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Diffstat (limited to 'engines/mohawk/sound.cpp')
-rw-r--r--engines/mohawk/sound.cpp67
1 files changed, 44 insertions, 23 deletions
diff --git a/engines/mohawk/sound.cpp b/engines/mohawk/sound.cpp
index 6f18d7178e..38cb0b3608 100644
--- a/engines/mohawk/sound.cpp
+++ b/engines/mohawk/sound.cpp
@@ -21,13 +21,14 @@
*/
#include "common/debug.h"
+#include "common/events.h"
#include "common/system.h"
-#include "common/util.h"
#include "common/textconsole.h"
+#include "audio/mididrv.h"
#include "audio/midiparser.h"
-#include "audio/musicplugin.h"
#include "audio/audiostream.h"
+#include "audio/decoders/adpcm.h"
#include "audio/decoders/mp3.h"
#include "audio/decoders/raw.h"
#include "audio/decoders/wave.h"
@@ -77,8 +78,8 @@ void Sound::initMidi() {
_midiParser->setTimerRate(_midiDriver->getBaseTempo());
}
-Audio::AudioStream *Sound::makeAudioStream(uint16 id, CueList *cueList) {
- Audio::AudioStream *audStream = NULL;
+Audio::RewindableAudioStream *Sound::makeAudioStream(uint16 id, CueList *cueList) {
+ Audio::RewindableAudioStream *audStream = NULL;
switch (_vm->getGameType()) {
case GType_MYST:
@@ -109,17 +110,18 @@ Audio::AudioStream *Sound::makeAudioStream(uint16 id, CueList *cueList) {
Audio::SoundHandle *Sound::playSound(uint16 id, byte volume, bool loop, CueList *cueList) {
debug (0, "Playing sound %d", id);
- Audio::AudioStream *audStream = makeAudioStream(id, cueList);
+ Audio::RewindableAudioStream *rewindStream = makeAudioStream(id, cueList);
- if (audStream) {
+ if (rewindStream) {
SndHandle *handle = getHandle();
handle->type = kUsedHandle;
handle->id = id;
- handle->samplesPerSecond = audStream->getRate();
+ handle->samplesPerSecond = rewindStream->getRate();
// Set the stream to loop here if it's requested
+ Audio::AudioStream *audStream = rewindStream;
if (loop)
- audStream = Audio::makeLoopingAudioStream((Audio::RewindableAudioStream *)audStream, 0);
+ audStream = Audio::makeLoopingAudioStream(rewindStream, 0);
_vm->_mixer->playStream(Audio::Mixer::kPlainSoundType, &handle->handle, audStream, -1, volume);
return &handle->handle;
@@ -162,8 +164,26 @@ Audio::SoundHandle *Sound::replaceSoundMyst(uint16 id, byte volume, bool loop) {
void Sound::playSoundBlocking(uint16 id, byte volume) {
Audio::SoundHandle *handle = playSound(id, volume);
- while (_vm->_mixer->isSoundHandleActive(*handle))
+ while (_vm->_mixer->isSoundHandleActive(*handle) && !_vm->shouldQuit()) {
+ Common::Event event;
+ while (_vm->_system->getEventManager()->pollEvent(event)) {
+ switch (event.type) {
+ case Common::EVENT_KEYDOWN:
+ switch (event.kbd.keycode) {
+ case Common::KEYCODE_SPACE:
+ _vm->pauseGame();
+ break;
+ default:
+ break;
+ }
+ default:
+ break;
+ }
+ }
+
+ // Cut down on CPU usage
_vm->_system->delayMillis(10);
+ }
}
void Sound::playMidi(uint16 id) {
@@ -335,11 +355,12 @@ void Sound::playSLSTSound(uint16 id, bool fade, bool loop, uint16 volume, int16
sndHandle.id = id;
_currentSLSTSounds.push_back(sndHandle);
- Audio::AudioStream *audStream = makeMohawkWaveStream(_vm->getResource(ID_TWAV, id));
+ Audio::RewindableAudioStream *rewindStream = makeMohawkWaveStream(_vm->getResource(ID_TWAV, id));
// Loop here if necessary
+ Audio::AudioStream *audStream = rewindStream;
if (loop)
- audStream = Audio::makeLoopingAudioStream((Audio::RewindableAudioStream *)audStream, 0);
+ audStream = Audio::makeLoopingAudioStream(rewindStream, 0);
// TODO: Handle fading, possibly just raise the volume of the channel in increments?
@@ -363,7 +384,7 @@ void Sound::resumeSLST() {
_vm->_mixer->pauseHandle(*_currentSLSTSounds[i].handle, false);
}
-Audio::AudioStream *Sound::makeMohawkWaveStream(Common::SeekableReadStream *stream, CueList *cueList) {
+Audio::RewindableAudioStream *Sound::makeMohawkWaveStream(Common::SeekableReadStream *stream, CueList *cueList) {
uint32 tag = 0;
ADPCMStatus adpcmStatus;
DataChunk dataChunk;
@@ -507,7 +528,7 @@ Audio::AudioStream *Sound::makeMohawkWaveStream(Common::SeekableReadStream *stre
return NULL;
}
-Audio::AudioStream *Sound::makeLivingBooksWaveStream_v1(Common::SeekableReadStream *stream) {
+Audio::RewindableAudioStream *Sound::makeLivingBooksWaveStream_v1(Common::SeekableReadStream *stream) {
uint16 header = stream->readUint16BE();
uint16 rate = 0;
uint32 size = 0;
@@ -623,7 +644,7 @@ uint16 Sound::convertMystID(uint16 id) {
return id;
}
-Audio::SoundHandle *Sound::replaceBackgroundMyst(uint16 id, uint16 volume) {
+void Sound::replaceBackgroundMyst(uint16 id, uint16 volume) {
debug(0, "Replacing background sound with %d", id);
// TODO: The original engine does fading
@@ -639,28 +660,28 @@ Audio::SoundHandle *Sound::replaceBackgroundMyst(uint16 id, uint16 volume) {
// Check if sound is already playing
if (_mystBackgroundSound.type == kUsedHandle && _vm->_mixer->isSoundHandleActive(_mystBackgroundSound.handle)
- && _vm->getResourceName(ID_MSND, convertMystID(_mystBackgroundSound.id)).hasPrefix(prefix))
- return &_mystBackgroundSound.handle;
+ && _vm->getResourceName(ID_MSND, convertMystID(_mystBackgroundSound.id)).hasPrefix(prefix)) {
+ // The sound is already playing, just change the volume
+ changeBackgroundVolumeMyst(volume);
+ return;
+ }
// Stop old background sound
stopBackgroundMyst();
// Play new sound
- Audio::AudioStream *audStream = makeAudioStream(id);
+ Audio::RewindableAudioStream *rewindStream = makeAudioStream(id);
- if (audStream) {
+ if (rewindStream) {
_mystBackgroundSound.type = kUsedHandle;
_mystBackgroundSound.id = id;
- _mystBackgroundSound.samplesPerSecond = audStream->getRate();
+ _mystBackgroundSound.samplesPerSecond = rewindStream->getRate();
// Set the stream to loop
- audStream = Audio::makeLoopingAudioStream((Audio::RewindableAudioStream *)audStream, 0);
+ Audio::AudioStream *audStream = Audio::makeLoopingAudioStream(rewindStream, 0);
_vm->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_mystBackgroundSound.handle, audStream, -1, volume >> 8);
- return &_mystBackgroundSound.handle;
}
-
- return NULL;
}
void Sound::stopBackgroundMyst() {