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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MADS_NEBULAR_SCENES8_H
+#define MADS_NEBULAR_SCENES8_H
+
+#include "common/scummsys.h"
+#include "mads/game.h"
+#include "mads/scene.h"
+#include "mads/nebular/nebular_scenes.h"
+
+namespace MADS {
+
+namespace Nebular {
+
+class Scene8xx : public NebularScene {
+protected:
+ /**
+ * Initial setup code shared by several scenes
+ */
+ void setPlayerSpritesPrefix();
+
+ /**
+ * Initial setup code shared by several scenes
+ */
+ void setAAName();
+
+ /**
+ * Common scene enter code used by multiple scenes
+ */
+ void sceneEntrySound();
+public:
+ Scene8xx(MADSEngine *vm) : NebularScene(vm) {}
+};
+
+class Scene801 : public Scene8xx{
+private:
+ bool _walkThroughDoor;
+
+public:
+ Scene801(MADSEngine *vm);
+ void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene802 : public Scene8xx{
+public:
+ Scene802(MADSEngine *vm) : Scene8xx(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene803 : public Scene8xx{
+public:
+ Scene803(MADSEngine *vm) : Scene8xx(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene804 : public Scene8xx {
+private:
+ bool _messWithThrottle;
+ bool _movingThrottle;
+ bool _throttleGone;
+ bool _dontPullThrottleAgain;
+ bool _pullThrottleReally;
+ bool _alreadyOrgan;
+ bool _alreadyPop;
+ uint32 _throttleCounter;
+ int _resetFrame;
+
+public:
+ Scene804(MADSEngine *vm);
+ void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void actions();
+};
+
+class Scene805 : public Scene8xx{
+public:
+ Scene805(MADSEngine *vm) : Scene8xx(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
+class Scene807 : public SceneTeleporter {
+public:
+ Scene807(MADSEngine *vm) : SceneTeleporter(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void actions();
+};
+
+class Scene808 : public Scene8xx{
+private:
+ bool _goingTo803;
+
+public:
+ Scene808(MADSEngine *vm);
+ void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void actions();
+};
+
+class Scene810 : public Scene8xx{
+private:
+ bool _moveAllowed;
+
+public:
+ Scene810(MADSEngine *vm);
+ void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void actions() {};
+};
+
+} // End of namespace Nebular
+} // End of namespace MADS
+
+#endif /* MADS_NEBULAR_SCENES8_H */