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-rw-r--r--engines/mads/dialogs.cpp73
1 files changed, 73 insertions, 0 deletions
diff --git a/engines/mads/dialogs.cpp b/engines/mads/dialogs.cpp
index 7e6909d113..5ea8fb115c 100644
--- a/engines/mads/dialogs.cpp
+++ b/engines/mads/dialogs.cpp
@@ -395,4 +395,77 @@ Dialogs::Dialogs(MADSEngine *vm)
_pendingDialog = DIALOG_NONE;
}
+/*------------------------------------------------------------------------*/
+
+FullScreenDialog::FullScreenDialog(MADSEngine *vm) : _vm(vm) {
+ switch (_vm->getGameID()) {
+ case GType_RexNebular:
+ _screenId = 990;
+ break;
+ case GType_Phantom:
+ _screenId = 920;
+ break;
+ case GType_Dragonsphere:
+ _screenId = 922;
+ break;
+ default:
+ error("FullScreenDialog:Unknown game");
+ }
+ _palFlag = true;
+}
+
+FullScreenDialog::~FullScreenDialog() {
+ _vm->_screen.resetClipBounds();
+ _vm->_game->_scene.restrictScene();
+}
+
+void FullScreenDialog::display() {
+ Game &game = *_vm->_game;
+ Scene &scene = game._scene;
+
+ int nextSceneId = scene._nextSceneId;
+ int currentSceneId = scene._currentSceneId;
+ int priorSceneId = scene._priorSceneId;
+
+ if (_screenId > 0) {
+ SceneInfo *sceneInfo = SceneInfo::init(_vm);
+ sceneInfo->load(_screenId, 0, "", 0, scene._depthSurface, scene._backgroundSurface);
+ }
+
+ scene._priorSceneId = priorSceneId;
+ scene._currentSceneId = currentSceneId;
+ scene._nextSceneId = nextSceneId;
+
+ _vm->_events->initVars();
+ game._kernelMode = KERNEL_ROOM_INIT;
+
+ byte pal[768];
+ if (_vm->_screenFade) {
+ Common::fill(&pal[0], &pal[PALETTE_SIZE], 0);
+ _vm->_palette->setFullPalette(pal);
+ } else {
+ _vm->_palette->getFullPalette(pal);
+ _vm->_palette->fadeOut(pal, nullptr, 0, PALETTE_COUNT, 0, 1, 1, 16);
+ }
+
+ // Set Fx state and palette entries
+ game._fx = _vm->_screenFade == SCREEN_FADE_SMOOTH ? kTransitionFadeIn : kCenterVertTransition;
+ game._trigger = 0;
+
+ // Clear the screen and draw the upper and lower horizontal lines
+ _vm->_screen.empty();
+ _vm->_palette->setLowRange();
+ _vm->_screen.hLine(0, 20, MADS_SCREEN_WIDTH, 2);
+ _vm->_screen.hLine(0, 179, MADS_SCREEN_WIDTH, 2);
+ _vm->_screen.copyRectToScreen(Common::Rect(0, 0, MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT));
+
+ // Restrict the screen to the area between the two lines
+ _vm->_screen.setClipBounds(Common::Rect(0, DIALOG_TOP, MADS_SCREEN_WIDTH,
+ DIALOG_TOP + MADS_SCENE_HEIGHT));
+ _vm->_game->_scene.restrictScene();
+
+ if (_screenId > 0)
+ scene._spriteSlots.fullRefresh();
+}
+
} // End of namespace MADS