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-rw-r--r--engines/made/database.cpp2
-rw-r--r--engines/made/detection.cpp2
-rw-r--r--engines/made/graphics.cpp2
-rw-r--r--engines/made/made.cpp2
-rw-r--r--engines/made/made.h2
-rw-r--r--engines/made/resource.cpp4
-rw-r--r--engines/made/screenfx.cpp6
-rw-r--r--engines/made/screenfx.h2
-rw-r--r--engines/made/scriptfuncs.cpp2
-rw-r--r--engines/made/sound.cpp6
10 files changed, 15 insertions, 15 deletions
diff --git a/engines/made/database.cpp b/engines/made/database.cpp
index 7656d9c5c4..763ea0840d 100644
--- a/engines/made/database.cpp
+++ b/engines/made/database.cpp
@@ -431,7 +431,7 @@ void GameDatabaseV2::load(Common::SeekableReadStream &sourceS) {
// "Decrypt" the text data
for (uint32 i = 0; i < textSize; i++)
_gameText[i] += 0x1E;
-
+
sourceS.seek(objectsOffs);
if (version == 40) {
diff --git a/engines/made/detection.cpp b/engines/made/detection.cpp
index 950db959f3..e43b00146f 100644
--- a/engines/made/detection.cpp
+++ b/engines/made/detection.cpp
@@ -244,7 +244,7 @@ static const MadeGameDescription gameDescriptions[] = {
GF_CD_COMPRESSED,
3,
},
-
+
{
// Return to Zork - French CD version 1.2 5/13/95 (installed)
// Patch #2685032 submitted by goodoldgeorg
diff --git a/engines/made/graphics.cpp b/engines/made/graphics.cpp
index 89ec7b20a4..7e8330d3f4 100644
--- a/engines/made/graphics.cpp
+++ b/engines/made/graphics.cpp
@@ -77,7 +77,7 @@ void decompressImage(byte *source, Graphics::Surface &surface, uint16 cmdOffs, u
byte *cmdBuffer = source + cmdOffs;
ValueReader maskReader(source + maskOffs, (maskFlags & 2) != 0);
ValueReader pixelReader(source + pixelOffs, (pixelFlags & 2) != 0);
-
+
if ((maskFlags != 0) && (maskFlags != 2) && (pixelFlags != 0) && (pixelFlags != 2) && (cmdFlags != 0))
error("decompressImage() Unsupported flags: cmdFlags = %02X; maskFlags = %02X, pixelFlags = %02X", cmdFlags, maskFlags, pixelFlags);
diff --git a/engines/made/made.cpp b/engines/made/made.cpp
index 10e8c5d7e9..50a14c3e34 100644
--- a/engines/made/made.cpp
+++ b/engines/made/made.cpp
@@ -280,7 +280,7 @@ Common::Error MadeEngine::run() {
} else {
error ("Unknown MADE game");
}
-
+
if ((getFeatures() & GF_CD) || (getFeatures() & GF_CD_COMPRESSED))
checkCD();
diff --git a/engines/made/made.h b/engines/made/made.h
index be369053cb..c512ecde1d 100644
--- a/engines/made/made.h
+++ b/engines/made/made.h
@@ -117,7 +117,7 @@ public:
bool _autoStopSound;
uint _soundEnergyIndex;
SoundEnergyArray *_soundEnergyArray;
-
+
uint32 _musicBeatStart;
uint32 _cdTimeStart;
diff --git a/engines/made/resource.cpp b/engines/made/resource.cpp
index b44c2d100c..b8742b1327 100644
--- a/engines/made/resource.cpp
+++ b/engines/made/resource.cpp
@@ -64,7 +64,7 @@ void PictureResource::load(byte *source, int size) {
void PictureResource::loadRaw(byte *source, int size) {
// Loads a "raw" picture as used in RtZ, LGoP2, Manhole:N&E and Rodney's Funscreen
-
+
Common::MemoryReadStream *sourceS = new Common::MemoryReadStream(source, size);
_hasPalette = (sourceS->readByte() != 0);
@@ -118,7 +118,7 @@ void PictureResource::loadChunked(byte *source, int size) {
uint32 chunkType = sourceS->readUint32BE();
uint32 chunkSize = sourceS->readUint32BE();
-
+
if (sourceS->eos())
break;
diff --git a/engines/made/screenfx.cpp b/engines/made/screenfx.cpp
index b89ecce70a..7d1c3ed0a7 100644
--- a/engines/made/screenfx.cpp
+++ b/engines/made/screenfx.cpp
@@ -51,15 +51,15 @@ ScreenEffects::ScreenEffects(Screen *screen) : _screen(screen) {
vfxY1 = 0;
vfxWidth = 0;
vfxHeight = 0;
-
+
_fxPalette = new byte[768];
-
+
}
ScreenEffects::~ScreenEffects() {
delete[] _fxPalette;
}
-
+
void ScreenEffects::run(int16 effectNum, Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
// Workaround: we set up the final palette beforehand, to reduce CPU usage during the screen effect.
// The visual difference is not noticeable, but CPU load is much much less (as palette updates are very expensive).
diff --git a/engines/made/screenfx.h b/engines/made/screenfx.h
index 9004cc9a35..912eb8e0f7 100644
--- a/engines/made/screenfx.h
+++ b/engines/made/screenfx.h
@@ -53,7 +53,7 @@ private:
void setPalette(byte *palette);
void setBlendedPalette(byte *palette, byte *newPalette, int colorCount, int16 value, int16 maxValue);
void copyFxRect(Graphics::Surface *surface, int16 x1, int16 y1, int16 x2, int16 y2);
-
+
void vfx00(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
void vfx01(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
void vfx02(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
diff --git a/engines/made/scriptfuncs.cpp b/engines/made/scriptfuncs.cpp
index 5b6ff37905..c0373dfa0d 100644
--- a/engines/made/scriptfuncs.cpp
+++ b/engines/made/scriptfuncs.cpp
@@ -632,7 +632,7 @@ int16 ScriptFunctions::sfClearMono(int16 argc, int16 *argv) {
}
int16 ScriptFunctions::sfGetSoundEnergy(int16 argc, int16 *argv) {
- // This is called while in-game voices are played to animate
+ // This is called while in-game voices are played to animate
// mouths when NPCs are talking
int result = 0;
if (_vm->_mixer->isSoundHandleActive(_audioStreamHandle) && _vm->_soundEnergyArray) {
diff --git a/engines/made/sound.cpp b/engines/made/sound.cpp
index 99186fc008..5ff1f73b05 100644
--- a/engines/made/sound.cpp
+++ b/engines/made/sound.cpp
@@ -150,7 +150,7 @@ void decompressSound(byte *source, byte *dest, uint16 chunkSize, uint16 chunkCou
uint16 ofs = 0;
uint16 i = 0, l = 0;
byte val;
-
+
SoundEnergyItem soundEnergyItem;
const int modeValues[3][4] = {
@@ -225,11 +225,11 @@ void decompressSound(byte *source, byte *dest, uint16 chunkSize, uint16 chunkCou
for (i = 0; i < workChunkSize; i++)
soundBuffer[i] = *source++;
workSample = soundBuffer[workChunkSize - 1] - 128;
-
+
soundEnergyItem.energy = 4;
if (soundEnergyArray)
soundEnergyArray->push_back(soundEnergyItem);
-
+
break;
default: