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-rw-r--r--engines/mads/sound.cpp178
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diff --git a/engines/mads/sound.cpp b/engines/mads/sound.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "audio/audiostream.h"
+#include "audio/fmopl.h"
+#include "audio/decoders/raw.h"
+#include "common/memstream.h"
+#include "mads/sound.h"
+#include "mads/mads.h"
+#include "mads/nebular/sound_nebular.h"
+
+namespace MADS {
+
+SoundManager::SoundManager(MADSEngine *vm, Audio::Mixer *mixer) {
+ _vm = vm;
+ _mixer = mixer;
+ _driver = nullptr;
+ _pollSoundEnabled = false;
+ _soundPollFlag = false;
+ _newSoundsPaused = false;
+ _masterVolume = 255;
+
+ _opl = OPL::Config::create();
+ _opl->init();
+
+ // Validate sound files
+ switch (_vm->getGameID()) {
+ case GType_RexNebular:
+ Nebular::ASound::validate();
+ break;
+ default:
+ break;
+ }
+}
+
+SoundManager::~SoundManager() {
+ if (_driver) {
+ _driver->stop();
+ delete _driver;
+ }
+
+ delete _opl;
+}
+
+void SoundManager::init(int sectionNumber) {
+ assert(sectionNumber > 0 && sectionNumber < 10);
+
+ if (_driver != nullptr)
+ delete _driver;
+
+ switch (_vm->getGameID()) {
+ case GType_RexNebular:
+ switch (sectionNumber) {
+ case 1:
+ _driver = new Nebular::ASound1(_mixer, _opl);
+ break;
+ case 2:
+ _driver = new Nebular::ASound2(_mixer, _opl);
+ break;
+ case 3:
+ _driver = new Nebular::ASound3(_mixer, _opl);
+ break;
+ case 4:
+ _driver = new Nebular::ASound4(_mixer, _opl);
+ break;
+ case 5:
+ _driver = new Nebular::ASound5(_mixer, _opl);
+ break;
+ case 6:
+ _driver = new Nebular::ASound6(_mixer, _opl);
+ break;
+ case 7:
+ _driver = new Nebular::ASound7(_mixer, _opl);
+ break;
+ case 8:
+ _driver = new Nebular::ASound8(_mixer, _opl);
+ break;
+ case 9:
+ _driver = new Nebular::ASound9(_mixer, _opl);
+ break;
+ default:
+ _driver = nullptr;
+ return;
+ }
+ break;
+
+ default:
+ warning("SoundManager: Unknown game");
+ _driver = nullptr;
+ return;
+ }
+
+ // Set volume for newly loaded driver
+ _driver->setVolume(_masterVolume);
+}
+
+void SoundManager::closeDriver() {
+ if (_driver) {
+ command(0);
+ setEnabled(false);
+ stop();
+
+ removeDriver();
+ }
+}
+
+void SoundManager::removeDriver() {
+ delete _driver;
+ _driver = nullptr;
+}
+
+void SoundManager::setEnabled(bool flag) {
+ _pollSoundEnabled = flag;
+ _soundPollFlag = false;
+}
+
+void SoundManager::pauseNewCommands() {
+ _newSoundsPaused = true;
+}
+
+void SoundManager::startQueuedCommands() {
+ _newSoundsPaused = false;
+
+ while (!_queuedCommands.empty()) {
+ int commandId = _queuedCommands.pop();
+ command(commandId);
+ }
+}
+
+void SoundManager::setVolume(int volume) {
+ _masterVolume = volume;
+
+ if (_driver)
+ _driver->setVolume(volume);
+}
+
+void SoundManager::command(int commandId, int param) {
+ if (_newSoundsPaused) {
+ if (_queuedCommands.size() < 8)
+ _queuedCommands.push(commandId);
+ } else if (_driver) {
+ // Note: I don't know any way to identify music commands versus sfx
+ // commands, so if sfx is mute, then so is music
+ if (_vm->_soundFlag)
+ _driver->command(commandId, param);
+ }
+}
+
+void SoundManager::stop() {
+ if (_driver)
+ _driver->stop();
+}
+
+void SoundManager::noise() {
+ if (_driver)
+ _driver->noise();
+}
+
+} // End of namespace MADS