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Diffstat (limited to 'engines/mads/game_data.h')
-rw-r--r-- | engines/mads/game_data.h | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/engines/mads/game_data.h b/engines/mads/game_data.h new file mode 100644 index 0000000000..2d2badd38b --- /dev/null +++ b/engines/mads/game_data.h @@ -0,0 +1,126 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MADS_GAME_DATA_H +#define MADS_GAME_DATA_H + +#include "common/scummsys.h" +#include "common/array.h" + +namespace MADS { + +class MADSEngine; +class Game; + +class VisitedScenes: public Common::Array<int> { +public: + /** + * Returns true if a given Scene Id exists in the listed of previously visited scenes. + */ + bool exists(int sceneId); + + /** + * Adds a scene Id to the list of previously visited scenes, if it doesn't already exist + */ + void add(int sceneId); +}; + +class InventoryObject { +public: + int _descId; + int _roomNumber; + int _article; + int _vocabCount; + struct { + int _actionFlags1; + int _actionFlags2; + int _vocabId; + } _vocabList[3]; + char _mutilateString[10]; // ??? + const byte *_objFolder; // ??? + + /** + * Loads the data for a given object + */ + void load(Common::SeekableReadStream &f); +}; + +class InventoryObjects: public Common::Array<InventoryObject> { +private: + MADSEngine *_vm; +public: + Common::Array<int> _inventoryList; + + /** + * Constructor + */ + InventoryObjects(MADSEngine *vm): _vm(vm) {} + + /** + * Loads the game's object list + */ + void load(); + + /** + * Set the associated data? pointer with an inventory object + */ + void setData(int objIndex, int id, const byte *p); + + /** + * Sets the room number + */ + void setRoom(int objectId, int roomNumber); +}; + +class Player { +public: + int _direction; + int _newDirection; + bool _spritesLoaded; + int _spritesStart; + int _numSprites; + bool _stepEnabled; + bool _spritesChanged; + bool _visible; +public: + Player(); + + void loadSprites(const Common::String &prefix) { + warning("TODO: Player::loadSprites"); + } +}; + +class SectionHandler { +protected: + MADSEngine *_vm; +public: + SectionHandler(MADSEngine *vm): _vm(vm) {} + virtual ~SectionHandler() {} + + virtual void preLoadSection() = 0; + virtual void sectionPtr2() = 0; + virtual void postLoadSection() = 0; +}; + +} // End of namespace MADS + +#endif /* MADS_GAME_DATA_H */ |