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Diffstat (limited to 'engines/mohawk/video/smc.cpp')
-rw-r--r-- | engines/mohawk/video/smc.cpp | 385 |
1 files changed, 0 insertions, 385 deletions
diff --git a/engines/mohawk/video/smc.cpp b/engines/mohawk/video/smc.cpp deleted file mode 100644 index 4a0d16dfcc..0000000000 --- a/engines/mohawk/video/smc.cpp +++ /dev/null @@ -1,385 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -// Based off ffmpeg's SMC decoder - -#include "mohawk/video/smc.h" - -namespace Mohawk { - -#define GET_BLOCK_COUNT() \ - (opcode & 0x10) ? (1 + stream->readByte()) : 1 + (opcode & 0x0F); - -#define ADVANCE_BLOCK() \ -{ \ - pixelPtr += 4; \ - if (pixelPtr >= _surface->w) { \ - pixelPtr = 0; \ - rowPtr += _surface->w * 4; \ - } \ - totalBlocks--; \ - if (totalBlocks < 0) { \ - warning("block counter just went negative (this should not happen)"); \ - return _surface; \ - } \ -} - -SMCDecoder::SMCDecoder(uint16 width, uint16 height) { - _surface = new Graphics::Surface(); - _surface->create(width, height, 1); -} - -Graphics::Surface *SMCDecoder::decodeImage(Common::SeekableReadStream *stream) { - byte *pixels = (byte *)_surface->pixels; - - uint32 numBlocks = 0; - uint32 colorFlags = 0; - uint32 colorFlagsA = 0; - uint32 colorFlagsB = 0; - - const uint16 rowInc = _surface->w - 4; - int32 rowPtr = 0; - int32 pixelPtr = 0; - uint32 blockPtr = 0; - uint32 prevBlockPtr = 0; - uint32 prevBlockPtr1 = 0, prevBlockPtr2 = 0; - byte prevBlockFlag = false; - byte pixel = 0; - - uint32 colorPairIndex = 0; - uint32 colorQuadIndex = 0; - uint32 colorOctetIndex = 0; - uint32 colorTableIndex = 0; // indices to color pair, quad, or octet tables - - int32 chunkSize = stream->readUint32BE() & 0x00FFFFFF; - if (chunkSize != stream->size()) - warning("MOV chunk size != SMC chunk size (%d != %d); ignoring SMC chunk size", chunkSize, stream->size()); - - int32 totalBlocks = ((_surface->w + 3) / 4) * ((_surface->h + 3) / 4); - - // traverse through the blocks - while (totalBlocks != 0) { - // sanity checks - - // make sure stream ptr hasn't gone out of bounds - if (stream->pos() > stream->size()) { - warning("SMC decoder just went out of bounds (stream ptr = %d, chunk size = %d)", stream->pos(), stream->size()); - return _surface; - } - - // make sure the row pointer hasn't gone wild - if (rowPtr >= _surface->w * _surface->h) { - warning("SMC decoder just went out of bounds (row ptr = %d, size = %d)", rowPtr, _surface->w * _surface->h); - return _surface; - } - - byte opcode = stream->readByte(); - - switch (opcode & 0xF0) { - // skip n blocks - case 0x00: - case 0x10: - numBlocks = GET_BLOCK_COUNT(); - while (numBlocks--) { - ADVANCE_BLOCK(); - } - break; - - // repeat last block n times - case 0x20: - case 0x30: - numBlocks = GET_BLOCK_COUNT(); - - // sanity check - if (rowPtr == 0 && pixelPtr == 0) { - warning("encountered repeat block opcode (%02X) but no blocks rendered yet", opcode & 0xF0); - break; - } - - // figure out where the previous block started - if (pixelPtr == 0) - prevBlockPtr1 = (rowPtr - _surface->w * 4) + _surface->w - 4; - else - prevBlockPtr1 = rowPtr + pixelPtr - 4; - - while (numBlocks--) { - blockPtr = rowPtr + pixelPtr; - prevBlockPtr = prevBlockPtr1; - for (byte y = 0; y < 4; y++) { - for (byte x = 0; x < 4; x++) - pixels[blockPtr++] = pixels[prevBlockPtr++]; - blockPtr += rowInc; - prevBlockPtr += rowInc; - } - ADVANCE_BLOCK(); - } - break; - - // repeat previous pair of blocks n times - case 0x40: - case 0x50: - numBlocks = GET_BLOCK_COUNT(); - numBlocks *= 2; - - // sanity check - if (rowPtr == 0 && pixelPtr < 2 * 4) { - warning("encountered repeat block opcode (%02X) but not enough blocks rendered yet", opcode & 0xF0); - break; - } - - // figure out where the previous 2 blocks started - if (pixelPtr == 0) - prevBlockPtr1 = (rowPtr - _surface->w * 4) + _surface->w - 4 * 2; - else if (pixelPtr == 4) - prevBlockPtr1 = (rowPtr - _surface->w * 4) + rowInc; - else - prevBlockPtr1 = rowPtr + pixelPtr - 4 * 2; - - if (pixelPtr == 0) - prevBlockPtr2 = (rowPtr - _surface->w * 4) + rowInc; - else - prevBlockPtr2 = rowPtr + pixelPtr - 4; - - prevBlockFlag = 0; - while (numBlocks--) { - blockPtr = rowPtr + pixelPtr; - - if (prevBlockFlag) - prevBlockPtr = prevBlockPtr2; - else - prevBlockPtr = prevBlockPtr1; - - prevBlockFlag = !prevBlockFlag; - - for (byte y = 0; y < 4; y++) { - for (byte x = 0; x < 4; x++) - pixels[blockPtr++] = pixels[prevBlockPtr++]; - - blockPtr += rowInc; - prevBlockPtr += rowInc; - } - ADVANCE_BLOCK(); - } - break; - - // 1-color block encoding - case 0x60: - case 0x70: - numBlocks = GET_BLOCK_COUNT(); - pixel = stream->readByte(); - - while (numBlocks--) { - blockPtr = rowPtr + pixelPtr; - for (byte y = 0; y < 4; y++) { - for (byte x = 0; x < 4; x++) - pixels[blockPtr++] = pixel; - - blockPtr += rowInc; - } - ADVANCE_BLOCK(); - } - break; - - // 2-color block encoding - case 0x80: - case 0x90: - numBlocks = (opcode & 0x0F) + 1; - - // figure out which color pair to use to paint the 2-color block - if ((opcode & 0xF0) == 0x80) { - // fetch the next 2 colors from bytestream and store in next - // available entry in the color pair table - for (byte i = 0; i < CPAIR; i++) { - pixel = stream->readByte(); - colorTableIndex = CPAIR * colorPairIndex + i; - _colorPairs[colorTableIndex] = pixel; - } - - // this is the base index to use for this block - colorTableIndex = CPAIR * colorPairIndex; - colorPairIndex++; - - // wraparound - if (colorPairIndex == COLORS_PER_TABLE) - colorPairIndex = 0; - } else - colorTableIndex = CPAIR * stream->readByte(); - - while (numBlocks--) { - colorFlags = stream->readUint16BE(); - uint16 flagMask = 0x8000; - blockPtr = rowPtr + pixelPtr; - for (byte y = 0; y < 4; y++) { - for (byte x = 0; x < 4; x++) { - if (colorFlags & flagMask) - pixel = colorTableIndex + 1; - else - pixel = colorTableIndex; - - flagMask >>= 1; - pixels[blockPtr++] = _colorPairs[pixel]; - } - - blockPtr += rowInc; - } - ADVANCE_BLOCK(); - } - break; - - // 4-color block encoding - case 0xA0: - case 0xB0: - numBlocks = (opcode & 0x0F) + 1; - - // figure out which color quad to use to paint the 4-color block - if ((opcode & 0xF0) == 0xA0) { - // fetch the next 4 colors from bytestream and store in next - // available entry in the color quad table - for (byte i = 0; i < CQUAD; i++) { - pixel = stream->readByte(); - colorTableIndex = CQUAD * colorQuadIndex + i; - _colorQuads[colorTableIndex] = pixel; - } - - // this is the base index to use for this block - colorTableIndex = CQUAD * colorQuadIndex; - colorQuadIndex++; - - // wraparound - if (colorQuadIndex == COLORS_PER_TABLE) - colorQuadIndex = 0; - } else - colorTableIndex = CQUAD * stream->readByte(); - - while (numBlocks--) { - colorFlags = stream->readUint32BE(); - - // flag mask actually acts as a bit shift count here - byte flagMask = 30; - blockPtr = rowPtr + pixelPtr; - - for (byte y = 0; y < 4; y++) { - for (byte x = 0; x < 4; x++) { - pixel = colorTableIndex + ((colorFlags >> flagMask) & 0x03); - flagMask -= 2; - pixels[blockPtr++] = _colorQuads[pixel]; - } - blockPtr += rowInc; - } - ADVANCE_BLOCK(); - } - break; - - // 8-color block encoding - case 0xC0: - case 0xD0: - numBlocks = (opcode & 0x0F) + 1; - - // figure out which color octet to use to paint the 8-color block - if ((opcode & 0xF0) == 0xC0) { - // fetch the next 8 colors from bytestream and store in next - // available entry in the color octet table - for (byte i = 0; i < COCTET; i++) { - pixel = stream->readByte(); - colorTableIndex = COCTET * colorOctetIndex + i; - _colorOctets[colorTableIndex] = pixel; - } - - // this is the base index to use for this block - colorTableIndex = COCTET * colorOctetIndex; - colorOctetIndex++; - - // wraparound - if (colorOctetIndex == COLORS_PER_TABLE) - colorOctetIndex = 0; - } else - colorTableIndex = COCTET * stream->readByte(); - - while (numBlocks--) { - /* - For this input of 6 hex bytes: - 01 23 45 67 89 AB - Mangle it to this output: - flags_a = xx012456, flags_b = xx89A37B - */ - - // build the color flags - byte flagData[6]; - stream->read(flagData, 6); - - colorFlagsA = ((READ_BE_UINT16(flagData) & 0xFFF0) << 8) | (READ_BE_UINT16(flagData + 2) >> 4); - colorFlagsB = ((READ_BE_UINT16(flagData + 4) & 0xFFF0) << 8) | ((flagData[1] & 0xF) << 8) | - ((flagData[3] & 0xF) << 4) | (flagData[5] & 0xf); - - colorFlags = colorFlagsA; - - // flag mask actually acts as a bit shift count here - byte flagMask = 21; - blockPtr = rowPtr + pixelPtr; - for (byte y = 0; y < 4; y++) { - // reload flags at third row (iteration y == 2) - if (y == 2) { - colorFlags = colorFlagsB; - flagMask = 21; - } - - for (byte x = 0; x < 4; x++) { - pixel = colorTableIndex + ((colorFlags >> flagMask) & 0x07); - flagMask -= 3; - pixels[blockPtr++] = _colorOctets[pixel]; - } - - blockPtr += rowInc; - } - ADVANCE_BLOCK(); - } - break; - - // 16-color block encoding (every pixel is a different color) - case 0xE0: - numBlocks = (opcode & 0x0F) + 1; - - while (numBlocks--) { - blockPtr = rowPtr + pixelPtr; - for (byte y = 0; y < 4; y++) { - for (byte x = 0; x < 4; x++) - pixels[blockPtr++] = stream->readByte(); - - blockPtr += rowInc; - } - ADVANCE_BLOCK(); - } - break; - - case 0xF0: - warning("0xF0 opcode seen in SMC chunk (contact the developers)"); - break; - } - } - - return _surface; -} - -} // End of namespace Mohawk |