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-rw-r--r--engines/mads/dragonsphere/dragonsphere_scenes.cpp4
-rw-r--r--engines/mads/menu_views.cpp77
-rw-r--r--engines/mads/menu_views.h17
-rw-r--r--engines/mads/module.mk2
-rw-r--r--engines/mads/phantom/game_phantom.cpp4
-rw-r--r--engines/mads/phantom/game_phantom.h11
-rw-r--r--engines/mads/phantom/globals_phantom.cpp49
-rw-r--r--engines/mads/phantom/globals_phantom.h75
-rw-r--r--engines/mads/phantom/phantom_scenes.cpp7
-rw-r--r--engines/mads/phantom/phantom_scenes.h40
-rw-r--r--engines/mads/phantom/phantom_scenes1.cpp182
-rw-r--r--engines/mads/phantom/phantom_scenes1.h74
-rw-r--r--engines/mads/scene.cpp6
13 files changed, 481 insertions, 67 deletions
diff --git a/engines/mads/dragonsphere/dragonsphere_scenes.cpp b/engines/mads/dragonsphere/dragonsphere_scenes.cpp
index ff01c32174..6f5a28bff9 100644
--- a/engines/mads/dragonsphere/dragonsphere_scenes.cpp
+++ b/engines/mads/dragonsphere/dragonsphere_scenes.cpp
@@ -201,6 +201,10 @@ Common::String DragonsphereScene::formAnimName(char sepChar, int suffixNum) {
/*------------------------------------------------------------------------*/
void SceneInfoDragonsphere::loadCodes(MSurface &depthSurface, int variant) {
+ // The intro scenes do not have any codes
+ if (_sceneId >= 900)
+ return;
+
Common::String ext = Common::String::format(".WW%d", variant);
File f(Resources::formatName(RESPREFIX_RM, _sceneId, ext));
MadsPack codesPack(&f);
diff --git a/engines/mads/menu_views.cpp b/engines/mads/menu_views.cpp
index cfc3b09461..10d5a2179a 100644
--- a/engines/mads/menu_views.cpp
+++ b/engines/mads/menu_views.cpp
@@ -1,24 +1,24 @@
/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
#include "common/scummsys.h"
#include "mads/game.h"
@@ -254,6 +254,7 @@ void TextView::processCommand() {
sceneInfo->_width = MADS_SCREEN_WIDTH;
sceneInfo->_height = MADS_SCENE_HEIGHT;
_spareScreens[spareIndex].setSize(MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
+
sceneInfo->loadMadsV1Background(screenId, "", SCENEFLAG_TRANSLATE,
_spareScreens[spareIndex]);
delete sceneInfo;
@@ -795,4 +796,40 @@ int AnimationView::getParameter() {
return result;
}
+void AnimationView::checkResource(const Common::String &resourceName) {
+ //bool hasSuffix = false;
+
+}
+
+int AnimationView::scanResourceIndex(const Common::String &resourceName) {
+ int foundIndex = -1;
+
+ if (_v1) {
+ const char *chP = strchr(resourceName.c_str(), '\\');
+ if (!chP) {
+ chP = strchr(resourceName.c_str(), '*');
+ }
+
+ Common::String resName = chP ? Common::String(chP + 1) : resourceName;
+
+ if (_v2 != 3) {
+ assert(_resIndex.size() == 0);
+ }
+
+ // Scan for the resource name
+ for (uint resIndex = 0; resIndex < _resIndex.size(); ++resIndex) {
+ ResIndexEntry &resEntry = _resIndex[resIndex];
+ if (resEntry._resourceName.compareToIgnoreCase(resourceName)) {
+ foundIndex = resIndex;
+ break;
+ }
+ }
+ }
+
+ if (foundIndex >= 0) {
+ // TODO
+ }
+ return -1;
+}
+
} // End of namespace MADS
diff --git a/engines/mads/menu_views.h b/engines/mads/menu_views.h
index 6c8a2a8bdd..c203248ad9 100644
--- a/engines/mads/menu_views.h
+++ b/engines/mads/menu_views.h
@@ -8,12 +8,20 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
+<<<<<<< HEAD
+
+=======
*
+>>>>>>> master
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
+<<<<<<< HEAD
+
+=======
*
+>>>>>>> master
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -119,8 +127,8 @@ protected:
virtual void doFrame();
/**
- * Called when the script is finished
- */
+ * Called when the script is finished
+ */
virtual void scriptDone();
public:
/**
@@ -191,6 +199,11 @@ private:
int _manualFrame2;
int _animFrameNumber;
bool _nextCyclingActive;
+private:
+ void checkResource(const Common::String &resourceName);
+
+ int scanResourceIndex(const Common::String &resourceName);
+
uint _scrollFrameCtr;
private:
void load();
diff --git a/engines/mads/module.mk b/engines/mads/module.mk
index fc04a2f8ba..7cb7a91e8c 100644
--- a/engines/mads/module.mk
+++ b/engines/mads/module.mk
@@ -4,7 +4,9 @@ MODULE_OBJS := \
dragonsphere/game_dragonsphere.o \
dragonsphere/dragonsphere_scenes.o \
phantom/game_phantom.o \
+ phantom/globals_phantom.o \
phantom/phantom_scenes.o \
+ phantom/phantom_scenes1.o \
nebular/dialogs_nebular.o \
nebular/game_nebular.o \
nebular/globals_nebular.o \
diff --git a/engines/mads/phantom/game_phantom.cpp b/engines/mads/phantom/game_phantom.cpp
index cbeb6b0d26..959a726edf 100644
--- a/engines/mads/phantom/game_phantom.cpp
+++ b/engines/mads/phantom/game_phantom.cpp
@@ -28,7 +28,7 @@
#include "mads/msurface.h"
#include "mads/phantom/game_phantom.h"
//#include "mads/nebular/dialogs_nebular.h"
-//#include "mads/nebular/globals_nebular.h"
+#include "mads/phantom/globals_phantom.h"
#include "mads/phantom/phantom_scenes.h"
namespace MADS {
@@ -57,6 +57,8 @@ void GamePhantom::initializeGlobals() {
_player._facing = FACING_NORTH;
_player._turnToFacing = FACING_NORTH;
+ _globals[kCurrentYear] = 1993;
+
/* Section #1 variables */
// TODO
diff --git a/engines/mads/phantom/game_phantom.h b/engines/mads/phantom/game_phantom.h
index 5504054bcf..44b2321f42 100644
--- a/engines/mads/phantom/game_phantom.h
+++ b/engines/mads/phantom/game_phantom.h
@@ -26,7 +26,7 @@
#include "common/scummsys.h"
#include "mads/game.h"
#include "mads/globals.h"
-//#include "mads/nebular/globals_nebular.h"
+#include "mads/phantom/globals_phantom.h"
namespace MADS {
@@ -64,15 +64,6 @@ enum InventoryObject {
OBJ_OAR = 24
};
-// HACK: A stub for now, remove from here once it's implemented properly
-class PhantomGlobals : public Globals {
-public:
- PhantomGlobals() {
- resize(210); // Rex has 210 globals
- }
- virtual ~PhantomGlobals() {}
-};
-
class GamePhantom : public Game {
friend class Game;
protected:
diff --git a/engines/mads/phantom/globals_phantom.cpp b/engines/mads/phantom/globals_phantom.cpp
new file mode 100644
index 0000000000..e0db0a1bb0
--- /dev/null
+++ b/engines/mads/phantom/globals_phantom.cpp
@@ -0,0 +1,49 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "common/config-manager.h"
+#include "mads/phantom/globals_phantom.h"
+
+namespace MADS {
+
+namespace Phantom {
+
+PhantomGlobals::PhantomGlobals()
+ : Globals() {
+ // Initialize lists
+ resize(210);
+ _spriteIndexes.resize(30);
+ _sequenceIndexes.resize(30);
+}
+
+void PhantomGlobals::synchronize(Common::Serializer &s) {
+ Globals::synchronize(s);
+
+ _spriteIndexes.synchronize(s);
+ _sequenceIndexes.synchronize(s);
+}
+
+
+} // End of namespace Phantom
+
+} // End of namespace MADS
diff --git a/engines/mads/phantom/globals_phantom.h b/engines/mads/phantom/globals_phantom.h
new file mode 100644
index 0000000000..44d8c9e4bc
--- /dev/null
+++ b/engines/mads/phantom/globals_phantom.h
@@ -0,0 +1,75 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MADS_GLOBALS_PHANTOM_H
+#define MADS_GLOBALS_PHANTOM_H
+
+#include "common/scummsys.h"
+#include "common/array.h"
+#include "mads/game.h"
+#include "mads/resources.h"
+
+namespace MADS {
+
+namespace Phantom {
+
+enum GlobalId {
+ kWalkerTiming = 0,
+// kWalkerTiming0 = 1,
+
+ kCurrentYear = 10, // current year (1881 or 1993)
+
+ //kTalkInanimateCount = 4,
+
+ /* Section #1 variables */
+
+ /* Section #2 variables */
+
+ /* Section #3 Variables */
+
+ /* Section #4 Variables */
+
+ /* Section #5 Variables */
+
+};
+
+class PhantomGlobals : public Globals {
+public:
+ SynchronizedList _spriteIndexes;
+ SynchronizedList _sequenceIndexes;
+public:
+ /**
+ * Constructor
+ */
+ PhantomGlobals();
+
+ /**
+ * Synchronize the globals data
+ */
+ virtual void synchronize(Common::Serializer &s);
+};
+
+} // End of namespace Phantom
+
+} // End of namespace MADS
+
+#endif /* MADS_GLOBALS_PHANTOM_H */
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp
index c2cec47bd9..57c2bb2c9b 100644
--- a/engines/mads/phantom/phantom_scenes.cpp
+++ b/engines/mads/phantom/phantom_scenes.cpp
@@ -28,6 +28,7 @@
#include "mads/scene.h"
#include "mads/phantom/game_phantom.h"
#include "mads/phantom/phantom_scenes.h"
+#include "mads/phantom/phantom_scenes1.h"
namespace MADS {
@@ -44,7 +45,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
case 101: // seats
return new DummyScene(vm); // TODO
case 102: // music stands
- return new DummyScene(vm); // TODO
+ return new Scene102(vm);
case 103: // below stage
return new DummyScene(vm); // TODO
case 104: // stage
@@ -169,6 +170,10 @@ Common::String PhantomScene::formAnimName(char sepChar, int suffixNum) {
/*------------------------------------------------------------------------*/
void SceneInfoPhantom::loadCodes(MSurface &depthSurface, int variant) {
+ // The intro scenes do not have any codes
+ if (_sceneId >= 900)
+ return;
+
Common::String ext = Common::String::format(".WW%d", variant);
File f(Resources::formatName(RESPREFIX_RM, _sceneId, ext));
MadsPack codesPack(&f);
diff --git a/engines/mads/phantom/phantom_scenes.h b/engines/mads/phantom/phantom_scenes.h
index 0e22610086..55218f219a 100644
--- a/engines/mads/phantom/phantom_scenes.h
+++ b/engines/mads/phantom/phantom_scenes.h
@@ -34,6 +34,17 @@ namespace MADS {
namespace Phantom {
+enum Verb {
+ VERB_LOOK_AT = 0x60,
+ VERB_TURN_OFF = 0x95,
+ VERB_TURN_ON = 0x96,
+ VERB_UNLOCK = 0x97,
+ VERB_WALK_ACROSS = 0x99,
+ VERB_WALK_DOWN = 0x9A,
+ VERB_WALK_THROUGH = 0x9B,
+ VERB_WALK_UP = 0x9C,
+};
+
enum Noun {
NOUN_GAME = 0x1,
NOUN_QSAVE = 0x2,
@@ -130,7 +141,6 @@ enum Noun {
NOUN_LOCK = 0x5D,
NOUN_LOCKING_RAIL = 0x5E,
NOUN_LOCKRAIL = 0x5F,
- NOUN_LOOK_AT = 0x60,
NOUN_LOOK_THROUGH = 0x61,
NOUN_MANNEQUINS = 0x62,
NOUN_MIRROR = 0x63,
@@ -183,14 +193,7 @@ enum Noun {
NOUN_TICKET = 0x92,
NOUN_TRAP_CEILING = 0x93,
NOUN_TRAP_DOOR = 0x94,
- NOUN_TURN_OFF = 0x95,
- NOUN_TURN_ON = 0x96,
- NOUN_UNLOCK = 0x97,
NOUN_URN = 0x98,
- NOUN_WALK_ACROSS = 0x99,
- NOUN_WALK_DOWN = 0x9A,
- NOUN_WALK_THROUGH = 0x9B,
- NOUN_WALK_UP = 0x9C,
NOUN_WALL = 0x9D,
NOUN_WARDROBE = 0x9E,
NOUN_WASTE_BASKET = 0x9F,
@@ -482,27 +485,6 @@ protected:
};
// TODO: Temporary, remove once implemented properly
-class Scene1xx : public PhantomScene {
-protected:
- /**
- * Plays an appropriate sound when entering a scene
- */
- void sceneEntrySound() {}
-
- /**
- *Sets the AA file to use for the scene
- */
- void setAAName() {}
-
- /**
- * Updates the prefix used for getting player sprites for the scene
- */
- void setPlayerSpritesPrefix() {}
-public:
- Scene1xx(MADSEngine *vm) : PhantomScene(vm) {}
-};
-
-// TODO: Temporary, remove once implemented properly
class DummyScene : public PhantomScene {
public:
DummyScene(MADSEngine *vm) : PhantomScene(vm) {
diff --git a/engines/mads/phantom/phantom_scenes1.cpp b/engines/mads/phantom/phantom_scenes1.cpp
new file mode 100644
index 0000000000..b4035dc68b
--- /dev/null
+++ b/engines/mads/phantom/phantom_scenes1.cpp
@@ -0,0 +1,182 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "mads/mads.h"
+#include "mads/scene.h"
+#include "mads/phantom/phantom_scenes.h"
+#include "mads/phantom/phantom_scenes1.h"
+
+namespace MADS {
+
+namespace Phantom {
+
+void Scene1xx::setAAName() {
+ // TODO
+ //int idx = 0;
+ //_game._aaName = Resources::formatAAName(idx);
+}
+
+void Scene1xx::sceneEntrySound() {
+ // TODO
+}
+
+/*------------------------------------------------------------------------*/
+
+Scene102::Scene102(MADSEngine *vm) : Scene1xx(vm) {
+ _animRunningFl = false;
+}
+
+void Scene102::synchronize(Common::Serializer &s) {
+ Scene1xx::synchronize(s);
+
+ s.syncAsByte(_animRunningFl);
+}
+
+void Scene102::setup() {
+ //setPlayerSpritesPrefix();
+ setAAName();
+}
+
+void Scene102::enter() {
+ _animRunningFl = false;
+
+ // TODO: Load sprite series
+
+ if (_scene->_priorSceneId == 101) {
+ _game._player._playerPos = Common::Point(97, 79);
+ _game._player._facing = FACING_SOUTHEAST;
+ // TODO
+ } else if (_scene->_priorSceneId == 104) {
+ // Player fell from pit -> death
+ // TODO
+ } else if (_scene->_priorSceneId == 103 || _scene->_priorSceneId != -1) {
+ _game._player._playerPos = Common::Point(282, 145);
+ _game._player._facing = FACING_WEST;
+ // TODO: Door closing animation
+ _animRunningFl = true;
+ } else if (_scene->_priorSceneId == -1) {
+ // TODO
+ }
+
+ sceneEntrySound();
+}
+
+void Scene102::step() {
+ if (_game._trigger == 60) { // Door closes
+ // TODO
+ _animRunningFl = false;
+ } else if (_game._trigger == 65) { // Death
+ // TODO
+ _scene->_currentSceneId = 104;
+ }
+}
+
+void Scene102::preActions() {
+ if (_action.isAction(VERB_OPEN, NOUN_ORCHESTRA_DOOR) || _action.isAction(VERB_PUSH, NOUN_ORCHESTRA_DOOR)) {
+ _game._player.walk(Common::Point(282, 145), FACING_EAST);
+ }
+}
+
+void Scene102::actions() {
+ if (_action.isAction(VERB_WALK_DOWN, NOUN_AISLE)) {
+ _scene->_nextSceneId = 101;
+ _game._player._stepEnabled = true;
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ORCHESTRA_DOOR) ||
+ _action.isAction(VERB_PUSH, NOUN_ORCHESTRA_DOOR) ||
+ _action.isAction(VERB_OPEN, NOUN_ORCHESTRA_DOOR)) {
+ if (_animRunningFl) {
+ // TODO
+ } else {
+ switch (_game._trigger) {
+ case 70: // try again
+ case 0:
+ // TODO
+ break;
+ case 1:
+ _scene->_nextSceneId = 103;
+ break;
+ }
+ }
+
+ _game._player._stepEnabled = true;
+ }
+
+ // TODO: Look around
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isObject(NOUN_PIT))
+ _vm->_dialogs->show(10211);
+ else if (_action.isObject(NOUN_SEATS))
+ if (_globals[kCurrentYear] == 1881)
+ _vm->_dialogs->show(10212);
+ else
+ _vm->_dialogs->show(10230);
+ else if (_action.isObject(NOUN_ORCHESTRA_DOOR))
+ _vm->_dialogs->show(10213);
+ else if (_action.isObject(NOUN_CONDUCTORS_STAND))
+ _vm->_dialogs->show(10214);
+ else if (_action.isObject(NOUN_MUSIC_STAND) || _action.isObject(NOUN_MUSIC_STANDS))
+ _vm->_dialogs->show(10215);
+ else if (_action.isObject(NOUN_PROMPTERS_BOX))
+ _vm->_dialogs->show(10217);
+ else if (_action.isObject(NOUN_STAGE))
+ _vm->_dialogs->show(10218);
+ else if (_action.isObject(NOUN_APRON))
+ _vm->_dialogs->show(10219);
+ else if (_action.isObject(NOUN_SIDE_WALL))
+ _vm->_dialogs->show(10220);
+ else if (_action.isObject(NOUN_FOLDING_CHAIRS))
+ _vm->_dialogs->show(10221);
+ else if (_action.isObject(NOUN_AISLE))
+ _vm->_dialogs->show(10222);
+ else if (_action.isObject(NOUN_PROSCENIUM_ARCH))
+ _vm->_dialogs->show(10223);
+ else if (_action.isObject(NOUN_ACT_CURTAIN))
+ _vm->_dialogs->show(10224);
+ else if (_action.isObject(NOUN_IN_ONE))
+ _vm->_dialogs->show(10225);
+ else if (_action.isObject(NOUN_IN_TWO))
+ _vm->_dialogs->show(10226);
+ else if (_action.isObject(NOUN_LEG))
+ _vm->_dialogs->show(10227);
+ else if (_action.isObject(NOUN_CHANDELIER))
+ _vm->_dialogs->show(10231);
+ else
+ return;
+
+ _game._player._stepEnabled = true;
+ }
+
+ if (_action.isAction(VERB_CLOSE, NOUN_ORCHESTRA_DOOR)) {
+ _vm->_dialogs->show(10228);
+ _game._player._stepEnabled = true;
+ }
+}
+
+
+/*------------------------------------------------------------------------*/
+
+} // End of namespace Phantom
+} // End of namespace MADS
diff --git a/engines/mads/phantom/phantom_scenes1.h b/engines/mads/phantom/phantom_scenes1.h
new file mode 100644
index 0000000000..ef2cdb7aa0
--- /dev/null
+++ b/engines/mads/phantom/phantom_scenes1.h
@@ -0,0 +1,74 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MADS_PHANTOM_SCENES1_H
+#define MADS_PHANTOM_SCENES1_H
+
+#include "common/scummsys.h"
+#include "common/serializer.h"
+#include "mads/game.h"
+#include "mads/scene.h"
+#include "mads/phantom/phantom_scenes.h"
+
+namespace MADS {
+
+namespace Phantom {
+
+class Scene1xx : public PhantomScene {
+protected:
+ /**
+ * Plays an appropriate sound when entering a scene
+ */
+ void sceneEntrySound();
+
+ /**
+ *Sets the AA file to use for the scene
+ */
+ void setAAName();
+
+ /**
+ * Updates the prefix used for getting player sprites for the scene
+ */
+ void setPlayerSpritesPrefix();
+public:
+ Scene1xx(MADSEngine *vm) : PhantomScene(vm) {}
+};
+
+class Scene102 : public Scene1xx {
+private:
+ bool _animRunningFl;
+
+public:
+ Scene102(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
+} // End of namespace Phantom
+} // End of namespace MADS
+
+#endif /* MADS_PHANTOM_SCENES1_H */
diff --git a/engines/mads/scene.cpp b/engines/mads/scene.cpp
index 5662d8349a..ee5f1a5440 100644
--- a/engines/mads/scene.cpp
+++ b/engines/mads/scene.cpp
@@ -500,14 +500,12 @@ void Scene::drawElements(ScreenTransition transitionType, bool surfaceFlag) {
_dirtyAreas.copy(&_backgroundSurface, &_vm->_screen, _posAdjust);
// Handle dirty areas for foreground objects
- if (_vm->getGameID() == GType_RexNebular) // TODO: Implement for V2 games
- _spriteSlots.setDirtyAreas();
+ _spriteSlots.setDirtyAreas();
_textDisplay.setDirtyAreas2();
_dirtyAreas.merge(1, DIRTY_AREAS_SIZE);
// Draw sprites that have changed
- if (_vm->getGameID() == GType_RexNebular) // TODO: Implement for V2 games
- _spriteSlots.drawSprites(&_sceneSurface);
+ _spriteSlots.drawSprites(&_sceneSurface);
// Draw text elements onto the view
_textDisplay.draw(&_vm->_screen);