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Diffstat (limited to 'engines/mads/sprites.cpp')
-rw-r--r--engines/mads/sprites.cpp79
1 files changed, 42 insertions, 37 deletions
diff --git a/engines/mads/sprites.cpp b/engines/mads/sprites.cpp
index fd73930475..84060ccdfe 100644
--- a/engines/mads/sprites.cpp
+++ b/engines/mads/sprites.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -59,10 +59,10 @@ MSprite::MSprite() : MSurface() {
}
MSprite::MSprite(Common::SeekableReadStream *source, const Common::Array<RGB6> &palette,
- const Common::Rect &bounds)
- : MSurface(bounds.width(), bounds.height()),
- _offset(Common::Point(bounds.left, bounds.top)), _transparencyIndex(TRANSPARENT_COLOR_INDEX) {
+ const Common::Rect &bounds): MSurface(), _transparencyIndex(TRANSPARENT_COLOR_INDEX),
+ _offset(Common::Point(bounds.left, bounds.top)) {
// Load the sprite data
+ create(bounds.width(), bounds.height());
loadSprite(source, palette);
}
@@ -74,8 +74,8 @@ void MSprite::loadSprite(Common::SeekableReadStream *source,
byte *outp, *lineStart;
bool newLine = false;
- outp = getData();
- lineStart = getData();
+ outp = getPixels();
+ lineStart = getPixels();
int spriteSize = this->w * this->h;
byte transIndex = getTransparencyIndex();
Common::fill(outp, outp + spriteSize, transIndex);
@@ -84,7 +84,7 @@ void MSprite::loadSprite(Common::SeekableReadStream *source,
byte cmd1, cmd2, count, pixel;
if (newLine) {
- outp = lineStart + getWidth();
+ outp = lineStart + this->w;
lineStart = outp;
newLine = false;
}
@@ -126,7 +126,7 @@ void MSprite::loadSprite(Common::SeekableReadStream *source,
// Do a final iteration over the sprite to convert it's pixels to
// the final positions in the main palette
spriteSize = this->w * this->h;
- for (outp = getData(); spriteSize > 0; --spriteSize, ++outp) {
+ for (outp = getPixels(); spriteSize > 0; --spriteSize, ++outp) {
if (*outp != transIndex)
*outp = palette[*outp]._palIndex;
}
@@ -257,12 +257,12 @@ void SpriteSlots::drawBackground() {
}
if (spriteSlot._depth <= 1) {
- frame->copyTo(&scene._backgroundSurface, pt, frame->getTransparencyIndex());
+ scene._backgroundSurface.transBlitFrom(*frame, pt, frame->getTransparencyIndex());
} else if (scene._depthStyle == 0) {
- scene._backgroundSurface.copyFrom(frame, pt, spriteSlot._depth, &scene._depthSurface,
+ scene._backgroundSurface.copyFrom(*frame, pt, spriteSlot._depth, &scene._depthSurface,
-1, false, frame->getTransparencyIndex());
} else {
- frame->copyTo(&scene._backgroundSurface, pt, frame->getTransparencyIndex());
+ scene._backgroundSurface.transBlitFrom(*frame, pt, frame->getTransparencyIndex());
}
}
}
@@ -319,7 +319,7 @@ void SpriteSlots::drawSprites(MSurface *s) {
if ((slot._scale < 100) && (slot._scale != -1)) {
// Scaled drawing
- s->copyFrom(sprite, slot._position, slot._depth, &scene._depthSurface,
+ s->copyFrom(*sprite, slot._position, slot._depth, &scene._depthSurface,
slot._scale, flipped, sprite->getTransparencyIndex());
} else {
int xp, yp;
@@ -334,21 +334,23 @@ void SpriteSlots::drawSprites(MSurface *s) {
if (slot._depth > 1) {
// Draw the frame with depth processing
- s->copyFrom(sprite, Common::Point(xp, yp), slot._depth, &scene._depthSurface,
+ s->copyFrom(*sprite, Common::Point(xp, yp), slot._depth, &scene._depthSurface,
-1, flipped, sprite->getTransparencyIndex());
} else {
- MSurface *spr = sprite;
+ BaseSurface *spr = sprite;
if (flipped) {
// Create a flipped copy of the sprite temporarily
spr = sprite->flipHorizontal();
}
// No depth, so simply draw the image
- spr->copyTo(s, Common::Point(xp, yp), sprite->getTransparencyIndex());
+ s->transBlitFrom(*spr, Common::Point(xp, yp), sprite->getTransparencyIndex());
// Free sprite if it was a flipped one
- if (flipped)
+ if (flipped) {
+ spr->free();
delete spr;
+ }
}
}
}
@@ -368,22 +370,18 @@ SpriteSets::~SpriteSets() {
}
int SpriteSets::add(SpriteAsset *asset, int idx) {
- if (idx)
- idx = idx + 49;
- else
- idx = size();
-
- if (idx >= (int)size())
- resize(idx + 1);
+ if (idx) {
+ assert(idx == 1);
+ delete _uiSprites;
+ _uiSprites = asset;
- if ((*this)[idx]) {
- delete (*this)[idx];
+ return SPRITE_SLOTS_MAX_SIZE;
} else {
- ++_assetCount;
- }
+ assert(size() < SPRITE_SLOTS_MAX_SIZE);
+ push_back(asset);
- (*this)[idx] = asset;
- return idx;
+ return (int)size() - 1;
+ }
}
int SpriteSets::addSprites(const Common::String &resName, int flags) {
@@ -393,25 +391,32 @@ int SpriteSets::addSprites(const Common::String &resName, int flags) {
void SpriteSets::clear() {
for (uint i = 0; i < size(); ++i)
delete (*this)[i];
-
- _assetCount = 0;
Common::Array<SpriteAsset *>::clear();
+
+ delete _uiSprites;
+ _uiSprites = nullptr;
}
void SpriteSets::remove(int idx) {
- if (idx >= 0) {
+ if (idx == SPRITE_SLOTS_MAX_SIZE) {
+ delete _uiSprites;
+ _uiSprites = nullptr;
+ } else if (idx >= 0 && idx < (int)size()) {
+ delete (*this)[idx];
+
if (idx < ((int)size() - 1)) {
- delete (*this)[idx];
(*this)[idx] = nullptr;
} else {
do {
remove_at(size() - 1);
} while (size() > 0 && (*this)[size() - 1] == nullptr);
}
-
- if (_assetCount > 0)
- --_assetCount;
}
}
+SpriteAsset *&SpriteSets::operator[](int idx) {
+ return (idx == SPRITE_SLOTS_MAX_SIZE) ? _uiSprites :
+ Common::Array<SpriteAsset *>::operator[](idx);
+}
+
} // End of namespace MADS