aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/nebular/nebular_scenes8.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/mads/nebular/nebular_scenes8.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes8.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/engines/mads/nebular/nebular_scenes8.cpp b/engines/mads/nebular/nebular_scenes8.cpp
index 6fee0cb973..8a5c3dfed5 100644
--- a/engines/mads/nebular/nebular_scenes8.cpp
+++ b/engines/mads/nebular/nebular_scenes8.cpp
@@ -105,24 +105,24 @@ void Scene804::enter() {
if (_globals[kInSpace]) {
if (_globals[kWindowFixed]) {
- _globals._spriteIndexes[20] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], 0, 1);
+ _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], 0, 1);
_scene->_sequences.addTimer(60, 100);
} else {
- _globals._spriteIndexes[21] = _scene->_sequences.startCycle(_globals._spriteIndexes[6], false, 1);
- _globals._spriteIndexes[22] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[7], false, 4, 0, 0, 0);
+ _globals._sequenceIndexes[6] = _scene->_sequences.startCycle(_globals._spriteIndexes[6], false, 1);
+ _globals._sequenceIndexes[7] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[7], false, 4, 0, 0, 0);
_scene->_sequences.addTimer(160, 70);
_game._player._stepEnabled = false;
}
} else {
if (_globals[kBeamIsUp] == 0)
- _globals._spriteIndexes[23] = _scene->_sequences.startCycle(_globals._spriteIndexes[8], false, 1);
+ _globals._sequenceIndexes[8] = _scene->_sequences.startCycle(_globals._spriteIndexes[8], false, 1);
if (_globals[kWindowFixed] == 0)
- _globals._spriteIndexes[23] = _scene->_sequences.startCycle(_globals._spriteIndexes[19], false, 1);
+ _globals._sequenceIndexes[9] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 1);
- _globals._spriteIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1);
- _scene->_sequences.setMsgPosition(_globals._spriteIndexes[16], Common::Point(133, 139));
- _scene->_sequences.setDepth(_globals._spriteIndexes[16], 8);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1);
+ _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(133, 139));
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 8);
}
_scene->loadAnimation(Resources::formatName(804, 'r', 1, EXT_AA, ""));
@@ -138,7 +138,7 @@ void Scene804::enter() {
void Scene804::step() {
if (_globals._frameTime) {
if (_scene->_activeAnimation->getCurrentFrame() == 36 && !_globals._v3) {
- _scene->_sequences.remove(_globals._spriteIndexes[16]);
+ _scene->_sequences.remove(_globals._sequenceIndexes[1]);
_globals._v3 = -1;
}
if (_scene->_activeAnimation->getCurrentFrame() == 39) {
@@ -160,9 +160,9 @@ void Scene804::step() {
}
} else {
if (_globals._v3 && _globals._v2 && _scene->_activeAnimation->getCurrentFrame() == 39) {
- _globals._spriteIndexes[16] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1);
- _scene->_sequences.setMsgPosition(_globals._spriteIndexes[16], Common::Point(133, 139));
- _scene->_sequences.setDepth(_globals._spriteIndexes[16], 8);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1);
+ _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(133, 139));
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 8);
_globals._v3 = 0;
}
@@ -175,7 +175,7 @@ void Scene804::step() {
_globals._v5 = 42;
if (_scene->_activeAnimation->getCurrentFrame() == 65)
- _scene->_sequences.remove(_globals._spriteIndexes[22]);
+ _scene->_sequences.remove(_globals._sequenceIndexes[7]);
switch (_game._storyMode) {
case STORYMODE_NAUGHTY:
@@ -205,7 +205,7 @@ void Scene804::step() {
if (_scene->_activeAnimation->getCurrentFrame() == 34) {
_globals._v5 = 36;
- _scene->_sequences.remove(_globals._spriteIndexes[16]);
+ _scene->_sequences.remove(_globals._sequenceIndexes[1]);
}
if (_scene->_activeAnimation->getCurrentFrame() == 37) {
_globals._v5 = 36;
@@ -217,7 +217,7 @@ void Scene804::step() {
_scene->_nextSceneId = 803;
if (_scene->_activeAnimation->getCurrentFrame() == 7 && !_globals[kWindowFixed]) {
- _globals._spriteIndexes[19] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 1);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 1);
_scene->_sequences.addTimer(20, 110);
_globals[kWindowFixed] = -1;
}