diff options
Diffstat (limited to 'engines/mohawk/riven_cursors.h')
-rw-r--r-- | engines/mohawk/riven_cursors.h | 670 |
1 files changed, 0 insertions, 670 deletions
diff --git a/engines/mohawk/riven_cursors.h b/engines/mohawk/riven_cursors.h deleted file mode 100644 index dadfdf0549..0000000000 --- a/engines/mohawk/riven_cursors.h +++ /dev/null @@ -1,670 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -namespace Mohawk { - -////////////////////////////////////////////// -// Cursors and Cursor Palettes -////////////////////////////////////////////// - -//////////////////////////////////////// -// Zip Mode Cursor (16x16): -// Shown when a zip mode spot is active -// -// 0 = Transparent -// 1 = Black (0x000000) -// 2 = Yellow (0xDCFF00) -//////////////////////////////////////// -static const byte s_zipModeCursor[] = { - 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 1, 1, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 1, 2, 1, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 1, 2, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 1, 2, 2, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 1, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 2, 1, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 1, 2, 1, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 1, 1, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 -}; - - -//////////////////////////////////////// -// Zip Mode Cursor Palette: -// Palette For The Zip Mode Cursor -//////////////////////////////////////// -static const byte s_zipModeCursorPalette[] = { - 0x00, 0x00, 0x00, // Black - 0xDC, 0xFF, 0x00 // Yellow -}; - - -//////////////////////////////////////// -// Hand Over Object Cursor (16x16): -// Shown when over a hotspot that's interactive -// -// 0 = Transparent -// 1 = Black (0x000000) -// 2 = Light Peach (0xEDCD96) -// 3 = Brown (0x8A672F) -// 4 = Dark Peach (0xE89A62) -//////////////////////////////////////// -static const byte s_objectHandCursor[] = { - 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 1, 1, 0, 1, 2, 3, 1, 1, 1, 0, 0, 0, 0, - 0, 0, 1, 2, 3, 1, 1, 2, 3, 1, 2, 3, 1, 0, 0, 0, - 0, 0, 1, 2, 3, 1, 1, 4, 3, 1, 2, 3, 1, 0, 1, 0, - 0, 0, 0, 1, 2, 3, 1, 2, 3, 1, 4, 3, 1, 1, 2, 1, - 0, 0, 0, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, - 0, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 3, 1, 2, 3, 1, - 1, 2, 2, 1, 1, 2, 2, 2, 4, 2, 4, 2, 2, 4, 2, 1, - 1, 3, 4, 2, 1, 2, 4, 2, 2, 2, 2, 2, 4, 4, 1, 0, - 0, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 3, 1, 0, - 0, 0, 1, 3, 2, 2, 2, 2, 2, 2, 2, 4, 4, 3, 1, 0, - 0, 0, 1, 3, 2, 2, 2, 2, 2, 2, 2, 4, 3, 1, 0, 0, - 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 1, 0, 0, - 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 4, 3, 1, 0, 0, 0, - 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 4, 3, 1, 0, 0, 0, - 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 4, 3, 1, 0, 0, 0 -}; - - -//////////////////////////////////////// -// Grabbing Hand Cursor (13x13): -// Shown when interacting with an object -// -// 0 = Transparent -// 1 = Black (0x000000) -// 2 = Light Peach (0xEDCD96) -// 3 = Brown (0x8A672F) -// 4 = Dark Peach (0xE89A62) -//////////////////////////////////////// -static const byte s_grabbingHandCursor[] = { - 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, - 0, 0, 1, 1, 1, 2, 3, 1, 1, 1, 0, 0, 0, - 0, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 1, 0, - 0, 1, 2, 2, 2, 2, 2, 2, 2, 3, 1, 2, 1, - 0, 1, 1, 2, 2, 2, 4, 2, 4, 2, 2, 4, 1, - 1, 2, 1, 2, 4, 2, 2, 2, 2, 2, 4, 4, 1, - 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 3, 1, - 1, 3, 2, 2, 2, 2, 2, 2, 2, 4, 4, 3, 1, - 1, 3, 2, 2, 2, 2, 2, 2, 2, 4, 3, 1, 0, - 0, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 1, 0, - 0, 0, 1, 2, 2, 2, 2, 2, 4, 3, 1, 0, 0, - 0, 0, 0, 1, 2, 2, 2, 2, 4, 3, 1, 0, 0, - 0, 0, 0, 1, 2, 2, 2, 2, 4, 3, 1, 0, 0 -}; - - -//////////////////////////////////////// -// Standard Hand Cursor (15x16): -// Standard Cursor -// -// 0 = Transparent -// 1 = Black (0x000000) -// 2 = Light Peach (0xEDCD96) -// 3 = Brown (0x8A672F) -// 4 = Dark Peach (0xE89A62) -//////////////////////////////////////// -static const byte s_standardHandCursor[] = { - 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 1, 4, 4, 1, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 1, 2, 3, 1, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 1, 2, 4, 1, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 1, 2, 4, 1, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 1, 2, 4, 1, 0, 0, 0, 0, 0, 0, - 0, 1, 1, 0, 0, 1, 2, 4, 1, 1, 1, 1, 1, 0, 0, - 1, 4, 2, 1, 0, 1, 2, 4, 1, 4, 1, 4, 1, 1, 1, - 0, 1, 3, 2, 1, 1, 2, 4, 1, 4, 1, 4, 1, 4, 1, - 0, 0, 1, 4, 2, 1, 2, 2, 4, 2, 4, 2, 1, 4, 1, - 0, 0, 1, 4, 2, 1, 2, 2, 2, 2, 2, 2, 2, 3, 1, - 0, 0, 0, 1, 4, 2, 2, 2, 2, 2, 2, 2, 4, 3, 1, - 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 4, 3, 1, - 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 3, 1, 0, - 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 4, 3, 1, 0, - 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 4, 3, 1, 0 -}; - - -//////////////////////////////////////// -// Pointing Left Cursor (15x13): -// Cursor When Over A Hotspot That Allows You To Move Left -// -// 0 = Transparent -// 1 = Black (0x000000) -// 2 = Light Peach (0xEDCD96) -// 3 = Brown (0x8A672F) -// 4 = Dark Peach (0xE89A62) -//////////////////////////////////////// -static const byte s_pointingLeftCursor[] = { - 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 1, 3, 2, 2, 2, 1, 1, 0, 0, - 0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 4, 3, 1, 1, - 1, 4, 2, 2, 2, 2, 1, 2, 3, 2, 2, 2, 4, 4, 4, - 1, 4, 4, 4, 4, 4, 1, 2, 1, 3, 4, 2, 2, 2, 2, - 0, 1, 1, 1, 1, 1, 1, 2, 1, 3, 3, 4, 2, 2, 2, - 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 3, 3, 4, 4, 2, - 0, 0, 0, 0, 0, 1, 2, 2, 2, 4, 1, 3, 4, 2, 2, - 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 3, 4, 2, 2, - 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 4, 2, 4, - 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 4, 4, 1, - 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 1, 1, 0, - 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0 -}; - - -//////////////////////////////////////// -// Pointing Right Cursor (15x13): -// Cursor When Over A Hotspot That Allows You To Move Right -// -// 0 = Transparent -// 1 = Black (0x000000) -// 2 = Light Peach (0xEDCD96) -// 3 = Brown (0x8A672F) -// 4 = Dark Peach (0xE89A62) -//////////////////////////////////////// -static const byte s_pointingRightCursor[] = { - 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 1, 1, 2, 2, 2, 3, 1, 0, 0, 0, 0, 0, 0, - 1, 1, 3, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0, - 4, 4, 4, 2, 2, 2, 3, 2, 1, 4, 4, 4, 4, 4, 1, - 2, 2, 2, 2, 4, 3, 1, 2, 1, 2, 2, 2, 2, 4, 1, - 2, 2, 2, 4, 3, 3, 1, 2, 1, 1, 1, 1, 1, 1, 0, - 2, 4, 4, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, 0, - 2, 2, 4, 3, 1, 4, 2, 2, 2, 1, 0, 0, 0, 0, 0, - 2, 2, 4, 3, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, - 4, 2, 4, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, - 1, 4, 4, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, - 0, 1, 1, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 -}; - - -//////////////////////////////////////// -// Pointing Down Cursor (Palm Up)(13x16): -// Cursor When Over A Hotspot That Allows You To Move Down -// -// 0 = Transparent -// 1 = Black (0x000000) -// 2 = Light Peach (0xEDCD96) -// 3 = Brown (0x8A672F) -// 4 = Dark Peach (0xE89A62) -//////////////////////////////////////// -static const byte s_pointingDownCursorPalmUp[] = { - 0, 0, 1, 4, 2, 2, 2, 2, 2, 4, 1, 0, 0, - 0, 0, 1, 4, 2, 2, 4, 2, 2, 2, 4, 1, 0, - 0, 1, 3, 4, 2, 2, 4, 4, 4, 4, 4, 1, 0, - 0, 1, 4, 2, 2, 4, 3, 3, 3, 1, 1, 1, 1, - 1, 2, 2, 2, 4, 3, 3, 1, 1, 2, 1, 2, 1, - 1, 2, 2, 2, 3, 3, 3, 4, 1, 2, 1, 2, 1, - 1, 2, 2, 3, 1, 1, 1, 2, 1, 2, 1, 2, 1, - 1, 3, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 1, - 0, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, - 0, 0, 1, 2, 4, 1, 1, 1, 1, 1, 1, 0, 0, - 0, 0, 1, 2, 4, 1, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 1, 2, 4, 1, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 1, 2, 4, 1, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 1, 2, 4, 1, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 1, 4, 4, 1, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 -}; - - -//////////////////////////////////////// -// Pointing Up Cursor (Palm Up)(13x16): -// Cursor When Over A Hotspot That Allows You To Move Up -// -// 0 = Transparent -// 1 = Black (0x000000) -// 2 = Light Peach (0xEDCD96) -// 3 = Brown (0x8A672F) -// 4 = Dark Peach (0xE89A62) -//////////////////////////////////////// -static const byte s_pointingUpCursorPalmUp[] = { - 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 1, 4, 4, 1, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 1, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 1, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 1, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 1, 0, 0, - 0, 0, 1, 1, 1, 1, 1, 1, 2, 4, 1, 0, 0, - 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 0, - 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 3, 1, - 1, 2, 1, 2, 1, 2, 1, 1, 1, 3, 2, 2, 1, - 1, 2, 1, 2, 1, 4, 3, 3, 3, 2, 2, 2, 1, - 1, 2, 1, 2, 1, 1, 3, 3, 4, 2, 2, 2, 1, - 1, 1, 1, 1, 3, 3, 3, 4, 2, 2, 4, 1, 0, - 0, 1, 4, 4, 4, 4, 4, 2, 2, 4, 3, 1, 0, - 0, 1, 4, 2, 2, 2, 4, 2, 2, 4, 1, 0, 0, - 0, 0, 1, 4, 2, 2, 2, 2, 2, 4, 1, 0, 0 -}; - - -//////////////////////////////////////// -// Pointing Left Cursor (Bent)(15x13): -// Cursor When Over A Hotspot That Allows You To Turn Left 180 Degrees -// -// 0 = Transparent -// 1 = Black (0x000000) -// 2 = Light Peach (0xEDCD96) -// 3 = Brown (0x8A672F) -// 4 = Dark Peach (0xE89A62) -//////////////////////////////////////// -static const byte s_pointingLeftCursorBent[] = { - 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 1, 3, 2, 2, 2, 1, 1, 0, 0, - 0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 4, 3, 1, 1, - 1, 3, 2, 4, 4, 2, 1, 2, 3, 3, 2, 2, 4, 4, 4, - 1, 2, 4, 3, 3, 4, 1, 2, 1, 3, 4, 2, 2, 2, 2, - 1, 4, 4, 1, 1, 1, 1, 2, 1, 1, 3, 4, 2, 2, 2, - 1, 1, 1, 0, 0, 1, 1, 1, 1, 3, 3, 3, 4, 4, 2, - 0, 0, 0, 0, 0, 1, 2, 2, 2, 4, 1, 3, 4, 3, 2, - 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 3, 4, 2, 2, - 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 4, 2, 4, - 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 4, 4, 1, - 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 1, 1, 0, - 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0 -}; - - -//////////////////////////////////////// -// Pointing Right Cursor (Bent)(15x13): -// Cursor When Over A Hotspot That Allows You To Turn Right 180 Degrees -// -// 0 = Transparent -// 1 = Black (0x000000) -// 2 = Light Peach (0xEDCD96) -// 3 = Brown (0x8A672F) -// 4 = Dark Peach (0xE89A62) -//////////////////////////////////////// -static const byte s_pointingRightCursorBent[] = { - 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 1, 1, 2, 2, 2, 3, 1, 0, 0, 0, 0, 0, 0, - 1, 1, 3, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0, - 4, 4, 4, 2, 2, 3, 3, 2, 1, 2, 4, 4, 2, 3, 1, - 2, 2, 2, 2, 4, 3, 1, 2, 1, 4, 3, 3, 4, 2, 1, - 2, 2, 2, 4, 3, 1, 1, 2, 1, 1, 1, 1, 4, 4, 1, - 2, 4, 4, 3, 3, 3, 1, 1, 1, 1, 0, 0, 1, 1, 1, - 2, 3, 4, 3, 1, 4, 2, 2, 2, 1, 0, 0, 0, 0, 0, - 2, 2, 4, 3, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, - 4, 2, 4, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, - 1, 4, 4, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, - 0, 1, 1, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 -}; - - -//////////////////////////////////////// -// Pointing Down Cursor (Palm Down)(15x16): -// Similar to Standard Cursor -// -// 0 = Transparent -// 1 = Black (0x000000) -// 2 = Light Peach (0xEDCD96) -// 3 = Brown (0x8A672F) -// 4 = Dark Peach (0xE89A62) -//////////////////////////////////////// -static const byte s_pointingDownCursorPalmDown[] = { - 0, 1, 3, 4, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, - 0, 1, 3, 4, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, - 0, 1, 3, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, - 1, 3, 4, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, - 1, 3, 4, 2, 2, 2, 2, 2, 2, 2, 4, 1, 0, 0, 0, - 1, 3, 2, 3, 2, 2, 2, 2, 2, 1, 2, 4, 1, 0, 0, - 1, 4, 1, 2, 2, 3, 2, 3, 2, 1, 2, 4, 1, 0, 0, - 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 1, 2, 3, 1, 0, - 0, 1, 1, 4, 1, 4, 1, 4, 2, 1, 0, 1, 2, 4, 1, - 0, 0, 1, 1, 1, 1, 1, 4, 2, 1, 0, 0, 1, 1, 0, - 0, 0, 0, 0, 0, 0, 1, 4, 4, 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 1, 4, 2, 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 1, 4, 2, 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 1, 3, 2, 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 1, 4, 4, 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 -}; - -//////////////////////////////////////// -// Hand Cursor Palette: -// Palette For All Hand Cursors -//////////////////////////////////////// -static const byte s_handCursorPalette[] = { - 0x00, 0x00, 0x00, // Black - 0xED, 0xCD, 0x96, // Light Peach - 0x8A, 0x67, 0x2F, // Brown - 0xE8, 0x9A, 0x62 // Dark Peach -}; - - -//////////////////////////////////////// -// Pellet Cursor (8x8): -// Cursor When Using The Pellet In The Frog Trap -// -// 0 = Transparent -// 1 = Light Olive Green (0x5D6730) -// 2 = Maroon (0x5E3333) -// 3 = Light Gray (0x555555) -// 4 = Medium Gray (0x444444) -// 5 = Dark Gray (0x333333) -// 6 = Dark Green (0x2D3300) -// 7 = Darkest Gray (0x222222) -//////////////////////////////////////// -static const byte s_pelletCursor[] = { - 0, 0, 1, 1, 2, 3, 0, 0, - 0, 2, 1, 4, 1, 2, 5, 0, - 4, 1, 4, 1, 2, 1, 5, 4, - 4, 2, 1, 2, 1, 1, 2, 6, - 6, 4, 2, 1, 4, 4, 1, 5, - 5, 6, 5, 2, 1, 2, 4, 4, - 0, 7, 5, 5, 4, 2, 5, 0, - 0, 0, 5, 6, 6, 5, 0, 0 -}; - -//////////////////////////////////////// -// Pellet Cursor Palette: -// Palette For The Pellet Cursor -//////////////////////////////////////// -static const byte s_pelletCursorPalette[] = { - 0x5D, 0x67, 0x30, - 0x5E, 0x33, 0x33, - 0x55, 0x55, 0x55, - 0x44, 0x44, 0x44, - 0x33, 0x33, 0x33, - 0x2D, 0x33, 0x00, - 0x22, 0x22, 0x22 -}; - -//////////////////////////////////////// -// Red Marble Cursor (12x12): -// Cursor When Holding The Red Marble -//////////////////////////////////////// -static const byte s_redMarbleCursor[] = { - 0, 0, 0, 0, 1, 2, 2, 2, 0, 0, 0, 0, - 0, 0, 3, 4, 2, 5, 2, 2, 2, 2, 0, 0, - 0, 6, 1, 1, 2, 2, 5, 2, 2, 2, 2, 0, - 0, 6, 3, 4, 5, 2, 2, 7, 8, 5, 2, 0, - 9, 6, 10,11,2, 2, 2, 12,13,2, 2, 2, - 14,10,6, 4, 1, 2, 8, 2, 2, 5, 2, 2, - 15,16,6, 3, 1, 2, 2, 2, 2, 2, 2, 5, - 17,9,18, 3, 4, 4, 4, 5, 2, 5, 1, 2, - 0, 16,9, 6, 6, 19,1, 20,1, 4, 11,0, - 0, 17,15,18,9, 10,6, 10,3, 21,4, 0, - 0, 0, 18,15,9, 18,6, 22,10,23,0, 0, - 0, 0, 0, 0, 15,15,16,9, 0, 0, 0, 0 -}; - - -//////////////////////////////////////// -// Red Marble Cursor Palette: -// Palette For The Red Marble Cursor -//////////////////////////////////////// -static const byte s_redMarbleCursorPalette[] = { - 0xb8, 0x33, 0x32, - 0xe5, 0x33, 0x31, - 0x98, 0x06, 0x00, - 0xb8, 0x00, 0x34, - 0xe6, 0x00, 0x34, - 0x7a, 0x04, 0x00, - 0xe8, 0x9a, 0x62, - 0xea, 0x31, 0x67, - 0x6a, 0x03, 0x00, - 0x8c, 0x00, 0x35, - 0xb6, 0x36, 0x00, - 0xed, 0xcd, 0x96, - 0xe9, 0x66, 0x65, - 0x5b, 0x35, 0x00, - 0x5b, 0x02, 0x00, - 0x5f, 0x00, 0x35, - 0x4c, 0x01, 0x00, - 0x5e, 0x33, 0x33, - 0x89, 0x05, 0x00, - 0xb6, 0x08, 0x00, - 0xa7, 0x07, 0x00, - 0x88, 0x36, 0x00, - 0x8b, 0x33, 0x33 -}; - -//////////////////////////////////////// -// Orange Marble Cursor (12x12): -// Cursor When Holding The Orange Marble -//////////////////////////////////////// -static const byte s_orangeMarbleCursor[] = { - 0, 0, 0, 0, 1, 2, 2, 3, 0, 0, 0, 0, - 0, 0, 4, 5, 2, 2, 3, 3, 3, 3, 0, 0, - 0, 6, 7, 4, 2, 1, 2, 2, 3, 3, 3, 0, - 0, 6, 6, 7, 1, 2, 3, 8, 9, 2, 10,0, - 11,12,7, 4, 2, 3, 3, 13,9, 2, 2, 1, - 14,15,6, 4, 2, 16,3, 3, 2, 1, 1, 1, - 14,14,12,17,4, 2, 2, 1, 2, 1, 2, 1, - 14,18,12,6, 4, 4, 4, 19,2, 19,20,4, - 0, 14,14,15,6, 15,6, 4, 4, 4, 4, 0, - 0, 14,11,14,14,12,12,12,17,6, 17,0, - 0, 0, 14,14,17,14,17,6, 6, 17,0, 0, - 0, 0, 0, 0, 14,11,14,11,0, 0, 0, 0 -}; - -//////////////////////////////////////// -// Orange Marble Cursor Palette: -// Palette For The Orange Marble Cursor -//////////////////////////////////////// -static const byte s_orangeMarbleCursorPalette[] = { - 0xe1, 0x9e, 0x00, - 0xe3, 0x9b, 0x28, - 0xe2, 0xcf, 0x20, - 0xb5, 0x6a, 0x00, - 0xb6, 0x9b, 0x29, - 0x87, 0x69, 0x00, - 0xb7, 0x67, 0x2f, - 0xe9, 0xff, 0x93, - 0xe1, 0xff, 0x5a, - 0xe0, 0xd0, 0x00, - 0x5e, 0x33, 0x33, - 0x88, 0x36, 0x00, - 0xf3, 0xff, 0xc9, - 0x5b, 0x35, 0x00, - 0x8b, 0x33, 0x33, - 0xe6, 0xce, 0x5f, - 0x8a, 0x67, 0x2f, - 0x5d, 0x67, 0x30, - 0xe2, 0x6a, 0x00, - 0xb3, 0x9d, 0x00 -}; - -//////////////////////////////////////// -// Yellow Marble Cursor (12x12): -// Cursor When Holding The Yellow Marble -//////////////////////////////////////// -static const byte s_yellowMarbleCursor[] = { - 0, 0, 0, 0, 1, 1, 1, 2, 0, 0, 0, 0, - 0, 0, 3, 4, 1, 1, 1, 5, 6, 6, 0, 0, - 0, 3, 3, 7, 1, 1, 1, 1, 2, 1, 6, 0, - 0, 3, 3, 3, 3, 1, 1, 8, 6, 1, 6, 0, - 9, 9, 3, 3, 1, 1, 2, 10,8, 1, 1, 2, - 11,9, 3, 3, 1, 1, 1, 1, 1, 1, 5, 1, - 9, 9, 12,3, 3, 1, 1, 1, 1, 1, 1, 1, - 9, 9, 9, 3, 3, 3, 3, 3, 1, 1, 1, 1, - 0, 11,9, 9, 12,3, 3, 3, 3, 3, 3, 0, - 0, 9, 9, 13,9, 14,12,3, 3, 3, 3, 0, - 0, 0, 9, 9, 9, 12,14,3, 13,3, 0, 0, - 0, 0, 0, 0, 11,9, 11,9, 0, 0, 0, 0 -}; - -//////////////////////////////////////// -// Yellow Marble Cursor Palette: -// Palette For The Yellow Marble Cursor -//////////////////////////////////////// -static const byte s_yellowMarbleCursorPalette[] = { - 0xb3, 0xd0, 0x00, - 0xb0, 0xff, 0x00, - 0x86, 0x9c, 0x00, - 0x87, 0xd0, 0x00, - 0xe0, 0xd0, 0x00, - 0xdc, 0xff, 0x00, - 0xb3, 0x9d, 0x00, - 0xdc, 0xff, 0x11, - 0x5a, 0x68, 0x00, - 0xe1, 0xff, 0x5a, - 0x5d, 0x67, 0x30, - 0x87, 0x69, 0x00, - 0x88, 0x9b, 0x2a, - 0x5a, 0x9c, 0x00 -}; - -//////////////////////////////////////// -// Green Marble Cursor (12x12): -// Cursor When Holding The Green Marble -//////////////////////////////////////// -static const byte s_greenMarbleCursor[] = { - 0, 0, 0, 0, 1, 2, 3, 3, 0, 0, 0, 0, - 0, 0, 4, 5, 2, 1, 2, 3, 6, 6, 0, 0, - 0, 7, 5, 8, 8, 1, 1, 2, 3, 6, 6, 0, - 0, 7, 7, 4, 8, 1, 2, 9, 6, 2, 6, 0, - 10,7, 7, 4, 1, 2, 3, 11,12,2, 2, 3, - 13,13,7, 4, 1, 2, 3, 2, 1, 2, 2, 3, - 14,13,7, 7, 5, 1, 1, 8, 2, 1, 1, 2, - 15,16,13,7, 4, 4, 5, 5, 1, 8, 1, 1, - 0, 15,13,7, 7, 7, 4, 4, 4, 5, 8, 0, - 0, 14,16,15,13, 7, 7, 7, 4,17,5, 0, - 0, 0, 10,16,13,13,13,17,18,17,0, 0, - 0, 0, 0, 0, 15,10,19,10,0, 0, 0, 0 -}; - -//////////////////////////////////////// -// Green Marble Cursor Palette: -// Palette For The Green Marble Cursor -//////////////////////////////////////// -static const byte s_greenMarbleCursorPalette[] = { - 0x0e, 0xd0, 0x00, - 0x0f, 0xe1, 0x00, - 0x10, 0xf2, 0x00, - 0x0b, 0x9c, 0x00, - 0x0c, 0xad, 0x00, - 0x11, 0xff, 0x00, - 0x09, 0x8a, 0x00, - 0x0d, 0xbe, 0x00, - 0x30, 0xff, 0x5a, - 0x0d, 0x67, 0x30, - 0x6b, 0xff, 0x92, - 0x00, 0xff, 0x28, - 0x08, 0x79, 0x00, - 0x05, 0x57, 0x00, - 0x30, 0x67, 0x30, - 0x06, 0x68, 0x00, - 0x00, 0x9b, 0x2c, - 0x2e, 0x9c, 0x00, - 0x2e, 0x68, 0x00 -}; - -//////////////////////////////////////// -// Blue Marble Cursor (12x12): -// Cursor When Holding The Blue Marble -//////////////////////////////////////// -static const byte s_blueMarbleCursor[] = { - 0, 0, 0, 0, 1, 2, 3, 3, 0, 0, 0, 0, - 0, 0, 4, 5, 2, 2, 6, 3, 7, 3, 0, 0, - 0, 8, 9, 5, 10,11,2, 6, 3, 3, 7, 0, - 0, 12,13,9, 10,11,6, 14,7, 6, 3, 0, - 15,8, 4, 13,2, 6, 3, 16,17,6, 6, 3, - 18,15,19,13,10,7, 3, 6, 2, 2, 6, 7, - 20,8, 18,4, 21,11,2, 10,6, 2, 2, 2, - 15,15,18,8, 13,9, 21,5, 11,10,2, 1, - 0, 8, 15,19,15,13,13,21,21,5, 9, 0, - 0, 22,20,15, 8,19,15,19,4, 9, 4, 0, - 0, 0, 15,20,15,15,19,15,9, 15,0, 0, - 0, 0, 0, 0, 20,15, 8,15,0, 0, 0, 0 -}; - -//////////////////////////////////////// -// Blue Marble Cursor Palette: -// Palette For The Blue Marble Cursor -//////////////////////////////////////// -static const byte s_blueMarbleCursorPalette[] = { - 0x6b, 0x00, 0xd2, - 0x66, 0x00, 0xe3, - 0x72, 0x00, 0xff, - 0x53, 0x2d, 0x9d, - 0x4e, 0x00, 0xaf, - 0x6d, 0x00, 0xf5, - 0x7d, 0x00, 0xff, - 0x44, 0x00, 0x69, - 0x56, 0x00, 0x9d, - 0x56, 0x00, 0xc0, - 0x5e, 0x00, 0xd2, - 0x2b, 0x31, 0x68, - 0x3f, 0x00, 0x8c, - 0x91, 0x22, 0xff, - 0x41, 0x31, 0x68, - 0xd7, 0x95, 0xff, - 0x77, 0x22, 0xff, - 0x2f, 0x00, 0x69, - 0x37, 0x00, 0x7a, - 0x27, 0x00, 0x58, - 0x46, 0x00, 0x9d, - 0x33, 0x33, 0x33 -}; - -//////////////////////////////////////// -// Violet Marble Cursor (12x12): -// Cursor When Holding The Violet Marble -//////////////////////////////////////// -static const byte s_violetMarbleCursor[] = { - 0, 0, 0, 0, 1, 1, 1, 2, 0, 0, 0, 0, - 0, 0, 3, 3, 1, 1, 1, 4, 2, 4, 0, 0, - 0, 3, 3, 3, 1, 5, 1, 1, 4, 2, 4, 0, - 0, 3, 3, 3, 3, 1, 1, 6, 4, 1, 2, 0, - 3, 7, 8, 3, 1, 1, 4, 9, 4, 1, 1, 4, - 8, 7, 8, 3, 10,4, 1, 1, 1, 1, 4, 1, - 8, 3, 8, 7, 3, 1, 1, 5, 1, 1, 1, 1, - 7, 7, 11,3, 3, 3, 3, 3, 1, 3, 1, 1, - 0, 8, 7, 7, 8, 8, 7, 3, 3, 3, 1, 0, - 0, 7, 8, 3, 11,7, 3, 11,3, 10,3, 0, - 0, 0, 8, 7, 3, 3, 7, 3, 3, 3, 0, 0, - 0, 0, 0, 0, 8, 7, 11,3, 0, 0, 0, 0 -}; - -//////////////////////////////////////// -// Violet Marble Cursor Palette: -// Palette For The Violet Marble Cursor -//////////////////////////////////////// -static const byte s_violetMarbleCursorPalette[] = { - 0xaa, 0x00, 0xd1, - 0xd8, 0x00, 0xff, - 0x76, 0x00, 0x9d, - 0xb5, 0x00, 0xff, - 0x87, 0x00, 0xd2, - 0xd7, 0x22, 0xff, - 0x68, 0x00, 0x69, - 0x44, 0x00, 0x69, - 0xd7, 0x5e, 0xff, - 0x9c, 0x00, 0x9d, - 0x56, 0x00, 0x9d -}; - -} // End of namespace Mohawk |