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-rw-r--r--engines/mads/nebular/menu_nebular.cpp463
1 files changed, 48 insertions, 415 deletions
diff --git a/engines/mads/nebular/menu_nebular.cpp b/engines/mads/nebular/menu_nebular.cpp
index cb8f56bd05..28de4e5650 100644
--- a/engines/mads/nebular/menu_nebular.cpp
+++ b/engines/mads/nebular/menu_nebular.cpp
@@ -21,9 +21,12 @@
*/
#include "common/scummsys.h"
+#include "common/config-manager.h"
#include "mads/game.h"
#include "mads/mads.h"
+#include "mads/menu_views.h"
#include "mads/resources.h"
+#include "mads/scene.h"
#include "mads/screen.h"
#include "mads/nebular/menu_nebular.h"
@@ -35,44 +38,6 @@ namespace Nebular {
#define MADS_MENU_Y ((MADS_SCREEN_HEIGHT - MADS_SCENE_HEIGHT) / 2)
#define MADS_MENU_ANIM_DELAY 70
-MenuView::MenuView(MADSEngine *vm) : FullScreenDialog(vm) {
- _breakFlag = false;
- _redrawFlag = true;
- _palFlag = false;
-}
-
-void MenuView::show() {
- Scene &scene = _vm->_game->_scene;
- EventsManager &events = *_vm->_events;
- display();
-
- events.setEventTarget(this);
- events.hideCursor();
-
- while (!_breakFlag && !_vm->shouldQuit()) {
- if (_redrawFlag) {
- scene.drawElements(_vm->_game->_fx, _vm->_game->_fx);
-
- _vm->_screen.copyRectToScreen(Common::Rect(0, 0, 320, 200));
- _redrawFlag = false;
- }
-
- _vm->_events->waitForNextFrame();
- _vm->_game->_fx = kTransitionNone;
- doFrame();
- }
-
- events.setEventTarget(nullptr);
-}
-
-void MenuView::display() {
- _vm->_palette->resetGamePalette(4, 8);
-
- FullScreenDialog::display();
-}
-
-/*------------------------------------------------------------------------*/
-
MainMenu::MainMenu(MADSEngine *vm): MenuView(vm) {
Common::fill(&_menuItems[0], &_menuItems[7], (SpriteAsset *)nullptr);
Common::fill(&_menuItemIndexes[0], &_menuItemIndexes[7], -1);
@@ -83,9 +48,23 @@ MainMenu::MainMenu(MADSEngine *vm): MenuView(vm) {
_highlightedIndex = -1;
_selectedIndex = -1;
_buttonDown = false;
+
+ for (int i = 0; i < 7; ++i)
+ _menuItems[i] = nullptr;
}
MainMenu::~MainMenu() {
+ Scene &scene = _vm->_game->_scene;
+ for (int i = 0; i < 7; ++i) {
+ if (_menuItemIndexes[i] != -1)
+ scene._sprites.remove(_menuItemIndexes[i]);
+ }
+
+ scene._spriteSlots.reset();
+}
+
+bool MainMenu::shouldShowQuotes() {
+ return ConfMan.hasKey("ShowQuotes") && ConfMan.getBool("ShowQuotes");
}
void MainMenu::display() {
@@ -104,10 +83,10 @@ void MainMenu::display() {
// Register the menu item area in the screen objects
MSprite *frame0 = _menuItems[i]->getFrame(0);
Common::Point pt(frame0->_offset.x - (frame0->w / 2),
- frame0->_offset.y - frame0->h + _vm->_screen._offset.y);
+ frame0->_offset.y - frame0->h);
screenObjects.add(
- Common::Rect(pt.x, pt.y, pt.x + frame0->w, pt.y + frame0->h),
- LAYER_GUI, CAT_COMMAND, i);
+ Common::Rect(pt.x, pt.y + DIALOG_TOP, pt.x + frame0->w,
+ pt.y + frame0->h + DIALOG_TOP), LAYER_GUI, CAT_COMMAND, i);
}
// Set the cursor for when it's shown
@@ -127,6 +106,9 @@ void MainMenu::doFrame() {
handleAction((MADSGameAction)_selectedIndex);
} else {
for (_menuItemIndex = 0; _menuItemIndex < 6; ++_menuItemIndex) {
+ if (_menuItemIndex == 4 && !shouldShowQuotes())
+ continue;
+
if (_menuItemIndex != _selectedIndex) {
addSpriteSlot();
}
@@ -144,8 +126,11 @@ void MainMenu::doFrame() {
// If the user has chosen to skip the animation, show the full menu immediately
if (_skipFlag && _menuItemIndex >= 0) {
- // Quickly loop through all the menu items to display each's final frame
+ // Quickly loop through all the menu items to display each's final frame
for (; _menuItemIndex < 6; ++_menuItemIndex) {
+ if (_menuItemIndex == 4 && !shouldShowQuotes())
+ continue;
+
// Draw the final frame of the menuitem
_frameIndex = 0;
addSpriteSlot();
@@ -155,9 +140,12 @@ void MainMenu::doFrame() {
} else {
if ((_menuItemIndex == -1) || (_frameIndex == 0)) {
if (++_menuItemIndex == 6) {
+
// Reached end of display animation
_vm->_events->showCursor();
return;
+ } else if (_menuItemIndex == 4 && !shouldShowQuotes()) {
+ ++_menuItemIndex;
}
_frameIndex = _menuItems[_menuItemIndex]->getCount() - 1;
@@ -173,7 +161,7 @@ void MainMenu::doFrame() {
void MainMenu::addSpriteSlot() {
Scene &scene = _vm->_game->_scene;
SpriteSlots &spriteSlots = scene._spriteSlots;
-
+
int seqIndex = (_menuItemIndex < 6) ? _menuItemIndex : _frameIndex;
spriteSlots.deleteTimer(seqIndex);
@@ -267,7 +255,7 @@ bool MainMenu::onEvent(Common::Event &event) {
}
return true;
- case Common::EVENT_MOUSEMOVE:
+ case Common::EVENT_MOUSEMOVE:
if (_buttonDown) {
int menuIndex = getHighlightedItem(event.mouse);
if (menuIndex != _highlightedIndex) {
@@ -299,7 +287,7 @@ bool MainMenu::onEvent(Common::Event &event) {
default:
break;
}
-
+
return false;
}
@@ -329,13 +317,13 @@ void MainMenu::handleAction(MADSGameAction action) {
break;
case RESUME_GAME:
- // The original resumed the most recently saved game. Instead,
+ // The original resumed the most recently saved game. Instead,
// just show the load game scren
_vm->_dialogs->_pendingDialog = DIALOG_RESTORE;
return;
case SHOW_INTRO:
- AnimationView::execute(_vm, "@rexopen");
+ AnimationView::execute(_vm, "rexopen");
break;
case CREDITS:
@@ -366,12 +354,14 @@ void AdvertView::show() {
uint32 expiryTime = g_system->getMillis() + 10 * 1000;
_vm->_palette->resetGamePalette(4, 8);
-
+
// Load the advert background onto the screen
SceneInfo *sceneInfo = SceneInfo::init(_vm);
sceneInfo->load(screenId, 0, Common::String(), 0, _vm->_game->_scene._depthSurface,
_vm->_screen);
_vm->_screen.copyRectToScreen(_vm->_screen.getBounds());
+ _vm->_palette->setFullPalette(_vm->_palette->_mainPalette);
+
delete sceneInfo;
EventsManager &events = *_vm->_events;
@@ -387,6 +377,7 @@ void AdvertView::show() {
events.setEventTarget(nullptr);
_vm->quitGame();
+ events.pollEvents();
}
bool AdvertView::onEvent(Common::Event &event) {
@@ -400,374 +391,16 @@ bool AdvertView::onEvent(Common::Event &event) {
/*------------------------------------------------------------------------*/
-char TextView::_resourceName[100];
-#define TEXTVIEW_LINE_SPACING 2
-#define TEXT_ANIMATION_DELAY 100
-#define TV_NUM_FADE_STEPS 40
-#define TV_FADE_DELAY_MILLI 50
-
-void TextView::execute(MADSEngine *vm, const Common::String &resName) {
- assert(resName.size() < 100);
- strcpy(_resourceName, resName.c_str());
- vm->_dialogs->_pendingDialog = DIALOG_TEXTVIEW;
-}
-
-TextView::TextView(MADSEngine *vm) : MenuView(vm),
- _textSurface(MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT + _vm->_font->getHeight()) {
- _animating = false;
- _panSpeed = 0;
- Common::fill(&_spareScreens[0], &_spareScreens[10], 0);
- _spareScreen = nullptr;
- _scrollCount = 0;
- _lineY = -1;
- _scrollTimeout = 0;
- _panCountdown = 0;
- _translationX = 0;
-}
-
-TextView::~TextView() {
- delete _spareScreen;
-}
-
-void TextView::load() {
- if (!_script.open(_resourceName))
- error("Could not open resource %s", _resourceName);
-
- processLines();
-}
-
-void TextView::processLines() {
- if (_script.eos())
- error("Attempted to read past end of response file");
-
- while (!_script.eos()) {
- _script.readLine(_currentLine, 79);
-
- // Commented out line, so go loop for another
- if (_currentLine[0] == '#')
- continue;
-
- // Process the line
- char *cStart = strchr(_currentLine, '[');
- if (cStart) {
- while (cStart) {
- // Loop for possible multiple commands on one line
- char *cEnd = strchr(_currentLine, ']');
- if (!cEnd)
- error("Unterminated command '%s' in response file", _currentLine);
-
- *cEnd = '\0';
- processCommand();
-
- // Copy rest of line (if any) to start of buffer
- strcpy(_currentLine, cEnd + 1);
-
- cStart = strchr(_currentLine, '[');
- }
-
- if (_currentLine[0]) {
- processText();
- break;
- }
-
- } else {
- processText();
- break;
- }
- }
-}
-
-void TextView::processCommand() {
- Scene &scene = _vm->_game->_scene;
- Common::String scriptLine(_currentLine + 1);
- scriptLine.toUppercase();
- const char *paramP;
- const char *commandStr = scriptLine.c_str();
-
- if (!strncmp(commandStr, "BACKGROUND", 10)) {
- // Set the background
- paramP = commandStr + 10;
- int screenId = getParameter(&paramP);
-
- SceneInfo *sceneInfo = SceneInfo::init(_vm);
- sceneInfo->load(screenId, 0, Common::String(), 0, scene._depthSurface,
- scene._backgroundSurface);
-
- } else if (!strncmp(commandStr, "GO", 2)) {
- _animating = true;
-
- // Grab what the final palete will be
- byte destPalette[PALETTE_SIZE];
- _vm->_palette->grabPalette(destPalette, 0, 256);
-
- // Copy the loaded background, if any, to the view surface
- //int yp = 22;
- //scene._backgroundSurface.copyTo(this, 0, 22);
-
- // Handle fade-in
- //byte srcPalette[768];
- //Common::fill(&srcPalette[0], &srcPalette[PALETTE_SIZE], 0);
- //_vm->_palette->fadeIn(srcPalette, destPalette, 0, PALETTE_COUNT, 0, 0,
- // TV_FADE_DELAY_MILLI, TV_NUM_FADE_STEPS);
- _vm->_game->_fx = kTransitionFadeIn;
-
- } else if (!strncmp(commandStr, "PAN", 3)) {
- // Set panning values
- paramP = commandStr + 3;
- int panX = getParameter(&paramP);
- int panY = getParameter(&paramP);
- int panSpeed = getParameter(&paramP);
-
- if ((panX != 0) || (panY != 0)) {
- _pan = Common::Point(panX, panY);
- _panSpeed = panSpeed;
- }
-
- } else if (!strncmp(commandStr, "DRIVER", 6)) {
- // Set the driver to use
- paramP = commandStr + 6;
- int driverNum = getParameter(&paramP);
- _vm->_sound->init(driverNum);
-
- } else if (!strncmp(commandStr, "SOUND", 5)) {
- // Set sound number
- paramP = commandStr + 5;
- int soundId = getParameter(&paramP);
- _vm->_sound->command(soundId);
-
- } else if (!strncmp(commandStr, "COLOR", 5) && ((commandStr[5] == '0') ||
- (commandStr[5] == '1'))) {
- // Set the text colors
- int index = commandStr[5] - '0';
- paramP = commandStr + 6;
-
- byte palEntry[3];
- palEntry[0] = getParameter(&paramP) << 2;
- palEntry[1] = getParameter(&paramP) << 2;
- palEntry[2] = getParameter(&paramP) << 2;
- _vm->_palette->setPalette(&palEntry[0], 5 + index, 1);
-
- } else if (!strncmp(commandStr, "SPARE", 5)) {
- // Sets a secondary background number that can be later switched in with a PAGE command
- paramP = commandStr + 6;
- int spareIndex = commandStr[5] - '0';
- if ((spareIndex >= 0) && (spareIndex <= 9)) {
- int screenId = getParameter(&paramP);
-
- _spareScreens[spareIndex] = screenId;
- }
-
- } else if (!strncmp(commandStr, "PAGE", 4)) {
- // Signals to change to a previous specified secondary background
- paramP = commandStr + 4;
- int spareIndex = getParameter(&paramP);
-
- // Only allow background switches if one isn't currently in progress
- if (!_spareScreen && (_spareScreens[spareIndex] != 0)) {
- _spareScreen = new MSurface(MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT);
- //_spareScreen->loadBackground(_spareScreens[spareIndex], &_bgSpare);
-
- _translationX = 0;
- }
-
- } else {
- error("Unknown response command: '%s'", commandStr);
- }
-}
-
-int TextView::getParameter(const char **paramP) {
- if ((**paramP != '=') && (**paramP != ','))
- return 0;
-
- int result = 0;
- ++*paramP;
- while ((**paramP >= '0') && (**paramP <= '9')) {
- result = result * 10 + (**paramP - '0');
- ++*paramP;
- }
-
- return result;
-}
-
-void TextView::processText() {
- int lineWidth, xStart;
-
- if (!strcmp(_currentLine, "***")) {
- // Special signifier for end of script
- _scrollCount = _vm->_font->getHeight() * 13;
- _lineY = -1;
- return;
- }
-
- _lineY = 0;
-
- // Lines are always centered, except if line contains a '@', in which case the
- // '@' marks the position that must be horizontally centered
- char *centerP = strchr(_currentLine, '@');
- if (centerP) {
- *centerP = '\0';
- xStart = (MADS_SCREEN_WIDTH / 2) - _vm->_font->getWidth(_currentLine);
-
- // Delete the @ character and shift back the remainder of the string
- char *p = centerP + 1;
- if (*p == ' ') ++p;
- strcpy(centerP, p);
-
- } else {
- lineWidth = _vm->_font->getWidth(_currentLine);
- xStart = (MADS_SCREEN_WIDTH - lineWidth) / 2;
- }
-
- // Copy the text line onto the bottom of the textSurface surface, which will allow it
- // to gradually scroll onto the screen
- int yp = _textSurface.h - _vm->_font->getHeight() - TEXTVIEW_LINE_SPACING;
- _textSurface.fillRect(Common::Rect(0, yp, MADS_SCREEN_WIDTH, _textSurface.h), 0);
- _vm->_font->writeString(&_textSurface, _currentLine, Common::Point(xStart, yp));
-}
-
-/*------------------------------------------------------------------------*/
-
-char AnimationView::_resourceName[100];
-
-void AnimationView::execute(MADSEngine *vm, const Common::String &resName) {
- assert(resName.size() < 100);
- strcpy(_resourceName, resName.c_str());
- vm->_dialogs->_pendingDialog = DIALOG_ANIMVIEW;
-}
-
-AnimationView::AnimationView(MADSEngine *vm) : MenuView(vm) {
- _soundDriverLoaded = false;
-}
-
-void AnimationView::load() {
- Common::String resName(_resourceName);
- if (!resName.hasSuffix("."))
- resName += ".res";
-
- if (!_script.open(resName))
- error("Could not open resource %s", resName.c_str());
-
- processLines();
-}
+void RexAnimationView::scriptDone() {
+ AnimationView::scriptDone();
-bool AnimationView::onEvent(Common::Event &event) {
- // Wait for the Escape key or a mouse press
- if (((event.type == Common::EVENT_KEYDOWN) && (event.kbd.keycode == Common::KEYCODE_ESCAPE)) ||
- (event.type == Common::EVENT_RBUTTONUP)) {
- scriptDone();
- return true;
- }
-
- return false;
-}
-
-void AnimationView::doFrame() {
- Scene &scene = _vm->_game->_scene;
- int bgNumber = 0;
-
- // Only update state if wait period has expired
- if (_previousUpdate > 0) {
- if (g_system->getMillis() - _previousUpdate < 3000) {
- return;
- } else {
- // time for an update
- _previousUpdate = g_system->getMillis();
- }
- } else {
- _previousUpdate = g_system->getMillis();
- return;
- }
-
- char bgFile[10];
- strncpy(bgFile, _currentFile, 5);
- bgFile[0] = bgFile[2];
- bgFile[1] = bgFile[3];
- bgFile[2] = bgFile[4];
- bgFile[3] = '\0';
- bgNumber = atoi(bgFile);
- sprintf(bgFile, "rm%i.art", bgNumber);
-
- // Not all scenes have a background. If there is one, refresh it
- if (Common::File::exists(bgFile)) {
- _vm->_palette->resetGamePalette(4, 8);
- SceneInfo *sceneInfo = SceneInfo::init(_vm);
- sceneInfo->load(bgNumber, 0, Common::String(), 0, scene._depthSurface,
- scene._backgroundSurface);
- }
-
- // Read next line
- processLines();
-}
-
-void AnimationView::scriptDone() {
- _breakFlag = true;
- _vm->_dialogs->_pendingDialog = DIALOG_MAIN_MENU;
-}
-
-void AnimationView::processLines() {
- if (_script.eos()) {
- // end of script, end animation
- scriptDone();
- return;
- }
-
- while (!_script.eos()) {
- _script.readLine(_currentLine, 79);
-
- // Process the line
- char *cStart = strchr(_currentLine, '-');
- if (cStart) {
- while (cStart) {
- // Loop for possible multiple commands on one line
- char *cEnd = strchr(_currentLine, ' ');
- if (!cEnd)
- error("Unterminated command '%s' in response file", _currentLine);
-
- *cEnd = '\0';
- processCommand();
-
- // Copy rest of line (if any) to start of buffer
- // Don't use strcpy() here, because if the
- // rest of the line is the longer of the two
- // strings, the memory areas will overlap.
- memmove(_currentLine, cEnd + 1, strlen(cEnd + 1) + 1);
-
- cStart = strchr(_currentLine, '-');
- }
-
- if (_currentLine[0]) {
- sprintf(_currentFile, "%s", _currentLine);
- //printf("File: %s\n", _currentLine);
- break;
- }
-
- } else {
- sprintf(_currentFile, "%s", _currentLine);
- warning("File: %s\n", _currentLine);
- break;
- }
- }
-}
-
-void AnimationView::processCommand() {
- Common::String commandLine(_currentLine + 1);
- commandLine.toUppercase();
- const char *commandStr = commandLine.c_str();
- const char *param = commandStr;
-
- if (!strncmp(commandStr, "X", 1)) {
- //printf("X ");
- } else if (!strncmp(commandStr, "W", 1)) {
- //printf("W ");
- } else if (!strncmp(commandStr, "R", 1)) {
- param = param + 2;
- //printf("R:%s ", param);
- } else if (!strncmp(commandStr, "O", 1)) {
- // Set the transition effect
- param = param + 2;
- _vm->_game->_fx = (ScreenTransition)atoi(param);
- } else {
- error("Unknown response command: '%s'", commandStr);
+ Common::String s = getResourceName();
+ if (s == "rexend1") {
+ TextView::execute(_vm, "ending1");
+ } else if (s == "rexend2") {
+ TextView::execute(_vm, "ending2");
+ } else if (s == "rexend3") {
+ TextView::execute(_vm, "credits");
}
}