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Diffstat (limited to 'engines/mads/mads.cpp')
| -rw-r--r-- | engines/mads/mads.cpp | 158 | 
1 files changed, 158 insertions, 0 deletions
diff --git a/engines/mads/mads.cpp b/engines/mads/mads.cpp new file mode 100644 index 0000000000..59eec40bcc --- /dev/null +++ b/engines/mads/mads.cpp @@ -0,0 +1,158 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "common/config-manager.h" +#include "common/debug-channels.h" +#include "common/events.h" +#include "engines/util.h" +#include "mads/mads.h" +#include "mads/game.h" +#include "mads/screen.h" +#include "mads/msurface.h" +#include "mads/resources.h" +#include "mads/sound.h" +#include "mads/sprites.h" + +namespace MADS { + +MADSEngine::MADSEngine(OSystem *syst, const MADSGameDescription *gameDesc) : +		_gameDescription(gameDesc), Engine(syst), _randomSource("MADS") { + +	// Initialize fields +	_easyMouse = true; +	_invObjectsAnimated = true; +	_textWindowStill = false; +	_screenFade = SCREEN_FADE_SMOOTH; +	_musicFlag = true; +	_dithering = false; + +	_debugger = nullptr; +	_dialogs = nullptr; +	_events = nullptr; +	_font = nullptr; +	_game = nullptr; +	_palette = nullptr; +	_resources = nullptr; +	_sound = nullptr; +	_audio = nullptr; +} + +MADSEngine::~MADSEngine() { +	delete _debugger; +	delete _dialogs; +	delete _events; +	delete _font; +	Font::deinit(); +	delete _game; +	delete _palette; +	delete _resources; +	delete _sound; +	delete _audio; +} + +void MADSEngine::initialize() { +	// Set up debug channels +	DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level"); +	DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts"); +	DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling"); + +	// Initial sub-system engine references +	MSurface::setVm(this); +	MSprite::setVm(this); + +	Resources::init(this); +	Conversation::init(this); +	_debugger = new Debugger(this); +	_dialogs = Dialogs::init(this); +	_events = new EventsManager(this); +	_palette = new Palette(this); +	Font::init(this); +	_font = new Font(); +	_screen.init(); +	_sound = new SoundManager(this, _mixer); +	_audio = new AudioPlayer(_mixer, getGameID()); +	_game = Game::init(this); + +	_screen.empty(); +} + +Common::Error MADSEngine::run() { +	initGraphics(MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT, false); +	initialize(); + +	// Run the game +	_game->run(); + +	// Dummy loop to keep application active +	_events->delay(9999); + +	return Common::kNoError; +} + +int MADSEngine::getRandomNumber(int maxNumber) { +	return _randomSource.getRandomNumber(maxNumber); +} + +int MADSEngine::getRandomNumber(int minNumber, int maxNumber) { +	int range = maxNumber - minNumber; + +	return minNumber + _randomSource.getRandomNumber(range); +} + +int MADSEngine::hypotenuse(int xv, int yv) { +	return (int)sqrt((double)(xv * xv + yv * yv)); +} + +bool MADSEngine::canLoadGameStateCurrently() { +	return !_game->_winStatus && !_game->globals()[5] +		&& _dialogs->_pendingDialog == DIALOG_NONE +		&& _events->_cursorId != CURSOR_WAIT; +} + +bool MADSEngine::canSaveGameStateCurrently() { +	return !_game->_winStatus && !_game->globals()[5] +		&& _dialogs->_pendingDialog == DIALOG_NONE +		&& _events->_cursorId != CURSOR_WAIT; +} + +/** +* Support method that generates a savegame name +* @param slot		Slot number +*/ +Common::String MADSEngine::generateSaveName(int slot) { +	return Common::String::format("%s.%03d", _targetName.c_str(), slot); +} + +Common::Error MADSEngine::loadGameState(int slot) { +	_game->_loadGameSlot = slot; +	_game->_scene._currentSceneId = -1; +	_game->_currentSectionNumber = -1; +	return Common::kNoError; +} + +Common::Error MADSEngine::saveGameState(int slot, const Common::String &desc) { +	_game->saveGame(slot, desc); +	return Common::kNoError; +} + +} // End of namespace MADS  | 
