;
+ _clipInfo1.destSurface = _screen1;
+
+ _screen2 = new Graphics::Surface();
+ _screen2->create(320, 200, 1);
+ _clipInfo2.x = 0;
+ _clipInfo2.y = 0;
+ _clipInfo2.w = 320;
+ _clipInfo2.h = 200;
+ _clipInfo2.destSurface = _screen2;
+
+ _clipArea.destSurface = _screen2;
+
+ _excludeClipAreaEnabled[0] = false;
+ _excludeClipAreaEnabled[1] = false;
+ _excludeClipAreaEnabled[2] = false;
+ _excludeClipAreaEnabled[3] = false;
+
+ clearChannels();
+
+}
+
+Screen::~Screen() {
+ delete _screen1;
+ delete _screen2;
+}
+
+void Screen::clearScreen() {
+ _screen1->fillRect(Common::Rect(0, 0, 320, 200), 0);
+ _screen2->fillRect(Common::Rect(0, 0, 320, 200), 0);
+ //_vm->_system->clearScreen();
+}
+
+void Screen::drawSurface(Graphics::Surface *source, int x, int y) {
+
+}
+
+void Screen::setPalette(byte *palette, int start, int count) {
+}
+
+uint16 Screen::updateChannel(uint16 channelIndex) {
+ return 0;
+}
+
+void Screen::deleteChannel(uint16 channelIndex) {
+ if (channelIndex < 1 || channelIndex >= 100)
+ return;
+ _channels[channelIndex - 1].type = 0;
+ _channels[channelIndex - 1].state = 0;
+ _channels[channelIndex - 1].index = 0;
+}
+
+int16 Screen::getChannelType(uint16 channelIndex) {
+ if (channelIndex < 1 || channelIndex >= 100)
+ return -1;
+ return _channels[channelIndex - 1].type;
+}
+
+int16 Screen::getChannelState(uint16 channelIndex) {
+ if (channelIndex < 1 || channelIndex >= 100)
+ return -1;
+ return _channels[channelIndex - 1].state;
+}
+
+void Screen::setChannelState(uint16 channelIndex, int16 state) {
+ if (channelIndex < 1 || channelIndex >= 100 || _channels[channelIndex - 1].type == 0)
+ return;
+ _channels[channelIndex - 1].state = state;
+}
+
+uint16 Screen::setChannelLocation(uint16 channelIndex, int16 x, int16 y) {
+ if (channelIndex < 1 || channelIndex >= 100 || _channels[channelIndex - 1].type == 0)
+ return 0;
+ _channels[channelIndex - 1].x = x;
+ _channels[channelIndex - 1].y = y;
+ return updateChannel(channelIndex - 1) + 1;
+}
+
+uint16 Screen::setChannelContent(uint16 channelIndex, uint16 index) {
+ if (channelIndex < 1 || channelIndex >= 100 || _channels[channelIndex - 1].type == 0)
+ return 0;
+ //debug(2, "setChannelContent(%d, %04X)\n", channelIndex, index); fflush(stdout); g_system->delayMillis(5000);
+ _channels[channelIndex - 1].index = index;
+ return updateChannel(channelIndex - 1) + 1;
+}
+
+void Screen::drawSpriteChannels(const ClipInfo &clipInfo, int16 includeStateMask, int16 excludeStateMask) {
+
+ _excludeClipArea[0].destSurface = clipInfo.destSurface;
+ _excludeClipArea[1].destSurface = clipInfo.destSurface;
+ _excludeClipArea[2].destSurface = clipInfo.destSurface;
+ _excludeClipArea[3].destSurface = clipInfo.destSurface;
+ _clipArea.destSurface = clipInfo.destSurface;
+
+ for (uint16 i = 0; i < _channelsUsedCount; i++) {
+
+ debug(2, "drawSpriteChannels() i = %d\n", i);
+
+ if (((_channels[i].state & includeStateMask) == includeStateMask) && (_channels[i].state & excludeStateMask) == 0)
+ {
+
+ uint16 flag1 = _channels[i].state & 0x10;
+ uint16 flag2 = _channels[i].state & 0x20;
+
+ debug(2, "drawSpriteChannels() type = %d; index = %04X\n", _channels[i].type, _channels[i].index);
+
+ switch (_channels[i].type) {
+
+ case 1: // drawFlex
+ if (_channels[i].state & 4) {
+ drawFlex(_channels[i].index, _channels[i].x, _channels[i].y, flag1, flag2, _clipArea);
+ } else if (_channels[i].state & 8) {
+ for (int excludeIndex = 0; excludeIndex < 4; excludeIndex++) {
+ if (_excludeClipAreaEnabled[excludeIndex]) {
+ drawFlex(_channels[i].index, _channels[i].x, _channels[i].y, flag1, flag2, _excludeClipArea[excludeIndex]);
+ }
+ }
+ } else {
+ drawFlex(_channels[i].index, _channels[i].x, _channels[i].y, flag1, flag2, clipInfo);
+ }
+ break;
+
+ case 2: // drawObjectText
+ // TODO
+ break;
+
+ case 3: // drawAnimFrame
+ if (_channels[i].state & 4) {
+ drawAnimFrame(_channels[i].index, _channels[i].x, _channels[i].y, _channels[i].frameNum, flag1, flag2, _clipArea);
+ } else if (_channels[i].state & 8) {
+ for (int excludeIndex = 0; excludeIndex < 4; excludeIndex++) {
+ if (_excludeClipAreaEnabled[excludeIndex]) {
+ drawAnimFrame(_channels[i].index, _channels[i].x, _channels[i].y, _channels[i].frameNum, flag1, flag2, _excludeClipArea[excludeIndex]);
+ }
+ }
+ } else {
+ drawAnimFrame(_channels[i].index, _channels[i].x, _channels[i].y, _channels[i].frameNum, flag1, flag2, clipInfo);
+ }
+ break;
+
+ case 4: // drawMenuText
+ // TODO
+ break;
+
+ default:
+ break;
+
+ }
+
+ }
+
+ }
+
+}
+
+void Screen::updateSprites() {
+
+ // TODO: This needs some more work, I don't use dirty rectangles for now
+
+ memcpy(_screen2->pixels, _screen1->pixels, 64000);
+
+ //drawSpriteChannels(_clipInfo1, 3, 0x40);//CHECKME
+
+ drawSpriteChannels(_clipInfo1, 3, 0);//CHECKME
+ drawSpriteChannels(_clipInfo2, 1, 2);//CHECKME
+
+ _vm->_system->copyRectToScreen((const byte*)_screen2->pixels, _screen2->pitch, 0, 0, _screen2->w, _screen2->h);
+
+}
+
+void Screen::clearChannels() {
+ for (uint16 i = 0; i < ARRAYSIZE(_channels); i++) {
+ _channels[i].type = 0;
+ _channels[i].index = 0;
+ }
+ _channelsUsedCount = 0;
+}
+
+uint16 Screen::drawFlex(uint16 flexIndex, int16 x, int16 y, uint16 flag1, uint16 flag2, const ClipInfo &clipInfo) {
+
+ if (flexIndex == 0)
+ return 0;
+
+ PictureResource *flex = _vm->_res->getPicture(flexIndex);
+ Graphics::Surface *sourceSurface = flex->getPicture();
+ byte *source = (byte*)sourceSurface->getBasePtr(0, 0);
+ byte *dest = (byte*)clipInfo.destSurface->getBasePtr(x, y);
+
+
+ if (x + sourceSurface->w > clipInfo.destSurface->w || y + sourceSurface->h > clipInfo.destSurface->h) {
+ debug(2, "CLIPPING PROBLEM: x = %d; y = %d; w = %d; h = %d; x+w = %d; y+h = %d\n",
+ x, y, sourceSurface->w, sourceSurface->h, x + sourceSurface->w, y + sourceSurface->h);
+ //fflush(stdout); g_system->delayMillis(5000);
+ return 0;
+ }
+
+ for (int16 yc = 0; yc < sourceSurface->h; yc++) {
+ for (int16 xc = 0; xc < sourceSurface->w; xc++) {
+ if (source[xc])
+ dest[xc] = source[xc];
+ }
+ source += sourceSurface->pitch;
+ dest += clipInfo.destSurface->pitch;
+ }
+
+ // TODO: Palette stuff; palette should be set in showPage
+ byte *pal = flex->getPalette();
+ if (pal) {
+ for (int i = 0; i < 256; i++) {
+ _palette[i * 4 + 0] = pal[i * 3 + 0];
+ _palette[i * 4 + 1] = pal[i * 3 + 1];
+ _palette[i * 4 + 2] = pal[i * 3 + 2];
+ }
+ _vm->_system->setPalette(_palette, 0, 256);
+ }
+
+ _vm->_res->freeResource(flex);
+
+ return 0;
+}
+
+void Screen::drawAnimFrame(uint16 animIndex, int16 x, int16 y, int16 frameNum, uint16 flag1, uint16 flag2, const ClipInfo &clipInfo) {
+
+ AnimationResource *anim = _vm->_res->getAnimation(animIndex);
+ Graphics::Surface *sourceSurface = anim->getFrame(frameNum);
+ byte *source = (byte*)sourceSurface->getBasePtr(0, 0);
+ byte *dest = (byte*)clipInfo.destSurface->getBasePtr(x, y);
+
+ for (int16 yc = 0; yc < sourceSurface->h; yc++) {
+ for (int16 xc = 0; xc < sourceSurface->w; xc++) {
+ if (source[xc])
+ dest[xc] = source[xc];
+ }
+ source += sourceSurface->pitch;
+ dest += clipInfo.destSurface->pitch;
+ }
+
+ _vm->_res->freeResource(anim);
+
+}
+
+uint16 Screen::drawPic(uint16 index, int16 x, int16 y, uint16 flag1, uint16 flag2) {
+
+ //DEBUG
+ if (y > 200) y = 0;
+
+ drawFlex(index, x, y, flag1, flag2, _clipInfo1);
+ return 0;
+}
+
+uint16 Screen::drawAnimPic(uint16 animIndex, int16 x, int16 y, int16 frameNum, uint16 flag1, uint16 flag2) {
+ drawAnimFrame(animIndex, x, y, frameNum, flag1, flag2, _clipInfo1);
+ return 0;
+}
+
+uint16 Screen::addSprite(uint16 spriteIndex) {
+ bool oldScreenLock = _screenLock;
+ drawFlex(spriteIndex, 0, 0, 0, 0, _clipInfo1);
+ _screenLock = oldScreenLock;
+ return 0;
+}
+
+uint16 Screen::drawSprite(uint16 flexIndex, int16 x, int16 y) {
+ return placeSprite(_channelsUsedCount + 1, flexIndex, x, y);
+}
+
+uint16 Screen::placeSprite(uint16 channelIndex, uint16 flexIndex, int16 x, int16 y) {
+
+ debug(2, "placeSprite(%d, %04X, %d, %d)\n", channelIndex, flexIndex, x, y); fflush(stdout);
+ //g_system->delayMillis(5000);
+
+ if (channelIndex < 1 || channelIndex >= 100)
+ return 0;
+
+ channelIndex--;
+
+ PictureResource *flex = _vm->_res->getPicture(flexIndex);
+
+ if (flex) {
+ Graphics::Surface *surf = flex->getPicture();
+
+ int16 state = 1;
+ int16 x1, y1, x2, y2;
+
+ x1 = x;
+ y1 = y;
+ x2 = x + surf->w + 1;
+ y2 = y + surf->h + 1;
+ //TODO: clipRect(x1, y1, x2, y2);
+
+ if (_ground == 0)
+ state |= 2;
+ if (_clip != 0)
+ state |= 4;
+ if (_exclude != 0)
+ state |= 8;
+
+ _channels[channelIndex].state = state;
+ _channels[channelIndex].type = 1;
+ _channels[channelIndex].index = flexIndex;
+ _channels[channelIndex].x = x;
+ _channels[channelIndex].y = y;
+ _channels[channelIndex].x1 = x1;
+ _channels[channelIndex].y1 = y1;
+ _channels[channelIndex].x2 = x2;
+ _channels[channelIndex].y2 = y2;
+ _channels[channelIndex].area = (x2 - x2) * (y2 - y1);
+
+ if (_channelsUsedCount <= channelIndex)
+ _channelsUsedCount = channelIndex + 1;
+
+ _vm->_res->freeResource(flex);
+ } else {
+ _channels[channelIndex].type = 0;
+ _channels[channelIndex].state = 0;
+ }
+
+ return channelIndex + 1;
+
+}
+
+uint16 Screen::placeAnim(uint16 channelIndex, uint16 animIndex, int16 x, int16 y, int16 frameNum) {
+
+ if (channelIndex < 1 || channelIndex >= 100)
+ return 0;
+
+ channelIndex--;
+
+ AnimationResource *anim = _vm->_res->getAnimation(animIndex);
+
+ if (anim) {
+
+ int16 state = 1;
+ int16 x1, y1, x2, y2;
+
+ x1 = x;
+ y1 = y;
+ x2 = x + anim->getWidth();
+ y2 = y + anim->getHeight();
+ //TODO: clipRect(x1, y1, x2, y2);
+
+ if (anim->getFlags() == 1 || _ground == 0)
+ state |= 2;
+ if (_clip != 0)
+ state |= 4;
+ if (_exclude != 0)
+ state |= 8;
+
+ _channels[channelIndex].state = state;
+ _channels[channelIndex].type = 3;
+ _channels[channelIndex].index = animIndex;
+ _channels[channelIndex].frameNum = frameNum;
+ _channels[channelIndex].needRefresh = 1;
+ _channels[channelIndex].x = x;
+ _channels[channelIndex].y = y;
+ _channels[channelIndex].x1 = x1;
+ _channels[channelIndex].y1 = y1;
+ _channels[channelIndex].x2 = x2;
+ _channels[channelIndex].y2 = y2;
+ _channels[channelIndex].area = (x2 - x2) * (y2 - y1);
+
+ if (_channelsUsedCount <= channelIndex)
+ _channelsUsedCount = channelIndex + 1;
+
+ _vm->_res->freeResource(anim);
+ } else {
+ _channels[channelIndex].type = 0;
+ _channels[channelIndex].state = 0;
+ }
+
+ return channelIndex + 1;
+
+}
+
+int16 Screen::setAnimFrame(uint16 channelIndex, int16 frameNum) {
+ if (channelIndex < 1 || channelIndex >= 100 || _channels[channelIndex - 1].type == 0)
+ return 0;
+ channelIndex--;
+ _channels[channelIndex].frameNum = frameNum;
+ _channels[channelIndex].needRefresh = 1;
+ return updateChannel(channelIndex) + 1;
+}
+
+int16 Screen::getAnimFrame(uint16 channelIndex) {
+ if (channelIndex < 1 || channelIndex >= 100 || _channels[channelIndex - 1].type == 0)
+ return -1;
+ return _channels[channelIndex - 1].frameNum;
+}
+
+int16 Screen::getAnimFrameCount(uint16 animIndex) {
+ int16 frameCount = 0;
+ AnimationResource *anim = _vm->_res->getAnimation(animIndex);
+ if (anim) {
+ frameCount = anim->getCount();
+ _vm->_res->freeResource(anim);
+ }
+ return frameCount;
+}
+
+
+uint16 Screen::placeText(uint16 channelIndex, uint16 textObjectIndex, int16 x, int16 y, uint16 fontNum, int16 textColor, int16 outlineColor) {
+ return 0;
+}
+
+void Screen::show() {
+
+ // TODO
+
+ memcpy(_screen2->pixels, _screen1->pixels, 64000);
+
+ drawSpriteChannels(_clipInfo2, 0, 0);
+
+ //drawSpriteChannels(_clipInfo2, 3, 0);//CHECKME
+ //drawSpriteChannels(_clipInfo2, 1, 2);//CHECKME
+
+ //_vm->_system->copyRectToScreen((const byte*)_screen1->pixels, _screen1->pitch, 0, 0, _screen1->w, _screen1->h);
+ _vm->_system->copyRectToScreen((const byte*)_screen2->pixels, _screen2->pitch, 0, 0, _screen2->w, _screen2->h);
+
+}
+
+} // End of namespace Made