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-rw-r--r--engines/mads/hotspots.cpp12
-rw-r--r--engines/mads/hotspots.h6
-rw-r--r--engines/mads/phantom/phantom_scenes.cpp2
-rw-r--r--engines/mads/phantom/phantom_scenes1.cpp1650
-rw-r--r--engines/mads/phantom/phantom_scenes1.h53
-rw-r--r--engines/mads/scene.cpp15
-rw-r--r--engines/mads/scene.h3
7 files changed, 1659 insertions, 82 deletions
diff --git a/engines/mads/hotspots.cpp b/engines/mads/hotspots.cpp
index 2235bf5f4b..526654d0ff 100644
--- a/engines/mads/hotspots.cpp
+++ b/engines/mads/hotspots.cpp
@@ -217,4 +217,16 @@ void Hotspots::activate(int vocabId, bool active) {
}
}
+void Hotspots::activateAtPos(int vocabId, bool active, Common::Point pos) {
+ for (uint idx = 0; idx < size(); ++idx) {
+ Hotspot &hotspot = (*this)[idx];
+ if ((hotspot._vocabId == vocabId) && (pos.x >= hotspot._bounds.left) &&
+ (pos.x <= hotspot._bounds.right) && (pos.y >= hotspot._bounds.top) &&
+ (pos.y <= hotspot._bounds.bottom)) {
+ hotspot._active = active;
+ _vm->_game->_screenObjects.setActive(CAT_HOTSPOT, idx, active);
+ }
+ }
+}
+
} // End of namespace MADS
diff --git a/engines/mads/hotspots.h b/engines/mads/hotspots.h
index 12b7e99602..faabd44208 100644
--- a/engines/mads/hotspots.h
+++ b/engines/mads/hotspots.h
@@ -124,6 +124,12 @@ public:
* Sets the active state of a given hotspot
*/
void activate(int vocabId, bool active);
+
+ /**
+ * Sets the active state of a given hotspot if it includes a given position
+ */
+ void activateAtPos(int vocabId, bool active, Common::Point pos);
+
};
} // End of namespace MADS
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp
index 29f2223936..e96100099f 100644
--- a/engines/mads/phantom/phantom_scenes.cpp
+++ b/engines/mads/phantom/phantom_scenes.cpp
@@ -67,7 +67,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
case 112: // inside dressing room 1
return new Scene112(vm);
case 113: // inside dressing room 2
- return new DummyScene(vm); // TODO
+ return new Scene113(vm);
case 114: // lower floor, storage room
return new DummyScene(vm); // TODO
case 150: // cutscene
diff --git a/engines/mads/phantom/phantom_scenes1.cpp b/engines/mads/phantom/phantom_scenes1.cpp
index 883294257d..2ed2cbfbc8 100644
--- a/engines/mads/phantom/phantom_scenes1.cpp
+++ b/engines/mads/phantom/phantom_scenes1.cpp
@@ -194,6 +194,7 @@ void Scene101::enter() {
_brieAnimId = _scene->_dynamicHotspots.add(NOUN_MONSIEUR_BRIE, VERB_WALKTO, SYNTAX_SINGULAR_MASC, EXT_NONE, Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots[_brieAnimId]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_brieAnimId, Common::Point(490, 119), FACING_NONE);
+ // FIXME: 2nd parameter is wrong
_scene->setDynamicAnim(_brieAnimId, 0, 0);
_scene->setDynamicAnim(_brieAnimId, 0, 1);
_scene->setDynamicAnim(_brieAnimId, 0, 2);
@@ -203,6 +204,7 @@ void Scene101::enter() {
int tmpIdx = _scene->_dynamicHotspots.add(NOUN_MONSIEUR_BRIE, VERB_WALKTO, SYNTAX_SINGULAR_MASC, EXT_NONE, Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(25, 80), FACING_NONE);
+ //FIXME: 2nd paramater is wrong
_scene->setDynamicAnim(tmpIdx, 1, 1);
_scene->setDynamicAnim(tmpIdx, 1, 2);
@@ -211,6 +213,7 @@ void Scene101::enter() {
_globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('b', 9), 1);
_brieAnimId = _scene->_dynamicHotspots.add(NOUN_MONSIEUR_BRIE, VERB_WALKTO, SYNTAX_SINGULAR_MASC, EXT_NONE, Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots[_brieAnimId]._articleNumber = PREP_ON;
+ //FIXME: 2nd parameter is wrong
_scene->setDynamicAnim(_brieAnimId, 1, 1);
_scene->setDynamicAnim(_brieAnimId, 1, 2);
_anim1Running = true;
@@ -419,12 +422,11 @@ void Scene101::handleConversation1() {
}
void Scene101::handleAnimation0() {
- int random;
- int reset_frame;
+ int resetFrame;
if (_scene->getAnimFrame(_globals._animationIndexes[0]) != _callingFrame) {
_callingFrame = _scene->getAnimFrame(_globals._animationIndexes[0]);
- reset_frame = -1;
+ resetFrame = -1;
switch (_callingFrame) {
case 1:
case 9:
@@ -432,37 +434,36 @@ void Scene101::handleAnimation0() {
if (_callingStatus == 1) {
if (_callingFrame == 9) {
if (_startWalking0Fl) {
- reset_frame = 13;
+ resetFrame = 13;
_callingStatus = 3;
} else
_callingStatus = 2;
} else
- reset_frame = 1;
+ resetFrame = 1;
}
if (_callingStatus == 0) {
if (_startWalking0Fl) {
- reset_frame = 60;
+ resetFrame = 60;
_callingStatus = 3;
} else
- reset_frame = 0;
+ resetFrame = 0;
}
if (_callingStatus == 2) {
if (_startWalking0Fl) {
- reset_frame = 13;
+ resetFrame = 13;
_callingStatus = 3;
} else {
- random = _vm->getRandomNumber(1, 2);
++_talkCounter;
if (_talkCounter < 18) {
- if (random == 1)
- reset_frame = 7;
+ if (_vm->getRandomNumber(1, 2) == 1)
+ resetFrame = 7;
else
- reset_frame = 10;
+ resetFrame = 10;
} else {
- reset_frame = 54;
+ resetFrame = 54;
_callingStatus = 0;
}
}
@@ -476,37 +477,37 @@ void Scene101::handleAnimation0() {
case 59:
if (_startWalking0Fl) {
- reset_frame = 60;
+ resetFrame = 60;
_callingStatus = 3;
} else {
- reset_frame = 0;
+ resetFrame = 0;
_callingStatus = 0;
}
break;
case 66:
- reset_frame = 24;
+ resetFrame = 24;
break;
}
- if (reset_frame >= 0) {
- _scene->setAnimFrame(_globals._animationIndexes[0], reset_frame);
- _callingFrame = reset_frame;
+ if (resetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[0], resetFrame);
+ _callingFrame = resetFrame;
}
}
}
void Scene101::handleAnimation1() {
int random;
- int reset_frame;
+ int resetFrame;
if (_scene->getAnimFrame(_globals._animationIndexes[1]) != _chandelierFrame) {
_chandelierFrame = _scene->getAnimFrame(_globals._animationIndexes[1]);
- reset_frame = -1;
+ resetFrame = -1;
switch (_chandelierFrame) {
case 1:
if (_chandelierStatus == 3)
- reset_frame = 0;
+ resetFrame = 0;
break;
case 11:
@@ -538,13 +539,13 @@ void Scene101::handleAnimation1() {
switch (_chandelierStatus) {
case 0:
- reset_frame = 27;
+ resetFrame = 27;
_chandelierStatus = 2;
break;
case 1:
_globals[kBrieTalkStatus] = 2;
- reset_frame = 45;
+ resetFrame = 45;
if (_vm->_gameConv->_running == 1)
_vm->_gameConv->stop();
_scene->_dynamicHotspots.remove(_brieAnimId);
@@ -556,28 +557,28 @@ void Scene101::handleAnimation1() {
++_talkCounter;
if (_talkCounter < 15) {
if (random == 1)
- reset_frame = 12;
+ resetFrame = 12;
else if (random == 2)
- reset_frame = 14;
+ resetFrame = 14;
else if (random == 3)
- reset_frame = 17;
+ resetFrame = 17;
} else {
_chandelierStatus = 4;
- reset_frame = 25;
+ resetFrame = 25;
}
break;
case 4:
- reset_frame = 25;
+ resetFrame = 25;
break;
case 5:
- reset_frame = 21;
+ resetFrame = 21;
_chandelierStatus = 2;
break;
case 6:
- reset_frame = 316;
+ resetFrame = 316;
_chandelierStatus = 2;
break;
@@ -591,9 +592,9 @@ void Scene101::handleAnimation1() {
break;
}
- if (reset_frame >= 0) {
- _scene->setAnimFrame(_globals._animationIndexes[1], reset_frame);
- _chandelierFrame = reset_frame;
+ if (resetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[1], resetFrame);
+ _chandelierFrame = resetFrame;
}
}
}
@@ -782,6 +783,7 @@ void Scene102::actions() {
}
/*------------------------------------------------------------------------*/
+
Scene103::Scene103(MADSEngine *vm) : Scene1xx(vm) {
_jacquesAction = -1;
_lastRandom = -1;
@@ -2246,10 +2248,10 @@ void Scene103::climbRightStairs() {
return;
_lastStairFrame = _scene->getAnimFrame(_globals._animationIndexes[3]);
- int stairs_reset_frame = -1;
+ int stairsResetFrame = -1;
if (_lastStairFrame == 37) {
- stairs_reset_frame = 36;
+ stairsResetFrame = 36;
_standPosition = 2;
_game._player._stepEnabled = true;
}
@@ -2261,9 +2263,9 @@ void Scene103::climbRightStairs() {
_scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
}
- if (stairs_reset_frame >= 0) {
- _scene->setAnimFrame(_globals._animationIndexes[3], stairs_reset_frame);
- _lastStairFrame = stairs_reset_frame;
+ if (stairsResetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[3], stairsResetFrame);
+ _lastStairFrame = stairsResetFrame;
}
}
@@ -2272,10 +2274,10 @@ void Scene103::climbLeftStairs() {
return;
_lastStairFrame = _scene->getAnimFrame(_globals._animationIndexes[5]);
- int stairs_reset_frame = -1;
+ int stairsResetFrame = -1;
if (_lastStairFrame == 34) {
- stairs_reset_frame = 33;
+ stairsResetFrame = 33;
_standPosition = 1;
_game._player._stepEnabled = true;
}
@@ -2287,9 +2289,9 @@ void Scene103::climbLeftStairs() {
_scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(37, 139));
}
- if (stairs_reset_frame >= 0) {
- _scene->setAnimFrame(_globals._animationIndexes[5], stairs_reset_frame);
- _lastStairFrame = stairs_reset_frame;
+ if (stairsResetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[5], stairsResetFrame);
+ _lastStairFrame = stairsResetFrame;
}
}
@@ -2322,8 +2324,7 @@ void Scene103::descendLeftStairs() {
}
void Scene103::process_conv_jacques() {
- int quit_converse = false;
- int *value_1;
+ int quitConversationFl = false;
switch (_action._activeAction._verbId) {
case 1:
@@ -2342,13 +2343,14 @@ void Scene103::process_conv_jacques() {
case 7:
case 10:
case 19:
- case 30:
+ case 30: {
_globals[kWalkerConverse] = 0;
- value_1 = _vm->_gameConv->getVariable(26);
- if (*value_1)
+ int *val = _vm->_gameConv->getVariable(26);
+ if (*val)
_globals[kJacquesNameIsKnown] = 2;
- quit_converse = true;
+ quitConversationFl = true;
+ }
break;
case 8:
@@ -2375,32 +2377,32 @@ void Scene103::process_conv_jacques() {
switch (_game._trigger) {
case 90:
- if (!quit_converse)
+ if (!quitConversationFl)
_globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
_jacquesAction = 0;
break;
case 92:
- if (!quit_converse)
+ if (!quitConversationFl)
_globals[kWalkerConverse] = _vm->getRandomNumber(2, 3);
_convCount = 0;
_jacquesAction = 1;
break;
case 94:
- if (!quit_converse)
+ if (!quitConversationFl)
_globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
_jacquesAction = 2;
break;
case 96:
- if (!quit_converse)
+ if (!quitConversationFl)
_globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
_jacquesAction = 3;
break;
case 98:
- if (!quit_converse)
+ if (!quitConversationFl)
_globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
_jacquesAction = 4;
break;
@@ -2537,7 +2539,7 @@ void Scene104::enter() {
_anim0ActvFl = true;
_richStatus = 0;
- cleanInventory ();
+ cleanInventory();
_game._player._visible = false;
_game._visitedScenes.pop_back();
@@ -3101,30 +3103,30 @@ void Scene104::handleWalkAnimation() {
return;
_walkFrame = _scene->_animation[_globals._animationIndexes[2]]->getCurrentFrame();
- int daae_walk_reset_frame = -1;
+ int daaeResetFrame = -1;
switch (_walkFrame) {
case 1:
if (_walkStatus == 0) {
- daae_walk_reset_frame = 0;
+ daaeResetFrame = 0;
} else {
_game.syncTimers(3, _globals._animationIndexes[2], 3, _globals._animationIndexes[1]);
- daae_walk_reset_frame = 1;
+ daaeResetFrame = 1;
}
break;
case 138:
_walkStatus = 0;
- daae_walk_reset_frame = 0;
+ daaeResetFrame = 0;
break;
default:
break;
}
- if (daae_walk_reset_frame >= 0) {
- _scene->setAnimFrame(_globals._animationIndexes[2], daae_walk_reset_frame);
- _walkFrame = daae_walk_reset_frame;
+ if (daaeResetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[2], daaeResetFrame);
+ _walkFrame = daaeResetFrame;
}
}
@@ -4223,7 +4225,7 @@ void Scene106::enter() {
_sandbagHostpotId = _scene->_dynamicHotspots.add(NOUN_SANDBAG, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(227, 140, 227 + 18, 140 + 11));
_scene->_dynamicHotspots.setPosition(_sandbagHostpotId, Common::Point(224, 152), FACING_NORTHEAST);
_scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2);
- }
+ }
if (_globals[kCurrentYear] == 1881) {
_scene->drawToBackground(_globals._spriteIndexes[7], 1, Common::Point(-32000, -32000), 0, 100);
@@ -4360,7 +4362,7 @@ void Scene106::actions() {
}
_action._inProgress = false;
return;
- }
+ }
}
if (_action.isAction(VERB_TAKE, NOUN_CABLE_HOOK)) {
@@ -4401,7 +4403,7 @@ void Scene106::actions() {
}
_action._inProgress = false;
return;
- }
+ }
}
switch (_game._trigger) {
@@ -5039,7 +5041,7 @@ void Scene108::synchronize(Common::Serializer &s) {
void Scene108::setup() {
setPlayerSpritesPrefix();
setAAName();
-
+
if (_globals[kCurrentYear] == 1993)
_scene->_initialVariant = 1;
@@ -5097,7 +5099,7 @@ void Scene108::enter() {
_scene->_dynamicHotspots[_charHotspotId]._articleNumber = PREP_ON;
}
_scene->_dynamicHotspots.setPosition(_charHotspotId, Common::Point(235, 102), FACING_NORTHEAST);
- }
+ }
if (_scene->_priorSceneId == 106) {
_game._player._playerPos = Common::Point(48, 81);
@@ -5123,7 +5125,7 @@ void Scene108::enter() {
void Scene108::step() {
if (_anim0ActvFl)
- handleCharAnimation ();
+ handleCharAnimation();
if ((_globals[kWalkerConverse] == 2) || (_globals[kWalkerConverse] == 3)) {
++_conversationCount;
@@ -5162,7 +5164,7 @@ void Scene108::actions() {
_vm->_dialogs->show(10810);
_action._inProgress = false;
return;
- }
+ }
if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
if (_action.isAction(NOUN_WALL)) {
@@ -5382,7 +5384,7 @@ void Scene108::handleCharAnimation() {
_shutUpCount = 0;
_prevShutUpFrame = 10;
random = 12;
- }
+ }
} else if (_charAction == 0) {
int delay = _vm->getRandomNumber(10, 15);
++_shutUpCount;
@@ -5581,7 +5583,7 @@ void Scene108::handleCharlesConversation() {
default:
break;
- }
+ }
if ((_action._activeAction._verbId != 1) && (_action._activeAction._verbId != 5) &&
(_action._activeAction._verbId != 16) && (_action._activeAction._verbId != 19) &&
@@ -6578,7 +6580,7 @@ void Scene111::enter() {
void Scene111::step() {
if (_anim0ActvFl)
- handleListenAnimation ();
+ handleListenAnimation();
if (!_removeAxe && _anim1ActvFl && (_scene->_animation[_globals._animationIndexes[1]]->getCurrentFrame() == 5)) {
_scene->deleteSequence(_globals._sequenceIndexes[2]);
@@ -7342,12 +7344,12 @@ void Scene112::handleConversation() {
_raoulAction = 0;
break;
- case 68:
+ case 68:
_scene->_sequences.setTimingTrigger(120, 70);
_vm->_gameConv->hold();
break;
- case 70:
+ case 70:
_game._player.walk(Common::Point(53, 128), FACING_EAST);
_game._player.setWalkTrigger(72);
break;
@@ -7360,7 +7362,7 @@ void Scene112::handleConversation() {
_raoulAction = 1;
break;
- case 74:
+ case 74:
_raoulAction = 3;
_vm->_gameConv->hold();
break;
@@ -7650,5 +7652,1501 @@ void Scene112::handleRaoulChair() {
/*------------------------------------------------------------------------*/
+Scene113::Scene113(MADSEngine *vm) : Scene1xx(vm) {
+ _standing_talking = false;
+ _day_wants_to_talk = false;
+ _music_is_playing = false;
+ _right_after_kiss = false;
+ _anim_0_running = false;
+ _anim_1_running = false;
+ _anim_2_running = false;
+ _anim_3_running = false;
+ _anim_4_running = false;
+ _prevent_1 = false;
+ _prevent_2 = false;
+ _raoul_is_up = false;
+ _arms_are_out = false;
+
+ _dayStatus = -1;
+ _raoulAction = -1;
+ _christineHotspotId2 = -1;
+ _raoulCount = -1;
+ _dayCount = -1;
+ _standCount = -1;
+ _julieStatus = -1;
+ _florentStatus = -1;
+ _florentFrame = -1;
+ _florentCount = -1;
+ _dayFrame = -1;
+ _lastDayResetFrame = -1;
+ _raoulFrame = -1;
+ _julieFrame = -1;
+ _julieCount = -1;
+}
+
+void Scene113::synchronize(Common::Serializer &s) {
+ Scene1xx::synchronize(s);
+
+ s.syncAsByte(_standing_talking);
+ s.syncAsByte(_day_wants_to_talk);
+ s.syncAsByte(_music_is_playing);
+ s.syncAsByte(_right_after_kiss);
+ s.syncAsByte(_anim_0_running);
+ s.syncAsByte(_anim_1_running);
+ s.syncAsByte(_anim_2_running);
+ s.syncAsByte(_anim_3_running);
+ s.syncAsByte(_anim_4_running);
+ s.syncAsByte(_prevent_1);
+ s.syncAsByte(_prevent_2);
+ s.syncAsByte(_raoul_is_up);
+ s.syncAsByte(_arms_are_out);
+
+ s.syncAsSint16LE(_dayStatus);
+ s.syncAsSint16LE(_raoulAction);
+ s.syncAsSint16LE(_christineHotspotId2);
+ s.syncAsSint16LE(_raoulCount);
+ s.syncAsSint16LE(_dayCount);
+ s.syncAsSint16LE(_standCount);
+ s.syncAsSint16LE(_julieStatus);
+ s.syncAsSint16LE(_florentStatus);
+ s.syncAsSint16LE(_florentFrame);
+ s.syncAsSint16LE(_florentCount);
+ s.syncAsSint16LE(_dayFrame);
+ s.syncAsSint16LE(_lastDayResetFrame);
+ s.syncAsSint16LE(_raoulFrame);
+ s.syncAsSint16LE(_julieFrame);
+ s.syncAsSint16LE(_julieCount);
+}
+
+void Scene113::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+
+ _scene->addActiveVocab(NOUN_CHRISTINE);
+ _scene->addActiveVocab(NOUN_WOMAN);
+ _scene->addActiveVocab(NOUN_JULIE);
+}
+
+void Scene113::enter() {
+ if (_scene->_priorSceneId != RETURNING_FROM_LOADING) {
+ _standing_talking = false;
+ _day_wants_to_talk = false;
+ _music_is_playing = false;
+ _right_after_kiss = false;
+ _anim_0_running = false;
+ _anim_1_running = false;
+ _anim_2_running = false;
+ _anim_3_running = false;
+ _anim_4_running = false;
+ _prevent_1 = false;
+ _prevent_2 = false;
+ _raoul_is_up = false;
+ _arms_are_out = false;
+ }
+
+ _scene->_hotspots.activate(NOUN_SMALL_NOTE, false);
+ _scene->_hotspots.activate(NOUN_DRESSING_GOWN, false);
+ _scene->_hotspots.activate(NOUN_CHRISTINE, false);
+ _scene->_hotspots.activate(NOUN_JULIE, false);
+ _scene->_hotspots.activate(NOUN_LIGHT_FIXTURE, false);
+
+ if (_globals[kCurrentYear] == 1993) {
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('z', -1), false);
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('f', 0), false);
+
+ if (_game._objects.isInRoom(OBJ_SMALL_NOTE))
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('f', 1), false);
+
+ if ((_globals[kDoneBrieConv203] == 1) || (_globals[kDoneBrieConv203] == 3))
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('c', 3), false);
+ }
+
+ if (_globals[kCurrentYear] == 1993) {
+ _vm->_gameConv->get(4);
+ if ((_globals[kDoneBrieConv203] == 1) || (_globals[kDoneBrieConv203] == 3))
+ _vm->_gameConv->get(6);
+ } else {
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites("*faceral", false);
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites("*facecrsd", false);
+ _vm->_gameConv->get(13);
+ }
+
+ if (_globals[kCurrentYear] == 1993) {
+ _scene->drawToBackground(_globals._spriteIndexes[3], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_VASE, false);
+ _scene->_hotspots.activate(NOUN_FAN, false);
+ _scene->_hotspots.activateAtPos(NOUN_LIGHT_FIXTURE, true, Common::Point(155, 17));
+ } else {
+ _scene->_hotspots.activateAtPos(NOUN_LIGHT_FIXTURE, true, Common::Point(150, 46));
+ _scene->_hotspots.activate(NOUN_NOTICE, false);
+ }
+
+ if (_scene->_priorSceneId == RETURNING_FROM_LOADING) {
+ if (_globals[kCurrentYear] == 1881) {
+ if (_dayStatus <= 3) {
+ _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('r', 1), 1);
+ _anim_1_running = true;
+ }
+
+ if (_raoulAction == 3)
+ _scene->setAnimFrame(_globals._animationIndexes[1], 33);
+ else {
+ _raoulAction = 1;
+ _game._player._visible = false;
+ _scene->setAnimFrame(_globals._animationIndexes[1], 8);
+ }
+
+ if (_music_is_playing) {
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('d', 2), 0);
+ _anim_0_running = true;
+ _christineHotspotId1 = _scene->_dynamicHotspots.add(NOUN_CHRISTINE, VERB_WALK_TO, SYNTAX_SINGULAR_FEM, EXT_NONE, Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots[_christineHotspotId1]._articleNumber = PREP_ON;
+ _scene->setDynamicAnim(_christineHotspotId1, _globals._animationIndexes[0], 13);
+ _scene->setDynamicAnim(_christineHotspotId1, _globals._animationIndexes[0], 14);
+ _scene->setDynamicAnim(_christineHotspotId1, _globals._animationIndexes[0], 16);
+ _scene->setAnimFrame(_globals._animationIndexes[0], 212);
+ _game._player._visible = true;
+ _anim_1_running = false;
+ } else {
+ switch (_dayStatus) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('d', 1), 0);
+ _anim_0_running = true;
+ _dayStatus = 2;
+ _scene->setAnimFrame(_globals._animationIndexes[0], 208);
+ _scene->_hotspots.activate(NOUN_CHRISTINE, true);
+ _scene->_hotspots.activateAtPos(NOUN_CHRISTINE, false, Common::Point(220, 130));
+ break;
+
+ default:
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('d', 2), 0);
+ _anim_0_running = true;
+ _dayStatus = 7;
+ _game._player._visible = false;
+ _scene->setAnimFrame(_globals._animationIndexes[0], 165);
+ break;
+ }
+ _christineHotspotId1 = _scene->_dynamicHotspots.add(NOUN_CHRISTINE, VERB_WALK_TO, SYNTAX_SINGULAR_FEM, EXT_NONE, Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots[_christineHotspotId1]._articleNumber = PREP_ON;
+ _scene->setDynamicAnim(_christineHotspotId1, _globals._animationIndexes[0], 13);
+ _scene->setDynamicAnim(_christineHotspotId1, _globals._animationIndexes[0], 14);
+ _scene->setDynamicAnim(_christineHotspotId1, _globals._animationIndexes[0], 16);
+ }
+
+ if (_dayStatus == 2) {
+ _scene->_hotspots.activate(NOUN_CHRISTINE, true);
+ _scene->_hotspots.activateAtPos(NOUN_CHRISTINE, false, Common::Point(220, 130));
+ } else {
+ _game._player._playerPos = Common::Point(175, 148);
+ _game._player._facing = FACING_NORTHEAST;
+ }
+
+ } else if ((_globals[kDoneBrieConv203] == 1) || (_globals[kDoneBrieConv203] == 3)) {
+ _globals._animationIndexes[4] = _scene->loadAnimation(formAnimName('x', 1), 1);
+ _julieStatus = 0;
+ _anim_4_running = true;
+ _globals[kMakeBrieLeave203] = true;
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 1);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+ _scene->_hotspots.activate(NOUN_DRESSING_GOWN, true);
+ _scene->_hotspots.activate(NOUN_JULIE, true);
+ _scene->_hotspots.activateAtPos(NOUN_CHRISTINE, true, Common::Point(220, 130));
+ } else if (_globals[kCurrentYear] == 1993) {
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
+ _globals._animationIndexes[2] = _scene->loadAnimation(formAnimName('f', 1), 1);
+ _anim_2_running = true;
+
+ if (_florentStatus != 3)
+ _florentStatus = 1;
+
+ _globals._animationIndexes[3] = _scene->loadAnimation(formAnimName('r', 1), 1);
+ _anim_3_running = true;
+
+ if (_raoulAction == 3)
+ _scene->setAnimFrame(_globals._animationIndexes[3], 33);
+ else {
+ _scene->setAnimFrame(_globals._animationIndexes[3], 8);
+ _raoulAction = 1;
+ _game._player._playerPos = Common::Point(201, 120);
+ _game._player._facing = FACING_SOUTH;
+ _game._player._visible = false;
+ }
+
+ if (_florentStatus == 3)
+ _scene->setAnimFrame(_globals._animationIndexes[2], 41);
+
+ if (_globals[kFlorentNameIsKnown] >= 1) {
+ _christineHotspotId2 = _scene->_dynamicHotspots.add(NOUN_CHRISTINE, VERB_WALK_TO, SYNTAX_SINGULAR_FEM, EXT_NONE, Common::Rect(43, 118, 43 + 15, 118 + 29));
+ _scene->_dynamicHotspots[_christineHotspotId2]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_christineHotspotId2, Common::Point(106, 127), FACING_SOUTHWEST);
+ } else {
+ _christineHotspotId2 = _scene->_dynamicHotspots.add(NOUN_WOMAN, VERB_WALK_TO, SYNTAX_FEM_NOT_PROPER, EXT_NONE, Common::Rect(43, 118, 43 + 15, 118 + 29));
+ _scene->_dynamicHotspots[_christineHotspotId2]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_christineHotspotId2, Common::Point(106, 127), FACING_SOUTHWEST);
+ }
+
+ _scene->_hotspots.activate(NOUN_DRESSING_GOWN, true);
+
+ if (_game._objects.isInRoom(OBJ_SMALL_NOTE)) {
+ _scene->_hotspots.activate(NOUN_SMALL_NOTE, true);
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 13);
+ }
+ }
+ } else if (_globals[kCurrentYear] == 1993) {
+ if ((_globals[kDoneBrieConv203] == 1) || (_globals[kDoneBrieConv203] == 3)) {
+ if (!(_globals[kPlayerScoreFlags] & 4)) {
+ _globals[kPlayerScoreFlags] = _globals[kPlayerScoreFlags] | 4;
+ _globals[kPlayerScore] += 5;
+ }
+
+ _globals._animationIndexes[4] = _scene->loadAnimation(formAnimName('x', 1), 1);
+ _julieStatus = 0;
+ _anim_4_running = true;
+ _globals[kMakeBrieLeave203] = true;
+ _game._player._playerPos = Common::Point(190, 148);
+ _game._player._facing = FACING_NORTH;
+ _game._player._stepEnabled = false;
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 1);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+ _scene->_hotspots.activate(NOUN_DRESSING_GOWN, true);
+ _scene->_hotspots.activate(NOUN_JULIE, true);
+ _scene->_hotspots.activateAtPos(NOUN_CHRISTINE, true, Common::Point(220, 130));
+ _game._player.walk(Common::Point(175, 128), FACING_NORTHEAST);
+ _game._player.setWalkTrigger(102);
+ } else {
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
+
+ _globals._animationIndexes[2] = _scene->loadAnimation(formAnimName('f', 1), 1);
+ _florentStatus = 1;
+ _anim_2_running = true;
+
+ _globals._animationIndexes[3] = _scene->loadAnimation(formAnimName('r', 1), 1);
+ _raoulAction = 3;
+ _anim_3_running = true;
+ _scene->setAnimFrame(_globals._animationIndexes[3], 33);
+
+ if (_globals[kFlorentNameIsKnown] >= 1) {
+ _christineHotspotId2 = _scene->_dynamicHotspots.add(NOUN_CHRISTINE, VERB_WALK_TO, SYNTAX_SINGULAR_FEM, EXT_NONE, Common::Rect(43, 118, 43 + 15, 118 + 29));
+ _scene->_dynamicHotspots[_christineHotspotId2]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_christineHotspotId2, Common::Point(106, 127), FACING_SOUTHWEST);
+ } else {
+ _christineHotspotId2 = _scene->_dynamicHotspots.add(NOUN_WOMAN, VERB_WALK_TO, SYNTAX_FEM_NOT_PROPER, EXT_NONE, Common::Rect(43, 118, 43 + 15, 118 + 29));
+ _scene->_dynamicHotspots[_christineHotspotId2]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_christineHotspotId2, Common::Point(106, 127), FACING_SOUTHWEST);
+ }
+
+ _game._player._playerPos = Common::Point(190, 148);
+ _game._player._facing = FACING_NORTH;
+
+ _scene->_hotspots.activate(NOUN_DRESSING_GOWN, true);
+ if (_game._objects.isInRoom(OBJ_SMALL_NOTE)) {
+ _scene->_hotspots.activate(NOUN_SMALL_NOTE, true);
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 13);
+ }
+ }
+ } else if ((_globals[kCurrentYear] == 1881) && (! _globals[kChrisKickedRaoulOut])) {
+ _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('r', 1), 1);
+ _raoulAction = 3;
+ _anim_1_running = true;
+ _scene->setAnimFrame(_globals._animationIndexes[1], 33);
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('d', 1), 1);
+ _dayStatus = 2;
+ _anim_0_running = true;
+
+ _scene->_hotspots.activate(NOUN_CHRISTINE, true);
+ _scene->_hotspots.activateAtPos(NOUN_CHRISTINE, false, Common::Point(220, 130));
+ _scene->_sequences.setTimingTrigger(60, 60);
+ _game._player._playerPos = Common::Point(190, 148);
+ _game._player._facing = FACING_NORTH;
+ } else if ((_globals[kCurrentYear] == 1881) && _globals[kChrisKickedRaoulOut]) {
+ _globals[kChrisKickedRaoulOut] = 2;
+ _game._player._playerPos = Common::Point(190, 148);
+ _game._player._facing = FACING_NORTH;
+ _globals[kCameFromFade] = true;
+ _game._player._stepEnabled = false;
+ _globals[kPlayerScore] += 8;
+ _scene->_sequences.setTimingTrigger(60, 110);
+ } else if (_scene->_priorSceneId == 111) {
+ _game._player._playerPos = Common::Point(190, 148);
+ _game._player._facing = FACING_NORTH;
+ }
+
+ switch (_vm->_gameConv->_restoreRunning) {
+ case 4:
+ _vm->_gameConv->run(4);
+ _vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
+ break;
+
+ case 6:
+ _vm->_gameConv->run(6);
+ break;
+
+ case 13:
+ _vm->_gameConv->run(13);
+ _vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
+ break;
+
+ default:
+ break;
+ }
+
+ sceneEntrySound();
+}
+
+void Scene113::step() {
+ if (_anim_1_running)
+ handle_animation_13_raoul();
+
+ if (_anim_4_running)
+ handle_animation_6_julie();
+
+ if (_anim_2_running)
+ handle_animation_florent();
+
+ if (_anim_3_running) {
+ handle_animation_4_raoul();
+
+ if ((!_game._objects.isInInventory(OBJ_SMALL_NOTE)) && (_scene->_animation[_globals._animationIndexes[3]]->getCurrentFrame() == 26)) {
+ _scene->_hotspots.activate(NOUN_SMALL_NOTE, false);
+ _game._objects.addToInventory(OBJ_SMALL_NOTE);
+ _scene->deleteSequence(_globals._sequenceIndexes[1]);
+ _vm->_sound->command(26);
+ _scene->_speechReady = -1;
+ _vm->_dialogs->showItem(OBJ_SMALL_NOTE, 806, 2);
+ }
+ }
+
+ if ((_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == 86) && (!_prevent_2)) {
+ _scene->freeAnimation(_globals._animationIndexes[0]);
+ _prevent_2 = true;
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('d', 2), 0);
+ _scene->setAnimFrame (_globals._animationIndexes[0], 86);
+ _game.syncTimers(3, _globals._animationIndexes[0], 4, 0);
+ _scene->animations_tick();
+ }
+
+ if (_anim_0_running) {
+ handle_animation_13_day();
+
+ if ((_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == 95) && (!_arms_are_out)) {
+ _standing_talking = true;
+ _dayStatus = 7;
+ _raoulAction = 3;
+ _arms_are_out = true;
+ _game.syncTimers(3, _globals._animationIndexes[0], 3, _globals._animationIndexes[1]);
+ }
+
+ if ((_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == 165) && !_right_after_kiss)
+ _right_after_kiss = true;
+ }
+
+ switch (_game._trigger) {
+ case 60:
+ if (!_game._visitedScenes._sceneRevisited)
+ _vm->_dialogs->show(11342);
+ break;
+
+ case 102:
+ _game._player._stepEnabled = true;
+ _vm->_gameConv->run(6);
+ break;
+
+ case 108:
+ _vm->_dialogs->show(11332);
+ _vm->_dialogs->show(11333);
+ _scene->_nextSceneId = 150;
+ _globals[kLeaveAngelMusicOn] = false;
+ break;
+
+ case 110:
+ _vm->_dialogs->show(11331);
+ _game._player.walk(Common::Point(272, 138), FACING_EAST);
+ _game._player.setWalkTrigger(108);
+ break;
+
+ default:
+ break;
+ }
+}
+
+void Scene113::actions() {
+ if (_vm->_gameConv->_running == 13) {
+ process_conversation_love();
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_vm->_gameConv->_running == 4) {
+ process_conversation_florent();
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_vm->_gameConv->_running == 6) {
+ process_conversation_dead();
+ _action._inProgress = false;
+ return;
+ }
+
+ if ((_action.isAction(VERB_TALK_TO, NOUN_WOMAN)) || (_action.isAction(VERB_TALK_TO, NOUN_CHRISTINE))) {
+ if (_globals[kCurrentYear] == 1881) {
+ _game._player._stepEnabled = true;
+ _vm->_gameConv->run(13);
+ _vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
+ } else if (_globals[kDoneBrieConv203]) {
+ _vm->_dialogs->show(11348);
+ } else {
+ _game._player._stepEnabled = true;
+ _vm->_gameConv->run(4);
+ _vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_EXIT_TO, NOUN_CORRIDOR)) {
+ if (_globals[kDoneBrieConv203] == 1)
+ _globals[kDoneBrieConv203] = 3;
+
+ _scene->_nextSceneId = 111;
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action._lookFlag) {
+ if (_globals[kCurrentYear] == 1993) {
+ if (_globals[kDoneBrieConv203])
+ _vm->_dialogs->show(11340);
+ else
+ _vm->_dialogs->show(11310);
+ } else {
+ _vm->_dialogs->show(11311);
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isAction(NOUN_FLOOR)) {
+ _vm->_dialogs->show(11312);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_RUG)) {
+ _vm->_dialogs->show(11313);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_WALL)) {
+ _vm->_dialogs->show(11314);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_COUCH)) {
+ _vm->_dialogs->show(11315);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_MURAL)) {
+ _vm->_dialogs->show(11316);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_PAINTING)) {
+ if (_globals[kCurrentYear] == 1881)
+ _vm->_dialogs->show(11317);
+ else
+ _vm->_dialogs->show(11343);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_PAINTING)) {
+ _vm->_dialogs->show(11317);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_DRESSING_TABLE)) {
+ _vm->_dialogs->show(11318);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_CHAIR)) {
+ _vm->_dialogs->show(11319);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_MIRROR)) {
+ if (_globals[kCurrentYear] == 1993) {
+ _vm->_dialogs->show(11344);
+ } else {
+ _vm->_dialogs->show(11320);
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_FAN)) {
+ _vm->_dialogs->show(11321);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_VASE)) {
+ _vm->_dialogs->show(11322);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_HAT_RACK)) {
+ _vm->_dialogs->show(11323);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_LIGHT_FIXTURE)) {
+ _vm->_dialogs->show(11324);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_CEILING)) {
+ _vm->_dialogs->show(11325);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_WARDROBE)) {
+ _vm->_dialogs->show(11326);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_DRESSING_SCREEN)) {
+ _vm->_dialogs->show(11327);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_CORRIDOR)) {
+ _vm->_dialogs->show(11328);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_DRESSING_GOWN)) {
+ _vm->_dialogs->show(11330);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_SMALL_NOTE) && _game._objects.isInRoom(OBJ_SMALL_NOTE)) {
+ _vm->_dialogs->show(11349);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_CHRISTINE) && _globals[kDoneBrieConv203]) {
+ _vm->_dialogs->show(11338);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_JULIE)) {
+ _vm->_dialogs->show(11339);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_NOTICE)) {
+ _vm->_dialogs->show(11347);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_CLOTHES_DUMMY)) {
+ if (_globals[kCurrentYear] == 1993)
+ _vm->_dialogs->show(11345);
+ else
+ _vm->_dialogs->show(11346);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_WOMAN) || _action.isAction(NOUN_CHRISTINE)) {
+ if (_globals[kCurrentYear] == 1993)
+ _vm->_dialogs->show(11341);
+ else {
+ if (_music_is_playing)
+ _vm->_dialogs->show(11336);
+ else
+ _vm->_dialogs->show(11342);
+ }
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_OPEN, NOUN_WARDROBE)) {
+ _vm->_dialogs->show(11329);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_SMALL_NOTE) && _game._objects.isInRoom(OBJ_SMALL_NOTE)) {
+ _vm->_dialogs->show(11334);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_DRESSING_GOWN)) {
+ _vm->_dialogs->show(11335);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_CHRISTINE) || _action.isAction(VERB_TAKE, NOUN_WOMAN)) {
+ _vm->_dialogs->show(11337);
+ _action._inProgress = false;
+ return;
+ }
+}
+
+void Scene113::preActions() {
+ if (_action.isAction(VERB_WALK_UP, NOUN_AISLE))
+ _game._player._walkOffScreenSceneId = 101;
+
+ if (_action.isAction(VERB_LOOK, NOUN_MIRROR))
+ _game._player.walk(Common::Point(272, 138), FACING_EAST);
+
+ if (! _action.isAction(VERB_EXIT_TO, NOUN_CORRIDOR) && !_globals[kChrisKickedRaoulOut]
+ && !_action.isAction(VERB_LOOK, NOUN_CHRISTINE) && !_action.isAction(VERB_TAKE, NOUN_CHRISTINE) && _music_is_playing) {
+ _vm->_gameConv->run(13);
+ _vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
+ _game._player.cancelCommand();
+ } else if (_action.isAction(VERB_TALK_TO, NOUN_WOMAN) || _action.isAction(VERB_TALK_TO, NOUN_CHRISTINE)) {
+ _game._player.walk(Common::Point(106, 127), FACING_SOUTHWEST);
+ }
+
+ if (!_action.isAction(VERB_EXIT_TO, NOUN_CORRIDOR) && !_action.isAction(VERB_LOOK, NOUN_JULIE)
+ && !_action.isAction(VERB_LOOK, NOUN_CHRISTINE) && !_action._lookFlag && (_globals[kDoneBrieConv203] != 0)
+ && (_globals[kCurrentYear] == 1993)) {
+ if (_action.isAction(VERB_TALK_TO, NOUN_CHRISTINE)) {
+ _game._player._needToWalk = false;
+
+ } else if (_action.isAction(VERB_LOOK)) {
+ _game._player._needToWalk = false;
+
+ } else if (_action.isAction(VERB_TALK_TO, NOUN_JULIE)) {
+ _game._player._needToWalk = false;
+ _vm->_gameConv->run(6);
+ _game._player.cancelCommand();
+
+ } else {
+ _vm->_dialogs->show(11350);
+ _game._player._needToWalk = false;
+ _game._player.cancelCommand();
+ }
+ }
+}
+
+void Scene113::handle_animation_florent() {
+ if (_scene->_animation[_globals._animationIndexes[2]]->getCurrentFrame() == _florentFrame)
+ return;
+
+ int random;
+ _florentFrame = _scene->_animation[_globals._animationIndexes[2]]->getCurrentFrame();
+ int resetFrame = -1;
+
+ switch (_florentFrame) {
+ case 1:
+ case 11:
+ case 23:
+ case 38:
+ case 45:
+ random = _vm->getRandomNumber(4, 30);
+
+ if (_florentStatus == 2) {
+ random = 1;
+ }
+
+ if (_florentStatus == 0) {
+ random = 2;
+ }
+
+ if (_florentStatus == 3) {
+ random = 3;
+ }
+
+ switch (random) {
+ case 1:
+ resetFrame = 2;
+ _florentStatus = 1;
+ break;
+
+ case 2:
+ resetFrame = 28;
+ break;
+
+ case 3:
+ resetFrame = 39;
+ break;
+
+ case 4:
+ resetFrame = 12;
+ break;
+
+ default:
+ resetFrame = 0;
+ break;
+ }
+ break;
+
+ case 24:
+ case 25:
+ case 26:
+ case 27:
+ case 33:
+ random = _vm->getRandomNumber(5, 20);
+
+ if (_florentStatus == 0) {
+ random = _vm->getRandomNumber(1, 4);
+ ++_florentCount;
+ if (_florentCount > 5) {
+ _florentStatus = 1;
+ random = 5;
+ }
+ }
+
+ if ((_florentStatus == 2) ||
+ (_florentStatus == 3)) {
+ random = 5;
+ }
+
+ switch (random) {
+ case 1:
+ resetFrame = 23;
+ break;
+
+ case 2:
+ resetFrame = 24;
+ break;
+
+ case 3:
+ resetFrame = 25;
+ break;
+
+ case 4:
+ resetFrame = 26;
+ break;
+
+ case 5:
+ resetFrame = 34;
+ break;
+
+ default:
+ resetFrame = 32;
+ break;
+ }
+ break;
+
+ case 42:
+ if (_florentStatus == 3)
+ resetFrame = 41;
+
+ break;
+ }
+
+ if (resetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[2], resetFrame);
+ _florentFrame = resetFrame;
+ }
+}
+
+void Scene113::handle_animation_13_day() {
+ if (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == _dayFrame)
+ return;
+
+ _dayFrame = _scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame();
+ int random;
+ int resetFrame = -1;
+ switch (_dayFrame) {
+ case 1:
+ case 4:
+ case 14:
+ case 17:
+ case 20:
+ case 26:
+ case 166:
+ case 206:
+ case 207:
+ case 208:
+ case 209:
+ case 210:
+ case 211:
+ case 219:
+ case 231:
+ case 253:
+ switch (_dayStatus) {
+ case 0:
+ random = _vm->getRandomNumber(1, 3);
+ ++_dayCount;
+ if (_dayCount < 6) {
+ if (random == 1) {
+ resetFrame = 1;
+ } else if (random == 2) {
+ resetFrame = 15;
+ } else {
+ resetFrame = 18;
+ }
+ } else {
+ _dayStatus = 1;
+ resetFrame = 25;
+ _day_wants_to_talk = false;
+ }
+ break;
+
+ case 1:
+ if (_day_wants_to_talk) {
+ _dayStatus = 0;
+ _day_wants_to_talk = false;
+ resetFrame = 1;
+ } else {
+ resetFrame = 25;
+ }
+ break;
+
+ case 2:
+ random = _vm->getRandomNumber(1, 50);
+ switch (random) {
+ case 1:
+ resetFrame = 212;
+ break;
+
+ case 2:
+ resetFrame = 219;
+ break;
+
+ case 3:
+ resetFrame = 231;
+ break;
+
+ default:
+ resetFrame = 0;
+ break;
+ }
+ break;
+
+ case 3:
+ resetFrame = 5;
+ _dayStatus = 0;
+ break;
+
+ case 4:
+ resetFrame = 31;
+ break;
+
+ case 5:
+ resetFrame = _vm->getRandomNumber(205, 207);
+ ++_standCount;
+ if (_standCount > 18) {
+ _dayStatus = 7;
+ resetFrame = 165;
+ }
+ if (_music_is_playing)
+ resetFrame = 167;
+ break;
+
+ case 6:
+ resetFrame = _vm->getRandomNumber(208, 210);
+ while (_lastDayResetFrame == resetFrame)
+ resetFrame = _vm->getRandomNumber(208, 210);
+
+ _lastDayResetFrame = resetFrame;
+
+ ++_standCount;
+ if (_standCount > 18) {
+ _dayStatus = 7;
+ resetFrame = 165;
+ }
+
+ if (_music_is_playing)
+ resetFrame = 167;
+ break;
+
+ case 7:
+ resetFrame = 165;
+ if (_music_is_playing)
+ resetFrame = 167;
+ break;
+
+ default:
+ break;
+ }
+ break;
+
+ case 182:
+ _game._player._visible = true;
+ _vm->_gameConv->release();
+ _game.syncTimers(2, 0, 3, _globals._animationIndexes[1]);
+ _game._player._playerPos = Common::Point(175, 148);
+ _game._player._turnToFacing = FACING_NORTHEAST;
+ _game._player.resetFacing(FACING_SOUTHEAST);
+ _game._player._turnToFacing = FACING_NORTHEAST;
+ break;
+
+ case 205:
+ case 212:
+ resetFrame = 211;
+ break;
+
+ default:
+ break;
+ }
+
+ if (resetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[0], resetFrame);
+ _dayFrame = resetFrame;
+ }
+}
+
+void Scene113::handle_animation_4_raoul() {
+ if (_globals[kFlorentNameIsKnown] == 2)
+ _raoulAction = 3;
+
+ if (_scene->_animation[_globals._animationIndexes[3]]->getCurrentFrame() == _raoulFrame)
+ return;
+
+ _raoulFrame = _scene->_animation[_globals._animationIndexes[3]]->getCurrentFrame();
+ int resetFrame = -1;
+
+ switch (_raoulFrame) {
+ case 9:
+ case 10:
+ case 11:
+ case 34:
+ case 33:
+ if (_raoulFrame == 33)
+ _vm->_gameConv->release();
+
+ switch (_raoulAction) {
+ case 0:
+ resetFrame = _vm->getRandomNumber(7, 9);
+ ++_raoulCount;
+
+ if (_raoulCount > 17) {
+ _raoulAction = 1;
+ resetFrame = 8;
+ }
+ break;
+
+ case 1:
+ resetFrame = 8;
+ break;
+
+ case 2:
+ resetFrame = 11;
+ break;
+
+ case 3:
+ resetFrame = 33;
+ break;
+
+ case 4:
+ resetFrame = 38;
+ _raoul_is_up = true;
+ _vm->_gameConv->hold();
+ break;
+
+ case 5:
+ resetFrame = 20;
+ _raoulAction = 1;
+ break;
+
+ default:
+ break;
+ }
+ break;
+
+ case 19:
+ if ((_raoulAction == 5) && (!_game._objects.isInInventory(OBJ_SMALL_NOTE))) {
+ resetFrame = 20;
+ _raoulAction = 1;
+ } else if (_raoulAction == 4) {
+ resetFrame = 38;
+ _raoul_is_up = true;
+ } else if (_raoulAction == 0) {
+ resetFrame = 9;
+ } else {
+ resetFrame = 8;
+ _raoulAction = 1;
+ }
+ break;
+
+ case 42:
+ if (_raoulAction == 4) {
+ if (!_prevent_2) {
+ _vm->_gameConv->release();
+ }
+ resetFrame = 33;
+ _raoulAction = 3;
+ _game._player._visible = true;
+ _game.syncTimers(2, 0, 3, _globals._animationIndexes[3]);
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ if (resetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[3], resetFrame);
+ _raoulFrame = resetFrame;
+ }
+}
+
+void Scene113::handle_animation_13_raoul() {
+ if (_scene->_animation[_globals._animationIndexes[1]]->getCurrentFrame() == _raoulFrame)
+ return;
+
+ _raoulFrame = _scene->_animation[_globals._animationIndexes[1]]->getCurrentFrame();
+ int resetFrame = -1;
+ switch (_raoulFrame) {
+ case 9:
+ case 10:
+ case 11:
+ case 34:
+ switch (_raoulAction) {
+ case 0:
+ resetFrame = _vm->getRandomNumber(7, 9);
+ ++_raoulCount;
+
+ if (_raoulCount > 17) {
+ _raoulAction = 1;
+ resetFrame = 8;
+ }
+ break;
+
+ case 1:
+ resetFrame = 8;
+ break;
+
+ case 2:
+ resetFrame = 11;
+ break;
+
+ case 3:
+ resetFrame = 33;
+ break;
+
+ default:
+ break;
+ }
+ break;
+
+ case 19:
+ if (_raoulAction == 0)
+ resetFrame = 9;
+ else {
+ resetFrame = 8;
+ _raoulAction = 1;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ if (resetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[1], resetFrame);
+ _raoulFrame = resetFrame;
+ }
+}
+
+void Scene113::handle_animation_6_julie() {
+ if (_scene->_animation[_globals._animationIndexes[4]]->getCurrentFrame() == _julieFrame)
+ return;
+
+ _julieFrame = _scene->_animation[_globals._animationIndexes[4]]->getCurrentFrame();
+ int resetFrame = -1;
+ int random;
+
+ switch (_julieFrame) {
+ case 1:
+ case 2:
+ case 3:
+ case 11:
+ case 16:
+ case 17:
+ switch (_julieStatus) {
+ case 0:
+ random = _vm->getRandomNumber(4, 20);
+ break;
+
+ case 1:
+ random = _vm->getRandomNumber(1, 3);
+ ++_julieCount;
+ if (_julieCount > 20) {
+ _julieStatus = 0;
+ random = 6;
+ }
+ break;
+
+ default:
+ random = -1;
+ break;
+ }
+
+ switch (random) {
+ case 1:
+ resetFrame = 0;
+ break;
+
+ case 2:
+ resetFrame = 1;
+ break;
+
+ case 3:
+ resetFrame = 2;
+ break;
+
+ case 4:
+ resetFrame = 12;
+ break;
+
+ case 5:
+ resetFrame = 4;
+ break;
+
+ default:
+ resetFrame = 16;
+ break;
+ }
+ break;
+ }
+
+ if (resetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[4], resetFrame);
+ _julieFrame = resetFrame;
+ }
+}
+
+void Scene113::process_conversation_dead() {
+ switch (_game._trigger) {
+ case 106:
+ _julieStatus = 1;
+ break;
+
+ case 104:
+ _julieStatus = 0;
+ break;
+
+ default:
+ break;
+ }
+
+ _vm->_gameConv->setInterlocutorTrigger(106);
+ _vm->_gameConv->setHeroTrigger(104);
+
+ _julieCount = 0;
+}
+
+void Scene113::process_conversation_florent() {
+ int random;
+
+ switch (_action._activeAction._verbId) {
+ case 3:
+ case 4:
+ if (!_prevent_1) {
+ _globals[kFlorentNameIsKnown] = 1;
+ _vm->_gameConv->setInterlocutorTrigger(82);
+ _scene->_dynamicHotspots.remove(_christineHotspotId2);
+ _christineHotspotId2 = _scene->_dynamicHotspots.add(NOUN_CHRISTINE, VERB_WALK_TO, SYNTAX_SINGULAR_FEM, EXT_NONE, Common::Rect(43, 118, 43 + 15, 118 + 29));
+ _scene->_dynamicHotspots[_christineHotspotId2]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_christineHotspotId2, Common::Point(106, 127), FACING_SOUTHWEST);
+ _prevent_1 = true;
+ }
+ break;
+
+ case 19:
+ _florentStatus = 2;
+ _vm->_gameConv->setInterlocutorTrigger(86);
+ break;
+
+ case 25:
+ if (_raoulAction != 3)
+ _raoulAction = 4;
+ break;
+
+ case 26:
+ if (!_prevent_2) {
+ _scene->_sequences.setTimingTrigger(120, 92);
+ _vm->_gameConv->setInterlocutorTrigger(96);
+ _florentStatus = 0;
+ _prevent_2 = true;
+ }
+ break;
+
+ case 27:
+ case 30:
+ _vm->_gameConv->setInterlocutorTrigger(98);
+ break;
+
+ case 28:
+ case 29:
+ _vm->_gameConv->setInterlocutorTrigger(100);
+ break;
+
+ default:
+ break;
+ }
+
+ switch (_game._trigger) {
+ case 62:
+ if ((_action._activeAction._verbId != 3) && (_action._activeAction._verbId != 4) && (_action._activeAction._verbId != 19) &&
+ (_action._activeAction._verbId != 27) && (_action._activeAction._verbId != 28) && (_action._activeAction._verbId != 29)) {
+ if ((_raoulAction != 5) && (_raoulAction != 4) && !_raoul_is_up)
+ _raoulAction = 0;
+
+ if ((_florentStatus != 3) && (_florentStatus != 2))
+ _florentStatus = 1;
+ }
+ break;
+
+ case 66:
+ if ((_florentStatus != 3) &&
+ (_florentStatus != 2)) {
+ random = _vm->getRandomNumber(1,5);
+ if (random == 1)
+ _florentStatus = 0;
+ }
+
+ if ((_raoulAction != 3) && (_raoulAction != 5) && (_raoulAction != 4) && (!_raoul_is_up)) {
+ _raoulAction = 1;
+ random = _vm->getRandomNumber(1, 2);
+ if (random == 1)
+ _raoulAction = 2;
+ }
+ break;
+
+ case 80:
+ _vm->_gameConv->release();
+ _game._player._visible = false;
+ _raoulAction = 1;
+ _game.syncTimers(3, _globals._animationIndexes[3], 2, 0);
+ _scene->setAnimFrame(_globals._animationIndexes[3], 1);
+ break;
+
+ case 82:
+ _florentStatus = 0;
+ _scene->_sequences.setTimingTrigger(120, 84);
+ _vm->_gameConv->hold();
+ break;
+
+ case 84:
+ _game._player.walk(Common::Point(201, 120), FACING_SOUTH);
+ _game._player.setWalkTrigger(80);
+ break;
+
+ case 86:
+ _raoulAction = 5;
+ _vm->_gameConv->hold();
+ break;
+
+ case 92:
+ _game._player.walk(Common::Point(68, 142), FACING_SOUTHWEST);
+ _game._player.setWalkTrigger(94);
+ break;
+
+ case 94:
+ _globals[kStopWalkerDisabled] = true;
+ _globals[kFlorentNameIsKnown] = 2;
+ _vm->_gameConv->release();
+ break;
+
+ case 96:
+ _vm->_gameConv->hold();
+ break;
+
+ case 98:
+ _florentStatus = 3;
+ break;
+
+ case 100:
+ _florentStatus = 1;
+ _globals[kStopWalkerDisabled] = false;
+ break;
+
+ default:
+ break;
+ }
+
+ if ((_action._activeAction._verbId != 3) && (_action._activeAction._verbId != 4) && (_action._activeAction._verbId != 19) &&
+ (_action._activeAction._verbId != 28) && (_action._activeAction._verbId != 29) && (_action._activeAction._verbId != 27) &&
+ (_action._activeAction._verbId != 30) && (_action._activeAction._verbId != 26))
+ _vm->_gameConv->setInterlocutorTrigger(66);
+
+ _vm->_gameConv->setHeroTrigger(62);
+ _raoulCount = 0;
+ _florentCount = 0;
+}
+
+void Scene113::process_conversation_love() {
+ int random;
+
+ switch (_action._activeAction._verbId) {
+ case 1:
+ case 2:
+ if (!_prevent_1) {
+ _vm->_gameConv->setInterlocutorTrigger(82);
+ _prevent_1 = true;
+ }
+ break;
+
+ case 21:
+ if (!_arms_are_out) {
+ _dayStatus = 4;
+ _scene->_sequences.setTimingTrigger(1, 70);
+ _scene->_userInterface.emptyConversationList();
+ _scene->_userInterface.setup(kInputConversation);
+ _scene->_hotspots.activate(NOUN_CHRISTINE, false);
+ _vm->_gameConv->hold();
+ }
+ break;
+
+ case 27:
+ _vm->_sound->command(34);
+ _globals[kLeaveAngelMusicOn] = true;
+ break;
+
+ case 31:
+ if (!_music_is_playing) {
+ _vm->_gameConv->hold();
+ _dayStatus = 7;
+ _music_is_playing = true;
+ _christineHotspotId1 = _scene->_dynamicHotspots.add(NOUN_CHRISTINE, VERB_WALK_TO, SYNTAX_SINGULAR_FEM, EXT_NONE, Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots[_christineHotspotId1]._articleNumber = PREP_ON;
+ _scene->setDynamicAnim(_christineHotspotId1, _globals._animationIndexes[0], 14);
+ _scene->setDynamicAnim(_christineHotspotId1, _globals._animationIndexes[0], 16);
+ }
+ break;
+ }
+
+ switch (_game._trigger) {
+ case 62:
+ if (_action._activeAction._verbId != 0) {
+ if (_standing_talking) {
+ _dayStatus = 6;
+ } else if (_dayStatus != 4) {
+ _dayStatus = 1;
+ _raoulAction = 0;
+ _day_wants_to_talk = false;
+ }
+ }
+ break;
+
+ case 66:
+ if (_standing_talking) {
+ _dayStatus = 5;
+
+ } else {
+ if (_action._activeAction._verbId == 19) {
+ _dayStatus = 3;
+ } else {
+ _dayStatus = 1;
+ _day_wants_to_talk = true;
+ }
+
+ if (_raoulAction != 3) {
+ _raoulAction = 1;
+ random = _vm->getRandomNumber(1, 2);
+ if (random == 1) {
+ _raoulAction = 2;
+ }
+ }
+ }
+ break;
+
+ case 70:
+ if (_arms_are_out) {
+ _vm->_gameConv->release();
+ _vm->_gameConv->setInterlocutorTrigger(76);
+ }
+ break;
+
+ case 72:
+ if (_right_after_kiss)
+ _vm->_gameConv->release();
+ else
+ _scene->_sequences.setTimingTrigger(1, 72);
+ break;
+
+ case 76:
+ _vm->_gameConv->hold();
+ _scene->_sequences.setTimingTrigger(1, 72);
+ break;
+
+ case 78:
+ if (_arms_are_out) {
+ _vm->_gameConv->release();
+ _vm->_gameConv->setInterlocutorTrigger(76);
+ }
+ break;
+
+ case 80:
+ _vm->_gameConv->release();
+ _game._player._visible = false;
+ _raoulAction = 1;
+ _game.syncTimers(3, _globals._animationIndexes[1], 2, 0);
+ _scene->setAnimFrame(_globals._animationIndexes[1], 1);
+ break;
+
+ case 82:
+ _scene->_sequences.setTimingTrigger(120, 84);
+ _vm->_gameConv->hold();
+ _dayStatus = 1;
+ _day_wants_to_talk = true;
+ break;
+
+ case 84:
+ _game._player.walk(Common::Point(201, 120), FACING_SOUTH);
+ _game._player.setWalkTrigger(80);
+ break;
+
+ default:
+ break;
+ }
+
+ if ((_action._activeAction._verbId != 21) && (_action._activeAction._verbId != 1) && (_action._activeAction._verbId != 2))
+ _vm->_gameConv->setInterlocutorTrigger(66);
+
+ _vm->_gameConv->setHeroTrigger(62);
+
+ _raoulCount = 0;
+ _dayCount = 0;
+ _standCount = 0;
+}
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Phantom
} // End of namespace MADS
diff --git a/engines/mads/phantom/phantom_scenes1.h b/engines/mads/phantom/phantom_scenes1.h
index 05cf1732fe..820cc7df60 100644
--- a/engines/mads/phantom/phantom_scenes1.h
+++ b/engines/mads/phantom/phantom_scenes1.h
@@ -338,6 +338,59 @@ public:
virtual void actions();
};
+class Scene113 : public Scene1xx {
+private:
+ bool _standing_talking;
+ bool _day_wants_to_talk;
+ bool _music_is_playing;
+ bool _right_after_kiss;
+ bool _anim_0_running;
+ bool _anim_1_running;
+ bool _anim_2_running;
+ bool _anim_3_running;
+ bool _anim_4_running;
+ bool _prevent_1;
+ bool _prevent_2;
+ bool _raoul_is_up;
+ bool _arms_are_out;
+
+ int _christineHotspotId1;
+ int _christineHotspotId2;
+ int _dayStatus;
+ int _dayFrame;
+ int _dayCount;
+ int _florentStatus;
+ int _florentFrame;
+ int _florentCount;
+ int _julieStatus;
+ int _julieFrame;
+ int _julieCount;
+ int _raoulAction;
+ int _raoulFrame;
+ int _raoulCount;
+ int _lastDayResetFrame;
+ int _standCount;
+
+ void handle_animation_florent();
+ void handle_animation_13_day();
+ void handle_animation_4_raoul();
+ void handle_animation_13_raoul();
+ void handle_animation_6_julie();
+ void process_conversation_dead();
+ void process_conversation_florent();
+ void process_conversation_love();
+
+public:
+ Scene113(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
} // End of namespace Phantom
} // End of namespace MADS
diff --git a/engines/mads/scene.cpp b/engines/mads/scene.cpp
index d62e33363e..ea5943cd37 100644
--- a/engines/mads/scene.cpp
+++ b/engines/mads/scene.cpp
@@ -61,6 +61,7 @@ Scene::Scene(MADSEngine *vm)
_spritesCount = 0;
_variant = 0;
_initialVariant = 0;
+ _speechReady = -1;
_paletteUsageF.push_back(PaletteUsage::UsageEntry(0xF));
@@ -432,10 +433,7 @@ void Scene::doFrame() {
_sequences.tick();
// Handle any active animation
- for (int i = 0; i < 10; i++) {
- if (_animation[i])
- _animation[i]->update();
- }
+ animations_tick();
}
// If the debugget flag is set, show the mouse position
@@ -794,4 +792,13 @@ void Scene::playSpeech(int idx) {
void Scene::sceneScale(int front_y, int front_scale, int back_y, int back_scale) {
warning("TODO: Scene:scaleRoom");
}
+
+void Scene::animations_tick() {
+ warning("TODO: Implement _animations as an AnimationList and refactor (and check implementation)");
+ for (int i = 0; i < 10; i++) {
+ if (_animation[i])
+ _animation[i]->update();
+ }
+}
+
} // End of namespace MADS
diff --git a/engines/mads/scene.h b/engines/mads/scene.h
index 9289593d66..f0b4326c8f 100644
--- a/engines/mads/scene.h
+++ b/engines/mads/scene.h
@@ -129,7 +129,7 @@ public:
Common::Point _customDest;
Common::Array<PaletteUsage::UsageEntry> _paletteUsageF;
Common::Array<PaletteUsage::UsageEntry> _scenePaletteUsage;
-
+ int _speechReady;
/**
* Constructor
*/
@@ -265,6 +265,7 @@ public:
void loadSpeech(int idx);
void playSpeech(int idx);
void sceneScale(int front_y, int front_scale, int back_y, int back_scale);
+ void animations_tick();
};
} // End of namespace MADS