diff options
Diffstat (limited to 'engines/mads')
-rw-r--r-- | engines/mads/nebular/nebular_scenes.cpp | 2 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes8.cpp | 208 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes8.h | 12 |
3 files changed, 221 insertions, 1 deletions
diff --git a/engines/mads/nebular/nebular_scenes.cpp b/engines/mads/nebular/nebular_scenes.cpp index d8eadc1860..206b4762aa 100644 --- a/engines/mads/nebular/nebular_scenes.cpp +++ b/engines/mads/nebular/nebular_scenes.cpp @@ -277,7 +277,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) { case 801: // control room, outside teleporter return new Scene801(vm); case 802: // launch pad with destroyed ship - return new DummyScene(vm); // TODO + return new Scene802(vm); case 803: // empty launch pad return new DummyScene(vm); // TODO case 804: // inside Rex's ship - cockpit diff --git a/engines/mads/nebular/nebular_scenes8.cpp b/engines/mads/nebular/nebular_scenes8.cpp index 13ab001bae..2d05ff9a9c 100644 --- a/engines/mads/nebular/nebular_scenes8.cpp +++ b/engines/mads/nebular/nebular_scenes8.cpp @@ -300,6 +300,214 @@ void Scene801::actions() { /*------------------------------------------------------------------------*/ +void Scene802::setup() { + setPlayerSpritesPrefix(); + setAAName(); + _scene->addActiveVocab(0x137); + _scene->addActiveVocab(0xD); + _scene->addActiveVocab(0x123); +} + +void Scene802::enter() { + _globals._spriteIndexes[2] = _scene->_sprites.addSprites("*RXMRC_8"); + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('f', 2)); + _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('f', 0)); + _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('f', 1)); + _globals._spriteIndexes[5] = _scene->_sprites.addSprites("*RXMBD_8"); + _globals[kBetweenRooms] = false; + + if ((_globals[kCameFromCut]) && (_globals[kCutX] != 0)) { + _game._player._playerPos.x = _globals[kCutX]; + _game._player._playerPos.y = _globals[kCutY]; + _game._player._facing = (Facing)_globals[kCutFacing]; + _globals[kCutX] = 0; + _globals[kCameFromCut] = false; + _globals[kReturnFromCut] = false; + _globals[kBeamIsUp] = false; + _globals[kForceBeamDown] = false; + _globals[kDontRepeat] = false; + _globals[kAntigravClock] = _scene->_frameStartTime; + } else if (_scene->_priorSceneId == 801) { + _game._player._playerPos = Common::Point(15, 129); + _game._player._facing = FACING_EAST; + } else if (_scene->_priorSceneId == 803) { + _game._player._playerPos = Common::Point(303, 119); + _game._player._facing = FACING_WEST; + + } else if (_scene->_priorSceneId != -2) { + _game._player._playerPos = Common::Point(15, 129); + _game._player._facing = FACING_EAST; + } + + _game._player._visible = true; + + + + if (_globals[kHasWatchedAntigrav] && !_globals[kRemoteSequenceRan]) { + _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; + _scene->_sequences.addTimer(200, 70); + } + + if ((_globals[kRemoteOnGround]) && (!_game._objects.isInInventory(OBJ_REMOTE))) { + _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 8); + int idx = _scene->_dynamicHotspots.add(0x123, 0xD,_globals._sequenceIndexes[4], Common::Rect(0, 0, 0, 0)); + _scene->_dynamicHotspots.setPosition(idx, Common::Point(107, 99), FACING_NORTH); + } + + if (!_game._objects.isInInventory(OBJ_SHIELD_MODULATOR) && !_globals[kShieldModInstalled]) { + _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 8); + int idx = _scene->_dynamicHotspots.add(0x137, 0xD, _globals._sequenceIndexes[1], Common::Rect(0, 0, 0, 0)); + _scene->_dynamicHotspots.setPosition(idx, Common::Point(93, 97), FACING_NORTH); + } + sceneEntrySound(); +} + +void Scene802::step() { + if (_game._trigger == 70) { + _game._player._stepEnabled = false; + _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 8, 1, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 19); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 71); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_SPRITE, 4, 72); + } + + if (_game._trigger == 71) { + _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 8); + int idx = _scene->_dynamicHotspots.add(0x123, 0xD, _globals._sequenceIndexes[4], Common::Rect(0, 0, 0, 0)); + _scene->_dynamicHotspots.setPosition(idx, Common::Point(107, 99), FACING_NORTH); + + _globals[kRemoteSequenceRan] = true; + _globals[kRemoteOnGround] = true; + _game._player._stepEnabled = true; + } + + if (_game._trigger == 72) + _vm->_sound->command(13); +} + +void Scene802::preActions() { + if (_action.isAction(0x18C, 0x393)) + _game._player._walkOffScreenSceneId = 801; + + if (_action.isAction(0x1AD, 0x1C1)) { + _game._player._walkOffScreenSceneId = 803; + _globals[kForceBeamDown] = false; + } + + if (_action.isAction(VERB_TAKE, 0x139)) + _game._player._needToWalk = false; +} + +void Scene802::actions() { + if (_action.isAction(VERB_TAKE, 0x137) && !_game._objects.isInInventory(OBJ_SHIELD_MODULATOR)) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], true, 7, 2, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 2); + _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[2]); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, 2, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 1: + _scene->_sequences.remove(_globals._sequenceIndexes[1]); + _vm->_sound->command(9); + break; + + case 2: + _game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount; + _game._player._visible = true; + _scene->_sequences.addTimer(20, 3); + break; + + case 3: + _game._player._stepEnabled = true; + _game._objects.addToInventory(OBJ_SHIELD_MODULATOR); + _vm->_dialogs->showItem(OBJ_SHIELD_MODULATOR, 80215); + break; + + default: + break; + } + } else if ((_action.isAction(VERB_TAKE, 0x123)) && (!_game._objects.isInInventory(OBJ_REMOTE))) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[5] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[5], true, 7, 2, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 1, 4); + _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[5]); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_SPRITE, 4, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 1: + _scene->_sequences.remove(_globals._sequenceIndexes[4]); + _vm->_sound->command(9); + _globals[kRemoteOnGround] = false; + break; + + case 2: + _game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount; + _game._player._visible = true; + _scene->_sequences.addTimer(20, 3); + break; + + case 3: + _game._player._stepEnabled = true; + _game._objects.addToInventory(OBJ_REMOTE); + _vm->_dialogs->showItem(OBJ_REMOTE, 80223); + break; + + default: + break; + } + } else if (!_globals[kRemoteOnGround] && (_game._objects.isInInventory(OBJ_SHIELD_MODULATOR) || _globals[kShieldModInstalled]) + && (_action.isAction(VERB_LOOK, 0x392) || _action._lookFlag)) + _vm->_dialogs->show(80210); + else if (!_globals[kRemoteOnGround]&& !_game._objects.isInInventory(OBJ_SHIELD_MODULATOR) && !_globals[kShieldModInstalled] + && (_action.isAction(VERB_LOOK, 0x392) || _action._lookFlag)) + _vm->_dialogs->show(80211); + else if (_globals[kRemoteOnGround] && !_game._objects.isInInventory(OBJ_SHIELD_MODULATOR) && !_globals[kShieldModInstalled] + && (_action.isAction(VERB_LOOK, 0x392) || _action._lookFlag)) + _vm->_dialogs->show(80213); + else if (_globals[kRemoteOnGround] && (_game._objects.isInInventory(OBJ_SHIELD_MODULATOR) || _globals[kShieldModInstalled]) + && (_action.isAction(VERB_LOOK, 0x392) || _action._lookFlag)) + _vm->_dialogs->show(80212); + else if (!_game._objects.isInInventory(OBJ_SHIELD_MODULATOR) && !_globals[kShieldModInstalled] && _action.isAction(VERB_LOOK, 0x137)) + _vm->_dialogs->show(80214); + else if (_globals[kRemoteOnGround] && _action.isAction(VERB_LOOK, 0x123)) + _vm->_dialogs->show(80216); + else if (_action.isAction(VERB_LOOK, 0x139)) { + if ((!_game._objects.isInInventory(OBJ_SHIELD_MODULATOR)) && (!_globals[kShieldModInstalled])) + _vm->_dialogs->show(80218); + else + _vm->_dialogs->show(80217); + } else if (_action.isAction(VERB_LOOK, 0x39)) + _vm->_dialogs->show(80219); + else if (_action.isAction(VERB_LOOK, 0x1C1)) + _vm->_dialogs->show(80220); + else if (_action.isAction(VERB_LOOK, 0x142)) + _vm->_dialogs->show(80221); + else if (_action.isAction(VERB_TAKE, 0x139)) + _vm->_dialogs->show(80222); + else if (_action.isAction(VERB_LOOK, 0x174) || _action.isAction(VERB_LOOK, 0x175)) + _vm->_dialogs->show(80224); + else if (_action.isAction(VERB_LOOK, 0x393)) + _vm->_dialogs->show(80225); + else + return; + + _action._inProgress = false; +} + +/*------------------------------------------------------------------------*/ + void Scene804::setup() { Scene8xx::setPlayerSpritesPrefix(); Scene8xx::setAAName(); diff --git a/engines/mads/nebular/nebular_scenes8.h b/engines/mads/nebular/nebular_scenes8.h index 8ba55d619b..1e31b897bb 100644 --- a/engines/mads/nebular/nebular_scenes8.h +++ b/engines/mads/nebular/nebular_scenes8.h @@ -67,6 +67,18 @@ public: virtual void postActions() {}; }; +class Scene802: public Scene8xx{ +public: + Scene802(MADSEngine *vm) : Scene8xx(vm) {} + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); + virtual void postActions() {}; +}; + class Scene804: public Scene8xx { private: bool _messWithThrottle; |