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-rw-r--r--engines/mads/assets.cpp95
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diff --git a/engines/mads/assets.cpp b/engines/mads/assets.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "mads/mads.h"
+#include "mads/assets.h"
+#include "mads/compression.h"
+#include "mads/events.h"
+
+namespace MADS {
+
+SpriteAsset::SpriteAsset(MADSEngine *vm, const Common::String &resourceName, int flags):
+ _vm(vm) {
+ Common::String resName = resourceName;
+ if (!resName.hasSuffix(".SS"))
+ resName += ".SS";
+
+ File file(resName);
+ MadsPack sprites(&file);
+
+ int curFrame = 0;
+ uint32 frameOffset = 0;
+ _frameRate = 0;
+ _pixelSpeed = 0;
+ _maxWidth = 0;
+ _maxHeight = 0;
+
+ Common::SeekableReadStream *spriteStream = sprites.getItemStream(0);
+ for (int i = 0; i < 19; i++) {
+ spriteStream->readUint16LE();
+ }
+ _frameCount = spriteStream->readUint16LE();
+ // we skip the rest of the data
+ delete spriteStream;
+
+ // Get the palette data
+ spriteStream = sprites.getItemStream(2);
+ int numColors = 0;
+ byte *palData = _vm->_palette->decodePalette(spriteStream, &numColors);
+
+ Common::copy(palData, &palData[numColors], &_palette[0]);
+ if (numColors < 256)
+ Common::fill(&_palette[numColors * 3], &_palette[PALETTE_SIZE], 0);
+ _colorCount = numColors;
+ delete[] palData;
+ delete spriteStream;
+
+ spriteStream = sprites.getItemStream(1);
+ Common::SeekableReadStream *spriteDataStream = sprites.getItemStream(3);
+
+ SpriteAssetFrame frame;
+ for (curFrame = 0; curFrame < _frameCount; curFrame++) {
+ frame.comp = 0;
+ frameOffset = spriteStream->readUint32LE();
+ _frameOffsets.push_back(frameOffset);
+ spriteStream->readUint32LE(); // frame size
+ frame.x = spriteStream->readUint16LE();
+ frame.y = spriteStream->readUint16LE();
+ frame.w = spriteStream->readUint16LE();
+ frame.h = spriteStream->readUint16LE();
+ if (curFrame == 0) {
+ debugN(kDebugGraphics, "%i frames, x = %i, y = %i, w = %i, h = %i\n",
+ _frameCount, frame.x, frame.y, frame.w, frame.h);
+ }
+
+ frame.frame = new MSprite(spriteDataStream, Common::Point(frame.x, frame.y),
+ frame.w, frame.h, false);
+ _frames.push_back(frame);
+ }
+
+ delete spriteStream;
+ delete spriteDataStream;
+ file.close();
+}
+
+} // End of namespace MADS