diff options
Diffstat (limited to 'engines/mads/nebular/nebular_scenes8.cpp')
-rw-r--r-- | engines/mads/nebular/nebular_scenes8.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/engines/mads/nebular/nebular_scenes8.cpp b/engines/mads/nebular/nebular_scenes8.cpp index 6fee0cb973..8a5c3dfed5 100644 --- a/engines/mads/nebular/nebular_scenes8.cpp +++ b/engines/mads/nebular/nebular_scenes8.cpp @@ -105,24 +105,24 @@ void Scene804::enter() { if (_globals[kInSpace]) { if (_globals[kWindowFixed]) { - _globals._spriteIndexes[20] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], 0, 1); + _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], 0, 1); _scene->_sequences.addTimer(60, 100); } else { - _globals._spriteIndexes[21] = _scene->_sequences.startCycle(_globals._spriteIndexes[6], false, 1); - _globals._spriteIndexes[22] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[7], false, 4, 0, 0, 0); + _globals._sequenceIndexes[6] = _scene->_sequences.startCycle(_globals._spriteIndexes[6], false, 1); + _globals._sequenceIndexes[7] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[7], false, 4, 0, 0, 0); _scene->_sequences.addTimer(160, 70); _game._player._stepEnabled = false; } } else { if (_globals[kBeamIsUp] == 0) - _globals._spriteIndexes[23] = _scene->_sequences.startCycle(_globals._spriteIndexes[8], false, 1); + _globals._sequenceIndexes[8] = _scene->_sequences.startCycle(_globals._spriteIndexes[8], false, 1); if (_globals[kWindowFixed] == 0) - _globals._spriteIndexes[23] = _scene->_sequences.startCycle(_globals._spriteIndexes[19], false, 1); + _globals._sequenceIndexes[9] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 1); - _globals._spriteIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1); - _scene->_sequences.setMsgPosition(_globals._spriteIndexes[16], Common::Point(133, 139)); - _scene->_sequences.setDepth(_globals._spriteIndexes[16], 8); + _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1); + _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(133, 139)); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 8); } _scene->loadAnimation(Resources::formatName(804, 'r', 1, EXT_AA, "")); @@ -138,7 +138,7 @@ void Scene804::enter() { void Scene804::step() { if (_globals._frameTime) { if (_scene->_activeAnimation->getCurrentFrame() == 36 && !_globals._v3) { - _scene->_sequences.remove(_globals._spriteIndexes[16]); + _scene->_sequences.remove(_globals._sequenceIndexes[1]); _globals._v3 = -1; } if (_scene->_activeAnimation->getCurrentFrame() == 39) { @@ -160,9 +160,9 @@ void Scene804::step() { } } else { if (_globals._v3 && _globals._v2 && _scene->_activeAnimation->getCurrentFrame() == 39) { - _globals._spriteIndexes[16] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1); - _scene->_sequences.setMsgPosition(_globals._spriteIndexes[16], Common::Point(133, 139)); - _scene->_sequences.setDepth(_globals._spriteIndexes[16], 8); + _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1); + _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(133, 139)); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 8); _globals._v3 = 0; } @@ -175,7 +175,7 @@ void Scene804::step() { _globals._v5 = 42; if (_scene->_activeAnimation->getCurrentFrame() == 65) - _scene->_sequences.remove(_globals._spriteIndexes[22]); + _scene->_sequences.remove(_globals._sequenceIndexes[7]); switch (_game._storyMode) { case STORYMODE_NAUGHTY: @@ -205,7 +205,7 @@ void Scene804::step() { if (_scene->_activeAnimation->getCurrentFrame() == 34) { _globals._v5 = 36; - _scene->_sequences.remove(_globals._spriteIndexes[16]); + _scene->_sequences.remove(_globals._sequenceIndexes[1]); } if (_scene->_activeAnimation->getCurrentFrame() == 37) { _globals._v5 = 36; @@ -217,7 +217,7 @@ void Scene804::step() { _scene->_nextSceneId = 803; if (_scene->_activeAnimation->getCurrentFrame() == 7 && !_globals[kWindowFixed]) { - _globals._spriteIndexes[19] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 1); + _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 1); _scene->_sequences.addTimer(20, 110); _globals[kWindowFixed] = -1; } |