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-rw-r--r--engines/mads/scene_data.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/mads/scene_data.h b/engines/mads/scene_data.h
index 41a08f74eb..a28c42c5ab 100644
--- a/engines/mads/scene_data.h
+++ b/engines/mads/scene_data.h
@@ -189,36 +189,36 @@ public:
* loads the data
*/
void load(int sceneId, int variant, const Common::String &resName, int flags,
- DepthSurface &depthSurface, MSurface &bgSurface);
+ DepthSurface &depthSurface, BaseSurface &bgSurface);
/**
* Loads the palette for a scene
*/
- void loadPalette(int sceneId, int artFileNum, const Common::String &resName, int flags, MSurface &bgSurface);
+ void loadPalette(int sceneId, int artFileNum, const Common::String &resName, int flags, BaseSurface &bgSurface);
/**
* Loads a V1 game background
*/
- void loadMadsV1Background(int sceneId, const Common::String &resName, int flags, MSurface &bgSurface);
+ void loadMadsV1Background(int sceneId, const Common::String &resName, int flags, BaseSurface &bgSurface);
/**
* Loads a V2 game background
*/
- void loadMadsV2Background(int sceneId, const Common::String &resName, int flags, MSurface &bgSurface);
+ void loadMadsV2Background(int sceneId, const Common::String &resName, int flags, BaseSurface &bgSurface);
/**
* Loads the given surface with depth information of a given scene
* @param depthSurface Depth/walk surface
* @param variant Variant number to load
*/
- virtual void loadCodes(MSurface &depthSurface, int variant) = 0;
+ virtual void loadCodes(BaseSurface &depthSurface, int variant) = 0;
/**
* Loads the given surface with depth information of a given scene
* @param depthSurface Depth/walk surface
* @param stream Stream to load the data from
*/
- virtual void loadCodes(MSurface &depthSurface, Common::SeekableReadStream *stream) = 0;
+ virtual void loadCodes(BaseSurface &depthSurface, Common::SeekableReadStream *stream) = 0;
};
} // End of namespace MADS