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Diffstat (limited to 'engines/mohawk/myst_stacks/mechanical.cpp')
-rw-r--r--engines/mohawk/myst_stacks/mechanical.cpp280
1 files changed, 234 insertions, 46 deletions
diff --git a/engines/mohawk/myst_stacks/mechanical.cpp b/engines/mohawk/myst_stacks/mechanical.cpp
index 79de03308c..43e9bcfed5 100644
--- a/engines/mohawk/myst_stacks/mechanical.cpp
+++ b/engines/mohawk/myst_stacks/mechanical.cpp
@@ -39,8 +39,17 @@ Mechanical::Mechanical(MohawkEngine_Myst *vm) :
MystScriptParser(vm), _state(vm->_gameState->_mechanical) {
setupOpcodes();
+ _elevatorGoingMiddle = false;
+
_mystStaircaseState = false;
_fortressPosition = 0;
+ _fortressRotationSpeed = 0;
+ _fortressSimulationSpeed = 0;
+ _gearsWereRunning = false;
+
+ _fortressRotationShortMovieWorkaround = false;
+ _fortressRotationShortMovieCount = 0;
+ _fortressRotationShortMovieLast = 0;
}
Mechanical::~Mechanical() {
@@ -74,9 +83,9 @@ void Mechanical::setupOpcodes() {
OPCODE(121, o_elevatorWindowMovie);
OPCODE(122, o_elevatorGoMiddle);
OPCODE(123, o_elevatorTopMovie);
- OPCODE(124, opcode_124);
+ OPCODE(124, o_fortressRotationSetPosition);
OPCODE(125, o_mystStaircaseMovie);
- OPCODE(126, opcode_126);
+ OPCODE(126, o_elevatorWaitTimeout);
OPCODE(127, o_crystalEnterYellow);
OPCODE(128, o_crystalLeaveYellow);
OPCODE(129, o_crystalEnterGreen);
@@ -103,7 +112,6 @@ void Mechanical::setupOpcodes() {
void Mechanical::disablePersistentScripts() {
_fortressSimulationRunning = false;
_elevatorRotationLeverMoving = false;
- _elevatorGoingMiddle = false;
_birdSinging = false;
_fortressRotationRunning = false;
}
@@ -599,30 +607,33 @@ void Mechanical::elevatorGoMiddle_run() {
_vm->_gfx->copyBackBufferToScreen(Common::Rect(10, 137, 61, 165));
_vm->_system->updateScreen();
}
- } else if (_elevatorInCabin) {
+ } else {
_elevatorTooLate = true;
-
- // Elevator going to middle animation
- _vm->_cursor->hideCursor();
- _vm->_sound->playSoundBlocking(11120);
- _vm->_gfx->copyImageToBackBuffer(6118, Common::Rect(544, 333));
- _vm->_sound->replaceSoundMyst(12120);
- _vm->_gfx->runTransition(2, Common::Rect(177, 0, 370, 333), 25, 0);
- _vm->_sound->playSoundBlocking(13120);
- _vm->_sound->replaceSoundMyst(8120);
- _vm->_gfx->copyImageToBackBuffer(6327, Common::Rect(544, 333));
- _vm->_system->delayMillis(500);
- _vm->_sound->replaceSoundMyst(9120);
- static uint16 moviePos[2] = { 3540, 5380 };
- o_elevatorWindowMovie(121, 0, 2, moviePos);
- _vm->_gfx->copyBackBufferToScreen(Common::Rect(544, 333));
- _vm->_sound->replaceSoundMyst(10120);
- _vm->_cursor->showCursor();
-
_elevatorGoingMiddle = false;
- _elevatorPosition = 1;
- _vm->changeToCard(6327, true);
+ if (_elevatorInCabin) {
+
+ // Elevator going to middle animation
+ _vm->_cursor->hideCursor();
+ _vm->_sound->playSoundBlocking(11120);
+ _vm->_gfx->copyImageToBackBuffer(6118, Common::Rect(544, 333));
+ _vm->_sound->replaceSoundMyst(12120);
+ _vm->_gfx->runTransition(kTransitionSlideToLeft, Common::Rect(177, 0, 370, 333), 25, 0);
+ _vm->_sound->playSoundBlocking(13120);
+ _vm->_sound->replaceSoundMyst(8120);
+ _vm->_gfx->copyImageToBackBuffer(6327, Common::Rect(544, 333));
+ _vm->_system->delayMillis(500);
+ _vm->_sound->replaceSoundMyst(9120);
+ static uint16 moviePos[2] = { 3540, 5380 };
+ o_elevatorWindowMovie(121, 0, 2, moviePos);
+ _vm->_gfx->copyBackBufferToScreen(Common::Rect(544, 333));
+ _vm->_sound->replaceSoundMyst(10120);
+ _vm->_cursor->showCursor();
+
+ _elevatorPosition = 1;
+
+ _vm->changeToCard(6327, kTransitionRightToLeft);
+ }
}
}
}
@@ -638,16 +649,18 @@ void Mechanical::o_elevatorTopMovie(uint16 op, uint16 var, uint16 argc, uint16 *
_vm->_video->waitUntilMovieEnds(window);
}
-void Mechanical::opcode_124(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
- varUnusedCheck(op, var);
+void Mechanical::o_fortressRotationSetPosition(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
+ debugC(kDebugScript, "Opcode %d: Set fortress position", op);
- if (argc == 0) {
- // Used by Card 6156 (Fortress Rotation Controls)
- // Called when Red Exit Button Pressed to raise Elevator
+ VideoHandle gears = _fortressRotationGears->playMovie();
+ uint32 moviePosition = Audio::Timestamp(_vm->_video->getTime(gears), 600).totalNumberOfFrames();
+
+ // Myst ME short movie workaround, explained in o_fortressRotation_init
+ if (_fortressRotationShortMovieWorkaround) {
+ moviePosition += 3600 * _fortressRotationShortMovieCount;
+ }
- // TODO: Fill in Code...
- } else
- unknown(op, var, argc, argv);
+ _fortressPosition = (moviePosition + 900) / 1800 % 4;
}
void Mechanical::o_mystStaircaseMovie(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
@@ -656,17 +669,14 @@ void Mechanical::o_mystStaircaseMovie(uint16 op, uint16 var, uint16 argc, uint16
_vm->_video->playMovieBlocking(_vm->wrapMovieFilename("sstairs", kMechanicalStack), 199, 108);
}
-void Mechanical::opcode_126(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
- varUnusedCheck(op, var);
+void Mechanical::o_elevatorWaitTimeout(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
+ debugC(kDebugScript, "Opcode %d: Wait for the elevator to go middle", op);
- if (argc == 0) {
- // Used by Card 6120 (Fortress Elevator)
- // Called when Red Exit Button Pressed to raise Elevator and
- // exit is clicked...
-
- // TODO: Fill in Code...
- } else
- unknown(op, var, argc, argv);
+ // Wait while the elevator times out
+ while (_elevatorGoingMiddle) {
+ runPersistentScripts();
+ _vm->skippableWait(10);
+ }
}
void Mechanical::o_crystalEnterYellow(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
@@ -776,8 +786,76 @@ void Mechanical::o_elevatorRotation_init(uint16 op, uint16 var, uint16 argc, uin
}
void Mechanical::fortressRotation_run() {
- // Used for Card 6156 (Fortress Rotation Controls)
- // TODO: Fill in function...
+ VideoHandle gears = _fortressRotationGears->playMovie();
+
+ double oldRate = _vm->_video->getVideoRate(gears).toDouble();
+
+ uint32 moviePosition = Audio::Timestamp(_vm->_video->getTime(gears), 600).totalNumberOfFrames();
+
+ // Myst ME short movie workaround, explained in o_fortressRotation_init
+ if (_fortressRotationShortMovieWorkaround) {
+ // Detect if we just looped
+ if (ABS<int32>(_fortressRotationShortMovieLast - 3680) < 50
+ && ABS<int32>(moviePosition) < 50) {
+ _fortressRotationShortMovieCount++;
+ }
+
+ _fortressRotationShortMovieLast = moviePosition;
+
+ // Simulate longer movie
+ moviePosition += 3600 * _fortressRotationShortMovieCount;
+ }
+
+ int32 positionInQuarter = 900 - (moviePosition + 900) % 1800;
+
+ // Are the gears moving?
+ if (oldRate >= 0.1 || ABS<int32>(positionInQuarter) >= 30 || _fortressRotationBrake) {
+
+ double newRate = oldRate;
+ if (_fortressRotationBrake && (double)_fortressRotationBrake * 0.2 > oldRate) {
+ newRate += 0.1;
+ }
+
+ // Don't let the gears get stuck between two fortress positions
+ if (ABS<double>(oldRate) <= 0.05) {
+ if (oldRate <= 0.0) {
+ newRate += oldRate;
+ } else {
+ newRate -= oldRate;
+ }
+ } else {
+ if (oldRate <= 0.0) {
+ newRate += 0.05;
+ } else {
+ newRate -= 0.05;
+ }
+ }
+
+ // Adjust speed accordingly to acceleration lever
+ newRate += (double) (positionInQuarter / 1500.0)
+ * (double) (9 - _fortressRotationSpeed) / 9.0;
+
+ newRate = CLIP<double>(newRate, -2.5, 2.5);
+
+ _vm->_video->setVideoRate(gears, Common::Rational((int)(newRate * 1000.0), 1000));
+
+ _gearsWereRunning = true;
+ } else if (_gearsWereRunning) {
+ // The fortress has stopped. Set its new position
+ _fortressPosition = (moviePosition + 900) / 1800 % 4;
+
+ _vm->_video->setVideoRate(gears, 0);
+
+ if (!_fortressRotationShortMovieWorkaround) {
+ _vm->_video->seekToTime(gears, Audio::Timestamp(0, 1800 * _fortressPosition, 600));
+ } else {
+ _vm->_video->seekToTime(gears, Audio::Timestamp(0, 1800 * (_fortressPosition % 2), 600));
+ }
+
+ _vm->_sound->playSoundBlocking(_fortressRotationSounds[_fortressPosition]);
+
+ _gearsWereRunning = false;
+ }
}
void Mechanical::o_fortressRotation_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
@@ -785,6 +863,11 @@ void Mechanical::o_fortressRotation_init(uint16 op, uint16 var, uint16 argc, uin
_fortressRotationGears = static_cast<MystResourceType6 *>(_invokingResource);
+ VideoHandle gears = _fortressRotationGears->playMovie();
+ _vm->_video->setVideoLooping(gears, true);
+ _vm->_video->seekToTime(gears, Audio::Timestamp(0, 1800 * _fortressPosition, 600));
+ _vm->_video->setVideoRate(gears, 0);
+
_fortressRotationSounds[0] = argv[0];
_fortressRotationSounds[1] = argv[1];
_fortressRotationSounds[2] = argv[2];
@@ -792,12 +875,113 @@ void Mechanical::o_fortressRotation_init(uint16 op, uint16 var, uint16 argc, uin
_fortressRotationBrake = 0;
+ // WORKAROUND for the tower rotation bug in Myst ME.
+ // The original engine only allowed to visit two out of the three small islands,
+ // preventing the game from being fully completable.
+ // The fortress rotation is computed from the current position in the movie
+ // hcgears.mov. The version of this movie that shipped with the ME edition is
+ // too short to allow to visit all the islands.
+ // ScummVM simulates a longer movie by counting the number of times the movie
+ // looped and adding that time to the current movie position.
+ // Hence allowing the fortress position to be properly computed.
+ uint32 movieDuration = _vm->_video->getDuration(gears).convertToFramerate(600).totalNumberOfFrames();
+ if (movieDuration == 3680) {
+ _fortressRotationShortMovieWorkaround = true;
+ _fortressRotationShortMovieCount = 0;
+ _fortressRotationShortMovieLast = 0;
+ }
+
_fortressRotationRunning = true;
+ _gearsWereRunning = false;
}
void Mechanical::fortressSimulation_run() {
- // Used for Card 6044 (Fortress Rotation Simulator)
- // TODO: Fill in function...
+ if (_fortressSimulationInit) {
+ // Init sequence
+ _vm->_sound->replaceBackgroundMyst(_fortressSimulationStartSound1, 65535);
+ _vm->skippableWait(5000);
+ _vm->_sound->replaceSoundMyst(_fortressSimulationStartSound2);
+
+ // Update movie while the sound is playing
+ VideoHandle startup = _fortressSimulationStartup->playMovie();
+ while (_vm->_sound->isPlaying(_fortressSimulationStartSound2)) {
+ if (_vm->_video->updateMovies())
+ _vm->_system->updateScreen();
+
+ _vm->_system->delayMillis(10);
+ }
+ _vm->_sound->replaceBackgroundMyst(_fortressSimulationStartSound1, 65535);
+ _vm->_video->waitUntilMovieEnds(startup);
+ _vm->_sound->stopBackgroundMyst();
+ _vm->_sound->replaceSoundMyst(_fortressSimulationStartSound2);
+
+
+ Common::Rect src = Common::Rect(0, 0, 176, 176);
+ Common::Rect dst = Common::Rect(187, 3, 363, 179);
+ _vm->_gfx->copyImageSectionToBackBuffer(6046, src, dst);
+ _vm->_gfx->copyBackBufferToScreen(dst);
+ _vm->_system->updateScreen();
+
+ _fortressSimulationStartup->pauseMovie(true);
+ VideoHandle holo = _fortressSimulationHolo->playMovie();
+ _vm->_video->setVideoLooping(holo, true);
+ _vm->_video->setVideoRate(holo, 0);
+
+ _vm->_cursor->showCursor();
+
+ _fortressSimulationInit = false;
+ } else {
+ VideoHandle holo = _fortressSimulationHolo->playMovie();
+
+ double oldRate = _vm->_video->getVideoRate(holo).toDouble();
+
+ uint32 moviePosition = Audio::Timestamp(_vm->_video->getTime(holo), 600).totalNumberOfFrames();
+
+ int32 positionInQuarter = 900 - (moviePosition + 900) % 1800;
+
+ // Are the gears moving?
+ if (oldRate >= 0.1 || ABS<int32>(positionInQuarter) >= 30 || _fortressSimulationBrake) {
+
+ double newRate = oldRate;
+ if (_fortressSimulationBrake && (double)_fortressSimulationBrake * 0.2 > oldRate) {
+ newRate += 0.1;
+ }
+
+ // Don't let the gears get stuck between two fortress positions
+ if (ABS<double>(oldRate) <= 0.05) {
+ if (oldRate <= 0.0) {
+ newRate += oldRate;
+ } else {
+ newRate -= oldRate;
+ }
+ } else {
+ if (oldRate <= 0.0) {
+ newRate += 0.05;
+ } else {
+ newRate -= 0.05;
+ }
+ }
+
+ // Adjust speed accordingly to acceleration lever
+ newRate += (double) (positionInQuarter / 1500.0)
+ * (double) (9 - _fortressSimulationSpeed) / 9.0;
+
+ newRate = CLIP<double>(newRate, -2.5, 2.5);
+
+ _vm->_video->setVideoRate(holo, Common::Rational((int)(newRate * 1000.0), 1000));
+
+ _gearsWereRunning = true;
+ } else if (_gearsWereRunning) {
+ // The fortress has stopped. Set its new position
+ uint16 simulationPosition = (moviePosition + 900) / 1800 % 4;
+
+ _vm->_video->setVideoRate(holo, 0);
+ _vm->_video->seekToTime(holo, Audio::Timestamp(0, 1800 * simulationPosition, 600));
+ _vm->_sound->playSoundBlocking( _fortressRotationSounds[simulationPosition]);
+
+ _gearsWereRunning = false;
+ }
+ }
}
void Mechanical::o_fortressSimulation_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
@@ -816,6 +1000,10 @@ void Mechanical::o_fortressSimulation_init(uint16 op, uint16 var, uint16 argc, u
_fortressSimulationBrake = 0;
_fortressSimulationRunning = true;
+ _gearsWereRunning = false;
+ _fortressSimulationInit = true;
+
+ _vm->_cursor->hideCursor();
}
void Mechanical::o_fortressSimulationStartup_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {