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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "mads/mads.h"
+#include "mads/game.h"
+#include "mads/nebular/game_nebular.h"
+#include "mads/screen.h"
+#include "mads/msurface.h"
+#include "mads/resources.h"
+
+namespace MADS {
+
+void VisitedScenes::add(int sceneId) {
+ _sceneRevisited = exists(sceneId);
+
+ if (!_sceneRevisited)
+ push_back(sceneId);
+}
+
+bool VisitedScenes::exists(int sceneId) {
+ for (uint i = 0; i < size(); ++i) {
+ if ((*this)[i] == sceneId)
+ return true;
+ }
+
+ return false;
+}
+
+void VisitedScenes::synchronize(Common::Serializer &s, int sceneId) {
+ SynchronizedList::synchronize(s);
+ s.syncAsByte(_sceneRevisited);
+
+ // If the scene hasn't been visited yet, remove it from the visited
+ // scenes list. It'll be readded to the list in add() above, from
+ // Game::sectionLoop()
+ if (s.isLoading() && !_sceneRevisited) {
+ for (uint i = 0; i < size(); ++i) {
+ if ((*this)[i] == sceneId) {
+ remove_at(i);
+ return;
+ }
+ }
+ }
+}
+
+} // End of namespace MADS