diff options
Diffstat (limited to 'engines/mads/phantom/phantom_scenes1.h')
-rw-r--r-- | engines/mads/phantom/phantom_scenes1.h | 337 |
1 files changed, 334 insertions, 3 deletions
diff --git a/engines/mads/phantom/phantom_scenes1.h b/engines/mads/phantom/phantom_scenes1.h index 0f5f56a4cf..d1be6e027e 100644 --- a/engines/mads/phantom/phantom_scenes1.h +++ b/engines/mads/phantom/phantom_scenes1.h @@ -55,8 +55,20 @@ public: class Scene101 : public Scene1xx { private: - // TODO - + int _chanStatus; + int _wipeStatus; + int _callingStatus; + int _chandelierStatus; + int _callingFrame; + int _chandelierFrame; + int _talkCounter; + int _convCounter; + int _brieAnimId; + bool _startWalkingFl; + bool _startWalking0Fl; + bool _anim0Running; + bool _anim1Running; + bool _startSittingFl; public: Scene101(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); @@ -66,11 +78,16 @@ public: virtual void step(); virtual void preActions(); virtual void actions(); + + void handleConversation0(); + void handleConversation1(); + void handleAnimation0(); + void handleAnimation1(); }; class Scene102 : public Scene1xx { private: - bool _animRunningFl; + bool _anim0Running; public: Scene102(MADSEngine *vm); @@ -83,6 +100,320 @@ public: virtual void actions(); }; +class Scene103 : public Scene1xx { +private: + int _jacquesAction; + int _lastRandom; + int _standPosition; + int _hotspotPrompt1; + int _hotspotPrompt2; + int _hotspotPrompt3; + int _hotspotPrompt4; + int _hotspotPrompt5; + int _hotspotRightFloor1; + int _hotspotRightFloor2; + int _hotspotLeftFloor1; + int _hotspotLeftFloor2; + int _hotspotGentleman; + int _convCount; + int _lastStairFrame; + int _lastJacquesFrame; + int _talkCount; + + bool _anim0ActvFl; + bool _anim1ActvFl; + bool _anim2ActvFl; + bool _anim3ActvFl; + bool _anim4ActvFl; + bool _anim5ActvFl; + bool _anim6ActvFl; + bool _climbThroughTrapFl; + bool _guardFrameFl; + bool _sitFl; + + void adjustRails(int variant); + void handleJacquesAnim(); + void climbRightStairs(); + void climbLeftStairs(); + void descendRightStairs(); + void descendLeftStairs(); + void process_conv_jacques(); + +public: + Scene103(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene104 : public Scene1xx { +private: + bool _anim0ActvFl; + bool _anim1ActvFl; + bool _anim2ActvFl; + bool _needToGetUp; + bool _needToStandUp; + bool _needToTalk; + bool _sittingUp; + bool _beforeSheLeaves; + bool _beforeHeLeaves; + + int _walkStatus; + int _walkFrame; + int _coupleStatus; + int _coupleFrame; + int _richStatus; + int _richFrame; + int _manTalkCount; + int _womanTalkCount; + int _lookCount; + int _richTalkCount; + int _lastPlayerFrame; + + void cleanInventory(); + void processConversations(); + void handleWalkAnimation(); + void handleCoupleAnimations(); + void handleRichAnimations(); + void handlePlayerWalk(); + +public: + Scene104(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene105 : public Scene1xx { +public: + Scene105(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene106 : public Scene1xx { +private: + int _sandbagHostpotId; +public: + Scene106(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene107 : public Scene1xx { +public: + Scene107(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene108 : public Scene1xx { +private: + bool _anim0ActvFl; + bool _handRaisedFl; + int _shutUpCount; + int _maxTalkCount; + int _charAction; + int _charFrame; + int _charTalkCount; + int _charHotspotId; + int _conversationCount; + int _prevShutUpFrame; + + void handleCharAnimation(); + void handleCharlesConversation(); + +public: + Scene108(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene109 : public Scene1xx { +private: + bool _anim0ActvFl; + bool _anim1ActvFl; + bool _anim2ActvFl; + bool _anim3ActvFl; + int _currentFloor; +public: + Scene109(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene110 : public Scene1xx { +public: + Scene110(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene111 : public Scene1xx { +private: + bool _removeAxe; + bool _anim0ActvFl; + bool _anim1ActvFl; + bool _closedFl; + int _listenFrame; + int _listenStatus; + + void handleListenAnimation(); + void handleListenConversation(); + +public: + Scene111(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene112 : public Scene1xx { +private: + bool _anim0ActvFl; + bool _anim1ActvFl; + + int _raoulAction; + int _raoulFrame; + int _didOptionFl; + int _julieFrame; + int _julieAction; + int _julieCounter; + int _julieHotspotId; + + void handleConversation(); + void handleJulieAnimation(); + void handleRaoulChair(); + +public: + Scene112(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene113 : public Scene1xx { +private: + bool _standingAndTalking; + bool _dayWantsToTalk; + bool _musicPlaying; + bool _afterKissFl; + bool _anim0ActvFl; + bool _anim1ActvFl; + bool _anim2ActvFl; + bool _anim3ActvFl; + bool _anim4ActvFl; + bool _prevent1; + bool _prevent2; + bool _raoulStandingFl; + bool _armsOutFl; + + int _christineHotspotId1; + int _christineHotspotId2; + int _dayStatus; + int _dayFrame; + int _dayCount; + int _florentStatus; + int _florentFrame; + int _florentCount; + int _julieStatus; + int _julieFrame; + int _julieCount; + int _raoulAction; + int _raoulFrame; + int _raoulCount; + int _lastDayResetFrame; + int _standCount; + + void handleFlorentAnimation(); + void handleDayAnimation(); + void handleRaoulAnimation(); + void handleRaoulAnimation2(); + void handleJulieAnimation(); + void handleDeadConversation(); + void handleFlorentConversation(); + void handleLoveConversation(); + +public: + Scene113(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene114 : public Scene1xx { +public: + Scene114(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene150 : public Scene1xx { +public: + Scene150(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; } // End of namespace Phantom } // End of namespace MADS |