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Diffstat (limited to 'engines/mads/mads.h')
-rw-r--r-- | engines/mads/mads.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/engines/mads/mads.h b/engines/mads/mads.h new file mode 100644 index 0000000000..b54c46ea96 --- /dev/null +++ b/engines/mads/mads.h @@ -0,0 +1,86 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MADS_MADS_H +#define MADS_MADS_H + +#include "common/scummsys.h" +#include "common/system.h" +#include "common/error.h" +#include "common/random.h" +#include "common/util.h" +#include "engines/engine.h" +#include "graphics/surface.h" +#include "mads/sound.h" + +/** + * This is the namespace of the MADS engine. + * + * Status of this engine: In Development + * + * Games using this engine: + * - Rex Nebular and the Cosmic Gender Bender + */ +namespace MADS { + +#define DEBUG_BASIC 1 +#define DEBUG_INTERMEDIATE 2 +#define DEBUG_DETAILED 3 + +#define MAX_RESOLVE 1000 + +enum MADSDebugChannels { + kDebugPath = 1 << 0, + kDebugScripts = 1 << 1 +}; + + +struct MADSGameDescription; + + +class MADSEngine : public Engine { +private: + const MADSGameDescription *_gameDescription; + Common::RandomSource _randomSource; + SoundManager _soundManager; + + void initialise(); +protected: + // Engine APIs + virtual Common::Error run(); + virtual bool hasFeature(EngineFeature f) const; +public: + MADSEngine(OSystem *syst, const MADSGameDescription *gameDesc); + virtual ~MADSEngine(); + + uint32 getFeatures() const; + Common::Language getLanguage() const; + Common::Platform getPlatform() const; + uint16 getVersion() const; + bool getIsDemo() const; + + int getRandomNumber(int maxNumber); +}; + +} // End of namespace MADS + +#endif /* MADS_MADS_H */ |