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Diffstat (limited to 'engines/mohawk/riven.cpp')
-rw-r--r--engines/mohawk/riven.cpp31
1 files changed, 17 insertions, 14 deletions
diff --git a/engines/mohawk/riven.cpp b/engines/mohawk/riven.cpp
index 898f68c581..aa168a38d8 100644
--- a/engines/mohawk/riven.cpp
+++ b/engines/mohawk/riven.cpp
@@ -25,6 +25,7 @@
#include "common/keyboard.h"
#include "common/translation.h"
#include "common/system.h"
+#include "gui/saveload.h"
#include "mohawk/cursors.h"
#include "mohawk/installer_archive.h"
@@ -54,9 +55,19 @@ MohawkEngine_Riven::MohawkEngine_Riven(OSystem *syst, const MohawkGameDescriptio
_gameOver = false;
_activatedSLST = false;
_ignoreNextMouseUp = false;
- _extrasFile = 0;
+ _extrasFile = nullptr;
_curStack = kStackUnknown;
- _hotspots = 0;
+ _hotspots = nullptr;
+ _gfx = nullptr;
+ _externalScriptHandler = nullptr;
+ _rnd = nullptr;
+ _scriptMan = nullptr;
+ _console = nullptr;
+ _saveLoad = nullptr;
+ _optionsDialog = nullptr;
+ _curCard = 0;
+ _hotspotCount = 0;
+ _curHotspot = -1;
removeTimer();
// NOTE: We can never really support CD swapping. All of the music files
@@ -165,13 +176,10 @@ Common::Error MohawkEngine_Riven::run() {
changeToCard(6);
} else if (ConfMan.hasKey("save_slot")) {
// Load game from launcher/command line if requested
- uint32 gameToLoad = ConfMan.getInt("save_slot");
- Common::StringArray savedGamesList = _saveLoad->generateSaveGameList();
- if (gameToLoad > savedGamesList.size())
- error ("Could not find saved game");
+ int gameToLoad = ConfMan.getInt("save_slot");
// Attempt to load the game. On failure, just send us to the main menu.
- if (_saveLoad->loadGame(savedGamesList[gameToLoad]).getCode() != Common::kNoError) {
+ if (_saveLoad->loadGame(gameToLoad).getCode() != Common::kNoError) {
changeToStack(kStackAspit);
changeToCard(1);
}
@@ -723,16 +731,11 @@ void MohawkEngine_Riven::runLoadDialog() {
}
Common::Error MohawkEngine_Riven::loadGameState(int slot) {
- return _saveLoad->loadGame(_saveLoad->generateSaveGameList()[slot]);
+ return _saveLoad->loadGame(slot);
}
Common::Error MohawkEngine_Riven::saveGameState(int slot, const Common::String &desc) {
- Common::StringArray saveList = _saveLoad->generateSaveGameList();
-
- if ((uint)slot < saveList.size())
- _saveLoad->deleteSave(saveList[slot]);
-
- return _saveLoad->saveGame(desc);
+ return _saveLoad->saveGame(slot, desc);
}
Common::String MohawkEngine_Riven::getStackName(uint16 stack) const {