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Diffstat (limited to 'engines/mads/phantom/phantom_scenes3.h')
-rw-r--r-- | engines/mads/phantom/phantom_scenes3.h | 248 |
1 files changed, 248 insertions, 0 deletions
diff --git a/engines/mads/phantom/phantom_scenes3.h b/engines/mads/phantom/phantom_scenes3.h new file mode 100644 index 0000000000..58f2a08b91 --- /dev/null +++ b/engines/mads/phantom/phantom_scenes3.h @@ -0,0 +1,248 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MADS_PHANTOM_SCENES3_H +#define MADS_PHANTOM_SCENES3_H + +#include "common/scummsys.h" +#include "common/serializer.h" +#include "mads/game.h" +#include "mads/scene.h" +#include "mads/phantom/phantom_scenes.h" + +namespace MADS { + +namespace Phantom { + +class Scene3xx : public PhantomScene { +protected: + /** + * Plays an appropriate sound when entering a scene + */ + void sceneEntrySound(); + + /** + *Sets the AA file to use for the scene + */ + void setAAName(); + + /** + * Updates the prefix used for getting player sprites for the scene + */ + void setPlayerSpritesPrefix(); +public: + Scene3xx(MADSEngine *vm) : PhantomScene(vm) {} +}; + +class Scene301 : public Scene3xx { +private: + bool _anim0ActvFl; + bool _skip1Fl; + bool _skip2Fl; + + int _lightingHotspotId; + int _sandbagHotspotId; + +public: + Scene301(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene302 : public Scene3xx { +public: + Scene302(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene303 : public Scene3xx { +private: + bool _anim0ActvFl; + int _hempHotspotId; + int _skipFrameCheckFl; +public: + Scene303(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene304 : public Scene3xx { +private: + bool _anim0ActvFl; + bool _anim1ActvFl; + bool _anim2ActvFl; + + int _raoulFrame; + int _raoulStatus; + int _fightFrame; + int _fightStatus; + int _fightCount; + int _phantomFrame; + int _phantomStatus; + + void handleConversation23(); + void handleRaoulAnimation(); + void handlePhantomAnimation(); + void handleFightAnimation(); + +public: + Scene304(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene305 : public Scene3xx { +private: + bool _anim0ActvFl; + bool _anim1ActvFl; + bool _skipFl; + bool _unmaskFl; + + int _unmaskFrame; + + void handle_animation_unmask(); + +public: + Scene305(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene306 : public Scene3xx { +private: + bool _speechDoneFl; + +public: + Scene306(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene307 : public Scene3xx { +public: + Scene307(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene308 : public Scene3xx { +private: + bool _anim0ActvFl; + bool _anim1ActvFl; + bool _anim2ActvFl; + bool _anim3ActvFl; + bool _skip1Fl; + bool _skip2Fl; + int _currentFloor; + +public: + Scene308(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene309 : public Scene3xx { +private: + bool _anim0ActvFl; + + int _boatStatus; + int _boatFrame; + int _talkCount; + + void Scene309::handleBoatAnimation(); + +public: + Scene309(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene310 : public Scene3xx { +private: + int _raoulMessageColor; + int _chrisMessageColor; + int _multiplanePosX[4]; + int _lakeFrame; + + void setMultiplanePos(int x_new); + void handleLakeAnimation(); + +public: + Scene310(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; +} // End of namespace Phantom +} // End of namespace MADS + +#endif /* MADS_PHANTOM_SCENES3_H */ |