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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MADS_NEBULAR_SCENES3_H
+#define MADS_NEBULAR_SCENES3_H
+
+#include "common/scummsys.h"
+#include "mads/game.h"
+#include "mads/scene.h"
+#include "mads/nebular/nebular_scenes.h"
+
+namespace MADS {
+
+namespace Nebular {
+
+typedef struct {
+ bool _flag;
+ int _vertical;
+ int _horizontal;
+ int _seqId[40];
+ uint32 _timer;
+
+ void init() {
+ _flag = false;
+ _vertical = _horizontal = -1;
+ _timer = 0;
+ for (int i = 0; i < 40; ++i)
+ _seqId[i] = -1;
+ }
+
+ void synchronize(Common::Serializer &s) {
+ s.syncAsByte(_flag);
+ s.syncAsSint32LE(_vertical);
+ s.syncAsSint32LE(_horizontal);
+ for (int i = 0; i < 40; ++i)
+ s.syncAsSint32LE(_seqId[i]);
+ s.syncAsUint32LE(_timer);
+ };
+} ForceField;
+
+class Scene3xx : public NebularScene {
+protected:
+ /**
+ * Plays an appropriate sound when entering a scene
+ */
+ void setAAName();
+
+ /**
+ * Updates the prefix used for getting player sprites for the scene
+ */
+ void setPlayerSpritesPrefix();
+
+ void sceneEntrySound();
+
+ void initForceField(ForceField *force, bool flag);
+ void handleForceField(ForceField *force, int *sprites);
+ int computeScale(int low, int high, int id);
+
+public:
+ Scene3xx(MADSEngine *vm) : NebularScene(vm) {}
+
+ virtual void actions() {}
+};
+
+class Scene300s : public Scene3xx {
+public:
+ Scene300s(MADSEngine *vm) : Scene3xx(vm) {}
+
+ virtual void preActions();
+};
+
+class Scene301 : public Scene3xx {
+public:
+ Scene301(MADSEngine *vm) : Scene3xx(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+};
+
+class Scene302 : public Scene3xx {
+private:
+ int _oldFrame;
+
+public:
+ Scene302(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+};
+
+class Scene303 : public Scene3xx {
+public:
+ Scene303(MADSEngine *vm) : Scene3xx(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+};
+
+class Scene304 : public Scene3xx {
+private:
+ int _explosionSpriteId;
+
+public:
+ Scene304(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+};
+
+class Scene307 : public Scene3xx {
+private:
+ ForceField _forceField;
+
+ bool _afterPeeingFl;
+ bool _duringPeeingFl;
+ bool _grateOpenedFl;
+ bool _activePrisonerFl;
+
+ int _animationMode;
+ int _prisonerMessageId;
+ int _fieldCollisionCounter;
+
+ uint32 _lastFrameTime;
+ uint32 _guardTime;
+ uint32 _prisonerTimer;
+
+ Common::String _subQuote2;
+
+ Conversation _dialog1, _dialog2;
+
+ void handleDialog();
+ void handleRexDialog(int quote);
+ void handlePrisonerDialog();
+ void handlePrisonerEncounter();
+ void setDialogNode(int node);
+ void handlePrisonerSpeech(int firstQuoteId, int number, long timeout);
+
+public:
+ Scene307(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void actions();
+};
+
+class Scene308 : public Scene3xx {
+private:
+ ForceField _forceField;
+
+public:
+ Scene308(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+};
+
+class Scene309 : public Scene3xx {
+private:
+ ForceField _forceField;
+ int _characterSpriteIndexes[3];
+ int _messagesIndexes[3];
+ int _lastFrame;
+
+public:
+ Scene309(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+};
+
+class Scene310 : public Scene3xx {
+private:
+ ForceField _forceField;
+
+public:
+ Scene310(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+};
+
+class Scene311 : public Scene3xx {
+private:
+ bool _checkGuardFl;
+
+public:
+ Scene311(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void actions();
+};
+
+class Scene313 : public Scene3xx {
+public:
+ Scene313(MADSEngine *vm) : Scene3xx(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void actions();
+};
+
+class Scene316 : public Scene3xx {
+private:
+ void handleRexInGrate();
+ void handleRoxInGrate();
+
+public:
+ Scene316(MADSEngine *vm) : Scene3xx(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene318 : public Scene3xx {
+private:
+ uint32 _dropTimer;
+
+ int _lastFrame;
+ int _animMode;
+ int _internCounter;
+ int _counter;
+
+ bool _dialogFl;
+ bool _internTalkingFl;
+ bool _internWalkingFl;
+ bool _internVisibleFl;
+ bool _explosionFl;
+
+ uint32 _lastFrameCounter;
+
+ Common::String _subQuote2;
+
+ Conversation _dialog1;
+
+ void handleDialog();
+ void handleRexDialogs(int quote);
+ void handleInternDialog(int quoteId, int quoteNum, uint32 timeout);
+
+public:
+ Scene318(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene319 : public Scene3xx {
+private:
+ Conversation _dialog1, _dialog2, _dialog3;
+
+ int _animMode, _animFrame;
+ int _nextAction1, _nextAction2;
+ int _slacheMode;
+ int _slacheTopic;
+ int _slachePosY;
+
+ bool _slacheTalkingFl;
+ bool _slacheReady;
+ bool _slacheInitFl;
+
+ Common::String _subQuote2;
+
+ void handleRexDialogues(int quote);
+ void handleSlacheDialogs(int quoteId, int counter, uint32 timer);
+public:
+ Scene319(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void actions();
+};
+
+class Scene320 : public Scene300s {
+private:
+ void setRightView(int view);
+ void setLeftView(int view);
+ void handleButtons();
+
+ bool _blinkFl;
+ bool _flippedFl;
+
+ int _buttonId;
+ int _lastFrame;
+ int _leftItemId;
+ int _posX;
+ int _rightItemId;
+
+public:
+ Scene320(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void actions();
+};
+
+class Scene321 : public Scene3xx {
+public:
+ Scene321(MADSEngine *vm) : Scene3xx(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+};
+
+class Scene322 : public SceneTeleporter {
+public:
+ Scene322(MADSEngine *vm) : SceneTeleporter(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void actions();
+};
+
+class Scene351 : public Scene3xx {
+public:
+ Scene351(MADSEngine *vm) : Scene3xx(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void actions();
+};
+
+class Scene352 : public Scene3xx {
+private:
+ bool _vaultOpenFl;
+ bool _mustPutArmDownFl;
+ bool _leaveRoomFl;
+
+ int _tapePlayerHotspotIdx;
+ int _hotspot1Idx;
+ int _hotspot2Idx;
+ int _lampHostpotIdx;
+ int _commonSequenceIdx;
+ int _commonSpriteIndex;
+
+ void putArmDown(bool corridorExit, bool doorwayExit);
+
+public:
+ Scene352(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene353 : public Scene3xx {
+public:
+ Scene353(MADSEngine *vm) : Scene3xx(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void actions();
+};
+
+class Scene354 : public Scene3xx {
+public:
+ Scene354(MADSEngine *vm) : Scene3xx(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene357 : public Scene3xx {
+public:
+ Scene357(MADSEngine *vm) : Scene3xx(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene358 : public Scene3xx {
+public:
+ Scene358(MADSEngine *vm) : Scene3xx(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene359 : public Scene3xx {
+private:
+ int _cardHotspotId;
+
+public:
+ Scene359(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene360 : public Scene3xx {
+public:
+ Scene360(MADSEngine *vm) : Scene3xx(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene361 : public Scene3xx {
+private:
+ void handleRexAction();
+ void handleRoxAction();
+
+public:
+ Scene361(MADSEngine *vm) : Scene3xx(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene366 : public Scene300s {
+public:
+ Scene366(MADSEngine *vm) : Scene300s(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void actions();
+};
+
+class Scene387 : public Scene300s {
+public:
+ Scene387(MADSEngine *vm) : Scene300s(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void actions();
+};
+
+class Scene388 : public Scene300s {
+public:
+ Scene388(MADSEngine *vm) : Scene300s(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void actions();
+};
+
+class Scene389 : public Scene300s {
+private:
+ uint32 _monsterTime;
+
+ int _circularQuoteId;
+
+public:
+ Scene389(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void actions();
+};
+
+class Scene390 : public Scene300s {
+public:
+ Scene390(MADSEngine *vm) : Scene300s(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void actions();
+};
+
+class Scene391 : public Scene300s {
+public:
+ Scene391(MADSEngine *vm) : Scene300s(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void actions();
+};
+
+class Scene399 : public Scene300s {
+public:
+ Scene399(MADSEngine *vm) : Scene300s(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void actions();
+};
+
+} // End of namespace Nebular
+
+} // End of namespace MADS
+
+#endif /* MADS_NEBULAR_SCENES3_H */