aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/nebular/nebular_scenes4.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/mads/nebular/nebular_scenes4.h')
-rw-r--r--engines/mads/nebular/nebular_scenes4.h258
1 files changed, 258 insertions, 0 deletions
diff --git a/engines/mads/nebular/nebular_scenes4.h b/engines/mads/nebular/nebular_scenes4.h
new file mode 100644
index 0000000000..fbd5ce81f0
--- /dev/null
+++ b/engines/mads/nebular/nebular_scenes4.h
@@ -0,0 +1,258 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MADS_NEBULAR_SCENES4_H
+#define MADS_NEBULAR_SCENES4_H
+
+#include "common/scummsys.h"
+#include "mads/game.h"
+#include "mads/scene.h"
+#include "mads/nebular/nebular_scenes.h"
+
+namespace MADS {
+
+namespace Nebular {
+
+class Scene4xx : public NebularScene {
+protected:
+ /**
+ * Plays an appropriate sound when entering a scene
+ */
+ void setAAName();
+
+ /**
+ * Updates the prefix used for getting player sprites for the scene
+ */
+ void setPlayerSpritesPrefix();
+
+ void sceneEntrySound();
+
+public:
+ Scene4xx(MADSEngine *vm) : NebularScene(vm) {}
+};
+
+class Scene401 : public Scene4xx {
+private:
+ bool _northFl;
+ Common::Point _destPos;
+ uint32 _timer;
+
+public:
+ Scene401(MADSEngine *vm);
+ void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene402 : public Scene4xx {
+private:
+ bool _lightOn;
+ bool _blowingSmoke;
+ bool _leftWomanMoving;
+ bool _rightWomanMoving;
+ bool _firstTalkToGirlInChair;
+ bool _waitingGinnyMove;
+ bool _ginnyLooking;
+ bool _bigBeatFl;
+ bool _roxOnStool;
+ bool _bartenderSteady;
+ bool _bartenderHandsHips;
+ bool _bartenderLooksLeft;
+ bool _bartenderReady;
+ bool _bartenderTalking;
+ bool _bartenderCalled;
+ bool _conversationFl;
+ bool _activeTeleporter;
+ bool _activeArrows;
+ bool _activeArrow1;
+ bool _activeArrow2;
+ bool _activeArrow3;
+ bool _cutSceneReady;
+ bool _cutSceneNeeded;
+ bool _helgaReady;
+ bool _refuseAlienLiquor;
+
+ int _drinkTimer;
+ int _beatCounter;
+ int _bartenderMode;
+ int _bartenderDialogNode;
+ int _bartenderCurrentQuestion;
+ int _helgaTalkMode;
+ int _roxMode;
+ int _rexMode;
+ int _talkTimer;
+
+ Conversation _dialog1;
+ Conversation _dialog2;
+ Conversation _dialog3;
+ Conversation _dialog4;
+
+ void setDialogNode(int node);
+ void handleConversation1();
+ void handleConversation2();
+ void handleConversation3();
+ void handleConversation4();
+ void handleDialogs();
+
+public:
+ Scene402(MADSEngine *vm);
+ void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene405 : public Scene4xx {
+public:
+ Scene405(MADSEngine *vm) : Scene4xx(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene406 : public Scene4xx {
+private:
+ bool _hitStorageDoor;
+
+public:
+ Scene406(MADSEngine *vm);
+ void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene407 : public Scene4xx {
+private:
+ bool _fromNorth;
+ Common::Point _destPos;
+
+public:
+ Scene407(MADSEngine *vm);
+ void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene408 : public Scene4xx {
+public:
+ Scene408(MADSEngine *vm) : Scene4xx(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene409 : public SceneTeleporter {
+public:
+ Scene409(MADSEngine *vm) : SceneTeleporter(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void actions();
+};
+
+class Scene410 : public Scene4xx {
+public:
+ Scene410(MADSEngine *vm) : Scene4xx(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene411 : public Scene4xx {
+private:
+ int _curAnimationFrame;
+ int _newIngredient;
+ int _newQuantity;
+ int _resetFrame;
+ int _badThreshold;
+
+ bool _killRox;
+ bool _makeMushroomCloud;
+
+ Conversation _dialog1;
+ Conversation _dialog2;
+ Conversation _dialog3;
+ Conversation _dialog4;
+
+ void giveToRex(int object);
+ void handleDialog();
+ void handleKettleAction();
+
+ int computeQuoteAndQuantity();
+
+ bool addQuantity();
+ bool addIngredient();
+
+public:
+ Scene411(MADSEngine *vm);
+ void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene413 : public Scene4xx {
+private:
+ int _rexDeath;
+ int _canMove;
+
+public:
+ Scene413(MADSEngine *vm);
+ void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+} // End of namespace Nebular
+} // End of namespace MADS
+
+#endif /* MADS_NEBULAR_SCENES4_H */