aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/user_interface.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/mads/user_interface.h')
-rw-r--r--engines/mads/user_interface.h306
1 files changed, 306 insertions, 0 deletions
diff --git a/engines/mads/user_interface.h b/engines/mads/user_interface.h
new file mode 100644
index 0000000000..f251441e40
--- /dev/null
+++ b/engines/mads/user_interface.h
@@ -0,0 +1,306 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MADS_USER_INTERFACE_H
+#define MADS_USER_INTERFACE_H
+
+#include "common/scummsys.h"
+#include "common/rect.h"
+#include "common/str.h"
+#include "mads/msurface.h"
+#include "mads/screen.h"
+
+namespace MADS {
+
+enum { IMG_SPINNING_OBJECT = 200, IMG_TEXT_UPDATE = 201 };
+
+enum ScrollbarActive {
+ SCROLLBAR_NONE = 0, // No state
+ SCROLLBAR_UP = 1, // Up butotn
+ SCROLLBAR_DOWN = 2, // Down button
+ SCROLLBAR_ELEVATOR = 3, // Elevator bar
+ SCROLLBAR_THUMB = 4 // Scrollbar thumb
+};
+
+class AnimFrameEntry;
+class MADSEngine;
+
+class UISlot {
+public:
+ int _flags;
+ int _segmentId;
+ int _spritesIndex;
+ int _frameNumber;
+ Common::Point _position;
+
+ // Only used for IMG_OVERPRINT
+ int _width;
+ int _height;
+
+ UISlot();
+};
+
+/**
+ * Sprite list for the user interface
+ */
+class UISlots : public Common::Array<UISlot> {
+private:
+ MADSEngine *_vm;
+public:
+ /**
+ * Constructor
+ */
+ UISlots(MADSEngine *vm) : _vm(vm) {}
+
+ /**
+ * Add an overprint (text) entry to the list
+ */
+ void add(const Common::Rect &bounds);
+
+ /**
+ * Loads the data from an aimation frame entry
+ */
+ void add(const AnimFrameEntry &frameEntry);
+
+ /**
+ * Adds a special entry for full refresh of the user interface
+ */
+ void fullRefresh();
+
+ /**
+ * Draw all the sprites in the list on the user interface.
+ * @param updateFlag Flag drawn areas to be updated on physical screen
+ * @param delFlag Controls how used slots are deleted after drawing
+ */
+ void draw(bool updateFlag, bool delFlag);
+};
+
+class Conversation {
+private:
+ static MADSEngine *_vm;
+public:
+ static void init(MADSEngine *vm);
+public:
+ int _globalId;
+ Common::Array<int> _quotes;
+
+ /**
+ * Set up a conversation sequence
+ */
+ void setup(int globalId, ...);
+
+ /**
+ * Activates the passed set of quotes in the given conversation node
+ */
+ void set(int quoteId, ...);
+
+ /**
+ * Returns the bit for a given quote to indicate whether it's active or not or,
+ * if 0 is passed, returns the number of currently active quotes
+ */
+ int read(int quoteId);
+
+ /**
+ * Activates or deactivates the specified quote in the given conversation node
+ */
+ void write(int quoteId, bool flag);
+
+ /**
+ * Starts the conversation
+ */
+ void start();
+};
+
+class UserInterface : public MSurface {
+ friend class UISlots;
+private:
+ MADSEngine *_vm;
+ int _invSpritesIndex;
+ int _invFrameNumber;
+ uint32 _scrollMilli;
+ bool _scrollFlag;
+ int _noSegmentsActive;
+ int _someSegmentsActive;
+ ScrollbarActive _scrollbarStrokeType;
+
+ /**
+ * Loads the elements of the user interface
+ */
+ void loadElements();
+
+ /**
+ * Returns the area within the user interface a given element falls
+ */
+ bool getBounds(ScrCategory category, int invIndex, Common::Rect &bounds);
+
+ /**
+ * Reposition a bounding rectangle to physical co-ordinates
+ */
+ void moveRect(Common::Rect &bounds);
+
+ /**
+ * Draw options during a conversation.
+ */
+ void drawConversationList();
+
+ /**
+ * Draw the action list
+ */
+ void drawActions();
+
+ /**
+ * Draw the inventory list
+ */
+ void drawInventoryList();
+
+ /**
+ * Draw the inventory item vocab list
+ */
+ void drawItemVocabList();
+
+ /**
+ * Draw the inventory scroller
+ */
+ void drawScroller();
+
+ /**
+ * Called when the inventory scrollbar has changed
+ */
+ void scrollbarChanged();
+
+ /**
+ * Draw a UI textual element
+ */
+ void writeVocab(ScrCategory category, int id);
+
+ void refresh();
+
+ void updateRect(const Common::Rect &bounds);
+public:
+ MSurface _surface;
+ UISlots _uiSlots;
+ DirtyAreas _dirtyAreas;
+ ScrCategory _category;
+ Common::Rect *_rectP;
+ int _inventoryTopIndex;
+ int _selectedInvIndex;
+ int _selectedActionIndex;
+ int _selectedItemVocabIdx;
+ ScrollbarActive _scrollbarActive, _scrollbarOldActive;
+ int _highlightedCommandIndex;
+ int _highlightedInvIndex;
+ int _highlightedItemVocabIndex;
+ bool _inventoryChanged;
+ int _categoryIndexes[8];
+ Common::StringArray _talkStrings;
+ Common::Array<int> _talkIds;
+ bool _scrollbarQuickly;
+ uint32 _scrollbarMilliTime;
+ int _scrollbarElevator, _scrollbarOldElevator;
+public:
+ /**
+ * Constructor
+ */
+ UserInterface(MADSEngine *vm);
+
+ /**
+ * Loads an interface from a specified resource
+ */
+ void load(const Common::String &resName);
+
+ /**
+ * Set up the interface
+ */
+ void setup(InputMode inputMode);
+
+ void drawTextElements();
+
+ /**
+ * Merges a sub-section of another surface into the user interface without
+ * destroying any on-screen text
+ * @param src Source surface
+ * @param srcBounds Area to copy/merge from
+ * @param destPos Destination position to draw in current surface
+ * @param transparencyIndex Transparency color
+ */
+ void mergeFrom(MSurface *src, const Common::Rect &srcBounds, const Common::Point &destPos,
+ int transparencyIndex = -1);
+
+ /**
+ * Loads the animation sprite data for a given inventory object
+ */
+ void loadInventoryAnim(int objectId);
+
+ /**
+ * Resets the inventory animation when no inventory item is selected
+ */
+ void noInventoryAnim();
+
+ /**
+ * Handles any animation that occurs in the background of the user interface
+ */
+ void doBackgroundAnimation();
+
+ /**
+ * Handles queuing a new frame of an inventory animation for drawing
+ */
+ void inventoryAnim();
+
+ void categoryChanged();
+
+ /**
+ * Select an item from the inventory list
+ * @param invIndex Index in the inventory list of the item to select
+ */
+ void selectObject(int invIndex);
+
+ void updateSelection(ScrCategory category, int newIndex, int *idx);
+
+ void scrollerChanged();
+
+ void scrollInventory();
+
+ /**
+ * Checks for the mouse being on the user interface inventory scroller,
+ * and update the scroller highlight and selected inventory object as necessary
+ */
+ void updateInventoryScroller();
+
+ /**
+ * Empties the current conversation talk list
+ */
+ void emptyConversationList();
+
+ /**
+ * Add a msesage to the list of conversation items to select from
+ */
+ void addConversationMessage(int vocabId, const Common::String &msg);
+
+ /**
+ * Synchronize the data
+ */
+ void synchronize(Common::Serializer &s);
+};
+
+} // End of namespace MADS
+
+#endif /* MADS_USER_INTERFACE_H */