aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/debugger.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/mads/debugger.cpp')
-rw-r--r--engines/mads/debugger.cpp16
1 files changed, 15 insertions, 1 deletions
diff --git a/engines/mads/debugger.cpp b/engines/mads/debugger.cpp
index a6a4d3edbc..b9731b1d31 100644
--- a/engines/mads/debugger.cpp
+++ b/engines/mads/debugger.cpp
@@ -49,6 +49,7 @@ Debugger::Debugger(MADSEngine *vm) : GUI::Debugger(), _vm(vm) {
registerCmd("item", WRAP_METHOD(Debugger, Cmd_Item));
registerCmd("play_anim", WRAP_METHOD(Debugger, Cmd_PlayAnim));
registerCmd("play_text", WRAP_METHOD(Debugger, Cmd_PlayText));
+ registerCmd("set_camera", WRAP_METHOD(Debugger, Cmd_SetCamera));
}
static int strToInt(const char *s) {
@@ -157,7 +158,7 @@ bool Debugger::Cmd_ShowCodes(int argc, const char **argv) {
Scene &scene = _vm->_game->_scene;
// Copy the depth/walk surface to the background and flag for screen refresh
- scene._depthSurface.copyTo(&scene._backgroundSurface);
+ scene._depthSurface.blitFrom(scene._backgroundSurface);
scene._spriteSlots.fullRefresh();
// Draw the locations of scene nodes onto the background
@@ -391,4 +392,17 @@ bool Debugger::Cmd_PlayText(int argc, const char **argv) {
}
}
+bool Debugger::Cmd_SetCamera(int argc, const char **argv) {
+ if (argc != 3) {
+ debugPrintf("Usage: %s <x> <y>\n", argv[0]);
+ return true;
+ } else {
+ int x = strToInt(argv[1]);
+ int y = strToInt(argv[2]);
+ _vm->_game->_scene.setCamera(Common::Point(x, y));
+ _vm->_game->_scene.resetScene();
+ _vm->_game->_scene.drawElements(kTransitionNone, false);
+ return false;
+ }
+}
} // End of namespace MADS