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Diffstat (limited to 'engines/mads/msurface.h')
-rw-r--r-- | engines/mads/msurface.h | 242 |
1 files changed, 242 insertions, 0 deletions
diff --git a/engines/mads/msurface.h b/engines/mads/msurface.h new file mode 100644 index 0000000000..ef2bbd6784 --- /dev/null +++ b/engines/mads/msurface.h @@ -0,0 +1,242 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MADS_MSURFACE_H +#define MADS_MSURFACE_H + +#include "common/scummsys.h" +#include "common/rect.h" +#include "graphics/surface.h" +#include "mads/palette.h" + +namespace MADS { + +class MADSEngine; +class MSprite; +class DepthSurface; + +/** + * Basic sprite information + */ +struct SpriteInfo { + MSprite *sprite; + int hotX, hotY; + int width, height; + int scaleX, scaleY; + uint8 encoding; + byte *inverseColorTable; + byte *palette; +}; + +/* + * MADS graphics surface + */ +class MSurface : public Graphics::Surface { +private: + bool _freeFlag; +protected: + static MADSEngine *_vm; +public: + /** + * Sets the engine refrence used all surfaces + */ + static void setVm(MADSEngine *vm) { _vm = vm; } + + /** + * Helper method for calculating new dimensions when scaling a sprite + */ + static int scaleValue(int value, int scale, int err); +public: + /** + * Basic constructor + */ + MSurface(); + + /** + * Constructor for a surface with fixed dimensions + */ + MSurface(int width, int height); + + /** + * Destructor + */ + virtual ~MSurface(); + + /** + * Reinitializes a surface to have a given set of dimensions + */ + void setSize(int width, int height); + + /** + * Sets the pixels the surface is associated with + * @remarks The surface will not free the data block + */ + void setPixels(byte *pData, int horizSize, int vertSize); + + /** + * Draws an arbitrary line on the screen using a specified color + * @param startPos Starting position + * @param endPos Ending position + * @param color Color to use + */ + void line(const Common::Point &startPos, const Common::Point &endPos, byte color); + + /** + * Draws a sprite + * @param pt Position to draw sprite at + * @param info General sprite details + * @param clipRect Clipping rectangle to constrain sprite drawing within + */ + void drawSprite(const Common::Point &pt, SpriteInfo &info, const Common::Rect &clipRect); + + /** + * Returns the width of the surface + */ + int getWidth() const { return w; } + + /** + * Returns the height of the surface + */ + int getHeight() const { return h; } + + /** + * Returns the size of the surface as a Rect + */ + Common::Rect getBounds() const { + return Common::Rect(0, 0, w, h); + } + + /** + * Returns a pointer to the surface data + */ + byte *getData() { return (byte *)Graphics::Surface::getPixels(); } + + /** + * Returns a pointer to a given position within the surface + */ + byte *getBasePtr(int x, int y) { return (byte *)Graphics::Surface::getBasePtr(x, y); } + + /** + * Returns a pointer to a given position within the surface + */ + const byte *getBasePtr(int x, int y) const { return (const byte *)Graphics::Surface::getBasePtr(x, y); } + + /** + * Clears the surface + */ + void empty(); + + /** + * Copys a sub-section of another surface into the current one. + * @param src Source surface + * @param srcBounds Area of source surface to copy + * @param destPos Destination position to draw in current surface + * @param transparentColor Transparency palette index + */ + void copyFrom(MSurface *src, const Common::Rect &srcBounds, const Common::Point &destPos, + int transparentColor = -1); + + /** + * Copys a sub-section of another surface into the current one. + * @param src Source surface + * @param destPos Destination position to draw in current surface + * @param depth Depth of sprite + * @param depthSurface Depth surface to use with sprite depth + * @param scale Scale for image + * @param flipped Flag for whether image is to be flipped + * @param transparentColor Transparency palette index + */ + void copyFrom(MSurface *src, const Common::Point &destPos, int depth, DepthSurface *depthSurface, + int scale, bool flipped, int transparentColor = -1); + + /** + * Copies the surface to a given destination surface + */ + void copyTo(MSurface *dest, int transparentColor = -1) { + dest->copyFrom(this, Common::Rect(w, h), Common::Point(), transparentColor); + } + + /** + * Copies the surface to a given destination surface + */ + void copyTo(MSurface *dest, const Common::Point &pt, int transparentColor = -1) { + dest->copyFrom(this, Common::Rect(w, h), pt, transparentColor); + } + + /** + * Copies the surface to a given destination surface + */ + void copyTo(MSurface *dest, const Common::Rect &srcBounds, const Common::Point &destPos, + int transparentColor = -1) { + dest->copyFrom(this, srcBounds, destPos, transparentColor); + } + + /** + * Scroll the screen horizontally by a given amount + * @param xAmount Horizontal amount + */ + void scrollX(int xAmount); + + /** + * Scroll the screen vertically by a given amount + * @param yAmount Vertical amount + */ + void scrollY(int yAmount); + + /** + * Translates the pixels of an image used the passed palette with RGB mapping + */ + void translate(Common::Array<RGB6> &palette); + + /** + * Translates the pixels of an image used the passed palette with RGB mapping + */ + void translate(byte map[PALETTE_COUNT]); + + /** + * Create a new surface which is a flipped horizontal copy of the current one + */ + MSurface *flipHorizontal() const; +}; + +class DepthSurface : public MSurface { +private: + MADSEngine *_vm; +public: + /** + * Constructor + */ + DepthSurface(MADSEngine *vm) : _vm(vm) {} + + /** + * Returns the depth at a given position + */ + int getDepth(const Common::Point &pt); + + /** + */ + int getDepthHighBit(const Common::Point &pt); +}; + +} // End of namespace MADS + +#endif /* MADS_MSURFACE_H */ |