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Diffstat (limited to 'engines/mads/nebular/nebular_scenes4.h')
-rw-r--r-- | engines/mads/nebular/nebular_scenes4.h | 258 |
1 files changed, 258 insertions, 0 deletions
diff --git a/engines/mads/nebular/nebular_scenes4.h b/engines/mads/nebular/nebular_scenes4.h new file mode 100644 index 0000000000..fbd5ce81f0 --- /dev/null +++ b/engines/mads/nebular/nebular_scenes4.h @@ -0,0 +1,258 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MADS_NEBULAR_SCENES4_H +#define MADS_NEBULAR_SCENES4_H + +#include "common/scummsys.h" +#include "mads/game.h" +#include "mads/scene.h" +#include "mads/nebular/nebular_scenes.h" + +namespace MADS { + +namespace Nebular { + +class Scene4xx : public NebularScene { +protected: + /** + * Plays an appropriate sound when entering a scene + */ + void setAAName(); + + /** + * Updates the prefix used for getting player sprites for the scene + */ + void setPlayerSpritesPrefix(); + + void sceneEntrySound(); + +public: + Scene4xx(MADSEngine *vm) : NebularScene(vm) {} +}; + +class Scene401 : public Scene4xx { +private: + bool _northFl; + Common::Point _destPos; + uint32 _timer; + +public: + Scene401(MADSEngine *vm); + void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene402 : public Scene4xx { +private: + bool _lightOn; + bool _blowingSmoke; + bool _leftWomanMoving; + bool _rightWomanMoving; + bool _firstTalkToGirlInChair; + bool _waitingGinnyMove; + bool _ginnyLooking; + bool _bigBeatFl; + bool _roxOnStool; + bool _bartenderSteady; + bool _bartenderHandsHips; + bool _bartenderLooksLeft; + bool _bartenderReady; + bool _bartenderTalking; + bool _bartenderCalled; + bool _conversationFl; + bool _activeTeleporter; + bool _activeArrows; + bool _activeArrow1; + bool _activeArrow2; + bool _activeArrow3; + bool _cutSceneReady; + bool _cutSceneNeeded; + bool _helgaReady; + bool _refuseAlienLiquor; + + int _drinkTimer; + int _beatCounter; + int _bartenderMode; + int _bartenderDialogNode; + int _bartenderCurrentQuestion; + int _helgaTalkMode; + int _roxMode; + int _rexMode; + int _talkTimer; + + Conversation _dialog1; + Conversation _dialog2; + Conversation _dialog3; + Conversation _dialog4; + + void setDialogNode(int node); + void handleConversation1(); + void handleConversation2(); + void handleConversation3(); + void handleConversation4(); + void handleDialogs(); + +public: + Scene402(MADSEngine *vm); + void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene405 : public Scene4xx { +public: + Scene405(MADSEngine *vm) : Scene4xx(vm) {} + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene406 : public Scene4xx { +private: + bool _hitStorageDoor; + +public: + Scene406(MADSEngine *vm); + void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene407 : public Scene4xx { +private: + bool _fromNorth; + Common::Point _destPos; + +public: + Scene407(MADSEngine *vm); + void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene408 : public Scene4xx { +public: + Scene408(MADSEngine *vm) : Scene4xx(vm) {} + + virtual void setup(); + virtual void enter(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene409 : public SceneTeleporter { +public: + Scene409(MADSEngine *vm) : SceneTeleporter(vm) {} + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void actions(); +}; + +class Scene410 : public Scene4xx { +public: + Scene410(MADSEngine *vm) : Scene4xx(vm) {} + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene411 : public Scene4xx { +private: + int _curAnimationFrame; + int _newIngredient; + int _newQuantity; + int _resetFrame; + int _badThreshold; + + bool _killRox; + bool _makeMushroomCloud; + + Conversation _dialog1; + Conversation _dialog2; + Conversation _dialog3; + Conversation _dialog4; + + void giveToRex(int object); + void handleDialog(); + void handleKettleAction(); + + int computeQuoteAndQuantity(); + + bool addQuantity(); + bool addIngredient(); + +public: + Scene411(MADSEngine *vm); + void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene413 : public Scene4xx { +private: + int _rexDeath; + int _canMove; + +public: + Scene413(MADSEngine *vm); + void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; +} // End of namespace Nebular +} // End of namespace MADS + +#endif /* MADS_NEBULAR_SCENES4_H */ |