diff options
Diffstat (limited to 'engines/mads/phantom/phantom_scenes4.cpp')
-rw-r--r-- | engines/mads/phantom/phantom_scenes4.cpp | 4975 |
1 files changed, 4975 insertions, 0 deletions
diff --git a/engines/mads/phantom/phantom_scenes4.cpp b/engines/mads/phantom/phantom_scenes4.cpp new file mode 100644 index 0000000000..da6d62e727 --- /dev/null +++ b/engines/mads/phantom/phantom_scenes4.cpp @@ -0,0 +1,4975 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "mads/mads.h" +#include "mads/conversations.h" +#include "mads/scene.h" +#include "mads/phantom/phantom_scenes.h" +#include "mads/phantom/phantom_scenes4.h" + +namespace MADS { + +namespace Phantom { + +void Scene4xx::setAAName() { + _game._aaName = Resources::formatAAName(1); + _vm->_palette->setEntry(254, 43, 47, 51); +} + +void Scene4xx::sceneEntrySound() { + if (!_vm->_musicFlag) + return; + + _vm->_sound->command(16); +} + +void Scene4xx::setPlayerSpritesPrefix() { + _vm->_sound->command(5); + + Common::String oldName = _game._player._spritesPrefix; + if (!_game._player._forcePrefix) + _game._player._spritesPrefix = "RAL"; + if (oldName != _game._player._spritesPrefix) + _game._player._spritesChanged = true; + + _game._player._scalingVelocity = true; +} + +/*------------------------------------------------------------------------*/ + +Scene401::Scene401(MADSEngine *vm) : Scene4xx(vm) { + _anim0ActvFl = false; + _frameInRoomFl = false; + _takingFrameInRoomFl = false; + + _redFrameHotspotId = -1; + _greenFrameHostpotId = -1; + _blueFrameHotspotId = -1; + _yellowFrameHotspotId = -1; +} + +void Scene401::synchronize(Common::Serializer &s) { + Scene4xx::synchronize(s); + + s.syncAsByte(_anim0ActvFl); + s.syncAsByte(_frameInRoomFl); + s.syncAsByte(_takingFrameInRoomFl); + + s.syncAsSint16LE(_redFrameHotspotId); + s.syncAsSint16LE(_greenFrameHostpotId); + s.syncAsSint16LE(_blueFrameHotspotId); + s.syncAsSint16LE(_yellowFrameHotspotId); +} + +void Scene401::setup() { + setPlayerSpritesPrefix(); + setAAName(); + + if (_globals[kCatacombsMisc] & MAZE_EVENT_PUDDLE) + _scene->_variant = 1; + + _scene->addActiveVocab(NOUN_RED_FRAME); + _scene->addActiveVocab(NOUN_YELLOW_FRAME); + _scene->addActiveVocab(NOUN_BLUE_FRAME); + _scene->addActiveVocab(NOUN_GREEN_FRAME); +} + +void Scene401::enter() { + _game.initCatacombs(); + _anim0ActvFl = false; + + _scene->_hotspots.activate(NOUN_PUDDLE, false); + _scene->_hotspots.activate(NOUN_RATS_NEST, false); + _scene->_hotspots.activate(NOUN_SKULL, false); + _scene->_hotspots.activate(NOUN_POT, false); + + _globals._spriteIndexes[8] = _scene->_sprites.addSprites("*RRD_9"); + _globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('f', 0)); + _globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('f', 1)); + _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('f', 2)); + _globals._spriteIndexes[12] = _scene->_sprites.addSprites(formAnimName('f', 3)); + + if (_game.exitCatacombs(0) == -1) { + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('c', 1)); + _scene->drawToBackground(_globals._spriteIndexes[1], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_ARCHWAY_TO_NORTH, false); + } + + if (_game.exitCatacombs(3) == -1) { + _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('c', 0)); + _scene->drawToBackground(_globals._spriteIndexes[0], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_ARCHWAY_TO_WEST, false); + } + + if (_game.exitCatacombs(1) == -1) { + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('c', 2)); + _scene->drawToBackground(_globals._spriteIndexes[2], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_ARCHWAY_TO_EAST, false); + } + + if (_game.exitCatacombs(2) == -1) + _scene->_hotspots.activate(NOUN_MORE_CATACOMBS, false); + + if (_globals[kCatacombsMisc] & MAZE_EVENT_RAT_NEST) { + _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('c', 4)); + _scene->drawToBackground(_globals._spriteIndexes[4], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_RATS_NEST, true); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_SKULL) { + _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('c', 5)); + _scene->drawToBackground(_globals._spriteIndexes[5], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_SKULL, true); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_POT) { + _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('c', 6)); + _scene->drawToBackground(_globals._spriteIndexes[6], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_POT, true); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_BRICK) { + _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('c', 7)); + _scene->drawToBackground(_globals._spriteIndexes[7], 1, Common::Point(-32000, -32000), 0, 100); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_PUDDLE) { + _scene->_hotspots.activate(NOUN_PUDDLE, true); + _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('d', 1), 0); + _anim0ActvFl = true; + } + + if (_scene->_priorSceneId != RETURNING_FROM_LOADING) { + switch (_globals[kCatacombsFrom]) { + case 0: + _game._player._playerPos = Common::Point(128, 78); + _game._player._facing = FACING_SOUTH; + _game._player.walk(Common::Point(128, 91), FACING_SOUTH); + break; + + case 1: + _game._player._playerPos = Common::Point(311, 115); + _game._player._facing = FACING_WEST; + _game._player.walk(Common::Point(271, 123), FACING_WEST); + break; + + case 2: + _game._player._playerPos = Common::Point(142, 146); + _game._player._facing = FACING_NORTH; + break; + + case 3: + _game._player._playerPos = Common::Point(4, 113); + _game._player._facing = FACING_SOUTH; + _game._player.walk(Common::Point(48, 113), FACING_EAST); + break; + + default: + break; + } + } + + if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _greenFrameHostpotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_greenFrameHostpotId , Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[11] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[11], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + sceneEntrySound(); +} + +void Scene401::step() { + if (_anim0ActvFl) { + if (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == 20) + _scene->setAnimFrame(_globals._animationIndexes[0], 0); + } +} + +void Scene401::actions() { + if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)) { + if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME)) { + if (_frameInRoomFl) + _vm->_dialogs->show(29); + else { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 1: + if (_action.isObject(NOUN_RED_FRAME)) { + _game._objects.setRoom(OBJ_RED_FRAME, NOWHERE); + _game._objects[OBJ_RED_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_GREEN_FRAME)) { + _game._objects.setRoom(OBJ_GREEN_FRAME, NOWHERE); + _game._objects[OBJ_GREEN_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _greenFrameHostpotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_greenFrameHostpotId , Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_BLUE_FRAME)) { + _game._objects.setRoom(OBJ_BLUE_FRAME, NOWHERE); + _game._objects[OBJ_BLUE_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[11] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[11], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_YELLOW_FRAME)) { + _game._objects.setRoom(OBJ_YELLOW_FRAME, NOWHERE); + _game._objects[OBJ_YELLOW_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + break; + + case 2: + _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[8]); + _game._player._visible = true; + _game._player._stepEnabled = true; + break; + + default: + break; + } + } + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_TAKE)) { + if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME)) { + if ((_takingFrameInRoomFl || _game._trigger)) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 1: + if (_action.isObject(NOUN_RED_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[9]); + _scene->_dynamicHotspots.remove(_redFrameHotspotId); + _game._objects.addToInventory(OBJ_RED_FRAME); + } + + if (_action.isObject(NOUN_GREEN_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[10]); + _scene->_dynamicHotspots.remove(_greenFrameHostpotId ); + _game._objects.addToInventory(OBJ_GREEN_FRAME); + } + + if (_action.isObject(NOUN_BLUE_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[11]); + _scene->_dynamicHotspots.remove(_blueFrameHotspotId); + _game._objects.addToInventory(OBJ_BLUE_FRAME); + } + + if (_action.isObject(NOUN_YELLOW_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[12]); + _scene->_dynamicHotspots.remove(_yellowFrameHotspotId); + _game._objects.addToInventory(OBJ_YELLOW_FRAME); + } + + _vm->_sound->command(26); + break; + + case 2: + _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[8]); + _game._player._visible = true; + _game._player._stepEnabled = true; + break; + + default: + break; + } + _action._inProgress = false; + return; + } + } + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_NORTH)) { + _game.moveCatacombs(0); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_WEST)) { + _game.moveCatacombs(3); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_EXIT_TO, NOUN_MORE_CATACOMBS)) { + _game.moveCatacombs(2); + if ((_game._difficulty == DIFFICULTY_HARD) && (_globals[kCatacombsRoom] == 31)) + _globals[kPriestPistonPuke] = true; + + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_EAST)) { + _game.moveCatacombs(1); + if ((_game._difficulty == DIFFICULTY_EASY) && (_globals[kCatacombsRoom] == 24)) + _globals[kPriestPistonPuke] = true; + + _action._inProgress = false; + return; + } + + if (_action._lookFlag) { + _vm->_dialogs->show(40110); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) { + if (_action.isObject(NOUN_WALL)) { + _vm->_dialogs->show(40111); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_FLOOR)) { + _vm->_dialogs->show(40112); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_ARCHWAY)) { + _vm->_dialogs->show(40113); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_EXPOSED_BRICK)) { + _vm->_dialogs->show(40114); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_MORE_CATACOMBS)) { + _vm->_dialogs->show(40115); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_BLOCKED_ARCHWAY)) { + _vm->_dialogs->show(40116); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_PUDDLE)) { + _vm->_dialogs->show(40117); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_RATS_NEST)) { + _vm->_dialogs->show(40118); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_SKULL)) { + _vm->_dialogs->show(40120); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_RED_FRAME) && !_game._objects.isInInventory(OBJ_RED_FRAME)) { + _vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_GREEN_FRAME) && !_game._objects.isInInventory(OBJ_GREEN_FRAME)) { + _vm->_dialogs->showItem(OBJ_GREEN_FRAME, 819, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_BLUE_FRAME) && !_game._objects.isInInventory(OBJ_BLUE_FRAME)) { + _vm->_dialogs->showItem(OBJ_BLUE_FRAME, 817, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_YELLOW_FRAME) && !_game._objects.isInInventory(OBJ_YELLOW_FRAME)) { + _vm->_dialogs->showItem(OBJ_YELLOW_FRAME, 804, 0); + _action._inProgress = false; + return; + } + + + if (_action.isObject(NOUN_BROKEN_POT)) { + _vm->_dialogs->show(40122); + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_TAKE, NOUN_RATS_NEST)) { + _vm->_dialogs->show(40119); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE, NOUN_SKULL)) { + _vm->_dialogs->show(40121); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE, NOUN_BROKEN_POT)) { + _vm->_dialogs->show(40123); + _action._inProgress = false; + } +} + +void Scene401::preActions() { + _frameInRoomFl = false; + _takingFrameInRoomFl = false; + + if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_YELLOW_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_BLUE_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_GREEN_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR) + && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) + || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) { + if (_frameInRoomFl) + _game._player._needToWalk = false; + else { + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _game._player.walk(Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + } +} + +/*------------------------------------------------------------------------*/ + +Scene403::Scene403(MADSEngine *vm) : Scene4xx(vm) { + _frameInRoomFl = false; + _takingFrameInRoomFl = false; + + _redFrameHotspotId = -1; + _greenFrameHostpotId = -1; + _blueFrameHotspotId = -1; + _yellowFrameHotspotId = -1; +} + +void Scene403::synchronize(Common::Serializer &s) { + Scene4xx::synchronize(s); + + s.syncAsByte(_frameInRoomFl); + s.syncAsByte(_takingFrameInRoomFl); + + s.syncAsSint16LE(_redFrameHotspotId); + s.syncAsSint16LE(_greenFrameHostpotId); + s.syncAsSint16LE(_blueFrameHotspotId); + s.syncAsSint16LE(_yellowFrameHotspotId); +} + +void Scene403::setup() { + setPlayerSpritesPrefix(); + setAAName(); + + if (_globals[kCatacombsMisc] & MAZE_EVENT_HOLE) + _scene->_variant = 1; + + if (_globals[kCatacombsMisc] & MAZE_EVENT_PLANK) + _scene->_variant = 2; + + _scene->addActiveVocab(NOUN_RED_FRAME); + _scene->addActiveVocab(NOUN_YELLOW_FRAME); + _scene->addActiveVocab(NOUN_BLUE_FRAME); + _scene->addActiveVocab(NOUN_GREEN_FRAME); +} + +void Scene403::enter() { + _game.initCatacombs(); + + _scene->_hotspots.activate(NOUN_HOLE, false); + _scene->_hotspots.activate(NOUN_WEB, false); + _scene->_hotspots.activate(NOUN_RATS_NEST, false); + _scene->_hotspots.activate(NOUN_SKULL, false); + _scene->_hotspots.activate(NOUN_PLANK, false); + _scene->_hotspots.activate(NOUN_GATE, false); + + _globals._spriteIndexes[8] = _scene->_sprites.addSprites("*RRD_9"); + _globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('f', 0)); + _globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('f', 1)); + _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('f', 2)); + _globals._spriteIndexes[12] = _scene->_sprites.addSprites(formAnimName('f', 3)); + + if (_game.exitCatacombs(0) == -1) { + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('c', 1)); + _scene->drawToBackground(_globals._spriteIndexes[1], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_ARCHWAY_TO_NORTH, false); + } + + if (_game.exitCatacombs(3) == -1) { + _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('c', 0)); + _scene->drawToBackground(_globals._spriteIndexes[0], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_ARCHWAY_TO_WEST, false); + } + + if (_game.exitCatacombs(1) == -1) { + _scene->_hotspots.activate(NOUN_MORE_CATACOMBS, false); + _scene->_hotspots.activate(NOUN_GATE, true); + _globals._spriteIndexes[13] = _scene->_sprites.addSprites(formAnimName('c', 9)); + _scene->drawToBackground(_globals._spriteIndexes[13], 1, Common::Point(-32000, -32000), 0, 100); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_HOLE) { + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('c', 3)); + _scene->drawToBackground(_globals._spriteIndexes[2], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_HOLE, true); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_WEB) { + _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('c', 4)); + _scene->drawToBackground(_globals._spriteIndexes[3], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_WEB, true); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_BRICK) { + _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('c', 5)); + _scene->drawToBackground(_globals._spriteIndexes[4], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activateAtPos(NOUN_EXPOSED_BRICK, false, Common::Point(178, 35)); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_RAT_NEST) { + _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('c', 6)); + _scene->drawToBackground(_globals._spriteIndexes[5], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_RATS_NEST, true); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_SKULL) { + _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('c', 7)); + _scene->drawToBackground(_globals._spriteIndexes[6], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_SKULL, true); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_PLANK) { + _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('c', 8)); + _scene->drawToBackground(_globals._spriteIndexes[7], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_PLANK, true); + } + + if (_scene->_priorSceneId != RETURNING_FROM_LOADING) { + switch (_globals[kCatacombsFrom]) { + case 0: + _game._player._playerPos = Common::Point(212, 86); + _game._player._facing = FACING_SOUTH; + _game._player.walk(Common::Point(212, 100), FACING_SOUTH); + break; + + case 1: + _game._player.firstWalk(Common::Point(330, 126), FACING_EAST, Common::Point(305, 126), FACING_WEST, true); + break; + + case 3: + _game._player._playerPos = Common::Point(3, 128); + _game._player._facing = FACING_SOUTH; + _game._player.walk(Common::Point(40, 128), FACING_EAST); + break; + + default: + break; + } + } + + if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _greenFrameHostpotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_greenFrameHostpotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[11] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[11], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if ((_game._difficulty == DIFFICULTY_EASY) && (_globals[kCatacombsRoom] == 19)) + _scene->_sequences.addTimer(120, 60); + + sceneEntrySound(); +} + +void Scene403::step() { + if (_game._trigger == 60) + _vm->_dialogs->show(31); +} + +void Scene403::actions() { + if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR) + && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) { + if (_frameInRoomFl) + _vm->_dialogs->show(29); + else { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 1: + if (_action.isObject(NOUN_RED_FRAME)) { + _game._objects.setRoom(OBJ_RED_FRAME, NOWHERE); + _game._objects[OBJ_RED_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_GREEN_FRAME)) { + _game._objects.setRoom(OBJ_GREEN_FRAME, NOWHERE); + _game._objects[OBJ_GREEN_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _greenFrameHostpotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_greenFrameHostpotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_BLUE_FRAME)) { + _game._objects.setRoom(OBJ_BLUE_FRAME, NOWHERE); + _game._objects[OBJ_BLUE_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[11] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[11], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_YELLOW_FRAME)) { + _game._objects.setRoom(OBJ_YELLOW_FRAME, NOWHERE); + _game._objects[OBJ_YELLOW_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + break; + + case 2: + _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[8]); + _game._player._visible = true; + _game._player._stepEnabled = true; + break; + + default: + break; + } + } + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE) + && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME))) { + if ((_takingFrameInRoomFl || _game._trigger)) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 1: + if (_action.isObject(NOUN_RED_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[9]); + _scene->_dynamicHotspots.remove(_redFrameHotspotId); + _game._objects.addToInventory(OBJ_RED_FRAME); + } + + if (_action.isObject(NOUN_GREEN_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[10]); + _scene->_dynamicHotspots.remove(_greenFrameHostpotId); + _game._objects.addToInventory(OBJ_GREEN_FRAME); + } + + if (_action.isObject(NOUN_BLUE_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[11]); + _scene->_dynamicHotspots.remove(_blueFrameHotspotId); + _game._objects.addToInventory(OBJ_BLUE_FRAME); + } + + if (_action.isObject(NOUN_YELLOW_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[12]); + _scene->_dynamicHotspots.remove(_yellowFrameHotspotId); + _game._objects.addToInventory(OBJ_YELLOW_FRAME); + } + + _vm->_sound->command(26); + break; + + case 2: + _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[8]); + _game._player._visible = true; + _game._player._stepEnabled = true; + break; + + default: + break; + } + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_NORTH)) { + _game.moveCatacombs(0); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_WEST)) { + _game.moveCatacombs(3); + _action._inProgress = false; + return; + } + + if (_action._lookFlag) { + _vm->_dialogs->show(40310); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) { + if (_action.isObject(NOUN_WALL)) { + _vm->_dialogs->show(40311); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_FLOOR)) { + _vm->_dialogs->show(40312); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_ARCHWAY)) { + _vm->_dialogs->show(40313); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_EXPOSED_BRICK)) { + _vm->_dialogs->show(40314); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_MORE_CATACOMBS)) { + _vm->_dialogs->show(40315); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_BLOCKED_ARCHWAY)) { + _vm->_dialogs->show(40316); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_RATS_NEST)) { + _vm->_dialogs->show(40318); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_SKULL)) { + _vm->_dialogs->show(40320); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_HOLE)) { + _vm->_dialogs->show(40323); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_WEB)) { + _vm->_dialogs->show(40324); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_RED_FRAME) && !_game._objects.isInInventory(OBJ_RED_FRAME)) { + _vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_GREEN_FRAME) && !_game._objects.isInInventory(OBJ_GREEN_FRAME)) { + _vm->_dialogs->showItem(OBJ_GREEN_FRAME, 819, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_BLUE_FRAME) && !_game._objects.isInInventory(OBJ_BLUE_FRAME)) { + _vm->_dialogs->showItem(OBJ_BLUE_FRAME, 817, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_YELLOW_FRAME) && !_game._objects.isInInventory(OBJ_YELLOW_FRAME)) { + _vm->_dialogs->showItem(OBJ_YELLOW_FRAME, 804, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_GATE)) { + _vm->_dialogs->show(45330); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_PLANK)) { + _vm->_dialogs->show(40325); + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_OPEN, NOUN_GATE)) { + _vm->_dialogs->show(45331); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE, NOUN_RATS_NEST)) { + _vm->_dialogs->show(40319); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE, NOUN_SKULL)) { + _vm->_dialogs->show(40321); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE, NOUN_PLANK)) { + _vm->_dialogs->show(40326); + _action._inProgress = false; + return; + } +} + +void Scene403::preActions() { + if (_action.isAction(VERB_EXIT_TO, NOUN_MORE_CATACOMBS)) + _game.moveCatacombs(1); + + _frameInRoomFl = false; + _takingFrameInRoomFl = false; + + if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_YELLOW_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_BLUE_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_GREEN_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR) + && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) { + if (_frameInRoomFl) + _game._player._needToWalk = false; + else { + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _game._player.walk(Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + } +} + +/*------------------------------------------------------------------------*/ + +Scene404::Scene404(MADSEngine *vm) : Scene4xx(vm) { + _frameInRoomFl = false; + _takingFrameInRoomFl = false; + _anim0ActvFl = false; + + _redFrameHotspotId = -1; + _greenFrameHostpotId = -1; + _blueFrameHotspotId = -1; + _yellowFrameHotspotId = -1; +} + +void Scene404::synchronize(Common::Serializer &s) { + Scene4xx::synchronize(s); + + s.syncAsByte(_frameInRoomFl); + s.syncAsByte(_takingFrameInRoomFl); + s.syncAsByte(_anim0ActvFl); + + s.syncAsSint16LE(_redFrameHotspotId); + s.syncAsSint16LE(_greenFrameHostpotId); + s.syncAsSint16LE(_blueFrameHotspotId); + s.syncAsSint16LE(_yellowFrameHotspotId); +} + +void Scene404::setup() { + setPlayerSpritesPrefix(); + setAAName(); + + if (_globals[kCatacombsMisc] & MAZE_EVENT_BLOCK) + _scene->_variant = 1; + + _scene->addActiveVocab(NOUN_RED_FRAME); + _scene->addActiveVocab(NOUN_YELLOW_FRAME); + _scene->addActiveVocab(NOUN_BLUE_FRAME); + _scene->addActiveVocab(NOUN_GREEN_FRAME); +} + +void Scene404::enter() { + _game.initCatacombs(); + + _scene->_hotspots.activate(NOUN_RATS_NEST, false); + _scene->_hotspots.activate(NOUN_WEB, false); + _scene->_hotspots.activate(NOUN_BROKEN_POT, false); + _scene->_hotspots.activate(NOUN_BLOCK, false); + _scene->_hotspots.activate(NOUN_PUDDLE, false); + + _anim0ActvFl = false; + + _globals._spriteIndexes[9] = _scene->_sprites.addSprites("*RRD_9"); + _globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('f', 0)); + _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('f', 1)); + _globals._spriteIndexes[12] = _scene->_sprites.addSprites(formAnimName('f', 2)); + _globals._spriteIndexes[13] = _scene->_sprites.addSprites(formAnimName('f', 3)); + + + if (_game.exitCatacombs(0) == -1) { + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('c', 1)); + _scene->drawToBackground(_globals._spriteIndexes[1], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_ARCHWAY_TO_NORTH, false); + } + + if (_game.exitCatacombs(3) == -1) { + _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('c', 0)); + _scene->drawToBackground(_globals._spriteIndexes[0], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_ARCHWAY_TO_WEST, false); + } + + if (_game.exitCatacombs(1) == -1) { + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('c', 2)); + _scene->drawToBackground(_globals._spriteIndexes[2], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_ARCHWAY_TO_EAST, false); + } + + if (_game.exitCatacombs(2) == -1) + _scene->_hotspots.activate(NOUN_MORE_CATACOMBS, false); + + if (_globals[kCatacombsMisc] & MAZE_EVENT_RAT_NEST) { + _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('c', 3)); + _scene->drawToBackground(_globals._spriteIndexes[3], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_RATS_NEST, true); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_WEB) { + _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('c', 4)); + _scene->drawToBackground(_globals._spriteIndexes[4], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_WEB, true); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_POT) { + _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('c', 5)); + _scene->drawToBackground(_globals._spriteIndexes[5], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_BROKEN_POT, true); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_BLOCK) { + _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('c', 7)); + _scene->drawToBackground(_globals._spriteIndexes[7], 1, Common::Point(-32000, -32000), 0, 100); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_FALLEN_BLOCK) { + _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('c', 8)); + _scene->drawToBackground(_globals._spriteIndexes[8], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_BLOCK, true); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_PUDDLE) { + _scene->_hotspots.activate(NOUN_PUDDLE, true); + _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('d', 1), 0); + _anim0ActvFl = true; + } + + if (_scene->_priorSceneId != RETURNING_FROM_LOADING) { + switch (_globals[kCatacombsFrom]) { + case 0: + _game._player._playerPos = Common::Point(156, 98); + _game._player._facing = FACING_SOUTH; + _game._player.walk(Common::Point(156, 117), FACING_SOUTH); + break; + + case 1: + _game._player._playerPos = Common::Point(319, 135); + _game._player._facing = FACING_WEST; + _game._player.walk(Common::Point(279, 135), FACING_WEST); + break; + + case 2: + _game._player._playerPos = Common::Point(175, 147); + _game._player._facing = FACING_NORTH; + break; + + case 3: + _game._player._playerPos = Common::Point(17, 131); + _game._player._facing = FACING_SOUTH; + _game._player.walk(Common::Point(60, 131), FACING_EAST); + break; + + default: + break; + } + } + + if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 14); + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[10]]->getFramePos(0); + _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[11] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[11], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[10]]->getFramePos(0); + _greenFrameHostpotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_greenFrameHostpotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[10]]->getFramePos(0); + _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[13] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[13], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[10]]->getFramePos(0); + _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_globals[kPriestPistonPuke]) + _scene->_sequences.addTimer(120, 60); + + sceneEntrySound(); +} + +void Scene404::step() { + if (_anim0ActvFl) { + if (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == 20) + _scene->setAnimFrame(_globals._animationIndexes[0], 0); + } + + if (_game._trigger == 60) { + _vm->_dialogs->show(30); + _globals[kPriestPistonPuke] = false; + } +} + +void Scene404::actions() { + if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR) + && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) { + if (_frameInRoomFl) + _vm->_dialogs->show(29); + else { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[9] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[9], true, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[9], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[9], true); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 1: + if (_action.isObject(NOUN_RED_FRAME)) { + _game._objects.setRoom(OBJ_RED_FRAME, NOWHERE); + _game._objects[OBJ_RED_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[10]]->getFramePos(0); + _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_GREEN_FRAME)) { + _game._objects.setRoom(OBJ_GREEN_FRAME, NOWHERE); + _game._objects[OBJ_GREEN_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[11] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[11], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[10]]->getFramePos(0); + _greenFrameHostpotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_greenFrameHostpotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_BLUE_FRAME)) { + _game._objects.setRoom(OBJ_BLUE_FRAME, NOWHERE); + _game._objects[OBJ_BLUE_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[10]]->getFramePos(0); + _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_YELLOW_FRAME)) { + _game._objects.setRoom(OBJ_YELLOW_FRAME, NOWHERE); + _game._objects[OBJ_YELLOW_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[13] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[13], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[10]]->getFramePos(0); + _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + break; + + case 2: + _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[9]); + _game._player._visible = true; + _game._player._stepEnabled = true; + break; + + default: + break; + } + } + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE)) { + if ((_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME)) && (_takingFrameInRoomFl || _game._trigger)) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[9] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[9], true, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[9], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[9], true); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 1: + if (_action.isObject(NOUN_RED_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[10]); + _scene->_dynamicHotspots.remove(_redFrameHotspotId); + _game._objects.addToInventory(OBJ_RED_FRAME); + } + + if (_action.isObject(NOUN_GREEN_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[11]); + _scene->_dynamicHotspots.remove(_greenFrameHostpotId); + _game._objects.addToInventory(OBJ_GREEN_FRAME); + } + + if (_action.isObject(NOUN_BLUE_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[12]); + _scene->_dynamicHotspots.remove(_blueFrameHotspotId); + _game._objects.addToInventory(OBJ_BLUE_FRAME); + } + + if (_action.isObject(NOUN_YELLOW_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[13]); + _scene->_dynamicHotspots.remove(_yellowFrameHotspotId); + _game._objects.addToInventory(OBJ_YELLOW_FRAME); + } + + _vm->_sound->command(26); + break; + + case 2: + _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[9]); + _game._player._visible = true; + _game._player._stepEnabled = true; + break; + + default: + break; + } + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_NORTH)) { + _game.moveCatacombs(0); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_WEST)) { + _game.moveCatacombs(3); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_EXIT_TO, NOUN_MORE_CATACOMBS)) { + _game.moveCatacombs(2); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_EAST)) { + _game.moveCatacombs(1); + _action._inProgress = false; + return; + } + + if (_action._lookFlag) { + _vm->_dialogs->show(40410); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) { + if (_action.isObject(NOUN_WALL)) { + _vm->_dialogs->show(40411); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_FLOOR)) { + _vm->_dialogs->show(40412); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_ARCHWAY)) { + _vm->_dialogs->show(40413); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_EXPOSED_BRICK)) { + _vm->_dialogs->show(40414); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_MORE_CATACOMBS)) { + _vm->_dialogs->show(40415); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_PUDDLE)) { + _vm->_dialogs->show(40417); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_RATS_NEST)) { + _vm->_dialogs->show(40418); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_BROKEN_POT)) { + _vm->_dialogs->show(40421); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_WEB)) { + _vm->_dialogs->show(40424); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_RED_FRAME) && !_game._objects.isInInventory(OBJ_RED_FRAME)) { + _vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_GREEN_FRAME) && !_game._objects.isInInventory(OBJ_GREEN_FRAME)) { + _vm->_dialogs->showItem(OBJ_GREEN_FRAME, 819, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_BLUE_FRAME) && !_game._objects.isInInventory(OBJ_BLUE_FRAME)) { + _vm->_dialogs->showItem(OBJ_BLUE_FRAME, 817, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_YELLOW_FRAME) && !_game._objects.isInInventory(OBJ_YELLOW_FRAME)) { + _vm->_dialogs->showItem(OBJ_YELLOW_FRAME, 804, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_BLOCK)) { + _vm->_dialogs->show(40430); + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_TAKE, NOUN_RATS_NEST)) { + _vm->_dialogs->show(40419); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE, NOUN_BROKEN_POT)) { + _vm->_dialogs->show(40422); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE, NOUN_BLOCK)) { + _vm->_dialogs->show(40431); + _action._inProgress = false; + return; + } +} + +void Scene404::preActions() { + _frameInRoomFl = false; + _takingFrameInRoomFl = false; + + if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_YELLOW_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_BLUE_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_GREEN_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR) + && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) { + if (_frameInRoomFl) + _game._player._needToWalk = false; + else { + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[10]]->getFramePos(0); + _game._player.walk(Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + } +} + +/*------------------------------------------------------------------------*/ + +Scene406::Scene406(MADSEngine *vm) : Scene4xx(vm) { + _frameInRoomFl = false; + _takingFrameInRoomFl = false; + + _redFrameHotspotId = -1; + _greenFrameHostpotId = -1; + _blueFrameHotspotId = -1; + _yellowFrameHotspotId = -1; +} + +void Scene406::synchronize(Common::Serializer &s) { + Scene4xx::synchronize(s); + + s.syncAsByte(_frameInRoomFl); + s.syncAsByte(_takingFrameInRoomFl); + + s.syncAsSint16LE(_redFrameHotspotId); + s.syncAsSint16LE(_greenFrameHostpotId); + s.syncAsSint16LE(_blueFrameHotspotId); + s.syncAsSint16LE(_yellowFrameHotspotId); +} + +void Scene406::setup() { + setPlayerSpritesPrefix(); + setAAName(); + + _scene->addActiveVocab(NOUN_RED_FRAME); + _scene->addActiveVocab(NOUN_YELLOW_FRAME); + _scene->addActiveVocab(NOUN_BLUE_FRAME); + _scene->addActiveVocab(NOUN_GREEN_FRAME); +} + +void Scene406::enter() { + _game.initCatacombs(); + + _globals._spriteIndexes[0] = _scene->_sprites.addSprites("*RRD_9"); + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('f', 0)); + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('f', 1)); + _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('f', 2)); + _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('f', 3)); + + if (_scene->_priorSceneId != RETURNING_FROM_LOADING) { + switch (_globals[kCatacombsFrom]) { + case 1: + _game._player._playerPos = Common::Point(310, 118); + _game._player._facing = FACING_WEST; + _game._player.walk(Common::Point(271, 118), FACING_WEST); + break; + + case 3: + _game._player._playerPos = Common::Point(20, 122); + _game._player._facing = FACING_SOUTH; + _game._player.walk(Common::Point(66, 122), FACING_EAST); + break; + + default: + break; + } + } + + if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0); + _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0); + _greenFrameHostpotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_greenFrameHostpotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0); + _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0); + _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + sceneEntrySound(); +} + +void Scene406::step() { +} + +void Scene406::actions() { + if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR) + && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) { + if (_frameInRoomFl) + _vm->_dialogs->show(29); + else { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], true, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 1: + if (_action.isObject(NOUN_RED_FRAME)) { + _game._objects.setRoom(OBJ_RED_FRAME, NOWHERE); + _game._objects[OBJ_RED_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0); + _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_GREEN_FRAME)) { + _game._objects.setRoom(OBJ_GREEN_FRAME, NOWHERE); + _game._objects[OBJ_GREEN_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0); + _greenFrameHostpotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_greenFrameHostpotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_BLUE_FRAME)) { + _game._objects.setRoom(OBJ_BLUE_FRAME, NOWHERE); + _game._objects[OBJ_BLUE_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0); + _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_YELLOW_FRAME)) { + _game._objects.setRoom(OBJ_YELLOW_FRAME, NOWHERE); + _game._objects[OBJ_YELLOW_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0); + _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + break; + + case 2: + _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[0]); + _game._player._visible = true; + _game._player._stepEnabled = true; + break; + + default: + break; + } + } + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE) + && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME))) { + if ((_takingFrameInRoomFl || _game._trigger)) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], true, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 1: + if (_action.isObject(NOUN_RED_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[1]); + _scene->_dynamicHotspots.remove(_redFrameHotspotId); + _game._objects.addToInventory(OBJ_RED_FRAME); + } + + if (_action.isObject(NOUN_GREEN_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[2]); + _scene->_dynamicHotspots.remove(_greenFrameHostpotId); + _game._objects.addToInventory(OBJ_GREEN_FRAME); + } + + if (_action.isObject(NOUN_BLUE_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[3]); + _scene->_dynamicHotspots.remove(_blueFrameHotspotId); + _game._objects.addToInventory(OBJ_BLUE_FRAME); + } + + if (_action.isObject(NOUN_YELLOW_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[4]); + _scene->_dynamicHotspots.remove(_yellowFrameHotspotId); + _game._objects.addToInventory(OBJ_YELLOW_FRAME); + } + + _vm->_sound->command(26); + break; + + case 2: + _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[0]); + _game._player._visible = true; + _game._player._stepEnabled = true; + break; + + default: + break; + } + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_WEST)) { + _game.moveCatacombs(3); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_EAST)) { + _game.moveCatacombs(1); + _action._inProgress = false; + return; + } + + if (_action._lookFlag) { + _vm->_dialogs->show(40610); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) { + if (_action.isObject(NOUN_WALL)) { + _vm->_dialogs->show(40611); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_FLOOR)) { + _vm->_dialogs->show(40612); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_ARCHWAY)) { + _vm->_dialogs->show(40613); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_EXPOSED_BRICK)) { + _vm->_dialogs->show(40614); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_MORE_CATACOMBS)) { + _vm->_dialogs->show(40615); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_BLOCKED_ARCHWAY)) { + _vm->_dialogs->show(40616); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_RED_FRAME) && !_game._objects.isInInventory(OBJ_RED_FRAME)) { + _vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_GREEN_FRAME) && !_game._objects.isInInventory(OBJ_GREEN_FRAME)) { + _vm->_dialogs->showItem(OBJ_GREEN_FRAME, 819, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_BLUE_FRAME) && !_game._objects.isInInventory(OBJ_BLUE_FRAME)) { + _vm->_dialogs->showItem(OBJ_BLUE_FRAME, 817, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_YELLOW_FRAME) && !_game._objects.isInInventory(OBJ_YELLOW_FRAME)) { + _vm->_dialogs->showItem(OBJ_YELLOW_FRAME, 804, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_GRATE)) { + _vm->_dialogs->show(40617); + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_OPEN, NOUN_GRATE) || _action.isAction(VERB_PUSH, NOUN_GRATE) || _action.isAction(VERB_PULL, NOUN_GRATE)) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], true, 5, 1); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 2: + _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], true, -2); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); + _scene->_sequences.addTimer(30, 3); + break; + + case 3: + _scene->deleteSequence(_globals._sequenceIndexes[0]); + _globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], true, 5, 1); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], false); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 4); + break; + + case 4: + _game._player._visible = true; + _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[0]); + _scene->_sequences.addTimer(6, 5); + break; + + case 5: + _game._player._stepEnabled = true; + _vm->_dialogs->show(40618); + break; + + default: + break; + } + _action._inProgress = false; + } +} + +void Scene406::preActions() { + _frameInRoomFl = false; + _takingFrameInRoomFl = false; + + if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_YELLOW_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_BLUE_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_GREEN_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR) + && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) { + if (_frameInRoomFl) + _game._player._needToWalk = false; + else { + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0); + pos.x += 12; + _game._player.walk(pos, FACING_NORTHWEST); + } + } +} + +/*------------------------------------------------------------------------*/ + +Scene407::Scene407(MADSEngine *vm) : Scene4xx(vm) { + _frameInRoomFl = false; + _takingFrameInRoomFl = false; + + _redFrameHotspotId = -1; + _greenFrameHotspotId = -1; + _blueFrameHotspotId = -1; + _yellowFrameHotspotId = -1; +} + +void Scene407::synchronize(Common::Serializer &s) { + Scene4xx::synchronize(s); + + s.syncAsByte(_frameInRoomFl); + s.syncAsByte(_takingFrameInRoomFl); + + s.syncAsSint16LE(_redFrameHotspotId); + s.syncAsSint16LE(_greenFrameHotspotId); + s.syncAsSint16LE(_blueFrameHotspotId); + s.syncAsSint16LE(_yellowFrameHotspotId); +} + +void Scene407::setup() { + setPlayerSpritesPrefix(); + setAAName(); + + _scene->addActiveVocab(NOUN_RED_FRAME); + _scene->addActiveVocab(NOUN_YELLOW_FRAME); + _scene->addActiveVocab(NOUN_BLUE_FRAME); + _scene->addActiveVocab(NOUN_GREEN_FRAME); +} + +void Scene407::enter() { + _game.initCatacombs(); + + _globals._spriteIndexes[0] = _scene->_sprites.addSprites("*RRD_9"); + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('f', 0)); + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('f', 1)); + _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('f', 2)); + _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('f', 3)); + + if (_game.exitCatacombs(3) == -1) { + _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(9, 46)); + _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(8, 138)); + _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(12, 149)); + _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(0, 151)); + } + + if (_game.exitCatacombs(1) == -1) { + _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(310, 107)); + _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(308, 175)); + _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(308, 146)); + _scene->_hotspots.activateAtPos(NOUN_MORE_CATACOMBS, false, Common::Point(309, 152)); + } + + if (_scene->_priorSceneId != RETURNING_FROM_LOADING) { + switch (_globals[kCatacombsFrom]) { + case 0: + _game._player._playerPos = Common::Point(197, 14); + _game._player._facing = FACING_WEST; + _game._player.walk(Common::Point(181, 14), FACING_WEST); + break; + + case 1: + _game._player.firstWalk(Common::Point(330, 146), FACING_WEST, Common::Point(298, 146), FACING_WEST, true); + break; + + case 2: + _game._player._playerPos = Common::Point(147, 14); + _game._player._facing = FACING_EAST; + _game._player.walk(Common::Point(165, 14), FACING_EAST); + break; + + case 3: + _game._player.firstWalk(Common::Point(-20, 143), FACING_WEST, Common::Point(20, 143), FACING_WEST, true); + break; + + default: + break; + } + } + + if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0); + _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0); + _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0); + _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0); + _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + sceneEntrySound(); +} + +void Scene407::step() { +} + +void Scene407::actions() { + if (_action.isAction(VERB_WALK_TO, NOUN_WALL) && (_game._player._playerPos.y > 30) && (_scene->_customDest.x > 160) && (_scene->_customDest.x < 190)) { + _vm->_dialogs->show(40718); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_WALK_TO) && (_scene->_customDest.x < 130) && (_game._player._playerPos.y < 30)) { + _vm->_dialogs->show(40718); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_WALK_TO) && (_scene->_customDest.x > 203) && (_game._player._playerPos.y < 30)) { + _vm->_dialogs->show(40718); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_WALK_TO, NOUN_FLOOR)) { + if ((_game._player._playerPos.y < 30) && (_scene->_customDest.y > 29)) { + _vm->_dialogs->show(40718); + _action._inProgress = false; + return; + } else if ((_game._player._playerPos.y > 29) && (_scene->_customDest.y < 30)) { + _vm->_dialogs->show(40718); + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)) { + if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME)) { + if ((_game._player._playerPos.y < 30) && (_scene->_customDest.y < 30)) + _vm->_dialogs->show(40717); + else if ((_game._player._playerPos.y < 30) && (_scene->_customDest.y > 29)) + _vm->_dialogs->show(40718); + else if (_frameInRoomFl) + _vm->_dialogs->show(29); + else { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], true, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 1: + if (_action.isObject(NOUN_RED_FRAME)) { + _game._objects.setRoom(OBJ_RED_FRAME, NOWHERE); + _game._objects[OBJ_RED_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0); + _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_GREEN_FRAME)) { + _game._objects.setRoom(OBJ_GREEN_FRAME, NOWHERE); + _game._objects[OBJ_GREEN_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0); + _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_BLUE_FRAME)) { + _game._objects.setRoom(OBJ_BLUE_FRAME, NOWHERE); + _game._objects[OBJ_BLUE_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0); + _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_YELLOW_FRAME)) { + _game._objects.setRoom(OBJ_YELLOW_FRAME, NOWHERE); + _game._objects[OBJ_YELLOW_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0); + _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + break; + + case 2: + _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[0]); + _game._player._visible = true; + _game._player._stepEnabled = true; + break; + + default: + break; + } + } + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_TAKE)) { + if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME)) { + if ((_takingFrameInRoomFl || _game._trigger)) { + if (_game._player._playerPos.y < 30) + _vm->_dialogs->show(40718); + else { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], true, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 1: + if (_action.isObject(NOUN_RED_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[1]); + _scene->_dynamicHotspots.remove(_redFrameHotspotId); + _game._objects.addToInventory(OBJ_RED_FRAME); + } + + if (_action.isObject(NOUN_GREEN_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[2]); + _scene->_dynamicHotspots.remove(_greenFrameHotspotId); + _game._objects.addToInventory(OBJ_GREEN_FRAME); + } + + if (_action.isObject(NOUN_BLUE_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[3]); + _scene->_dynamicHotspots.remove(_blueFrameHotspotId); + _game._objects.addToInventory(OBJ_BLUE_FRAME); + } + + if (_action.isObject(NOUN_YELLOW_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[4]); + _scene->_dynamicHotspots.remove(_yellowFrameHotspotId); + _game._objects.addToInventory(OBJ_YELLOW_FRAME); + } + + _vm->_sound->command(26); + break; + + case 2: + _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[0]); + _game._player._visible = true; + _game._player._stepEnabled = true; + break; + + default: + break; + } + } + _action._inProgress = false; + return; + } + } + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_WEST)) { + if (_game._player._playerPos.y < 30) + _game.moveCatacombs(2); + else + _vm->_dialogs->show(40718); + + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_EAST)) { + if (_game._player._playerPos.y < 30) + _game.moveCatacombs(0); + else + _vm->_dialogs->show(40718); + + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_EXIT_TO, NOUN_MORE_CATACOMBS) && (_game._player._playerPos.y < 30)) { + _vm->_dialogs->show(40718); + _action._inProgress = false; + return; + } + + if (_action._lookFlag) { + _vm->_dialogs->show(40710); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) { + if (_action.isObject(NOUN_WALL)) { + _vm->_dialogs->show(40711); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_FLOOR)) { + _vm->_dialogs->show(40712); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_ARCHWAY)) { + _vm->_dialogs->show(40713); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_MORE_CATACOMBS)) { + _vm->_dialogs->show(40714); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_COLUMN)) { + _vm->_dialogs->show(40715); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_RED_FRAME) && !_game._objects.isInInventory(OBJ_RED_FRAME)) { + _vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_GREEN_FRAME) && !_game._objects.isInInventory(OBJ_GREEN_FRAME)) { + _vm->_dialogs->showItem(OBJ_GREEN_FRAME, 818, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_BLUE_FRAME) && !_game._objects.isInInventory(OBJ_BLUE_FRAME)) { + _vm->_dialogs->showItem(OBJ_BLUE_FRAME, 817, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_YELLOW_FRAME) && !_game._objects.isInInventory(OBJ_YELLOW_FRAME)) { + _vm->_dialogs->showItem(OBJ_YELLOW_FRAME, 804, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_LAKE)) { + _vm->_dialogs->show(40716); + _action._inProgress = false; + } + } +} + +void Scene407::preActions() { + if (_action.isAction(VERB_EXIT_TO, NOUN_MORE_CATACOMBS)) { + if (_game._player._playerPos.y > 30) { + if (_scene->_customDest.x < 100) + _game.moveCatacombs(3); + else + _game.moveCatacombs(1); + } else + _game._player._needToWalk = false; + } + + if (_action.isAction(VERB_WALK_THROUGH) && (_game._player._playerPos.y > 30)) + _game._player._needToWalk = false; + + _frameInRoomFl = false; + _takingFrameInRoomFl = false; + + if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_YELLOW_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_BLUE_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_GREEN_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR) + && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) { + if ((_frameInRoomFl) || (_game._player._playerPos.y < 30) || (_scene->_customDest.y < 30)) + _game._player._needToWalk = false; + else { + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0); + _game._player.walk(Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + } + + if (_action.isAction(VERB_TAKE) + && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME))) { + if (_takingFrameInRoomFl && (_game._player._playerPos.y < 30)) + _game._player._needToWalk = false; + } + + if (_action.isAction(VERB_WALK_ACROSS, NOUN_FLOOR) && (_game._player._playerPos.y < 30) && (_scene->_customDest.y > 29)) + _game._player._needToWalk = false; + + if (_action.isAction(VERB_WALK_TO, NOUN_LAKE) && (_game._player._playerPos.y < 30)) + _game._player.walk(Common::Point(172, 18), FACING_SOUTH); + + if (_action.isAction(VERB_WALK_TO) && (_scene->_customDest.x < 130) && (_game._player._playerPos.y < 30)) + _game._player._needToWalk = false; + + if (_action.isAction(VERB_WALK_TO) && (_scene->_customDest.x > 203) && (_game._player._playerPos.y < 30)) + _game._player._needToWalk = false; + + if (_action.isAction(VERB_WALK_TO, NOUN_WALL) && (_game._player._playerPos.y > 30) && (_scene->_customDest.x > 160) && (_scene->_customDest.x < 190)) + _game._player._needToWalk = false; +} + +/*------------------------------------------------------------------------*/ + +Scene408::Scene408(MADSEngine *vm) : Scene4xx(vm) { + _frameInRoomFl = false; + _takingFrameInRoomFl = false; + + _redFrameHotspotId = -1; + _greenFrameHotspotId = -1; + _blueFrameHotspotId = -1; + _yellowFrameHotspotId = -1; +} + +void Scene408::synchronize(Common::Serializer &s) { + Scene4xx::synchronize(s); + + s.syncAsByte(_frameInRoomFl); + s.syncAsByte(_takingFrameInRoomFl); + + s.syncAsSint16LE(_redFrameHotspotId); + s.syncAsSint16LE(_greenFrameHotspotId); + s.syncAsSint16LE(_blueFrameHotspotId); + s.syncAsSint16LE(_yellowFrameHotspotId); +} + +void Scene408::setup() { + setPlayerSpritesPrefix(); + setAAName(); + + if ((_globals[kCatacombsMisc] & MAZE_EVENT_WEB) && (!_globals[kCobwebIsCut])) + _scene->_variant = 1; + + _scene->addActiveVocab(NOUN_RED_FRAME); + _scene->addActiveVocab(NOUN_YELLOW_FRAME); + _scene->addActiveVocab(NOUN_BLUE_FRAME); + _scene->addActiveVocab(NOUN_GREEN_FRAME); +} + +void Scene408::enter() { + _game.initCatacombs(); + _scene->_hotspots.activate(NOUN_COBWEB, false); + + _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('c', 0)); + _globals._spriteIndexes[1] = _scene->_sprites.addSprites("*RRD_9"); + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('f', 0)); + _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('f', 1)); + _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('f', 2)); + _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('f', 3)); + _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('c', 1)); + _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('c', 2)); + + if (_game.exitCatacombs(0) == -1) { + _scene->drawToBackground(_globals._spriteIndexes[0], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_ARCHWAY_TO_NORTH, false); + _scene->_hotspots.activateAtPos(NOUN_FLOOR, false, Common::Point(147, 121)); + _scene->_hotspots.activateAtPos(NOUN_FLOOR, false, Common::Point(153, 121)); + _scene->_hotspots.activateAtPos(NOUN_FLOOR, false, Common::Point(154, 115)); + _scene->_hotspots.activateAtPos(NOUN_FLOOR, false, Common::Point(161, 101)); + _scene->_hotspots.activateAtPos(NOUN_FLOOR, false, Common::Point(162, 106)); + _scene->_hotspots.activateAtPos(NOUN_FLOOR, false, Common::Point(187, 107)); + _scene->_hotspots.activateAtPos(NOUN_FLOOR, false, Common::Point(185, 101)); + _scene->_hotspots.activateAtPos(NOUN_FLOOR, false, Common::Point(192, 119)); + _scene->_hotspots.activateAtPos(NOUN_WALL, false, Common::Point(147, 76)); + _scene->_hotspots.activateAtPos(NOUN_WALL, false, Common::Point(159, 108)); + _scene->_hotspots.activateAtPos(NOUN_WALL, false, Common::Point(185, 93)); + _scene->_hotspots.activateAtPos(NOUN_WALL, false, Common::Point(199, 91)); + _scene->changeVariant(1); + } else + _scene->_hotspots.activate(NOUN_GATE, false); + + if (_scene->_priorSceneId != RETURNING_FROM_LOADING) { + switch (_globals[kCatacombsFrom]) { + case 0: + _game._player._playerPos = Common::Point(174, 100); + _game._player._facing = FACING_SOUTH; + _game._player.walk(Common::Point(174, 106), FACING_SOUTH); + break; + + case 2: + _game._player._playerPos = Common::Point(175, 145); + _game._player._facing = FACING_NORTH; + break; + + default: + break; + } + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_WEB) { + _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('x', -1)); + if (!_globals[kCobwebIsCut]) { + _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('c', 1)); + _globals._sequenceIndexes[6] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[6], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 10); + _scene->_hotspots.activate(NOUN_COBWEB, true); + } else { + _globals._sequenceIndexes[8] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[8], false, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[8], 10); + + int idx = _scene->_dynamicHotspots.add(NOUN_COBWEB, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(199, 112, 199 + 6, 112 + 12)); + _scene->_dynamicHotspots.setPosition(idx, Common::Point(194, 125), FACING_NORTHEAST); + idx = _scene->_dynamicHotspots.add(NOUN_COBWEB, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(202, 81, 202 + 5, 81 + 31)); + _scene->_dynamicHotspots.setPosition(idx, Common::Point(194, 125), FACING_NORTHEAST); + + idx = _scene->_dynamicHotspots.add(NOUN_COBWEB, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(138, 74, 138 + 7, 74 + 33)); + _scene->_dynamicHotspots.setPosition(idx, Common::Point(154, 124), FACING_NORTHWEST); + idx = _scene->_dynamicHotspots.add(NOUN_COBWEB, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(143, 107, 143 + 6, 107 + 15)); + _scene->_dynamicHotspots.setPosition(idx, Common::Point(154, 124), FACING_NORTHWEST); + } + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_BRICK) { + _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('c', 2)); + _scene->drawToBackground(_globals._spriteIndexes[7], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_EXPOSED_BRICK, false); + } + + if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if ((_game._difficulty == DIFFICULTY_HARD) && (_globals[kCatacombsRoom] == 52)) + _scene->_sequences.addTimer(120, 60); + + sceneEntrySound(); +} + +void Scene408::step() { + if (_game._trigger == 60) + _vm->_dialogs->show(31); +} + +void Scene408::actions() { + if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR) + && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) { + if (_frameInRoomFl) + _vm->_dialogs->show(29); + else { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], true, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 1: + if (_action.isObject(NOUN_RED_FRAME)) { + _game._objects.setRoom(OBJ_RED_FRAME, NOWHERE); + _game._objects[OBJ_RED_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0); + _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_GREEN_FRAME)) { + _game._objects.setRoom(OBJ_GREEN_FRAME, NOWHERE); + _game._objects[OBJ_GREEN_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_BLUE_FRAME)) { + _game._objects.setRoom(OBJ_BLUE_FRAME, NOWHERE); + _game._objects[OBJ_BLUE_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_YELLOW_FRAME)) { + _game._objects.setRoom(OBJ_YELLOW_FRAME, NOWHERE); + _game._objects[OBJ_YELLOW_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + break; + + case 2: + _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[1]); + _game._player._visible = true; + _game._player._stepEnabled = true; + break; + + default: + break; + } + } + _action._inProgress = false; + return; + } + + + if (_action.isAction(VERB_TAKE) + && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME))) { + if ((_takingFrameInRoomFl || _game._trigger)) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], true, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 1: + if (_action.isObject(NOUN_RED_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[2]); + _scene->_dynamicHotspots.remove(_redFrameHotspotId); + _game._objects.addToInventory(OBJ_RED_FRAME); + } + + if (_action.isObject(NOUN_GREEN_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[3]); + _scene->_dynamicHotspots.remove(_greenFrameHotspotId); + _game._objects.addToInventory(OBJ_GREEN_FRAME); + } + + if (_action.isObject(NOUN_BLUE_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[4]); + _scene->_dynamicHotspots.remove(_blueFrameHotspotId); + _game._objects.addToInventory(OBJ_BLUE_FRAME); + } + + if (_action.isObject(NOUN_YELLOW_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[5]); + _scene->_dynamicHotspots.remove(_yellowFrameHotspotId); + _game._objects.addToInventory(OBJ_YELLOW_FRAME); + } + + _vm->_sound->command(26); + break; + + case 2: + _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[1]); + _game._player._visible = true; + _game._player._stepEnabled = true; + break; + + default: + break; + } + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_NORTH)) { + _game.moveCatacombs(0); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_EXIT_TO, NOUN_MORE_CATACOMBS)) { + _game.moveCatacombs(2); + _action._inProgress = false; + return; + } + + if (_action._lookFlag) { + _vm->_dialogs->show(40810); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) { + if (_action.isObject(NOUN_WALL)) { + _vm->_dialogs->show(40811); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_FLOOR)) { + _vm->_dialogs->show(40812); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_ARCHWAY)) { + _vm->_dialogs->show(40813); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_EXPOSED_BRICK)) { + _vm->_dialogs->show(40814); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_MORE_CATACOMBS)) { + _vm->_dialogs->show(40815); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_CEILING)) { + _vm->_dialogs->show(40816); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_RED_FRAME) && !_game._objects.isInInventory(OBJ_RED_FRAME)) { + _vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_GREEN_FRAME) && !_game._objects.isInInventory(OBJ_GREEN_FRAME)) { + _vm->_dialogs->showItem(OBJ_GREEN_FRAME, 819, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_BLUE_FRAME) && !_game._objects.isInInventory(OBJ_BLUE_FRAME)) { + _vm->_dialogs->showItem(OBJ_BLUE_FRAME, 817, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_YELLOW_FRAME) && !_game._objects.isInInventory(OBJ_YELLOW_FRAME)) { + _vm->_dialogs->showItem(OBJ_YELLOW_FRAME, 804, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_GATE)) { + _vm->_dialogs->show(40817); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_COBWEB)) { + if (_globals[kCobwebIsCut]) + _vm->_dialogs->show(40820); + else + _vm->_dialogs->show(40819); + + _action._inProgress = false; + return; + } + } + + if ((_action.isAction(VERB_ATTACK, NOUN_COBWEB) && !_globals[kCobwebIsCut])) { + _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('W', 1), 70); + _game._player._visible = false; + _game._player._stepEnabled = false; + _globals[kCobwebIsCut] = true; + _scene->deleteSequence(_globals._sequenceIndexes[6]); + _action._inProgress = false; + return; + } + + if (_game._trigger == 70) { + _globals._sequenceIndexes[8] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[8], false, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[8], 14); + _scene->changeVariant(0); + _scene->_hotspots.activate(NOUN_COBWEB, false); + _game._player._visible = true; + _game._player._stepEnabled = true; + + int idx = _scene->_dynamicHotspots.add(NOUN_COBWEB, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(199, 112, 199 + 6, 112 + 12)); + _scene->_dynamicHotspots.setPosition(idx, Common::Point(194, 125), FACING_NORTHEAST); + idx = _scene->_dynamicHotspots.add(NOUN_COBWEB, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(202, 81, 202 + 5, 81 + 31)); + _scene->_dynamicHotspots.setPosition(idx, Common::Point(194, 125), FACING_NORTHEAST); + + idx = _scene->_dynamicHotspots.add(NOUN_COBWEB, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(138, 74, 138 + 7, 74 + 33)); + _scene->_dynamicHotspots.setPosition(idx, Common::Point(154, 124), FACING_NORTHWEST); + idx = _scene->_dynamicHotspots.add(NOUN_COBWEB, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(143, 107, 143 + 6, 107 + 15)); + _scene->_dynamicHotspots.setPosition(idx, Common::Point(154, 124), FACING_NORTHWEST); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_OPEN, NOUN_GATE)) { + _vm->_dialogs->show(40818); + _action._inProgress = false; + } +} + +void Scene408::preActions() { + _frameInRoomFl = false; + _takingFrameInRoomFl = false; + + if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_YELLOW_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_BLUE_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_GREEN_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR) + && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) { + if (_frameInRoomFl) + _game._player._needToWalk = false; + else { + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _game._player.walk(Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + } +} + +/*------------------------------------------------------------------------*/ + +Scene409::Scene409(MADSEngine *vm) : Scene4xx(vm) { + _frameInRoomFl = false; + _takingFrameInRoomFl = false; + + _redFrameHotspotId = -1; + _greenFrameHotspotId = -1; + _blueFrameHotspotId = -1; + _yellowFrameHotspotId = -1; +} + +void Scene409::synchronize(Common::Serializer &s) { + Scene4xx::synchronize(s); + + s.syncAsByte(_frameInRoomFl); + s.syncAsByte(_takingFrameInRoomFl); + + s.syncAsSint16LE(_redFrameHotspotId); + s.syncAsSint16LE(_greenFrameHotspotId); + s.syncAsSint16LE(_blueFrameHotspotId); + s.syncAsSint16LE(_yellowFrameHotspotId); +} + +void Scene409::setup() { + setPlayerSpritesPrefix(); + setAAName(); + + _scene->addActiveVocab(NOUN_RED_FRAME); + _scene->addActiveVocab(NOUN_YELLOW_FRAME); + _scene->addActiveVocab(NOUN_BLUE_FRAME); + _scene->addActiveVocab(NOUN_GREEN_FRAME); +} + +void Scene409::enter() { + _game.initCatacombs(); + + _scene->loadSpeech(3); + _scene->_hotspots.activate(NOUN_SWORD, false); + + _globals._spriteIndexes[8] = _scene->_sprites.addSprites("*RDR_9"); + _globals._spriteIndexes[0] = _scene->_sprites.addSprites("*RRD_9"); + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('f', 0)); + _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('f', 1)); + _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('f', 2)); + _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('f', 3)); + _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('x', 0)); + _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('a', 0)); + + if (_game._objects.isInRoom(OBJ_SWORD)) { + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('p', 0)); + _globals._spriteIndexes[0] = _scene->_sprites.addSprites("*RRD_9"); + _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); + _scene->_hotspots.activate(NOUN_SWORD, true); + } + + if (!_globals[kDoorIn409IsOpen]) { + _globals._sequenceIndexes[6] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[6], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 14); + _scene->_hotspots.activate(NOUN_ARCHWAY_TO_NORTH, false); + } else + _scene->_hotspots.activate(NOUN_DOOR, false); + + if (_scene->_priorSceneId == 410) { + _game._player._facing = FACING_NORTH; + _game._player._playerPos = Common::Point(229, 106); + + if (_globals[kFlickedLever1] && _globals[kFlickedLever2] && _globals[kFlickedLever3] && _globals[kFlickedLever4]) { + if ((_globals[kFlickedLever1] == 5) && (_globals[kFlickedLever2] == 18) && (_globals[kFlickedLever3] == 9) && (_globals[kFlickedLever4] == 11)) { + if (!_globals[kDoorIn409IsOpen]) { + _globals[kPlayerScore] += 5; + _vm->_sound->command(24); + _scene->deleteSequence(_globals._sequenceIndexes[6]); + _game._player._stepEnabled = false; + _globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], false, 7, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 14); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], -1, -2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 65); + } + } else { + _globals[kFlickedLever1] = 0; + _globals[kFlickedLever2] = 0; + _globals[kFlickedLever3] = 0; + _globals[kFlickedLever4] = 0; + _game._player._stepEnabled = false; + _globals._sequenceIndexes[7] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[7], false, 9, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 1); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[7], -1, -2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_SPRITE, 15, 60); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_EXPIRE, 0, 61); + _vm->_sound->command(68); + } + } else { + _globals[kFlickedLever1] = 0; + _globals[kFlickedLever2] = 0; + _globals[kFlickedLever3] = 0; + _globals[kFlickedLever4] = 0; + } + } else if (_scene->_priorSceneId != RETURNING_FROM_LOADING) { + switch (_globals[kCatacombsFrom]) { + case 0: + _game._player._playerPos = Common::Point(195, 92); + _game._player._facing = FACING_SOUTH; + _game._player.walk(Common::Point(195, 107), FACING_SOUTH); + break; + + case 2: + _game._player._playerPos = Common::Point(184, 45); + _game._player._facing = FACING_NORTH; + break; + + default: + break; + } + } + + if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0); + _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0); + _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0); + _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0); + _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + sceneEntrySound(); +} + +void Scene409::step() { + if (_game._trigger == 60) { + _game._player._visible = false; + _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[7]); + _scene->playSpeech(3); + } + + if (_game._trigger == 61) { + _globals._sequenceIndexes[7] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[7], false, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 1); + _scene->_sequences.addTimer(60, 62); + _vm->_sound->command(27); + } + + if (_game._trigger == 62) + _scene->_reloadSceneFlag = true; + + if (_game._trigger == 65) { + _game._player._stepEnabled = true; + _globals[kDoorIn409IsOpen] = true; + _scene->_hotspots.activate(NOUN_DOOR, false); + _scene->_hotspots.activate(NOUN_ARCHWAY_TO_NORTH, true); + } +} + +void Scene409::actions() { + if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR) || _action.isAction(VERB_OPEN, NOUN_DOOR)) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[8] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[8], false, 5, 1); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 4); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 4, 4); + _action._inProgress = false; + return; + + case 1: { + int syncIdx = _globals._sequenceIndexes[8]; + _globals._sequenceIndexes[8] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[8], false, 4); + _game.syncTimers(SYNC_SEQ, _globals._sequenceIndexes[8], SYNC_SEQ, syncIdx); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], false); + _scene->_sequences.addTimer(30, 2); + _action._inProgress = false; + } + return; + + case 2: + _scene->deleteSequence(_globals._sequenceIndexes[8]); + _globals._sequenceIndexes[8] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[8], false, 5, 1); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 4); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], false); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 3); + _action._inProgress = false; + return; + + case 3: + _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[8]); + _game._player._visible = true; + _vm->_dialogs->show(40923); + _game._player._stepEnabled = true; + _action._inProgress = false; + return; + + case 4: + _vm->_sound->command(70); + _action._inProgress = false; + return; + + default: + break; + } + } + + if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)) { + if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME)) { + if (_frameInRoomFl) { + _vm->_dialogs->show(29); + } else { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], true, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 1: + if (_action.isObject(NOUN_RED_FRAME)) { + _game._objects.setRoom(OBJ_RED_FRAME, NOWHERE); + _game._objects[OBJ_RED_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0); + _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_GREEN_FRAME)) { + _game._objects.setRoom(OBJ_GREEN_FRAME, NOWHERE); + _game._objects[OBJ_GREEN_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0); + _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_BLUE_FRAME)) { + _game._objects.setRoom(OBJ_BLUE_FRAME, NOWHERE); + _game._objects[OBJ_BLUE_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0); + _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_YELLOW_FRAME)) { + _game._objects.setRoom(OBJ_YELLOW_FRAME, NOWHERE); + _game._objects[OBJ_YELLOW_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0); + _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + break; + + case 2: + _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[0]); + _game._player._visible = true; + _game._player._stepEnabled = true; + break; + + default: + break; + } + } + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_TAKE)) { + if ((_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME)) + && (_takingFrameInRoomFl || _game._trigger)) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], true, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 1: + if (_action.isObject(NOUN_RED_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[2]); + _scene->_dynamicHotspots.remove(_redFrameHotspotId); + _game._objects.addToInventory(OBJ_RED_FRAME); + } + + if (_action.isObject(NOUN_GREEN_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[3]); + _scene->_dynamicHotspots.remove(_greenFrameHotspotId); + _game._objects.addToInventory(OBJ_GREEN_FRAME); + } + + if (_action.isObject(NOUN_BLUE_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[4]); + _scene->_dynamicHotspots.remove(_blueFrameHotspotId); + _game._objects.addToInventory(OBJ_BLUE_FRAME); + } + + if (_action.isObject(NOUN_YELLOW_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[5]); + _scene->_dynamicHotspots.remove(_yellowFrameHotspotId); + _game._objects.addToInventory(OBJ_YELLOW_FRAME); + } + + _vm->_sound->command(26); + break; + + case 2: + _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[0]); + _game._player._visible = true; + _game._player._stepEnabled = true; + break; + + default: + break; + } + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_NORTH)) { + _game.enterCatacombs(true); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_EXIT_TO, NOUN_MORE_CATACOMBS)) { + _game.enterCatacombs(false); + _action._inProgress = false; + return; + } + + if (_action._lookFlag) { + _vm->_dialogs->show(40910); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE, NOUN_SWORD) && (_game._objects.isInRoom(OBJ_SWORD) || _game._trigger)) { + switch (_game._trigger) { + case (0): + _globals[kPlayerScore] += 5; + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], true, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 1: + _scene->deleteSequence(_globals._sequenceIndexes[1]); + _scene->_hotspots.activate(NOUN_SWORD, false); + _game._objects.addToInventory(OBJ_SWORD); + _vm->_sound->command(26); + break; + + case 2: + _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[0]); + _game._player._visible = true; + _scene->_sequences.addTimer(20, 3); + break; + + case 3: + _vm->_dialogs->showItem(OBJ_SWORD, 808, 0); + _game._player._stepEnabled = true; + break; + + default: + break; + } + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) { + if (_action.isObject(NOUN_WALL)) { + _vm->_dialogs->show(40911); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_FLOOR)) { + _vm->_dialogs->show(40912); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_ARCHWAY)) { + _vm->_dialogs->show(40913); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_EXPOSED_BRICK)) { + _vm->_dialogs->show(40914); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_MORE_CATACOMBS)) { + _vm->_dialogs->show(40915); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_BLOCKED_ARCHWAY)) { + _vm->_dialogs->show(40916); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_GRATE)) { + _vm->_dialogs->show(40917); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_UNLUCKY_ADVENTURER)) { + _vm->_dialogs->show(40920); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_RED_FRAME) && !_game._objects.isInInventory(OBJ_RED_FRAME)) { + _vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_GREEN_FRAME) && !_game._objects.isInInventory(OBJ_GREEN_FRAME)) { + _vm->_dialogs->showItem(OBJ_GREEN_FRAME, 819, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_BLUE_FRAME) && !_game._objects.isInInventory(OBJ_BLUE_FRAME)) { + _vm->_dialogs->showItem(OBJ_BLUE_FRAME, 817, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_YELLOW_FRAME) && !_game._objects.isInInventory(OBJ_YELLOW_FRAME)) { + _vm->_dialogs->showItem(OBJ_YELLOW_FRAME, 804, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_SWORD) && _game._objects.isInRoom(OBJ_SWORD)) { + _vm->_dialogs->show(40921); + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_LOOK, NOUN_SWITCH_PANEL)) { + _vm->_dialogs->show(40919); + _scene->_nextSceneId = 410; + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_WALK_TO, NOUN_SWITCH_PANEL)) { + _scene->_nextSceneId = 410; + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_OPEN, NOUN_GRATE) || _action.isAction(VERB_PUSH, NOUN_GRATE) || _action.isAction(VERB_PULL, NOUN_GRATE)) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 5, 1); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 2: + _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -2); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); + _scene->_sequences.addTimer(30, 3); + break; + + case 3: + _scene->deleteSequence(_globals._sequenceIndexes[0]); + _globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], false, 5, 1); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], false); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 4); + break; + + case 4: + _game._player._visible = true; + _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[0]); + _scene->_sequences.addTimer(6, 5); + break; + + case 5: + _game._player._stepEnabled = true; + _vm->_dialogs->show(40918); + break; + + default: + break; + } + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TALK_TO, NOUN_UNLUCKY_ADVENTURER)) { + _vm->_dialogs->show(40924); + _action._inProgress = false; + } +} + +void Scene409::preActions() { + _frameInRoomFl = false; + _takingFrameInRoomFl = false; + + if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_YELLOW_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_BLUE_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_GREEN_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR) + && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) { + if (_frameInRoomFl) + _game._player._needToWalk = false; + else { + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0); + _game._player.walk(Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + } + + if (_action.isAction(VERB_LOOK, NOUN_SWITCH_PANEL)) + _game._player.walk(Common::Point(229, 106), FACING_NORTH); + + if (_action.isAction(VERB_OPEN, NOUN_DOOR)) + _game._player.walk(Common::Point(191, 104), FACING_NORTHEAST); + + if (_action.isAction(VERB_OPEN, NOUN_GRATE)) + _game._player._needToWalk = true; +} + +/*------------------------------------------------------------------------*/ + +Scene410::Scene410(MADSEngine *vm) : Scene4xx(vm) { + for (int i = 0; i < 26; i++) + _skullSequence[i] = 0; +} + +void Scene410::synchronize(Common::Serializer &s) { + Scene4xx::synchronize(s); + + for (int i = 0; i < 26; i++) + s.syncAsSint16LE(_skullSequence[i]); +} + +void Scene410::setup() { + setPlayerSpritesPrefix(); + setAAName(); +} + +void Scene410::enter() { + _game._player._visible = false; + _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('l', 0)); + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('l', 1)); + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('l', 2)); + _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('a', 0)); + _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('f', 0)); + + for (int i = 1; i < 27; i++) { + Common::Point pos; + int type; + + getLeverInfo(&pos, &type, i, NULL); + int stampType = -1; + + switch (type) { + case 1: + stampType = _globals._spriteIndexes[0]; + break; + + case 2: + stampType = _globals._spriteIndexes[1]; + break; + + case 3: + stampType = _globals._spriteIndexes[2]; + break; + + default: + break; + } + + _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(stampType, false, 1); + _scene->_sequences.setPosition(_globals._sequenceIndexes[0], pos); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2); + _skullSequence[i - 1] = _globals._sequenceIndexes[0]; + } + + if (_globals[kFlickedLever1]) { + Common::Point pos; + int type; + + getLeverInfo(&pos, &type, _globals[kFlickedLever1], NULL); + int stampType = -1; + + switch (type) { + case 1: + stampType = _globals._spriteIndexes[0]; + break; + + case 2: + stampType = _globals._spriteIndexes[1]; + break; + + case 3: + stampType = _globals._spriteIndexes[2]; + break; + + default: + break; + } + _scene->deleteSequence(_skullSequence[_globals[kFlickedLever1] - 1]); + _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(stampType, false, -2); + _scene->_sequences.setPosition(_globals._sequenceIndexes[0], pos); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2); + } + + if (_globals[kFlickedLever2]) { + Common::Point pos; + int type; + + getLeverInfo(&pos, &type, _globals[kFlickedLever2], NULL); + int stampType = -1; + switch (type) { + case 1: + stampType = _globals._spriteIndexes[0]; + break; + + case 2: + stampType = _globals._spriteIndexes[1]; + break; + + case 3: + stampType = _globals._spriteIndexes[2]; + break; + + default: + break; + } + _scene->deleteSequence(_skullSequence[_globals[kFlickedLever2] - 1]); + _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(stampType, false, -2); + _scene->_sequences.setPosition(_globals._sequenceIndexes[0], pos); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2); + } + + if (_globals[kFlickedLever3]) { + Common::Point pos; + int type; + + getLeverInfo(&pos, &type, _globals[kFlickedLever3], NULL); + int stampType = -1; + switch (type) { + case 1: + stampType = _globals._spriteIndexes[0]; + break; + + case 2: + stampType = _globals._spriteIndexes[1]; + break; + + case 3: + stampType = _globals._spriteIndexes[2]; + break; + + default: + break; + } + _scene->deleteSequence(_skullSequence[_globals[kFlickedLever3] - 1]); + _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(stampType, false, -2); + _scene->_sequences.setPosition(_globals._sequenceIndexes[0], pos); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2); + } + + if (_globals[kFlickedLever4]) { + Common::Point pos; + int type; + + getLeverInfo(&pos, &type, _globals[kFlickedLever4], NULL); + int stampType = -1; + switch (type) { + case 1: + stampType = _globals._spriteIndexes[0]; + break; + + case 2: + stampType = _globals._spriteIndexes[1]; + break; + + case 3: + stampType = _globals._spriteIndexes[2]; + break; + + default: + break; + } + _scene->deleteSequence(_skullSequence[_globals[kFlickedLever4] - 1]); + _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(stampType, false, -2); + _scene->_sequences.setPosition(_globals._sequenceIndexes[0], pos); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2); + } + + sceneEntrySound(); +} + +void Scene410::step() { +} + +void Scene410::actions() { + if (_action._lookFlag) { + _vm->_dialogs->show(41013); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL)) { + if (_globals[kDoorIn409IsOpen]) + _vm->_dialogs->show(41014); + else { + Common::Point pos; + int type; + int number; + + switch (_game._trigger) { + case 0: + _game._player._stepEnabled = false; + getLeverInfo(&pos, &type, 0, &number); + _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 4, 2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 1); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], -1, -2); + if (pos.y == 46) + pos.y = 48; + + _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(pos.x + 4, pos.y + 107)); + if (!_globals[kDoorIn409IsOpen]) + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_SPRITE, 16, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 1: + getLeverInfo(&pos, &type, 0, &number); + + if ((_globals[kFlickedLever1] != number) && (_globals[kFlickedLever2] != number) && (_globals[kFlickedLever3] != number) && (_globals[kFlickedLever4] != number)) { + _vm->_sound->command(65); + + if (!_globals[kFlickedLever1]) { + _globals[kFlickedLever1] = number; + if (_globals[kFlickedLever1] == 5) + _vm->_sound->command(66); + } else if (!_globals[kFlickedLever2]) { + _globals[kFlickedLever2] = number; + if ((_globals[kFlickedLever1] == 5) && (_globals[kFlickedLever2] == 18)) + _vm->_sound->command(66); + } else if (!_globals[kFlickedLever3]) { + _globals[kFlickedLever3] = number; + if ((_globals[kFlickedLever1] == 5) && (_globals[kFlickedLever2] == 18) && (_globals[kFlickedLever3] == 9)) + _vm->_sound->command(66); + } else if (!_globals[kFlickedLever4]) { + _globals[kFlickedLever4] = number; + if ((_globals[kFlickedLever1] == 5) && (_globals[kFlickedLever2] == 18) && (_globals[kFlickedLever3] == 9) && (_globals[kFlickedLever4] == 11)) + _vm->_sound->command(66); + } + + if (_game._difficulty == DIFFICULTY_EASY) + _scene->drawToBackground(_globals._spriteIndexes[4], number, Common::Point(-32000, -32000), 0, 100); + + switch (type) { + case 1: + _scene->deleteSequence(_skullSequence[number - 1]); + _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 4, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 4); + _scene->_sequences.setPosition(_globals._sequenceIndexes[0], pos); + break; + + case 2: + _scene->deleteSequence(_skullSequence[number - 1]); + _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 4, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], -1, -2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 4); + _scene->_sequences.setPosition(_globals._sequenceIndexes[1], pos); + break; + + case 3: + _scene->deleteSequence(_skullSequence[number - 1]); + _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 4, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], -1, -2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 4); + _scene->_sequences.setPosition(_globals._sequenceIndexes[2], pos); + break; + + default: + break; + } + } + break; + + case 2: + _game._player._stepEnabled = true; + + if ((_globals[kFlickedLever1] == 5) && (_globals[kFlickedLever2] == 18) && (_globals[kFlickedLever3] == 9) && (_globals[kFlickedLever4] == 11) && !_globals[kDoorIn409IsOpen]) + _vm->_sound->command(67); + + if (_globals[kFlickedLever1] && _globals[kFlickedLever2] && _globals[kFlickedLever3] && _globals[kFlickedLever4]) + _scene->_nextSceneId = 409; + + break; + + case 4: + getLeverInfo(&pos, &type, 0, &number); + _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2); + _scene->_sequences.setPosition(_globals._sequenceIndexes[0], pos); + break; + + case 5: + getLeverInfo(&pos, &type, 0, &number); + _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 2); + _scene->_sequences.setPosition(_globals._sequenceIndexes[1], pos); + break; + + case 6: + getLeverInfo(&pos, &type, 0, &number); + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 2); + _scene->_sequences.setPosition(_globals._sequenceIndexes[2], pos); + break; + + default: + break; + } + } + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) { + if (_action.isObject(NOUN_WALL)) { + _vm->_dialogs->show(41011); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_SWITCH_PANEL)) { + _vm->_dialogs->show(41011); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_CATACOMB_ROOM)) { + _vm->_dialogs->show(41015); + _action._inProgress = false; + return; + } + + switch (_action._activeAction._objectNameId) { + case NOUN_SKULL_SWITCH_1: + case NOUN_SKULL_SWITCH_2: + case NOUN_SKULL_SWITCH_3: + case NOUN_SKULL_SWITCH_4: + case NOUN_SKULL_SWITCH_5: + case NOUN_SKULL_SWITCH_6: + case NOUN_SKULL_SWITCH_7: + case NOUN_SKULL_SWITCH_8: + case NOUN_SKULL_SWITCH_9: + case NOUN_SKULL_SWITCH_10: + case NOUN_SKULL_SWITCH_11: + case NOUN_SKULL_SWITCH_12: + case NOUN_SKULL_SWITCH_13: + case NOUN_SKULL_SWITCH_14: + case NOUN_SKULL_SWITCH_15: + case NOUN_SKULL_SWITCH_16: + case NOUN_SKULL_SWITCH_17: + case NOUN_SKULL_SWITCH_18: + case NOUN_SKULL_SWITCH_19: + case NOUN_SKULL_SWITCH_20: + case NOUN_SKULL_SWITCH_21: + case NOUN_SKULL_SWITCH_22: + case NOUN_SKULL_SWITCH_23: + case NOUN_SKULL_SWITCH_24: + case NOUN_SKULL_SWITCH_25: + case NOUN_SKULL_SWITCH_26: + _vm->_dialogs->show(41012); + _action._inProgress = false; + return; + break; + } + } + + if (_action.isAction(VERB_EXIT_TO, NOUN_CATACOMB_ROOM)) { + _scene->_nextSceneId = 409; + _action._inProgress = false; + } +} + +void Scene410::preActions() { +} + +void Scene410::getLeverInfo(Common::Point *pos, int *type, int lever, int *noun) { + if (noun != NULL) { + switch (_action._activeAction._objectNameId) { + case NOUN_SKULL_SWITCH_1: + lever = 1; + break; + + case NOUN_SKULL_SWITCH_2: + lever = 2; + break; + + case NOUN_SKULL_SWITCH_3: + lever = 3; + break; + + case NOUN_SKULL_SWITCH_4: + lever = 4; + break; + + case NOUN_SKULL_SWITCH_5: + lever = 5; + break; + + case NOUN_SKULL_SWITCH_6: + lever = 6; + break; + + case NOUN_SKULL_SWITCH_7: + lever = 7; + break; + + case NOUN_SKULL_SWITCH_8: + lever = 8; + break; + + case NOUN_SKULL_SWITCH_9: + lever = 9; + break; + + case NOUN_SKULL_SWITCH_10: + lever = 10; + break; + + case NOUN_SKULL_SWITCH_11: + lever = 11; + break; + + case NOUN_SKULL_SWITCH_12: + lever = 12; + break; + + case NOUN_SKULL_SWITCH_13: + lever = 13; + break; + + case NOUN_SKULL_SWITCH_14: + lever = 14; + break; + + case NOUN_SKULL_SWITCH_15: + lever = 15; + break; + + case NOUN_SKULL_SWITCH_16: + lever = 16; + break; + + case NOUN_SKULL_SWITCH_17: + lever = 17; + break; + + case NOUN_SKULL_SWITCH_18: + lever = 18; + break; + + case NOUN_SKULL_SWITCH_19: + lever = 19; + break; + + case NOUN_SKULL_SWITCH_20: + lever = 20; + break; + + case NOUN_SKULL_SWITCH_21: + lever = 21; + break; + + case NOUN_SKULL_SWITCH_22: + lever = 22; + break; + + case NOUN_SKULL_SWITCH_23: + lever = 23; + break; + + case NOUN_SKULL_SWITCH_24: + lever = 24; + break; + + case NOUN_SKULL_SWITCH_25: + lever = 25; + break; + + case NOUN_SKULL_SWITCH_26: + lever = 26; + break; + + default: + break; + } + *noun = lever; + } + + switch (lever) { + case 1: + *pos = Common::Point(124, 46); + *type = 3; + break; + + case 2: + *pos = Common::Point(143, 46); + *type = 2; + break; + + case 3: + *pos = Common::Point(162, 46); + *type = 1; + break; + + case 4: + *pos = Common::Point(181, 46); + *type = 3; + break; + + case 5: + *pos = Common::Point(200, 46); + *type = 1; + break; + + case 6: + *pos = Common::Point(219, 46); + *type = 2; + break; + + case 7: + *pos = Common::Point(238, 46); + *type = 1; + break; + + case 8: + *pos = Common::Point(133, 71); + *type = 3; + break; + + case 9: + *pos = Common::Point(152, 71); + *type = 2; + break; + + case 10: + *pos = Common::Point(171, 71); + *type = 1; + break; + + case 11: + *pos = Common::Point(190, 71); + *type = 3; + break; + + case 12: + *pos = Common::Point(209, 71); + *type = 2; + break; + + case 13: + *pos = Common::Point(228, 71); + *type = 1; + break; + + case 14: + *pos = Common::Point(124, 98); + *type = 1; + break; + + case 15: + *pos = Common::Point(143, 98); + *type = 3; + break; + + case 16: + *pos = Common::Point(162, 98); + *type = 2; + break; + + case 17: + *pos = Common::Point(181, 98); + *type = 1; + break; + + case 18: + *pos = Common::Point(200, 98); + *type = 1; + break; + + case 19: + *pos = Common::Point(219, 98); + *type = 2; + break; + + case 20: + *pos = Common::Point(238, 98); + *type = 1; + break; + + case 21: + *pos = Common::Point(133, 125); + *type = 3; + break; + + case 22: + *pos = Common::Point(152, 125); + *type = 1; + break; + + case 23: + *pos = Common::Point(171, 125); + *type = 3; + break; + + case 24: + *pos = Common::Point(190, 125); + *type = 2; + break; + + case 25: + *pos = Common::Point(209, 125); + *type = 1; + break; + + case 26: + *pos = Common::Point(228, 125); + *type = 2; + break; + + default: + *pos = Common::Point(-1, -1); + *type = -1; + break; + } +} + +/*------------------------------------------------------------------------*/ + +Scene453::Scene453(MADSEngine *vm) : Scene4xx(vm) { + _frameInRoomFl = false; + _takingFrameInRoomFl = false; + + _redFrameHotspotId = -1; + _greenFrameHotspotId = -1; + _blueFrameHotspotId = -1; + _yellowFrameHotspotId = -1; +} + +void Scene453::synchronize(Common::Serializer &s) { + Scene4xx::synchronize(s); + + s.syncAsByte(_frameInRoomFl); + s.syncAsByte(_takingFrameInRoomFl); + + s.syncAsSint16LE(_redFrameHotspotId); + s.syncAsSint16LE(_greenFrameHotspotId); + s.syncAsSint16LE(_blueFrameHotspotId); + s.syncAsSint16LE(_yellowFrameHotspotId); +} + +void Scene453::setup() { + setPlayerSpritesPrefix(); + setAAName(); + + if (_globals[kCatacombsMisc] & MAZE_EVENT_STONE) + _scene->_variant = 1; + + _scene->addActiveVocab(NOUN_RED_FRAME); + _scene->addActiveVocab(NOUN_YELLOW_FRAME); + _scene->addActiveVocab(NOUN_BLUE_FRAME); + _scene->addActiveVocab(NOUN_GREEN_FRAME); +} + +void Scene453::enter() { + _game.initCatacombs(); + + _scene->_hotspots.activate(NOUN_SKULL, false); + _scene->_hotspots.activate(NOUN_DRAIN, false); + _scene->_hotspots.activate(NOUN_RATS_NEST, false); + _scene->_hotspots.activate(NOUN_WEB, false); + _scene->_hotspots.activate(NOUN_STONE, false); + _scene->_hotspots.activate(NOUN_HOLE, false); + _scene->_hotspots.activate(NOUN_GATE, false); + + _globals._spriteIndexes[8] = _scene->_sprites.addSprites("*RRD_9"); + _globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('f', 0)); + _globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('f', 1)); + _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('f', 2)); + _globals._spriteIndexes[12] = _scene->_sprites.addSprites(formAnimName('f', 3)); + + + if (_game.exitCatacombs(0) == -1) { + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('c', 1)); + _scene->drawToBackground(_globals._spriteIndexes[1], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_ARCHWAY_TO_NORTH, false); + } + + if (_game.exitCatacombs(3) == -1) { + _globals._spriteIndexes[13] = _scene->_sprites.addSprites(formAnimName('c', 8)); + _scene->drawToBackground(_globals._spriteIndexes[13], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_MORE_CATACOMBS, false); + _scene->_hotspots.activate(NOUN_GATE, true); + } + + if (_game.exitCatacombs(1) == -1) { + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('c', 2)); + _scene->drawToBackground(_globals._spriteIndexes[2], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_ARCHWAY_TO_EAST, false); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_DRAIN) { + _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('c', 3)); + _scene->drawToBackground(_globals._spriteIndexes[3], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_DRAIN, true); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_RAT_NEST) { + _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('c', 4)); + _scene->drawToBackground(_globals._spriteIndexes[4], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_SKULL, true); + _scene->_hotspots.activate(NOUN_RATS_NEST, true); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_WEB) { + _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('c', 5)); + _scene->drawToBackground(_globals._spriteIndexes[5], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_WEB, true); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_BRICK) { + _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('c', 6)); + _scene->drawToBackground(_globals._spriteIndexes[6], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activateAtPos(NOUN_EXPOSED_BRICK, false, Common::Point(138, 35)); + _scene->_hotspots.activateAtPos(NOUN_EXPOSED_BRICK, false, Common::Point(84, 27)); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_STONE) { + _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('c', 7)); + _scene->drawToBackground(_globals._spriteIndexes[7], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_HOLE, true); + _scene->_hotspots.activate(NOUN_STONE, true); + } + + if (_scene->_priorSceneId != RETURNING_FROM_LOADING) { + switch (_globals[kCatacombsFrom]) { + case 0: + _game._player._playerPos = Common::Point(107, 87); + _game._player._facing = FACING_SOUTH; + _game._player.walk(Common::Point(107, 98), FACING_SOUTH); + break; + + case 1: + _game._player._playerPos = Common::Point(316, 129); + _game._player._facing = FACING_WEST; + _game._player.walk(Common::Point(277, 129), FACING_WEST); + break; + + case 3: + _game._player.firstWalk(Common::Point(-20, 128), FACING_EAST, Common::Point(19, 128), FACING_EAST, true); + break; + + default: + break; + } + } + + if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[11] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[11], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + sceneEntrySound(); +} + +void Scene453::step() { +} + +void Scene453::actions() { + if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)) { + if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME)) { + if (_frameInRoomFl) + _vm->_dialogs->show(29); + else { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 1: + if (_action.isObject(NOUN_RED_FRAME)) { + _game._objects.setRoom(OBJ_RED_FRAME, NOWHERE); + _game._objects[OBJ_RED_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_GREEN_FRAME)) { + _game._objects.setRoom(OBJ_GREEN_FRAME, NOWHERE); + _game._objects[OBJ_GREEN_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_BLUE_FRAME)) { + _game._objects.setRoom(OBJ_BLUE_FRAME, NOWHERE); + _game._objects[OBJ_BLUE_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[11] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[11], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_YELLOW_FRAME)) { + _game._objects.setRoom(OBJ_YELLOW_FRAME, NOWHERE); + _game._objects[OBJ_YELLOW_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + break; + + case 2: + _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[8]); + _game._player._visible = true; + _game._player._stepEnabled = true; + break; + + default: + break; + } + } + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_TAKE)) { + if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME)) { + if ((_takingFrameInRoomFl || _game._trigger)) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 1: + if (_action.isObject(NOUN_RED_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[9]); + _scene->_dynamicHotspots.remove(_redFrameHotspotId); + _game._objects.addToInventory(OBJ_RED_FRAME); + } + + if (_action.isObject(NOUN_GREEN_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[10]); + _scene->_dynamicHotspots.remove(_greenFrameHotspotId); + _game._objects.addToInventory(OBJ_GREEN_FRAME); + } + + if (_action.isObject(NOUN_BLUE_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[11]); + _scene->_dynamicHotspots.remove(_blueFrameHotspotId); + _game._objects.addToInventory(OBJ_BLUE_FRAME); + } + + if (_action.isObject(NOUN_YELLOW_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[12]); + _scene->_dynamicHotspots.remove(_yellowFrameHotspotId); + _game._objects.addToInventory(OBJ_YELLOW_FRAME); + } + + _vm->_sound->command(26); + break; + + case 2: + _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[8]); + _game._player._visible = true; + _game._player._stepEnabled = true; + break; + + default: + break; + } + _action._inProgress = false; + return; + } + } + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_NORTH)) { + _game.moveCatacombs(0); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_EAST)) { + _game.moveCatacombs(1); + _action._inProgress = false; + return; + } + + if (_action._lookFlag) { + _vm->_dialogs->show(45310); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) { + if (_action.isObject(NOUN_WALL)) { + _vm->_dialogs->show(45311); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_FLOOR)) { + _vm->_dialogs->show(45312); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_ARCHWAY)) { + _vm->_dialogs->show(45313); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_EXPOSED_BRICK)) { + _vm->_dialogs->show(45314); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_HOLE)) { + _vm->_dialogs->show(45317); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_SKULL)) { + _vm->_dialogs->show(45318); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_WEB)) { + _vm->_dialogs->show(45324); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_RATS_NEST)) { + _vm->_dialogs->show(45325); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_DRAIN)) { + _vm->_dialogs->show(45327); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_STONE)) { + _vm->_dialogs->show(45328); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_RED_FRAME) && !_game._objects.isInInventory(OBJ_RED_FRAME)) { + _vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_GREEN_FRAME) && !_game._objects.isInInventory(OBJ_GREEN_FRAME)) { + _vm->_dialogs->showItem(OBJ_GREEN_FRAME, 819, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_BLUE_FRAME) && !_game._objects.isInInventory(OBJ_BLUE_FRAME)) { + _vm->_dialogs->showItem(OBJ_BLUE_FRAME, 817, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_YELLOW_FRAME) && !_game._objects.isInInventory(OBJ_YELLOW_FRAME)) { + _vm->_dialogs->showItem(OBJ_YELLOW_FRAME, 804, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_MORE_CATACOMBS)) { + _vm->_dialogs->show(45315); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_GATE)) { + _vm->_dialogs->show(45330); + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_TAKE, NOUN_SKULL)) { + _vm->_dialogs->show(45319); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_OPEN, NOUN_GATE)) { + _vm->_dialogs->show(45331); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE, NOUN_RATS_NEST)) { + _vm->_dialogs->show(45326); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE, NOUN_STONE)) { + _vm->_dialogs->show(45329); + _action._inProgress = false; + } +} + +void Scene453::preActions() { + if (_action.isAction(VERB_EXIT_TO, NOUN_MORE_CATACOMBS)) + _game.moveCatacombs(3); + + _frameInRoomFl = false; + _takingFrameInRoomFl = false; + + if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_YELLOW_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_BLUE_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_GREEN_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR) && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) { + if (_frameInRoomFl) + _game._player._needToWalk = false; + else { + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _game._player.walk(Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + } +} + +/*------------------------------------------------------------------------*/ + +Scene456::Scene456(MADSEngine *vm) : Scene4xx(vm) { + _frameInRoomFl = false; + _takingFrameInRoomFl = false; + + _redFrameHotspotId = -1; + _greenFrameHotspotId = -1; + _blueFrameHotspotId = -1; + _yellowFrameHotspotId = -1; +} + +void Scene456::synchronize(Common::Serializer &s) { + Scene4xx::synchronize(s); + + s.syncAsByte(_frameInRoomFl); + s.syncAsByte(_takingFrameInRoomFl); + + s.syncAsSint16LE(_redFrameHotspotId); + s.syncAsSint16LE(_greenFrameHotspotId); + s.syncAsSint16LE(_blueFrameHotspotId); + s.syncAsSint16LE(_yellowFrameHotspotId); +} + +void Scene456::setup() { + setPlayerSpritesPrefix(); + setAAName(); + + _scene->addActiveVocab(NOUN_RED_FRAME); + _scene->addActiveVocab(NOUN_YELLOW_FRAME); + _scene->addActiveVocab(NOUN_BLUE_FRAME); + _scene->addActiveVocab(NOUN_GREEN_FRAME); +} + +void Scene456::enter() { + _game.initCatacombs(); + + _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('c', 1)); + _globals._spriteIndexes[1] = _scene->_sprites.addSprites("*RRD_9"); + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('f', 0)); + _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('f', 1)); + _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('f', 2)); + _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('f', 3)); + + if (_game.exitCatacombs(1) == -1) { + _scene->drawToBackground(_globals._spriteIndexes[0], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_ARCHWAY_TO_EAST, false); + } + + if (_scene->_priorSceneId != RETURNING_FROM_LOADING) { + switch (_globals[kCatacombsFrom]) { + case 1: + _game._player._playerPos = Common::Point(298, 123); + _game._player._facing = FACING_WEST; + _game._player.walk(Common::Point(254, 123), FACING_WEST); + break; + + case 3: + _game._player._playerPos = Common::Point(14, 117); + _game._player._facing = FACING_SOUTH; + _game._player.walk(Common::Point(46, 117), FACING_EAST); + break; + + default: + break; + } + } + + if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0); + _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0); + _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0); + _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0); + _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + sceneEntrySound(); +} + +void Scene456::step() { +} + +void Scene456::actions() { + if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)) { + if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME)) { + if (_frameInRoomFl) { + _vm->_dialogs->show(29); + } else { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], true, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 1: + if (_action.isObject(NOUN_RED_FRAME)) { + _game._objects.setRoom(OBJ_RED_FRAME, NOWHERE); + _game._objects[OBJ_RED_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0); + _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_GREEN_FRAME)) { + _game._objects.setRoom(OBJ_GREEN_FRAME, NOWHERE); + _game._objects[OBJ_GREEN_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0); + _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_BLUE_FRAME)) { + _game._objects.setRoom(OBJ_BLUE_FRAME, NOWHERE); + _game._objects[OBJ_BLUE_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0); + _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_YELLOW_FRAME)) { + _game._objects.setRoom(OBJ_YELLOW_FRAME, NOWHERE); + _game._objects[OBJ_YELLOW_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0); + _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + break; + + case 2: + _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[1]); + _game._player._visible = true; + _game._player._stepEnabled = true; + break; + + default: + break; + } + } + _action._inProgress = false; + return; + } + } + + + if (_action.isAction(VERB_TAKE) + && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME))) { + if ((_takingFrameInRoomFl || _game._trigger)) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], true, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 1: + if (_action.isObject(NOUN_RED_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[2]); + _scene->_dynamicHotspots.remove(_redFrameHotspotId); + _game._objects.addToInventory(OBJ_RED_FRAME); + } + + if (_action.isObject(NOUN_GREEN_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[3]); + _scene->_dynamicHotspots.remove(_greenFrameHotspotId); + _game._objects.addToInventory(OBJ_GREEN_FRAME); + } + + if (_action.isObject(NOUN_BLUE_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[4]); + _scene->_dynamicHotspots.remove(_blueFrameHotspotId); + _game._objects.addToInventory(OBJ_BLUE_FRAME); + } + + if (_action.isObject(NOUN_YELLOW_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[5]); + _scene->_dynamicHotspots.remove(_yellowFrameHotspotId); + _game._objects.addToInventory(OBJ_YELLOW_FRAME); + } + + _vm->_sound->command(26); + break; + + case 2: + _game.syncTimers(SYNC_PLAYER, 0, SYNC_SEQ, _globals._sequenceIndexes[1]); + _game._player._visible = true; + _game._player._stepEnabled = true; + break; + + default: + break; + } + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_WEST)) { + _game.moveCatacombs(3); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_EAST)) { + _game.moveCatacombs(1); + _action._inProgress = false; + return; + } + + if (_action._lookFlag) { + _vm->_dialogs->show(45610); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) { + if (_action.isObject(NOUN_WALL)) { + _vm->_dialogs->show(45611); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_FLOOR)) { + _vm->_dialogs->show(45612); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_ARCHWAY)) { + _vm->_dialogs->show(45613); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_EXPOSED_BRICK)) { + _vm->_dialogs->show(45614); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_RED_FRAME) && !_game._objects.isInInventory(OBJ_RED_FRAME)) { + _vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_GREEN_FRAME) && !_game._objects.isInInventory(OBJ_GREEN_FRAME)) { + _vm->_dialogs->showItem(OBJ_GREEN_FRAME, 819, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_BLUE_FRAME) && !_game._objects.isInInventory(OBJ_BLUE_FRAME)) { + _vm->_dialogs->showItem(OBJ_BLUE_FRAME, 817, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_YELLOW_FRAME) && !_game._objects.isInInventory(OBJ_YELLOW_FRAME)) { + _vm->_dialogs->showItem(OBJ_YELLOW_FRAME, 804, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_MORE_CATACOMBS)) { + _vm->_dialogs->show(45615); + _action._inProgress = false; + } + } +} + +void Scene456::preActions() { + _frameInRoomFl = false; + _takingFrameInRoomFl = false; + + if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_YELLOW_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_BLUE_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_GREEN_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR) + && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) { + if (_frameInRoomFl) + _game._player._needToWalk = false; + else { + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0); + _game._player.walk(Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + } +} + +/*------------------------------------------------------------------------*/ + +} // End of namespace Phantom +} // End of namespace MADS |