diff options
Diffstat (limited to 'engines/mads/user_interface.cpp')
-rw-r--r-- | engines/mads/user_interface.cpp | 122 |
1 files changed, 104 insertions, 18 deletions
diff --git a/engines/mads/user_interface.cpp b/engines/mads/user_interface.cpp index 0a0b8968e9..48e62a5ae5 100644 --- a/engines/mads/user_interface.cpp +++ b/engines/mads/user_interface.cpp @@ -24,6 +24,7 @@ #include "mads/mads.h" #include "mads/compression.h" #include "mads/user_interface.h" +#include "mads/nebular/game_nebular.h" namespace MADS { @@ -71,7 +72,6 @@ void UISlots::add(const AnimFrameEntry &frameEntry) { push_back(ie); } - void UISlots::draw(bool updateFlag, bool delFlag) { Scene &scene = _vm->_game->_scene; UserInterface &userInterface = scene._userInterface; @@ -207,6 +207,95 @@ void UISlots::draw(bool updateFlag, bool delFlag) { /*------------------------------------------------------------------------*/ +MADSEngine *Conversation::_vm; + +void Conversation::init(MADSEngine *vm) { + _vm = vm; +} + +void Conversation::setup(int globalId, ...) { + va_list va; + va_start(va, globalId); + + // Load the list of conversation quotes + _quotes.clear(); + int quoteId = va_arg(va, int); + while (quoteId > 0) { + _quotes.push_back(quoteId); + quoteId = va_arg(va, int); + } + va_end(va); + + assert(_vm->getGameID() == GType_RexNebular); + Nebular::GameNebular *game = (Nebular::GameNebular *)_vm->_game; + game->_globals[globalId] = -1; + + _globalId = globalId; +} + +void Conversation::set(int quoteId, ...) { + assert(_vm->getGameID() == GType_RexNebular); + Nebular::GameNebular *game = (Nebular::GameNebular *)_vm->_game; + game->_globals[_globalId] = 0; + + va_list va; + va_start(va, quoteId); + + // Loop through handling each quote + while (quoteId > 0) { + for (uint idx = 0; idx < _quotes.size(); ++idx) { + if (_quotes[idx] == quoteId) { + // Found index, so set that bit in the global keeping track of conversation state + game->_globals[_globalId] |= 1 << idx; + break; + } + } + + quoteId = va_arg(va, int); + } + va_end(va); +} + +void Conversation::write(int quoteId, bool flag) { + assert(_vm->getGameID() == GType_RexNebular); + Nebular::GameNebular *game = (Nebular::GameNebular *)_vm->_game; + + for (uint idx = 0; idx < _quotes.size(); ++idx) { + if (_quotes[idx] == quoteId) { + // Found index, so set or clear the flag + if (flag) { + // Set bit + game->_globals[_globalId] |= 1 << idx; + } else { + // Clear bit + game->_globals[_globalId] &= ~(1 << idx); + } + return; + } + } +} + +void Conversation::start() { + assert(_vm->getGameID() == GType_RexNebular); + Nebular::GameNebular *game = (Nebular::GameNebular *)_vm->_game; + UserInterface &userInterface = game->_scene._userInterface; + userInterface.emptyConversationList(); + + // Loop through each of the quotes loaded into the conversation + for (uint idx = 0; idx < _quotes.size(); ++idx) { + // Check whether the given quote is enabled or not + if (game->_globals[_globalId] & (1 << idx)) { + // Quote enabled, so add it to the list of talk selections + Common::String msg = game->getQuote(_quotes[idx]); + userInterface.addConversationMessage(_quotes[idx], msg); + } + } + + userInterface.setup(kInputConversation); +} + +/*------------------------------------------------------------------------*/ + UserInterface::UserInterface(MADSEngine *vm) : _vm(vm), _dirtyAreas(vm), _uiSlots(vm) { _invSpritesIndex = -1; @@ -305,7 +394,7 @@ void UserInterface::setup(InputMode inputMode) { void UserInterface::drawTextElements() { if (_vm->_game->_screenObjects._inputMode) { - drawTalkList(); + drawConversationList(); } else { // Draw the actions drawActions(); @@ -466,7 +555,10 @@ void UserInterface::writeVocab(ScrCategory category, int id) { break; case CAT_TALK_ENTRY: - error("TODO: CAT_TALK_ENTRY"); + font = _vm->_font->getFont(FONT_INTERFACE); + font->setColorMode(id == _highlightedCommandIndex ? SELMODE_HIGHLIGHTED : SELMODE_UNSELECTED); + font->writeString(this, _talkStrings[id], Common::Point(bounds.left, bounds.top)); + break; case CAT_INV_SCROLLER: font = _vm->_font->getFont(FONT_MISC); @@ -668,28 +760,22 @@ void UserInterface::moveRect(Common::Rect &bounds) { bounds.translate(0, MADS_SCENE_HEIGHT); } -void UserInterface::drawTalkList() { - warning("TODO: drawTalkList"); -} - -void UserInterface::initConversation(Conversation *conversatin, int globalId, int quoteId, ...) { - -} - -void UserInterface::setConversation(Conversation *conversation, int quoteId, ...) { - -} - -void UserInterface::writeConversation(Conversation *conversation, int quoteId, int flag) { - +void UserInterface::drawConversationList() { + for (uint idx = 0; idx < _talkStrings.size(); ++idx) { + writeVocab(CAT_TALK_ENTRY, idx); + } } void UserInterface::emptyConversationList() { _talkStrings.clear(); + _talkIds.clear(); } -void UserInterface::startConversation(Conversation *conversation) { +void UserInterface::addConversationMessage(int vocabId, const Common::String &msg) { + assert(_talkStrings.size() < 5); + _talkStrings.push_back(msg); + _talkIds.push_back(vocabId); } void UserInterface::loadInventoryAnim(int objectId) { |