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path: root/engines/mads/nebular/nebular_scenes6.cpp
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Diffstat (limited to 'engines/mads/nebular/nebular_scenes6.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes6.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/engines/mads/nebular/nebular_scenes6.cpp b/engines/mads/nebular/nebular_scenes6.cpp
index d33675c578..679039535f 100644
--- a/engines/mads/nebular/nebular_scenes6.cpp
+++ b/engines/mads/nebular/nebular_scenes6.cpp
@@ -643,7 +643,8 @@ void Scene603::actions() {
_game._player._visible = true;
_game._player._stepEnabled = true;
}
- }
+ } else
+ _vm->_dialogs->show(60323);
} else if (_action._lookFlag)
_vm->_dialogs->show(60310);
else if (_action.isAction(VERB_LOOK, NOUN_BED))
@@ -670,8 +671,6 @@ void Scene603::actions() {
_vm->_dialogs->show(60321);
else if (_action.isAction(VERB_TAKE, NOUN_PERFUME))
_vm->_dialogs->show(60322);
- else if (_action.isAction(VERB_TAKE, NOUN_NOTE))
- _vm->_dialogs->show(60323);
else if (_action.isAction(VERB_LOOK, NOUN_NOTE)) {
if (_game._objects[OBJ_NOTE]._roomNumber == _scene->_currentSceneId)
_vm->_dialogs->show(60324);
@@ -3156,7 +3155,7 @@ bool Scene611::check2ChargedBatteries() {
}
bool Scene611::check4ChargedBatteries() {
- if (_game._objects.isInInventory(OBJ_DURAFAIL_CELLS) && _game._objects.isInInventory(OBJ_PHONE_CELLS)
+ if (_game._objects.isInInventory(OBJ_DURAFAIL_CELLS) && _game._objects.isInInventory(OBJ_PHONE_CELLS)
&& _globals[kDurafailRecharged])
return true;