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-rw-r--r--engines/mads/action.cpp18
-rw-r--r--engines/mads/action.h19
-rw-r--r--engines/mads/game.cpp9
-rw-r--r--engines/mads/game.h3
-rw-r--r--engines/mads/game_data.cpp11
-rw-r--r--engines/mads/game_data.h18
-rw-r--r--engines/mads/module.mk1
-rw-r--r--engines/mads/player.cpp69
-rw-r--r--engines/mads/player.h69
-rw-r--r--engines/mads/scene.cpp2
-rw-r--r--engines/mads/scene.h1
11 files changed, 169 insertions, 51 deletions
diff --git a/engines/mads/action.cpp b/engines/mads/action.cpp
index d27bd85a45..ce2cf6aba8 100644
--- a/engines/mads/action.cpp
+++ b/engines/mads/action.cpp
@@ -21,12 +21,13 @@
*/
#include "common/scummsys.h"
+#include "mads/mads.h"
#include "mads/action.h"
#include "mads/scene.h"
namespace MADS {
-MadsAction::MadsAction(Scene *scene) : _scene(scene) {
+MADSAction::MADSAction(MADSEngine *vm) : _vm(vm) {
clear();
_currentAction = VERB_NONE;
_startWalkFlag = false;
@@ -35,7 +36,7 @@ MadsAction::MadsAction(Scene *scene) : _scene(scene) {
_inProgress = false;
}
-void MadsAction::clear() {
+void MADSAction::clear() {
_v83338 = 1;
_actionMode = ACTMODE_NONE;
_actionMode2 = ACTMODE2_0;
@@ -44,7 +45,6 @@ void MadsAction::clear() {
_articleNumber = 0;
_lookFlag = false;
_v86F4A = 0;
- _statusText[0] = '\0';
_selectedRow = -1;
_hotspotId = -1;
_v86F3A = -1;
@@ -56,7 +56,7 @@ void MadsAction::clear() {
_walkFlag = false;
}
-void MadsAction::appendVocab(int vocabId, bool capitalise) {
+void MADSAction::appendVocab(int vocabId, bool capitalise) {
/*
char *s = _statusText + strlen(_statusText);
vocabStr = _madsVm->globals()->getVocab(vocabId);
@@ -68,7 +68,7 @@ void MadsAction::appendVocab(int vocabId, bool capitalise) {
*/
}
-void MadsAction::set() {
+void MADSAction::set() {
/*
int hotspotCount = _madsVm->scene()->getSceneResources().hotspots->size();
bool flag = false; // FIXME: unused
@@ -212,7 +212,7 @@ void MadsAction::set() {
*/
}
-void MadsAction::refresh() {
+void MADSAction::refresh() {
/*
// Exit immediately if nothing has changed
if (!_textChanged)
@@ -249,7 +249,7 @@ void MadsAction::refresh() {
*/
}
-void MadsAction::startAction() {
+void MADSAction::startAction() {
/*
_madsVm->_player.moveComplete();
@@ -318,14 +318,14 @@ void MadsAction::startAction() {
*/
}
-void MadsAction::checkAction() {
+void MADSAction::checkAction() {
/*
if (isAction(kVerbLookAt) || isAction(kVerbThrow))
_startWalkFlag = 0;
*/
}
-bool MadsAction::isAction(int verbId, int objectNameId, int indirectObjectId) {
+bool MADSAction::isAction(int verbId, int objectNameId, int indirectObjectId) {
/*
if (_activeAction.verbId != verbId)
return false;
diff --git a/engines/mads/action.h b/engines/mads/action.h
index a29d43baa0..c38b842992 100644
--- a/engines/mads/action.h
+++ b/engines/mads/action.h
@@ -24,6 +24,7 @@
#define MADS_ACTION_H
#include "common/scummsys.h"
+#include "common/str.h"
namespace MADS {
@@ -46,7 +47,7 @@ enum {
VERB_WALKTO = 13
};
-class Scene;
+class MADSEngine;
struct ActionDetails {
int verbId;
@@ -54,7 +55,7 @@ struct ActionDetails {
int indirectObjectId;
};
-struct MadsActionSavedFields {
+struct MADSActionSavedFields {
int articleNumber;
int actionMode;
int actionMode2;
@@ -62,11 +63,11 @@ struct MadsActionSavedFields {
int selectedRow;
};
-class MadsAction {
+class MADSAction {
private:
- Scene *_scene;
- char _statusText[100];
- char _dialogTitle[100];
+ MADSEngine *_vm;
+ Common::String _statusText;
+ Common::String _dialogTitle;
void appendVocab(int vocabId, bool capitalise = false);
public:
@@ -83,7 +84,7 @@ public:
bool _startWalkFlag;
int _statusTextIndex;
int _hotspotId;
- MadsActionSavedFields _savedFields;
+ MADSActionSavedFields _savedFields;
bool _walkFlag;
// Unknown fields
@@ -97,11 +98,11 @@ public:
AbortTimerMode _v8453A;
public:
- MadsAction(Scene *scene);
+ MADSAction(MADSEngine *vm);
void clear();
void set();
- const char *statusText() const { return _statusText; }
+ const Common::String &statusText() const { return _statusText; }
void refresh();
void startAction();
void checkAction();
diff --git a/engines/mads/game.cpp b/engines/mads/game.cpp
index a3351f5a7b..2fa701093e 100644
--- a/engines/mads/game.cpp
+++ b/engines/mads/game.cpp
@@ -39,8 +39,8 @@ Game *Game::init(MADSEngine *vm) {
return nullptr;
}
-Game::Game(MADSEngine *vm): _vm(vm), _surface(nullptr),
- _objects(vm), _scene(vm) {
+Game::Game(MADSEngine *vm): _vm(vm), _surface(nullptr), _objects(vm),
+ _scene(vm), _player(vm) {
_sectionNumber = _priorSectionNumber = 0;
_difficultyLevel = DIFFICULTY_HARD;
_saveSlot = -1;
@@ -176,6 +176,11 @@ void Game::sectionLoop() {
_scene._v1C = -1;
_objectHiliteVocabIdx = -1;
+ _scene._action.clear();
+ _player.turnToDestFacing();
+ _player._direction = _player._newDirection;
+ _player.moveComplete();
+
// TODO: main section loop logic goes here
// Clear the scene
diff --git a/engines/mads/game.h b/engines/mads/game.h
index 562e0b99d0..88c5bebf63 100644
--- a/engines/mads/game.h
+++ b/engines/mads/game.h
@@ -26,6 +26,7 @@
#include "common/scummsys.h"
#include "mads/scene.h"
#include "mads/game_data.h"
+#include "mads/player.h"
namespace MADS {
@@ -62,7 +63,6 @@ protected:
byte *_quotes;
int _v1;
int _v3;
- int _v4;
int _v5;
int _v6;
Common::String _aaName;
@@ -110,6 +110,7 @@ public:
InventoryObjects _objects;
Scene _scene;
int _v2;
+ int _v4;
public:
virtual ~Game();
diff --git a/engines/mads/game_data.cpp b/engines/mads/game_data.cpp
index e39b85c9ae..ba24ed9ca1 100644
--- a/engines/mads/game_data.cpp
+++ b/engines/mads/game_data.cpp
@@ -102,15 +102,4 @@ void InventoryObjects::setRoom(int objectId, int roomNumber) {
warning("TODO: setObjectRoom");
}
-/*------------------------------------------------------------------------*/
-
-Player::Player() {
- _direction = 8;
- _newDirection = 8;
- _spritesLoaded = false;
- _spritesStart = _numSprites = 0;
- _stepEnabled = false;
- _visible = false;
-}
-
} // End of namespace MADS
diff --git a/engines/mads/game_data.h b/engines/mads/game_data.h
index 2d2badd38b..56ab3665e3 100644
--- a/engines/mads/game_data.h
+++ b/engines/mads/game_data.h
@@ -91,24 +91,6 @@ public:
void setRoom(int objectId, int roomNumber);
};
-class Player {
-public:
- int _direction;
- int _newDirection;
- bool _spritesLoaded;
- int _spritesStart;
- int _numSprites;
- bool _stepEnabled;
- bool _spritesChanged;
- bool _visible;
-public:
- Player();
-
- void loadSprites(const Common::String &prefix) {
- warning("TODO: Player::loadSprites");
- }
-};
-
class SectionHandler {
protected:
MADSEngine *_vm;
diff --git a/engines/mads/module.mk b/engines/mads/module.mk
index f27b808099..f715e1a4da 100644
--- a/engines/mads/module.mk
+++ b/engines/mads/module.mk
@@ -22,6 +22,7 @@ MODULE_OBJS := \
msprite.o \
msurface.o \
palette.o \
+ player.o \
resources.o \
scene.o \
scene_data.o \
diff --git a/engines/mads/player.cpp b/engines/mads/player.cpp
new file mode 100644
index 0000000000..d88feea0d8
--- /dev/null
+++ b/engines/mads/player.cpp
@@ -0,0 +1,69 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "mads/mads.h"
+#include "mads/player.h"
+
+namespace MADS {
+
+Player::Player(MADSEngine *vm): _vm(vm) {
+ _action = nullptr;
+ _direction = 8;
+ _newDirection = 8;
+ _destFacing = 0;
+ _spritesLoaded = false;
+ _spritesStart = _numSprites = 0;
+ _stepEnabled = false;
+ _visible = false;
+}
+
+void Player::reset() {
+ _action = &_vm->_game->_scene._action;
+ _destPos = _playerPos;
+ _destFacing = 5;
+ _newDirection = _direction;
+ _moving = false;
+ _v844C0 = _v844BE = 0;
+ _next = 0;
+ _routeCount = 0;
+
+ _vm->_game->_v4 = 0;
+ _action->_startWalkFlag = false;
+ _action->_walkFlag = false;
+}
+
+void Player::loadSprites(const Common::String &prefix) {
+ warning("TODO: Player::loadSprites");
+}
+
+void Player::turnToDestFacing() {
+ if (_destFacing != 5)
+ _newDirection = _destFacing;
+}
+
+void Player::moveComplete() {
+ reset();
+ _action->_inProgress = false;
+}
+
+} // End of namespace MADS
diff --git a/engines/mads/player.h b/engines/mads/player.h
new file mode 100644
index 0000000000..0466f7aeee
--- /dev/null
+++ b/engines/mads/player.h
@@ -0,0 +1,69 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MADS_PLAYER_H
+#define MADS_PLAYER_H
+
+#include "common/scummsys.h"
+#include "common/str.h"
+
+namespace MADS {
+
+class MADSEngine;
+class Action;
+
+class Player {
+private:
+ MADSEngine *_vm;
+ MADSAction *_action;
+
+ void reset();
+public:
+ int _direction;
+ int _newDirection;
+ int _destFacing;
+ bool _spritesLoaded;
+ int _spritesStart;
+ int _numSprites;
+ bool _stepEnabled;
+ bool _spritesChanged;
+ bool _visible;
+ Common::Point _playerPos;
+ Common::Point _destPos;
+ bool _moving;
+ int _v844C0, _v844BE;
+ int _next;
+ int _routeCount;
+
+public:
+ Player(MADSEngine *vm);
+
+ void loadSprites(const Common::String &prefix);
+
+ void turnToDestFacing();
+
+ void moveComplete();
+};
+
+} // End of namespace MADS
+
+#endif /* MADS_PLAYER_H */
diff --git a/engines/mads/scene.cpp b/engines/mads/scene.cpp
index 90f5cbd0cf..2f12139246 100644
--- a/engines/mads/scene.cpp
+++ b/engines/mads/scene.cpp
@@ -28,7 +28,7 @@
namespace MADS {
-Scene::Scene(MADSEngine *vm): _vm(vm), _spriteSlots(vm) {
+Scene::Scene(MADSEngine *vm): _vm(vm), _spriteSlots(vm), _action(_vm) {
_priorSceneId = 0;
_nextSceneId = 0;
_currentSceneId = 0;
diff --git a/engines/mads/scene.h b/engines/mads/scene.h
index bafe499d09..d3a6aeeb6d 100644
--- a/engines/mads/scene.h
+++ b/engines/mads/scene.h
@@ -97,6 +97,7 @@ public:
int _spritesCount;
int _v1A;
int _v1C;
+ MADSAction _action;
/**
* Constructor