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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MADS_GAME_PHANTOM_H
+#define MADS_GAME_PHANTOM_H
+
+#include "common/scummsys.h"
+#include "mads/game.h"
+#include "mads/globals.h"
+//#include "mads/nebular/globals_nebular.h"
+
+namespace MADS {
+
+namespace Phantom {
+
+// TODO: Adapt for Phantom's difficulty setting
+enum StoryMode { STORYMODE_NAUGHTY = 1, STORYMODE_NICE = 2 };
+
+enum InventoryObject {
+ OBJ_NONE = -1,
+ OBJ_KEY = 0,
+ OBJ_LANTERN = 1,
+ OBJ_RED_FRAME = 2,
+ OBJ_SANDBAG = 3,
+ OBJ_YELLOW_FRAME = 4,
+ OBJ_FIRE_AXE = 5,
+ OBJ_SMALL_NOTE = 6,
+ OBJ_ROPE = 7,
+ OBJ_SWORD = 8,
+ OBJ_ENVELOPE = 9,
+ OBJ_TICKET = 10,
+ OBJ_PIECE_OF_PAPER = 11,
+ OBJ_PARCHMENT = 12,
+ OBJ_LETTER = 13,
+ OBJ_NOTICE = 14,
+ OBJ_BOOK = 15,
+ OBJ_CRUMPLED_NOTE = 16,
+ OBJ_BLUE_FRAME = 17,
+ OBJ_LARGE_NOTE = 18,
+ OBJ_GREEN_FRAME = 19,
+ OBJ_MUSIC_SCORE = 20,
+ OBJ_WEDDING_RING = 21,
+ OBJ_CABLE_HOOK = 22,
+ OBJ_ROPE_WITH_HOOK = 23,
+ OBJ_OAR = 24
+};
+
+// HACK: A stub for now, remove from here once it's implemented properly
+class PhantomGlobals : public Globals {
+public:
+ PhantomGlobals() {
+ resize(210); // Rex has 210 globals
+ }
+ virtual ~PhantomGlobals() {}
+};
+
+class GamePhantom : public Game {
+ friend class Game;
+protected:
+ GamePhantom(MADSEngine *vm);
+
+ virtual void startGame();
+
+ virtual void initializeGlobals();
+
+ virtual void setSectionHandler();
+
+ virtual void checkShowDialog();
+public:
+ PhantomGlobals _globals;
+ StoryMode _storyMode;
+
+ virtual Globals &globals() { return _globals; }
+
+ virtual void doObjectAction();
+
+ virtual void unhandledAction();
+
+ virtual void step();
+
+ virtual void synchronize(Common::Serializer &s, bool phase1);
+};
+
+
+class Section1Handler : public SectionHandler {
+public:
+ Section1Handler(MADSEngine *vm) : SectionHandler(vm) {}
+
+ // TODO: Properly implement handler methods
+ virtual void preLoadSection() {}
+ virtual void sectionPtr2() {}
+ virtual void postLoadSection() {}
+};
+
+// TODO: Properly implement handler classes
+typedef Section1Handler Section2Handler;
+typedef Section1Handler Section3Handler;
+typedef Section1Handler Section4Handler;
+typedef Section1Handler Section5Handler;
+
+} // End of namespace Nebular
+
+} // End of namespace MADS
+
+#endif /* MADS_GAME_PHANTOM_H */