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path: root/engines/mads/phantom/phantom_scenes5.cpp
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Diffstat (limited to 'engines/mads/phantom/phantom_scenes5.cpp')
-rw-r--r--engines/mads/phantom/phantom_scenes5.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/mads/phantom/phantom_scenes5.cpp b/engines/mads/phantom/phantom_scenes5.cpp
index 2daaed9a90..406637eac4 100644
--- a/engines/mads/phantom/phantom_scenes5.cpp
+++ b/engines/mads/phantom/phantom_scenes5.cpp
@@ -257,7 +257,7 @@ void Scene501::step() {
}
void Scene501::actions() {
- if (_vm->_gameConv->_running == 26) {
+ if (_vm->_gameConv->activeConvId() == 26) {
_action._inProgress = false;
return;
}
@@ -620,7 +620,7 @@ void Scene501::preActions() {
break;
case 1:
- if (_vm->_gameConv->_running >= 0)
+ if (_vm->_gameConv->activeConvId() >= 0)
_scene->_sequences.addTimer(6, 1);
else {
_game._player._stepEnabled = true;
@@ -2263,7 +2263,7 @@ void Scene504::step() {
}
void Scene504::actions() {
- if (_vm->_gameConv->_running == 26) {
+ if (_vm->_gameConv->activeConvId() == 26) {
_action._inProgress = false;
return;
}
@@ -2304,19 +2304,19 @@ void Scene504::actions() {
return;
}
- if (_vm->_gameConv->_running == 19) {
+ if (_vm->_gameConv->activeConvId() == 19) {
handleListenConversation();
_action._inProgress = false;
return;
}
- if (_vm->_gameConv->_running == 27) {
+ if (_vm->_gameConv->activeConvId() == 27) {
handlePlayConversation();
_action._inProgress = false;
return;
}
- if (_vm->_gameConv->_running == 21) {
+ if (_vm->_gameConv->activeConvId() == 21) {
handleFightConversation();
_action._inProgress = false;
return;
@@ -2360,7 +2360,7 @@ void Scene504::actions() {
if (_action.isAction(VERB_WALK_THROUGH, NOUN_RIGHT_DOOR) || _action.isAction(VERB_OPEN, NOUN_RIGHT_DOOR)) {
if (_globals[kRightDoorIsOpen504]) {
- if (_vm->_gameConv->_running == 26)
+ if (_vm->_gameConv->activeConvId() == 26)
_vm->_gameConv->abortConv();
_scene->_nextSceneId = 505;
@@ -2580,7 +2580,7 @@ void Scene504::preActions() {
break;
case 1:
- if (_vm->_gameConv->_running >= 0)
+ if (_vm->_gameConv->activeConvId() >= 0)
_scene->_sequences.addTimer(6, 1);
else {
_game._player._stepEnabled = true;
@@ -3314,7 +3314,7 @@ void Scene505::actions() {
return;
}
- if (_vm->_gameConv->_running == 20) {
+ if (_vm->_gameConv->activeConvId() == 20) {
handleCoffinDialog();
_action._inProgress = false;
return;
@@ -4077,7 +4077,7 @@ void Scene506::step() {
_scene->_nextSceneId = 501;
}
- if (_ascendingFl && (_vm->_gameConv->_running != 26)) {
+ if (_ascendingFl && (_vm->_gameConv->activeConvId() != 26)) {
_ascendingFl = false;
_game._player._stepEnabled = false;
}
@@ -4205,7 +4205,7 @@ void Scene506::actions() {
return;
}
- if (_vm->_gameConv->_running == 26) {
+ if (_vm->_gameConv->activeConvId() == 26) {
_action._inProgress = false;
return;
}