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Diffstat (limited to 'engines/mads/mads.cpp')
-rw-r--r-- | engines/mads/mads.cpp | 218 |
1 files changed, 218 insertions, 0 deletions
diff --git a/engines/mads/mads.cpp b/engines/mads/mads.cpp new file mode 100644 index 0000000000..8c7b6b1ce3 --- /dev/null +++ b/engines/mads/mads.cpp @@ -0,0 +1,218 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "common/config-manager.h" +#include "common/debug-channels.h" +#include "common/events.h" +#include "engines/util.h" +#include "mads/mads.h" +#include "mads/game.h" +#include "mads/screen.h" +#include "mads/msurface.h" +#include "mads/resources.h" +#include "mads/sound.h" +#include "mads/sprites.h" + +namespace MADS { + +MADSEngine::MADSEngine(OSystem *syst, const MADSGameDescription *gameDesc) : + _gameDescription(gameDesc), Engine(syst), _randomSource("MADS") { + + // Initialize game/engine options + _easyMouse = true; + _invObjectsAnimated = true; + _textWindowStill = false; + _screenFade = SCREEN_FADE_SMOOTH; + _musicFlag = true; + _soundFlag = true; + _dithering = false; + + _debugger = nullptr; + _dialogs = nullptr; + _events = nullptr; + _font = nullptr; + _game = nullptr; + _palette = nullptr; + _resources = nullptr; + _sound = nullptr; + _audio = nullptr; +} + +MADSEngine::~MADSEngine() { + delete _debugger; + delete _dialogs; + delete _events; + delete _font; + Font::deinit(); + delete _game; + delete _palette; + delete _resources; + delete _sound; + delete _audio; + + _mixer->stopAll(); +} + +void MADSEngine::initialize() { + // Set up debug channels + DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level"); + DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts"); + DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling"); + + // Initial sub-system engine references + MSurface::setVm(this); + MSprite::setVm(this); + + Resources::init(this); + Conversation::init(this); + _debugger = new Debugger(this); + _dialogs = Dialogs::init(this); + _events = new EventsManager(this); + _palette = new Palette(this); + Font::init(this); + _font = new Font(); + _screen.init(); + _sound = new SoundManager(this, _mixer); + _audio = new AudioPlayer(_mixer, getGameID()); + _game = Game::init(this); + + loadOptions(); + + _screen.empty(); +} + +void MADSEngine::loadOptions() { + if (ConfMan.hasKey("EasyMouse")) + _easyMouse = ConfMan.getBool("EasyMouse"); + + if (ConfMan.hasKey("mute") && ConfMan.getBool("mute")) { + _soundFlag = false; + _musicFlag = false; + } else { + _soundFlag = !ConfMan.hasKey("sfx_mute") || !ConfMan.getBool("sfx_mute"); + _musicFlag = !ConfMan.hasGameDomain("music_mute") || !ConfMan.getBool("music_mute"); + } + + if (ConfMan.hasKey("ScreenFade")) + _screenFade = (ScreenFade)ConfMan.getInt("ScreenFade"); + //if (ConfMan.hasKey("GraphicsDithering")) + // _dithering = ConfMan.getBool("GraphicsDithering"); + + if (getGameID() == GType_RexNebular) { + if (ConfMan.hasKey("InvObjectsAnimated")) + _invObjectsAnimated = ConfMan.getBool("InvObjectsAnimated"); + if (ConfMan.hasKey("TextWindowStill")) + _textWindowStill = !ConfMan.getBool("TextWindowAnimated"); + if (ConfMan.hasKey("NaughtyMode")) + _game->setNaughtyMode(ConfMan.getBool("NaughtyMode")); + } + + // Note: MADS is weird in that sfx and music are handled by the same driver, + // and the game scripts themselves check for music being enabled before playing + // a "music" sound. Which means we can independantly mute music in ScummVM, but + // otherwise all sound, music and sfx, is controlled by the SFX volume slider. + int soundVolume = MIN(255, ConfMan.getInt("sfx_volume")); + _sound->setVolume(soundVolume); +} + +void MADSEngine::saveOptions() { + ConfMan.setBool("EasyMouse", _easyMouse); + ConfMan.setInt("ScreenFade", (int)_screenFade); + //ConfMan.setBool("GraphicsDithering", _dithering); + + ConfMan.setBool("mute", !_soundFlag && !_musicFlag); + ConfMan.setBool("sfx_mute", !_soundFlag && _musicFlag); + ConfMan.setBool("music_mute", _soundFlag && !_musicFlag); + + if (getGameID() == GType_RexNebular) { + ConfMan.setBool("InvObjectsAnimated", _invObjectsAnimated); + ConfMan.setBool("TextWindowAnimated", !_textWindowStill); + ConfMan.setBool("NaughtyMode", _game->getNaughtyMode()); + } + + ConfMan.flushToDisk(); +} + +Common::Error MADSEngine::run() { + initGraphics(MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT, false); + initialize(); + + // Run the game + _game->run(); + + return Common::kNoError; +} + +int MADSEngine::getRandomNumber(int maxNumber) { + return _randomSource.getRandomNumber(maxNumber); +} + +int MADSEngine::getRandomNumber(int minNumber, int maxNumber) { + int range = maxNumber - minNumber; + + return minNumber + _randomSource.getRandomNumber(range); +} + +int MADSEngine::hypotenuse(int xv, int yv) { + return (int)sqrt((double)(xv * xv + yv * yv)); +} + +bool MADSEngine::canLoadGameStateCurrently() { + return !_game->_winStatus && !_game->globals()[5] + && _dialogs->_pendingDialog == DIALOG_NONE + && _events->_cursorId != CURSOR_WAIT; +} + +bool MADSEngine::canSaveGameStateCurrently() { + return !_game->_winStatus && !_game->globals()[5] + && _dialogs->_pendingDialog == DIALOG_NONE + && _events->_cursorId != CURSOR_WAIT; +} + +void MADSEngine::syncSoundSettings() { + Engine::syncSoundSettings(); + + loadOptions(); +} + +/** +* Support method that generates a savegame name +* @param slot Slot number +*/ +Common::String MADSEngine::generateSaveName(int slot) { + return Common::String::format("%s.%03d", _targetName.c_str(), slot); +} + +Common::Error MADSEngine::loadGameState(int slot) { + _game->_loadGameSlot = slot; + _game->_scene._currentSceneId = -1; + _game->_currentSectionNumber = -1; + return Common::kNoError; +} + +Common::Error MADSEngine::saveGameState(int slot, const Common::String &desc) { + _game->saveGame(slot, desc); + return Common::kNoError; +} + +} // End of namespace MADS |