diff options
Diffstat (limited to 'engines/mads/game_data.cpp')
-rw-r--r-- | engines/mads/game_data.cpp | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/engines/mads/game_data.cpp b/engines/mads/game_data.cpp new file mode 100644 index 0000000000..70e9e6c30b --- /dev/null +++ b/engines/mads/game_data.cpp @@ -0,0 +1,66 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "mads/mads.h" +#include "mads/game.h" +#include "mads/nebular/game_nebular.h" +#include "mads/screen.h" +#include "mads/msurface.h" +#include "mads/resources.h" + +namespace MADS { + +void VisitedScenes::add(int sceneId) { + _sceneRevisited = exists(sceneId); + + if (!_sceneRevisited) + push_back(sceneId); +} + +bool VisitedScenes::exists(int sceneId) { + for (uint i = 0; i < size(); ++i) { + if ((*this)[i] == sceneId) + return true; + } + + return false; +} + +void VisitedScenes::synchronize(Common::Serializer &s, int sceneId) { + SynchronizedList::synchronize(s); + s.syncAsByte(_sceneRevisited); + + // If the scene hasn't been visited yet, remove it from the visited + // scenes list. It'll be readded to the list in add() above, from + // Game::sectionLoop() + if (s.isLoading() && !_sceneRevisited) { + for (uint i = 0; i < size(); ++i) { + if ((*this)[i] == sceneId) { + remove_at(i); + return; + } + } + } +} + +} // End of namespace MADS |