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-rw-r--r--engines/mohawk/riven_cursors.h670
1 files changed, 0 insertions, 670 deletions
diff --git a/engines/mohawk/riven_cursors.h b/engines/mohawk/riven_cursors.h
deleted file mode 100644
index dadfdf0549..0000000000
--- a/engines/mohawk/riven_cursors.h
+++ /dev/null
@@ -1,670 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-namespace Mohawk {
-
-//////////////////////////////////////////////
-// Cursors and Cursor Palettes
-//////////////////////////////////////////////
-
-////////////////////////////////////////
-// Zip Mode Cursor (16x16):
-// Shown when a zip mode spot is active
-//
-// 0 = Transparent
-// 1 = Black (0x000000)
-// 2 = Yellow (0xDCFF00)
-////////////////////////////////////////
-static const byte s_zipModeCursor[] = {
- 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 1, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 2, 1, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 1, 2, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 1, 2, 2, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 2, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 1, 2, 1, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 1, 1, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1
-};
-
-
-////////////////////////////////////////
-// Zip Mode Cursor Palette:
-// Palette For The Zip Mode Cursor
-////////////////////////////////////////
-static const byte s_zipModeCursorPalette[] = {
- 0x00, 0x00, 0x00, // Black
- 0xDC, 0xFF, 0x00 // Yellow
-};
-
-
-////////////////////////////////////////
-// Hand Over Object Cursor (16x16):
-// Shown when over a hotspot that's interactive
-//
-// 0 = Transparent
-// 1 = Black (0x000000)
-// 2 = Light Peach (0xEDCD96)
-// 3 = Brown (0x8A672F)
-// 4 = Dark Peach (0xE89A62)
-////////////////////////////////////////
-static const byte s_objectHandCursor[] = {
- 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 1, 1, 0, 1, 2, 3, 1, 1, 1, 0, 0, 0, 0,
- 0, 0, 1, 2, 3, 1, 1, 2, 3, 1, 2, 3, 1, 0, 0, 0,
- 0, 0, 1, 2, 3, 1, 1, 4, 3, 1, 2, 3, 1, 0, 1, 0,
- 0, 0, 0, 1, 2, 3, 1, 2, 3, 1, 4, 3, 1, 1, 2, 1,
- 0, 0, 0, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1,
- 0, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 3, 1, 2, 3, 1,
- 1, 2, 2, 1, 1, 2, 2, 2, 4, 2, 4, 2, 2, 4, 2, 1,
- 1, 3, 4, 2, 1, 2, 4, 2, 2, 2, 2, 2, 4, 4, 1, 0,
- 0, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 3, 1, 0,
- 0, 0, 1, 3, 2, 2, 2, 2, 2, 2, 2, 4, 4, 3, 1, 0,
- 0, 0, 1, 3, 2, 2, 2, 2, 2, 2, 2, 4, 3, 1, 0, 0,
- 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 1, 0, 0,
- 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 4, 3, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 4, 3, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 4, 3, 1, 0, 0, 0
-};
-
-
-////////////////////////////////////////
-// Grabbing Hand Cursor (13x13):
-// Shown when interacting with an object
-//
-// 0 = Transparent
-// 1 = Black (0x000000)
-// 2 = Light Peach (0xEDCD96)
-// 3 = Brown (0x8A672F)
-// 4 = Dark Peach (0xE89A62)
-////////////////////////////////////////
-static const byte s_grabbingHandCursor[] = {
- 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 1, 1, 2, 3, 1, 1, 1, 0, 0, 0,
- 0, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 1, 0,
- 0, 1, 2, 2, 2, 2, 2, 2, 2, 3, 1, 2, 1,
- 0, 1, 1, 2, 2, 2, 4, 2, 4, 2, 2, 4, 1,
- 1, 2, 1, 2, 4, 2, 2, 2, 2, 2, 4, 4, 1,
- 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 3, 1,
- 1, 3, 2, 2, 2, 2, 2, 2, 2, 4, 4, 3, 1,
- 1, 3, 2, 2, 2, 2, 2, 2, 2, 4, 3, 1, 0,
- 0, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 1, 0,
- 0, 0, 1, 2, 2, 2, 2, 2, 4, 3, 1, 0, 0,
- 0, 0, 0, 1, 2, 2, 2, 2, 4, 3, 1, 0, 0,
- 0, 0, 0, 1, 2, 2, 2, 2, 4, 3, 1, 0, 0
-};
-
-
-////////////////////////////////////////
-// Standard Hand Cursor (15x16):
-// Standard Cursor
-//
-// 0 = Transparent
-// 1 = Black (0x000000)
-// 2 = Light Peach (0xEDCD96)
-// 3 = Brown (0x8A672F)
-// 4 = Dark Peach (0xE89A62)
-////////////////////////////////////////
-static const byte s_standardHandCursor[] = {
- 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 1, 4, 4, 1, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 1, 2, 3, 1, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 1, 2, 4, 1, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 1, 2, 4, 1, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 1, 2, 4, 1, 0, 0, 0, 0, 0, 0,
- 0, 1, 1, 0, 0, 1, 2, 4, 1, 1, 1, 1, 1, 0, 0,
- 1, 4, 2, 1, 0, 1, 2, 4, 1, 4, 1, 4, 1, 1, 1,
- 0, 1, 3, 2, 1, 1, 2, 4, 1, 4, 1, 4, 1, 4, 1,
- 0, 0, 1, 4, 2, 1, 2, 2, 4, 2, 4, 2, 1, 4, 1,
- 0, 0, 1, 4, 2, 1, 2, 2, 2, 2, 2, 2, 2, 3, 1,
- 0, 0, 0, 1, 4, 2, 2, 2, 2, 2, 2, 2, 4, 3, 1,
- 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 4, 3, 1,
- 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 3, 1, 0,
- 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 4, 3, 1, 0,
- 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 4, 3, 1, 0
-};
-
-
-////////////////////////////////////////
-// Pointing Left Cursor (15x13):
-// Cursor When Over A Hotspot That Allows You To Move Left
-//
-// 0 = Transparent
-// 1 = Black (0x000000)
-// 2 = Light Peach (0xEDCD96)
-// 3 = Brown (0x8A672F)
-// 4 = Dark Peach (0xE89A62)
-////////////////////////////////////////
-static const byte s_pointingLeftCursor[] = {
- 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 1, 3, 2, 2, 2, 1, 1, 0, 0,
- 0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 4, 3, 1, 1,
- 1, 4, 2, 2, 2, 2, 1, 2, 3, 2, 2, 2, 4, 4, 4,
- 1, 4, 4, 4, 4, 4, 1, 2, 1, 3, 4, 2, 2, 2, 2,
- 0, 1, 1, 1, 1, 1, 1, 2, 1, 3, 3, 4, 2, 2, 2,
- 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 3, 3, 4, 4, 2,
- 0, 0, 0, 0, 0, 1, 2, 2, 2, 4, 1, 3, 4, 2, 2,
- 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 3, 4, 2, 2,
- 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 4, 2, 4,
- 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 4, 4, 1,
- 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 1, 1, 0,
- 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0
-};
-
-
-////////////////////////////////////////
-// Pointing Right Cursor (15x13):
-// Cursor When Over A Hotspot That Allows You To Move Right
-//
-// 0 = Transparent
-// 1 = Black (0x000000)
-// 2 = Light Peach (0xEDCD96)
-// 3 = Brown (0x8A672F)
-// 4 = Dark Peach (0xE89A62)
-////////////////////////////////////////
-static const byte s_pointingRightCursor[] = {
- 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 1, 2, 2, 2, 3, 1, 0, 0, 0, 0, 0, 0,
- 1, 1, 3, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0,
- 4, 4, 4, 2, 2, 2, 3, 2, 1, 4, 4, 4, 4, 4, 1,
- 2, 2, 2, 2, 4, 3, 1, 2, 1, 2, 2, 2, 2, 4, 1,
- 2, 2, 2, 4, 3, 3, 1, 2, 1, 1, 1, 1, 1, 1, 0,
- 2, 4, 4, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, 0,
- 2, 2, 4, 3, 1, 4, 2, 2, 2, 1, 0, 0, 0, 0, 0,
- 2, 2, 4, 3, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
- 4, 2, 4, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0,
- 1, 4, 4, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
- 0, 1, 1, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0
-};
-
-
-////////////////////////////////////////
-// Pointing Down Cursor (Palm Up)(13x16):
-// Cursor When Over A Hotspot That Allows You To Move Down
-//
-// 0 = Transparent
-// 1 = Black (0x000000)
-// 2 = Light Peach (0xEDCD96)
-// 3 = Brown (0x8A672F)
-// 4 = Dark Peach (0xE89A62)
-////////////////////////////////////////
-static const byte s_pointingDownCursorPalmUp[] = {
- 0, 0, 1, 4, 2, 2, 2, 2, 2, 4, 1, 0, 0,
- 0, 0, 1, 4, 2, 2, 4, 2, 2, 2, 4, 1, 0,
- 0, 1, 3, 4, 2, 2, 4, 4, 4, 4, 4, 1, 0,
- 0, 1, 4, 2, 2, 4, 3, 3, 3, 1, 1, 1, 1,
- 1, 2, 2, 2, 4, 3, 3, 1, 1, 2, 1, 2, 1,
- 1, 2, 2, 2, 3, 3, 3, 4, 1, 2, 1, 2, 1,
- 1, 2, 2, 3, 1, 1, 1, 2, 1, 2, 1, 2, 1,
- 1, 3, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 1,
- 0, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1,
- 0, 0, 1, 2, 4, 1, 1, 1, 1, 1, 1, 0, 0,
- 0, 0, 1, 2, 4, 1, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 2, 4, 1, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 2, 4, 1, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 2, 4, 1, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 4, 4, 1, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0
-};
-
-
-////////////////////////////////////////
-// Pointing Up Cursor (Palm Up)(13x16):
-// Cursor When Over A Hotspot That Allows You To Move Up
-//
-// 0 = Transparent
-// 1 = Black (0x000000)
-// 2 = Light Peach (0xEDCD96)
-// 3 = Brown (0x8A672F)
-// 4 = Dark Peach (0xE89A62)
-////////////////////////////////////////
-static const byte s_pointingUpCursorPalmUp[] = {
- 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 1, 4, 4, 1, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 1, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 1, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 1, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 1, 0, 0,
- 0, 0, 1, 1, 1, 1, 1, 1, 2, 4, 1, 0, 0,
- 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 0,
- 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 3, 1,
- 1, 2, 1, 2, 1, 2, 1, 1, 1, 3, 2, 2, 1,
- 1, 2, 1, 2, 1, 4, 3, 3, 3, 2, 2, 2, 1,
- 1, 2, 1, 2, 1, 1, 3, 3, 4, 2, 2, 2, 1,
- 1, 1, 1, 1, 3, 3, 3, 4, 2, 2, 4, 1, 0,
- 0, 1, 4, 4, 4, 4, 4, 2, 2, 4, 3, 1, 0,
- 0, 1, 4, 2, 2, 2, 4, 2, 2, 4, 1, 0, 0,
- 0, 0, 1, 4, 2, 2, 2, 2, 2, 4, 1, 0, 0
-};
-
-
-////////////////////////////////////////
-// Pointing Left Cursor (Bent)(15x13):
-// Cursor When Over A Hotspot That Allows You To Turn Left 180 Degrees
-//
-// 0 = Transparent
-// 1 = Black (0x000000)
-// 2 = Light Peach (0xEDCD96)
-// 3 = Brown (0x8A672F)
-// 4 = Dark Peach (0xE89A62)
-////////////////////////////////////////
-static const byte s_pointingLeftCursorBent[] = {
- 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 1, 3, 2, 2, 2, 1, 1, 0, 0,
- 0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 4, 3, 1, 1,
- 1, 3, 2, 4, 4, 2, 1, 2, 3, 3, 2, 2, 4, 4, 4,
- 1, 2, 4, 3, 3, 4, 1, 2, 1, 3, 4, 2, 2, 2, 2,
- 1, 4, 4, 1, 1, 1, 1, 2, 1, 1, 3, 4, 2, 2, 2,
- 1, 1, 1, 0, 0, 1, 1, 1, 1, 3, 3, 3, 4, 4, 2,
- 0, 0, 0, 0, 0, 1, 2, 2, 2, 4, 1, 3, 4, 3, 2,
- 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 3, 4, 2, 2,
- 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 4, 2, 4,
- 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 4, 4, 1,
- 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 1, 1, 0,
- 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0
-};
-
-
-////////////////////////////////////////
-// Pointing Right Cursor (Bent)(15x13):
-// Cursor When Over A Hotspot That Allows You To Turn Right 180 Degrees
-//
-// 0 = Transparent
-// 1 = Black (0x000000)
-// 2 = Light Peach (0xEDCD96)
-// 3 = Brown (0x8A672F)
-// 4 = Dark Peach (0xE89A62)
-////////////////////////////////////////
-static const byte s_pointingRightCursorBent[] = {
- 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 1, 2, 2, 2, 3, 1, 0, 0, 0, 0, 0, 0,
- 1, 1, 3, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0,
- 4, 4, 4, 2, 2, 3, 3, 2, 1, 2, 4, 4, 2, 3, 1,
- 2, 2, 2, 2, 4, 3, 1, 2, 1, 4, 3, 3, 4, 2, 1,
- 2, 2, 2, 4, 3, 1, 1, 2, 1, 1, 1, 1, 4, 4, 1,
- 2, 4, 4, 3, 3, 3, 1, 1, 1, 1, 0, 0, 1, 1, 1,
- 2, 3, 4, 3, 1, 4, 2, 2, 2, 1, 0, 0, 0, 0, 0,
- 2, 2, 4, 3, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
- 4, 2, 4, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0,
- 1, 4, 4, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
- 0, 1, 1, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0
-};
-
-
-////////////////////////////////////////
-// Pointing Down Cursor (Palm Down)(15x16):
-// Similar to Standard Cursor
-//
-// 0 = Transparent
-// 1 = Black (0x000000)
-// 2 = Light Peach (0xEDCD96)
-// 3 = Brown (0x8A672F)
-// 4 = Dark Peach (0xE89A62)
-////////////////////////////////////////
-static const byte s_pointingDownCursorPalmDown[] = {
- 0, 1, 3, 4, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0,
- 0, 1, 3, 4, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0,
- 0, 1, 3, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0,
- 1, 3, 4, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0,
- 1, 3, 4, 2, 2, 2, 2, 2, 2, 2, 4, 1, 0, 0, 0,
- 1, 3, 2, 3, 2, 2, 2, 2, 2, 1, 2, 4, 1, 0, 0,
- 1, 4, 1, 2, 2, 3, 2, 3, 2, 1, 2, 4, 1, 0, 0,
- 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 1, 2, 3, 1, 0,
- 0, 1, 1, 4, 1, 4, 1, 4, 2, 1, 0, 1, 2, 4, 1,
- 0, 0, 1, 1, 1, 1, 1, 4, 2, 1, 0, 0, 1, 1, 0,
- 0, 0, 0, 0, 0, 0, 1, 4, 4, 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 1, 4, 2, 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 1, 4, 2, 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 1, 3, 2, 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 1, 4, 4, 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0
-};
-
-////////////////////////////////////////
-// Hand Cursor Palette:
-// Palette For All Hand Cursors
-////////////////////////////////////////
-static const byte s_handCursorPalette[] = {
- 0x00, 0x00, 0x00, // Black
- 0xED, 0xCD, 0x96, // Light Peach
- 0x8A, 0x67, 0x2F, // Brown
- 0xE8, 0x9A, 0x62 // Dark Peach
-};
-
-
-////////////////////////////////////////
-// Pellet Cursor (8x8):
-// Cursor When Using The Pellet In The Frog Trap
-//
-// 0 = Transparent
-// 1 = Light Olive Green (0x5D6730)
-// 2 = Maroon (0x5E3333)
-// 3 = Light Gray (0x555555)
-// 4 = Medium Gray (0x444444)
-// 5 = Dark Gray (0x333333)
-// 6 = Dark Green (0x2D3300)
-// 7 = Darkest Gray (0x222222)
-////////////////////////////////////////
-static const byte s_pelletCursor[] = {
- 0, 0, 1, 1, 2, 3, 0, 0,
- 0, 2, 1, 4, 1, 2, 5, 0,
- 4, 1, 4, 1, 2, 1, 5, 4,
- 4, 2, 1, 2, 1, 1, 2, 6,
- 6, 4, 2, 1, 4, 4, 1, 5,
- 5, 6, 5, 2, 1, 2, 4, 4,
- 0, 7, 5, 5, 4, 2, 5, 0,
- 0, 0, 5, 6, 6, 5, 0, 0
-};
-
-////////////////////////////////////////
-// Pellet Cursor Palette:
-// Palette For The Pellet Cursor
-////////////////////////////////////////
-static const byte s_pelletCursorPalette[] = {
- 0x5D, 0x67, 0x30,
- 0x5E, 0x33, 0x33,
- 0x55, 0x55, 0x55,
- 0x44, 0x44, 0x44,
- 0x33, 0x33, 0x33,
- 0x2D, 0x33, 0x00,
- 0x22, 0x22, 0x22
-};
-
-////////////////////////////////////////
-// Red Marble Cursor (12x12):
-// Cursor When Holding The Red Marble
-////////////////////////////////////////
-static const byte s_redMarbleCursor[] = {
- 0, 0, 0, 0, 1, 2, 2, 2, 0, 0, 0, 0,
- 0, 0, 3, 4, 2, 5, 2, 2, 2, 2, 0, 0,
- 0, 6, 1, 1, 2, 2, 5, 2, 2, 2, 2, 0,
- 0, 6, 3, 4, 5, 2, 2, 7, 8, 5, 2, 0,
- 9, 6, 10,11,2, 2, 2, 12,13,2, 2, 2,
- 14,10,6, 4, 1, 2, 8, 2, 2, 5, 2, 2,
- 15,16,6, 3, 1, 2, 2, 2, 2, 2, 2, 5,
- 17,9,18, 3, 4, 4, 4, 5, 2, 5, 1, 2,
- 0, 16,9, 6, 6, 19,1, 20,1, 4, 11,0,
- 0, 17,15,18,9, 10,6, 10,3, 21,4, 0,
- 0, 0, 18,15,9, 18,6, 22,10,23,0, 0,
- 0, 0, 0, 0, 15,15,16,9, 0, 0, 0, 0
-};
-
-
-////////////////////////////////////////
-// Red Marble Cursor Palette:
-// Palette For The Red Marble Cursor
-////////////////////////////////////////
-static const byte s_redMarbleCursorPalette[] = {
- 0xb8, 0x33, 0x32,
- 0xe5, 0x33, 0x31,
- 0x98, 0x06, 0x00,
- 0xb8, 0x00, 0x34,
- 0xe6, 0x00, 0x34,
- 0x7a, 0x04, 0x00,
- 0xe8, 0x9a, 0x62,
- 0xea, 0x31, 0x67,
- 0x6a, 0x03, 0x00,
- 0x8c, 0x00, 0x35,
- 0xb6, 0x36, 0x00,
- 0xed, 0xcd, 0x96,
- 0xe9, 0x66, 0x65,
- 0x5b, 0x35, 0x00,
- 0x5b, 0x02, 0x00,
- 0x5f, 0x00, 0x35,
- 0x4c, 0x01, 0x00,
- 0x5e, 0x33, 0x33,
- 0x89, 0x05, 0x00,
- 0xb6, 0x08, 0x00,
- 0xa7, 0x07, 0x00,
- 0x88, 0x36, 0x00,
- 0x8b, 0x33, 0x33
-};
-
-////////////////////////////////////////
-// Orange Marble Cursor (12x12):
-// Cursor When Holding The Orange Marble
-////////////////////////////////////////
-static const byte s_orangeMarbleCursor[] = {
- 0, 0, 0, 0, 1, 2, 2, 3, 0, 0, 0, 0,
- 0, 0, 4, 5, 2, 2, 3, 3, 3, 3, 0, 0,
- 0, 6, 7, 4, 2, 1, 2, 2, 3, 3, 3, 0,
- 0, 6, 6, 7, 1, 2, 3, 8, 9, 2, 10,0,
- 11,12,7, 4, 2, 3, 3, 13,9, 2, 2, 1,
- 14,15,6, 4, 2, 16,3, 3, 2, 1, 1, 1,
- 14,14,12,17,4, 2, 2, 1, 2, 1, 2, 1,
- 14,18,12,6, 4, 4, 4, 19,2, 19,20,4,
- 0, 14,14,15,6, 15,6, 4, 4, 4, 4, 0,
- 0, 14,11,14,14,12,12,12,17,6, 17,0,
- 0, 0, 14,14,17,14,17,6, 6, 17,0, 0,
- 0, 0, 0, 0, 14,11,14,11,0, 0, 0, 0
-};
-
-////////////////////////////////////////
-// Orange Marble Cursor Palette:
-// Palette For The Orange Marble Cursor
-////////////////////////////////////////
-static const byte s_orangeMarbleCursorPalette[] = {
- 0xe1, 0x9e, 0x00,
- 0xe3, 0x9b, 0x28,
- 0xe2, 0xcf, 0x20,
- 0xb5, 0x6a, 0x00,
- 0xb6, 0x9b, 0x29,
- 0x87, 0x69, 0x00,
- 0xb7, 0x67, 0x2f,
- 0xe9, 0xff, 0x93,
- 0xe1, 0xff, 0x5a,
- 0xe0, 0xd0, 0x00,
- 0x5e, 0x33, 0x33,
- 0x88, 0x36, 0x00,
- 0xf3, 0xff, 0xc9,
- 0x5b, 0x35, 0x00,
- 0x8b, 0x33, 0x33,
- 0xe6, 0xce, 0x5f,
- 0x8a, 0x67, 0x2f,
- 0x5d, 0x67, 0x30,
- 0xe2, 0x6a, 0x00,
- 0xb3, 0x9d, 0x00
-};
-
-////////////////////////////////////////
-// Yellow Marble Cursor (12x12):
-// Cursor When Holding The Yellow Marble
-////////////////////////////////////////
-static const byte s_yellowMarbleCursor[] = {
- 0, 0, 0, 0, 1, 1, 1, 2, 0, 0, 0, 0,
- 0, 0, 3, 4, 1, 1, 1, 5, 6, 6, 0, 0,
- 0, 3, 3, 7, 1, 1, 1, 1, 2, 1, 6, 0,
- 0, 3, 3, 3, 3, 1, 1, 8, 6, 1, 6, 0,
- 9, 9, 3, 3, 1, 1, 2, 10,8, 1, 1, 2,
- 11,9, 3, 3, 1, 1, 1, 1, 1, 1, 5, 1,
- 9, 9, 12,3, 3, 1, 1, 1, 1, 1, 1, 1,
- 9, 9, 9, 3, 3, 3, 3, 3, 1, 1, 1, 1,
- 0, 11,9, 9, 12,3, 3, 3, 3, 3, 3, 0,
- 0, 9, 9, 13,9, 14,12,3, 3, 3, 3, 0,
- 0, 0, 9, 9, 9, 12,14,3, 13,3, 0, 0,
- 0, 0, 0, 0, 11,9, 11,9, 0, 0, 0, 0
-};
-
-////////////////////////////////////////
-// Yellow Marble Cursor Palette:
-// Palette For The Yellow Marble Cursor
-////////////////////////////////////////
-static const byte s_yellowMarbleCursorPalette[] = {
- 0xb3, 0xd0, 0x00,
- 0xb0, 0xff, 0x00,
- 0x86, 0x9c, 0x00,
- 0x87, 0xd0, 0x00,
- 0xe0, 0xd0, 0x00,
- 0xdc, 0xff, 0x00,
- 0xb3, 0x9d, 0x00,
- 0xdc, 0xff, 0x11,
- 0x5a, 0x68, 0x00,
- 0xe1, 0xff, 0x5a,
- 0x5d, 0x67, 0x30,
- 0x87, 0x69, 0x00,
- 0x88, 0x9b, 0x2a,
- 0x5a, 0x9c, 0x00
-};
-
-////////////////////////////////////////
-// Green Marble Cursor (12x12):
-// Cursor When Holding The Green Marble
-////////////////////////////////////////
-static const byte s_greenMarbleCursor[] = {
- 0, 0, 0, 0, 1, 2, 3, 3, 0, 0, 0, 0,
- 0, 0, 4, 5, 2, 1, 2, 3, 6, 6, 0, 0,
- 0, 7, 5, 8, 8, 1, 1, 2, 3, 6, 6, 0,
- 0, 7, 7, 4, 8, 1, 2, 9, 6, 2, 6, 0,
- 10,7, 7, 4, 1, 2, 3, 11,12,2, 2, 3,
- 13,13,7, 4, 1, 2, 3, 2, 1, 2, 2, 3,
- 14,13,7, 7, 5, 1, 1, 8, 2, 1, 1, 2,
- 15,16,13,7, 4, 4, 5, 5, 1, 8, 1, 1,
- 0, 15,13,7, 7, 7, 4, 4, 4, 5, 8, 0,
- 0, 14,16,15,13, 7, 7, 7, 4,17,5, 0,
- 0, 0, 10,16,13,13,13,17,18,17,0, 0,
- 0, 0, 0, 0, 15,10,19,10,0, 0, 0, 0
-};
-
-////////////////////////////////////////
-// Green Marble Cursor Palette:
-// Palette For The Green Marble Cursor
-////////////////////////////////////////
-static const byte s_greenMarbleCursorPalette[] = {
- 0x0e, 0xd0, 0x00,
- 0x0f, 0xe1, 0x00,
- 0x10, 0xf2, 0x00,
- 0x0b, 0x9c, 0x00,
- 0x0c, 0xad, 0x00,
- 0x11, 0xff, 0x00,
- 0x09, 0x8a, 0x00,
- 0x0d, 0xbe, 0x00,
- 0x30, 0xff, 0x5a,
- 0x0d, 0x67, 0x30,
- 0x6b, 0xff, 0x92,
- 0x00, 0xff, 0x28,
- 0x08, 0x79, 0x00,
- 0x05, 0x57, 0x00,
- 0x30, 0x67, 0x30,
- 0x06, 0x68, 0x00,
- 0x00, 0x9b, 0x2c,
- 0x2e, 0x9c, 0x00,
- 0x2e, 0x68, 0x00
-};
-
-////////////////////////////////////////
-// Blue Marble Cursor (12x12):
-// Cursor When Holding The Blue Marble
-////////////////////////////////////////
-static const byte s_blueMarbleCursor[] = {
- 0, 0, 0, 0, 1, 2, 3, 3, 0, 0, 0, 0,
- 0, 0, 4, 5, 2, 2, 6, 3, 7, 3, 0, 0,
- 0, 8, 9, 5, 10,11,2, 6, 3, 3, 7, 0,
- 0, 12,13,9, 10,11,6, 14,7, 6, 3, 0,
- 15,8, 4, 13,2, 6, 3, 16,17,6, 6, 3,
- 18,15,19,13,10,7, 3, 6, 2, 2, 6, 7,
- 20,8, 18,4, 21,11,2, 10,6, 2, 2, 2,
- 15,15,18,8, 13,9, 21,5, 11,10,2, 1,
- 0, 8, 15,19,15,13,13,21,21,5, 9, 0,
- 0, 22,20,15, 8,19,15,19,4, 9, 4, 0,
- 0, 0, 15,20,15,15,19,15,9, 15,0, 0,
- 0, 0, 0, 0, 20,15, 8,15,0, 0, 0, 0
-};
-
-////////////////////////////////////////
-// Blue Marble Cursor Palette:
-// Palette For The Blue Marble Cursor
-////////////////////////////////////////
-static const byte s_blueMarbleCursorPalette[] = {
- 0x6b, 0x00, 0xd2,
- 0x66, 0x00, 0xe3,
- 0x72, 0x00, 0xff,
- 0x53, 0x2d, 0x9d,
- 0x4e, 0x00, 0xaf,
- 0x6d, 0x00, 0xf5,
- 0x7d, 0x00, 0xff,
- 0x44, 0x00, 0x69,
- 0x56, 0x00, 0x9d,
- 0x56, 0x00, 0xc0,
- 0x5e, 0x00, 0xd2,
- 0x2b, 0x31, 0x68,
- 0x3f, 0x00, 0x8c,
- 0x91, 0x22, 0xff,
- 0x41, 0x31, 0x68,
- 0xd7, 0x95, 0xff,
- 0x77, 0x22, 0xff,
- 0x2f, 0x00, 0x69,
- 0x37, 0x00, 0x7a,
- 0x27, 0x00, 0x58,
- 0x46, 0x00, 0x9d,
- 0x33, 0x33, 0x33
-};
-
-////////////////////////////////////////
-// Violet Marble Cursor (12x12):
-// Cursor When Holding The Violet Marble
-////////////////////////////////////////
-static const byte s_violetMarbleCursor[] = {
- 0, 0, 0, 0, 1, 1, 1, 2, 0, 0, 0, 0,
- 0, 0, 3, 3, 1, 1, 1, 4, 2, 4, 0, 0,
- 0, 3, 3, 3, 1, 5, 1, 1, 4, 2, 4, 0,
- 0, 3, 3, 3, 3, 1, 1, 6, 4, 1, 2, 0,
- 3, 7, 8, 3, 1, 1, 4, 9, 4, 1, 1, 4,
- 8, 7, 8, 3, 10,4, 1, 1, 1, 1, 4, 1,
- 8, 3, 8, 7, 3, 1, 1, 5, 1, 1, 1, 1,
- 7, 7, 11,3, 3, 3, 3, 3, 1, 3, 1, 1,
- 0, 8, 7, 7, 8, 8, 7, 3, 3, 3, 1, 0,
- 0, 7, 8, 3, 11,7, 3, 11,3, 10,3, 0,
- 0, 0, 8, 7, 3, 3, 7, 3, 3, 3, 0, 0,
- 0, 0, 0, 0, 8, 7, 11,3, 0, 0, 0, 0
-};
-
-////////////////////////////////////////
-// Violet Marble Cursor Palette:
-// Palette For The Violet Marble Cursor
-////////////////////////////////////////
-static const byte s_violetMarbleCursorPalette[] = {
- 0xaa, 0x00, 0xd1,
- 0xd8, 0x00, 0xff,
- 0x76, 0x00, 0x9d,
- 0xb5, 0x00, 0xff,
- 0x87, 0x00, 0xd2,
- 0xd7, 0x22, 0xff,
- 0x68, 0x00, 0x69,
- 0x44, 0x00, 0x69,
- 0xd7, 0x5e, 0xff,
- 0x9c, 0x00, 0x9d,
- 0x56, 0x00, 0x9d
-};
-
-} // End of namespace Mohawk