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Diffstat (limited to 'engines/mads/inventory.h')
-rw-r--r-- | engines/mads/inventory.h | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/engines/mads/inventory.h b/engines/mads/inventory.h new file mode 100644 index 0000000000..cf82de59f1 --- /dev/null +++ b/engines/mads/inventory.h @@ -0,0 +1,141 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MADS_INVENTORY_H +#define MADS_INVENTORY_H + +#include "common/scummsys.h" +#include "common/array.h" +#include "common/serializer.h" + +namespace MADS { + +enum { + PLAYER_INVENTORY = 2, NOWHERE = 1 +}; + +class MADSEngine; + +#define MAX_VOCAB 5 +#define MAX_QUALITIES 4 + +class InventoryObject { +public: + int _descId; + int _roomNumber; + int _article; + int _vocabCount; + int _qualitiesCount; + int syntax; + + struct { + int _vocabId; + VerbType _verbType; + PrepType _prepType; + } _vocabList[MAX_VOCAB]; + + int _qualityId[MAX_QUALITIES]; + int _qualityValue[MAX_QUALITIES]; + + /** + * Synchronizes the data for a given object + */ + void synchronize(Common::Serializer &s); + + /** + * Returns true if the given object has the specified quality + */ + bool hasQuality(int qualityId) const; + + /** + * Sets the quality value for a given quality Id + */ + void setQuality(int qualityId, int qualityValue); + + /** + * Gets the quality value for a given quality Id + */ + int getQuality(int qualityId) const; +}; + +class InventoryObjects : public Common::Array<InventoryObject> { +private: + MADSEngine *_vm; + +public: + SynchronizedList _inventoryList; + + /** + * Constructor + */ + InventoryObjects(MADSEngine *vm) : _vm(vm) {} + + /** + * Loads the game's object list + */ + void load(); + + /** + * Synchronize the objects list in a savegame + */ + void synchronize(Common::Serializer &s); + + /** + * Returns the inventory item from the player's inventory + */ + InventoryObject &getItem(int itemIndex) { + return (*this)[_inventoryList[itemIndex]]; + } + + /** + * Sets an item's scene number + */ + void setRoom(int objectId, int sceneNumber); + + /** + * Returns true if a given object is in the player's current scene + */ + bool isInRoom(int objectId) const; + + /** + * Returns true if a given object is in the player's inventory + */ + bool isInInventory(int objectId) const; + + /** + * Removes the specified object from the player's inventory + */ + void addToInventory(int objectId); + + /** + * Removes the specified object to the player's inventory + * @param objectId Object to remove + * @param newScene Specifies the new scene to set the item to + */ + void removeFromInventory(int objectId, int newScene); + + int getIdFromDesc(int objectId); +}; + +} // End of namespace MADS + +#endif /* MADS_INVENTORY_H */ |