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Diffstat (limited to 'engines/mads/animation.cpp')
-rw-r--r--engines/mads/animation.cpp84
1 files changed, 50 insertions, 34 deletions
diff --git a/engines/mads/animation.cpp b/engines/mads/animation.cpp
index 512a3979f9..2b999fa305 100644
--- a/engines/mads/animation.cpp
+++ b/engines/mads/animation.cpp
@@ -32,10 +32,8 @@ void AAHeader::load(Common::SeekableReadStream *f) {
_miscEntriesCount = f->readUint16LE();
_frameEntriesCount = f->readUint16LE();
_messagesCount = f->readUint16LE();
- f->skip(1);
- _flags = f->readByte();
-
- f->skip(2);
+ _loadFlags = f->readUint16LE();
+ _charSpacing = f->readSint16LE();
_bgType = (AnimBgType)f->readUint16LE();
_roomNumber = f->readUint16LE();
f->skip(2);
@@ -49,7 +47,7 @@ void AAHeader::load(Common::SeekableReadStream *f) {
char buffer[FILENAME_SIZE];
f->read(buffer, FILENAME_SIZE);
buffer[FILENAME_SIZE - 1] = '\0';
- _interfaceFile = Common::String(buffer);
+ _backgroundFile = Common::String(buffer);
for (int i = 0; i < 50; ++i) {
f->read(buffer, FILENAME_SIZE);
@@ -134,7 +132,8 @@ void AnimMiscEntry::load(Common::SeekableReadStream *f) {
_numTicks = f->readUint16LE();
_posAdjust.x = f->readSint16LE();
_posAdjust.y = f->readSint16LE();
- _field8 = f->readUint16LE();
+ _scroll.x = f->readSByte();
+ _scroll.y = f->readSByte();
}
/*------------------------------------------------------------------------*/
@@ -160,6 +159,7 @@ Animation *Animation::init(MADSEngine *vm, Scene *scene) {
}
Animation::Animation(MADSEngine *vm, Scene *scene) : _vm(vm), _scene(scene) {
+ _flags = 0;
_font = nullptr;
_resetFlag = false;
_messageCtr = 0;
@@ -175,6 +175,8 @@ Animation::Animation(MADSEngine *vm, Scene *scene) : _vm(vm), _scene(scene) {
_actionDetails._indirectObjectId = -1;
_currentFrame = 0;
_oldFrameEntry = 0;
+ _rgbResult = -1;
+ _palIndex1 = _palIndex2 = -1;
}
Animation::~Animation() {
@@ -189,7 +191,7 @@ Animation::~Animation() {
}
}
-void Animation::load(UserInterface &interfaceSurface, DepthSurface &depthSurface,
+void Animation::load(MSurface &backSurface, DepthSurface &depthSurface,
const Common::String &resName, int flags, Common::Array<PaletteCycle> *palCycles,
SceneInfo *sceneInfo) {
Common::String resourceName = resName;
@@ -205,9 +207,10 @@ void Animation::load(UserInterface &interfaceSurface, DepthSurface &depthSurface
if (_header._bgType == ANIMBG_INTERFACE)
flags |= PALFLAG_RESERVED;
+ _flags = flags;
if (flags & ANIMFLAG_LOAD_BACKGROUND) {
- loadInterface(interfaceSurface, depthSurface, _header, flags, palCycles, sceneInfo);
+ loadBackground(backSurface, depthSurface, _header, flags, palCycles, sceneInfo);
}
if (flags & ANIMFLAG_LOAD_BACKGROUND_ONLY) {
// No data
@@ -243,7 +246,7 @@ void Animation::load(UserInterface &interfaceSurface, DepthSurface &depthSurface
for (int i = 0; i < _header._frameEntriesCount; i++) {
AnimFrameEntry rec;
- rec.load(frameStream, flags & ANIMFLAG_LOAD_BACKGROUND);
+ rec.load(frameStream, _header._bgType == ANIMBG_INTERFACE);
_frameEntries.push_back(rec);
}
@@ -256,7 +259,7 @@ void Animation::load(UserInterface &interfaceSurface, DepthSurface &depthSurface
// Chunk 4: Misc Data
Common::SeekableReadStream *miscStream = madsPack.getItemStream(streamIndex++);
- if (flags & ANIMFLAG_LOAD_BACKGROUND) {
+ if (_header._bgType == ANIMBG_INTERFACE) {
for (int i = 0; i < _header._miscEntriesCount; ++i) {
AnimUIEntry rec;
rec.load(miscStream);
@@ -275,7 +278,7 @@ void Animation::load(UserInterface &interfaceSurface, DepthSurface &depthSurface
// If the animation specifies a font, then load it for access
delete _font;
- if (_header._flags & ANIMFLAG_CUSTOM_FONT) {
+ if (_header._loadFlags & ANIMFLAG_CUSTOM_FONT) {
Common::String fontName = "*" + _header._fontResource;
_font = _vm->_font->getFont(fontName.c_str());
} else {
@@ -337,9 +340,6 @@ void Animation::startAnimation(int endTrigger) {
_unkIndex = -1;
//SpriteAsset *asset = _scene->_sprites[_spriteListIndexes[_header._spritesIndex]];
- // TODO: Weird stuff with _unkList. Seems like it's treated as pointers
- // here, but in processText, it's used as POINTs?
-
loadFrame(1);
}
@@ -385,12 +385,12 @@ bool Animation::drawFrame(SpriteAsset &spriteSet, const Common::Point &pt, int f
return 0;
}
-void Animation::loadInterface(UserInterface &interfaceSurface, DepthSurface &depthSurface,
+void Animation::loadBackground(MSurface &backSurface, DepthSurface &depthSurface,
AAHeader &header, int flags, Common::Array<PaletteCycle> *palCycles, SceneInfo *sceneInfo) {
_scene->_depthStyle = 0;
if (header._bgType <= ANIMBG_FULL_SIZE) {
_vm->_palette->_paletteUsage.setEmpty();
- sceneInfo->load(header._roomNumber, flags, header._interfaceFile, 0, depthSurface, interfaceSurface);
+ sceneInfo->load(header._roomNumber, 0, header._backgroundFile, flags, depthSurface, backSurface);
_scene->_depthStyle = sceneInfo->_depthStyle == 2 ? 1 : 0;
if (palCycles) {
palCycles->clear();
@@ -399,8 +399,8 @@ void Animation::loadInterface(UserInterface &interfaceSurface, DepthSurface &dep
}
} else if (header._bgType == ANIMBG_INTERFACE) {
// Load a scene interface
- Common::String resourceName = "*" + header._interfaceFile;
- interfaceSurface.load(resourceName);
+ Common::String resourceName = "*" + header._backgroundFile;
+ backSurface.load(resourceName);
if (palCycles)
palCycles->clear();
@@ -415,6 +415,7 @@ bool Animation::hasScroll() const {
void Animation::update() {
Scene &scene = _vm->_game->_scene;
+ Palette &palette = *_vm->_palette;
if (_header._manualFlag) {
int spriteListIndex = _spriteListIndexes[_header._spritesIndex];
@@ -534,28 +535,43 @@ void Animation::update() {
// Start displaying the message
AnimMessage &me = _messages[idx];
- // The color index to use is dependant on how many messages are currently on-screen
- uint8 colIndex;
- switch (_messageCtr) {
- case 1:
- colIndex = 252;
- break;
- case 2:
- colIndex = 16;
- break;
- default:
- colIndex = 250;
- break;
- }
+ if (_flags & ANIMFLAG_ANIMVIEW) {
+ _rgbResult = palette._paletteUsage.checkRGB(me._rgb1, -1, true, &_palIndex1);
+ _rgbResult = palette._paletteUsage.checkRGB(me._rgb2, _rgbResult, true, &_palIndex2);
+
+ // Update the palette with the two needed colors
+ int palStart = MIN(_palIndex1, _palIndex2);
+ int palCount = ABS(_palIndex2 - _palIndex1) + 1;
+ palette.setPalette(&palette._mainPalette[palStart * 3], palStart, palCount);
+ } else {
+ // The color index to use is dependant on how many messages are currently on-screen
+ switch (_messageCtr) {
+ case 1:
+ _palIndex1 = 252;
+ break;
+ case 2:
+ _palIndex1 = 16;
+ break;
+ default:
+ _palIndex1 = 250;
+ break;
+ }
+ _palIndex2 = _palIndex1 + 1;
- _vm->_palette->setEntry(colIndex, me._rgb1[0], me._rgb1[1], me._rgb1[2]);
- _vm->_palette->setEntry(colIndex + 1, me._rgb2[0], me._rgb2[1], me._rgb2[2]);
+ _vm->_palette->setEntry(_palIndex1, me._rgb1[0], me._rgb1[1], me._rgb1[2]);
+ _vm->_palette->setEntry(_palIndex2, me._rgb2[0], me._rgb2[1], me._rgb2[2]);
+ }
// Add a kernel message to display the given text
- me._kernelMsgIndex = scene._kernelMessages.add(me._pos, colIndex * 0x101 + 0x100,
+ me._kernelMsgIndex = scene._kernelMessages.add(me._pos,
+ _palIndex1 | (_palIndex2 << 8),
0, 0, INDEFINITE_TIMEOUT, me._msg);
assert(me._kernelMsgIndex >= 0);
++_messageCtr;
+
+ // If there's an accompanying sound, also play it
+ if (me._soundId > 0)
+ _vm->_audio->playSound(me._soundId - 1);
}
}