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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MADS_MSURFACE_H
+#define MADS_MSURFACE_H
+
+#include "common/scummsys.h"
+#include "common/rect.h"
+#include "graphics/surface.h"
+#include "mads/palette.h"
+
+namespace MADS {
+
+class MADSEngine;
+class MSprite;
+class DepthSurface;
+
+/**
+ * Basic sprite information
+ */
+struct SpriteInfo {
+ MSprite *sprite;
+ int hotX, hotY;
+ int width, height;
+ int scaleX, scaleY;
+ uint8 encoding;
+ byte *inverseColorTable;
+ byte *palette;
+};
+
+/*
+ * MADS graphics surface
+ */
+class MSurface : public Graphics::Surface {
+private:
+ bool _freeFlag;
+protected:
+ static MADSEngine *_vm;
+public:
+ /**
+ * Sets the engine refrence used all surfaces
+ */
+ static void setVm(MADSEngine *vm) { _vm = vm; }
+
+ /**
+ * Helper method for calculating new dimensions when scaling a sprite
+ */
+ static int scaleValue(int value, int scale, int err);
+public:
+ /**
+ * Basic constructor
+ */
+ MSurface();
+
+ /**
+ * Constructor for a surface with fixed dimensions
+ */
+ MSurface(int width, int height);
+
+ /**
+ * Destructor
+ */
+ virtual ~MSurface();
+
+ /**
+ * Reinitializes a surface to have a given set of dimensions
+ */
+ void setSize(int width, int height);
+
+ /**
+ * Sets the pixels the surface is associated with
+ * @remarks The surface will not free the data block
+ */
+ void setPixels(byte *pData, int horizSize, int vertSize);
+
+ /**
+ * Draws an arbitrary line on the screen using a specified color
+ * @param startPos Starting position
+ * @param endPos Ending position
+ * @param color Color to use
+ */
+ void line(const Common::Point &startPos, const Common::Point &endPos, byte color);
+
+ /**
+ * Draws a sprite
+ * @param pt Position to draw sprite at
+ * @param info General sprite details
+ * @param clipRect Clipping rectangle to constrain sprite drawing within
+ */
+ void drawSprite(const Common::Point &pt, SpriteInfo &info, const Common::Rect &clipRect);
+
+ /**
+ * Returns the width of the surface
+ */
+ int getWidth() const { return w; }
+
+ /**
+ * Returns the height of the surface
+ */
+ int getHeight() const { return h; }
+
+ /**
+ * Returns the size of the surface as a Rect
+ */
+ Common::Rect getBounds() const {
+ return Common::Rect(0, 0, w, h);
+ }
+
+ /**
+ * Returns a pointer to the surface data
+ */
+ byte *getData() { return (byte *)Graphics::Surface::getPixels(); }
+
+ /**
+ * Returns a pointer to a given position within the surface
+ */
+ byte *getBasePtr(int x, int y) { return (byte *)Graphics::Surface::getBasePtr(x, y); }
+
+ /**
+ * Returns a pointer to a given position within the surface
+ */
+ const byte *getBasePtr(int x, int y) const { return (const byte *)Graphics::Surface::getBasePtr(x, y); }
+
+ /**
+ * Clears the surface
+ */
+ void empty();
+
+ /**
+ * Copys a sub-section of another surface into the current one.
+ * @param src Source surface
+ * @param srcBounds Area of source surface to copy
+ * @param destPos Destination position to draw in current surface
+ * @param transparentColor Transparency palette index
+ */
+ void copyFrom(MSurface *src, const Common::Rect &srcBounds, const Common::Point &destPos,
+ int transparentColor = -1);
+
+ /**
+ * Copys a sub-section of another surface into the current one.
+ * @param src Source surface
+ * @param destPos Destination position to draw in current surface
+ * @param depth Depth of sprite
+ * @param depthSurface Depth surface to use with sprite depth
+ * @param scale Scale for image
+ * @param flipped Flag for whether image is to be flipped
+ * @param transparentColor Transparency palette index
+ */
+ void copyFrom(MSurface *src, const Common::Point &destPos, int depth, DepthSurface *depthSurface,
+ int scale, bool flipped, int transparentColor = -1);
+
+ /**
+ * Copies the surface to a given destination surface
+ */
+ void copyTo(MSurface *dest, int transparentColor = -1) {
+ dest->copyFrom(this, Common::Rect(w, h), Common::Point(), transparentColor);
+ }
+
+ /**
+ * Copies the surface to a given destination surface
+ */
+ void copyTo(MSurface *dest, const Common::Point &pt, int transparentColor = -1) {
+ dest->copyFrom(this, Common::Rect(w, h), pt, transparentColor);
+ }
+
+ /**
+ * Copies the surface to a given destination surface
+ */
+ void copyTo(MSurface *dest, const Common::Rect &srcBounds, const Common::Point &destPos,
+ int transparentColor = -1) {
+ dest->copyFrom(this, srcBounds, destPos, transparentColor);
+ }
+
+ /**
+ * Scroll the screen horizontally by a given amount
+ * @param xAmount Horizontal amount
+ */
+ void scrollX(int xAmount);
+
+ /**
+ * Scroll the screen vertically by a given amount
+ * @param yAmount Vertical amount
+ */
+ void scrollY(int yAmount);
+
+ /**
+ * Translates the pixels of an image used the passed palette with RGB mapping
+ */
+ void translate(Common::Array<RGB6> &palette);
+
+ /**
+ * Translates the pixels of an image used the passed palette with RGB mapping
+ */
+ void translate(byte map[PALETTE_COUNT]);
+
+ /**
+ * Create a new surface which is a flipped horizontal copy of the current one
+ */
+ MSurface *flipHorizontal() const;
+};
+
+class DepthSurface : public MSurface {
+private:
+ MADSEngine *_vm;
+public:
+ /**
+ * Constructor
+ */
+ DepthSurface(MADSEngine *vm) : _vm(vm) {}
+
+ /**
+ * Returns the depth at a given position
+ */
+ int getDepth(const Common::Point &pt);
+
+ /**
+ */
+ int getDepthHighBit(const Common::Point &pt);
+};
+
+} // End of namespace MADS
+
+#endif /* MADS_MSURFACE_H */