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-rw-r--r--engines/mads/msurface.cpp262
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diff --git a/engines/mads/msurface.cpp b/engines/mads/msurface.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "engines/util.h"
+#include "mads/compression.h"
+#include "mads/graphics.h"
+#include "mads/mads.h"
+#include "mads/msprite.h"
+#include "mads/msurface.h"
+#include "mads/resources.h"
+
+namespace MADS {
+
+MADSEngine *MSurface::_vm = nullptr;
+
+MSurface::MSurface() {
+ pixels = nullptr;
+}
+
+MSurface::MSurface(int width, int height) {
+ pixels = nullptr;
+ setSize(width, height);
+}
+
+MSurface::~MSurface() {
+ Graphics::Surface::free();
+}
+
+void MSurface::setSize(int width, int height) {
+ Graphics::Surface::free();
+ Graphics::Surface::create(width, height, Graphics::PixelFormat::createFormatCLUT8());
+}
+
+int MSurface::scaleValue(int value, int scale, int err) {
+ int scaled = 0;
+ while (value--) {
+ err -= scale;
+ while (err < 0) {
+ scaled++;
+ err += 100;
+ }
+ }
+ return scaled;
+}
+
+void MSurface::drawSprite(const Common::Point &pt, SpriteInfo &info, const Common::Rect &clipRect) {
+
+ enum {
+ kStatusSkip,
+ kStatusScale,
+ kStatusDraw
+ };
+
+ // NOTE: The current clipping code assumes that the top left corner of the clip
+ // rectangle is always 0, 0
+ assert(clipRect.top == 0 && clipRect.left == 0);
+
+ // TODO: Put err* and scaled* into SpriteInfo
+ int errX = info.hotX * info.scaleX % 100;
+ int errY = info.hotY * info.scaleY % 100;
+ int scaledWidth = scaleValue(info.width, info.scaleX, errX);
+ int scaledHeight = scaleValue(info.height, info.scaleY, errY);
+
+ int x = pt.x, y = pt.y;
+ int clipX = 0, clipY = 0;
+ // Clip the sprite's width and height according to the clip rectangle's dimensions
+ // This clips the sprite to the bottom and right
+ if (x >= 0) {
+ scaledWidth = MIN<int>(x + scaledWidth, clipRect.right) - x;
+ } else {
+ clipX = x;
+ scaledWidth = x + scaledWidth;
+ }
+ if (y >= 0) {
+ scaledHeight = MIN<int>(y + scaledHeight, clipRect.bottom) - y;
+ } else {
+ clipY = y;
+ scaledHeight = y + scaledHeight;
+ }
+
+ // Check if sprite is inside the screen. If it's not, there's no need to draw it
+ if (scaledWidth + x <= 0 || scaledHeight + y <= 0) // check left and top (in case x,y are negative)
+ return;
+ if (scaledWidth <= 0 || scaledHeight <= 0) // check right and bottom
+ return;
+ int heightAmt = scaledHeight;
+
+ byte *src = info.sprite->getData();
+ byte *dst = getBasePtr(x - info.hotX - clipX, y - info.hotY - clipY);
+
+ int status = kStatusSkip;
+ byte *scaledLineBuf = new byte[scaledWidth];
+
+ while (heightAmt > 0) {
+
+ if (status == kStatusSkip) {
+ // Skip line
+ errY -= info.scaleY;
+ if (errY < 0)
+ status = kStatusScale;
+ else
+ src += info.width;
+ } else {
+
+ if (status == kStatusScale) {
+ // Scale current line
+ byte *lineDst = scaledLineBuf;
+ int curErrX = errX;
+ int width = scaledWidth;
+ byte *tempSrc = src;
+ int startX = clipX;
+ while (width > 0) {
+ byte pixel = *tempSrc++;
+ curErrX -= info.scaleX;
+ while (curErrX < 0) {
+ if (startX == 0) {
+ *lineDst++ = pixel;
+ width--;
+ } else {
+ startX++;
+ }
+ curErrX += 100;
+ }
+ }
+ src += info.width;
+ status = kStatusDraw;
+ }
+
+ if (status == kStatusDraw && clipY == 0) {
+ // Draw previously scaled line
+ // TODO Implement different drawing types (depth, shadow etc.)
+ byte *tempDst = dst;
+ for (int lineX = 0; lineX < scaledWidth; lineX++) {
+ byte pixel = scaledLineBuf[lineX];
+
+ if (info.encoding & 0x80) {
+
+ if (pixel == 0x80) {
+ pixel = 0;
+ } else {
+ byte destPixel = *tempDst;
+ byte r, g, b;
+ r = CLIP((info.palette[destPixel * 3] * pixel) >> 10, 0, 31);
+ g = CLIP((info.palette[destPixel * 3 + 1] * pixel) >> 10, 0, 31);
+ b = CLIP((info.palette[destPixel * 3 + 2] * pixel) >> 10, 0, 31);
+ pixel = info.inverseColorTable[(b << 10) | (g << 5) | r];
+ }
+ }
+
+ if (pixel)
+ *tempDst = pixel;
+
+ tempDst++;
+ }
+ dst += pitch;
+ heightAmt--;
+ // TODO depth etc.
+ //depthAddress += Destination -> Width;
+
+ errY += 100;
+ if (errY >= 0)
+ status = kStatusSkip;
+ } else if (status == kStatusDraw && clipY < 0) {
+ clipY++;
+
+ errY += 100;
+ if (errY >= 0)
+ status = kStatusSkip;
+ }
+
+ }
+
+ }
+
+ delete[] scaledLineBuf;
+
+}
+
+void MSurface::empty() {
+ Common::fill(getBasePtr(0, 0), getBasePtr(0, h), _vm->_palette->BLACK);
+}
+
+void MSurface::updateScreen() {
+ g_system->copyRectToScreen((const byte *)pixels, pitch, 0, 0, w, h);
+ g_system->updateScreen();
+}
+
+void MSurface::copyFrom(MSurface *src, const Common::Rect &srcBounds,
+ const Common::Point &destPos, int transparentColor) {
+ // Validation of the rectangle and position
+ int destX = destPos.x, destY = destPos.y;
+ if ((destX >= w) || (destY >= h))
+ return;
+
+ Common::Rect copyRect = srcBounds;
+ if (destX < 0) {
+ copyRect.left += -destX;
+ destX = 0;
+ } else if (destX + copyRect.width() > w) {
+ copyRect.right -= destX + copyRect.width() - w;
+ }
+ if (destY < 0) {
+ copyRect.top += -destY;
+ destY = 0;
+ } else if (destY + copyRect.height() > h) {
+ copyRect.bottom -= destY + copyRect.height() - h;
+ }
+
+ if (!copyRect.isValidRect())
+ return;
+
+ // Copy the specified area
+
+ byte *data = src->getData();
+ byte *srcPtr = data + (src->getWidth() * copyRect.top + copyRect.left);
+ byte *destPtr = (byte *)pixels + (destY * getWidth()) + destX;
+
+ for (int rowCtr = 0; rowCtr < copyRect.height(); ++rowCtr) {
+ if (transparentColor == -1)
+ // No transparency, so copy line over
+ Common::copy(srcPtr, srcPtr + copyRect.width(), destPtr);
+ else {
+ // Copy each byte one at a time checking for the transparency color
+ for (int xCtr = 0; xCtr < copyRect.width(); ++xCtr)
+ if (srcPtr[xCtr] != transparentColor) destPtr[xCtr] = srcPtr[xCtr];
+ }
+
+ srcPtr += src->getWidth();
+ destPtr += getWidth();
+ }
+}
+
+void MSurface::translate(Common::Array<RGB6> &palette) {
+ for (int y = 0; y < this->h; ++y) {
+ byte *pDest = getBasePtr(0, y);
+
+ for (int x = 0; x < this->w; ++x, ++pDest) {
+ *pDest = palette[*pDest].palIndex;
+ }
+ }
+}
+
+} // End of namespace MADS