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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MADS_SCENE_DATA_H
+#define MADS_SCENE_DATA_H
+
+#include "common/scummsys.h"
+#include "common/array.h"
+#include "common/serializer.h"
+#include "common/str.h"
+#include "common/str-array.h"
+#include "common/rect.h"
+#include "mads/action.h"
+#include "mads/assets.h"
+#include "mads/events.h"
+#include "mads/game_data.h"
+#include "mads/hotspots.h"
+#include "mads/messages.h"
+#include "mads/rails.h"
+#include "mads/user_interface.h"
+
+namespace MADS {
+
+class MADSEngine;
+class Scene;
+class SpriteSlot;
+
+#define MADS_INTERFACE_HEIGHT 44
+#define MADS_SCENE_HEIGHT 156
+
+#define DEPTH_BANDS_SIZE 15
+
+#define SPRITE_SLOTS_MAX_SIZE 50
+#define TEXT_DISPLAY_MAX_SIZE 40
+#define DIRTY_AREAS_SIZE (SPRITE_SLOTS_MAX_SIZE + TEXT_DISPLAY_MAX_SIZE)
+
+enum {
+ SCENEFLAG_DITHER = 0x01, // Dither to 16 colors
+ SCENEFLAG_LOAD_SHADOW = 0x10 // Load hard shadows
+};
+
+class VerbInit {
+public:
+ int _id;
+ VerbType _verbType;
+ PrepType _prepType;
+
+ VerbInit() {}
+ VerbInit(int id, VerbType verbType, PrepType prepType)
+ : _id(id), _verbType(verbType), _prepType(prepType) {
+ }
+};
+
+class SceneLogic {
+protected:
+ MADSEngine *_vm;
+ Scene *_scene;
+public:
+ /**
+ * Constructor
+ */
+ SceneLogic(MADSEngine *vm);
+
+ /**
+ * Destructor
+ */
+ virtual ~SceneLogic() {}
+
+ /**
+ * Called to initially setup a scene
+ */
+ virtual void setup() = 0;
+
+ /**
+ * Called as the scene is entered (made active)
+ */
+ virtual void enter() = 0;
+
+ /**
+ * Called one per frame
+ */
+ virtual void step() {}
+
+ /**
+ * Called before an action is started
+ */
+ virtual void preActions() {}
+
+ /**
+ * Handles scene actions
+ */
+ virtual void actions() = 0;
+
+ /**
+ * Post-action handling
+ */
+ virtual void postActions() {}
+
+ /**
+ * Unhandled action handling
+ */
+ virtual void unhandledAction() {}
+
+ /**
+ * Synchronize any local data for the scene
+ */
+ virtual void synchronize(Common::Serializer &s) {}
+};
+
+struct ARTHeader {
+ int _width;
+ int _height;
+ Common::Array<RGB6> _palette;
+ Common::Array<PaletteCycle> _paletteCycles;
+
+ void load(Common::SeekableReadStream *f, bool isV2);
+};
+
+/**
+ * Handles general data for a given scene
+ */
+class SceneInfo {
+ class SpriteInfo {
+ public:
+ int _spriteSetIndex;
+ Common::Point _position;
+ int _depth;
+ int _scale;
+
+ void load(Common::SeekableReadStream *f);
+ };
+protected:
+ MADSEngine *_vm;
+
+ /**
+ * Constructor
+ */
+ SceneInfo(MADSEngine *vm);
+public:
+ int _sceneId;
+ int _artFileNum;
+ int _depthStyle;
+ int _width;
+ int _height;
+
+ int _yBandsEnd;
+ int _yBandsStart;
+ int _maxScale;
+ int _minScale;
+ int _depthList[DEPTH_BANDS_SIZE];
+ int _field4A; // Useless field ?
+
+ int _usageIndex;
+ Common::Array<PaletteCycle> _paletteCycles;
+ WalkNodeList _nodes;
+public:
+ /**
+ * Destructor
+ */
+ virtual ~SceneInfo() {}
+
+ /**
+ * Instantiates the class
+ */
+ static SceneInfo *init(MADSEngine *vm);
+
+ /**
+ * loads the data
+ */
+ void load(int sceneId, int variant, const Common::String &resName, int flags,
+ DepthSurface &depthSurface, MSurface &bgSurface);
+
+ /**
+ * Loads the palette for a scene
+ */
+ void loadPalette(int sceneId, int artFileNum, const Common::String &resName, int flags, MSurface &bgSurface);
+
+ /**
+ * Loads a V1 game background
+ */
+ void loadMadsV1Background(int sceneId, const Common::String &resName, int flags, MSurface &bgSurface);
+
+ /**
+ * Loads a V2 game background
+ */
+ void loadMadsV2Background(int sceneId, const Common::String &resName, int flags, MSurface &bgSurface);
+
+ /**
+ * Loads the given surface with depth information of a given scene
+ * @param depthSurface Depth/walk surface
+ * @param variant Variant number to load
+ */
+ virtual void loadCodes(MSurface &depthSurface, int variant) = 0;
+
+ /**
+ * Loads the given surface with depth information of a given scene
+ * @param depthSurface Depth/walk surface
+ * @param stream Stream to load the data from
+ */
+ virtual void loadCodes(MSurface &depthSurface, Common::SeekableReadStream *stream) = 0;
+};
+
+} // End of namespace MADS
+
+#endif /* MADS_SCENE_DATA_H */