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-rw-r--r--engines/mohawk/myst.cpp2
-rw-r--r--engines/mohawk/myst.h2
-rw-r--r--engines/mohawk/riven.cpp2
-rw-r--r--engines/mohawk/riven.h2
4 files changed, 4 insertions, 4 deletions
diff --git a/engines/mohawk/myst.cpp b/engines/mohawk/myst.cpp
index 4f9c3a893e..b60f8bd1ee 100644
--- a/engines/mohawk/myst.cpp
+++ b/engines/mohawk/myst.cpp
@@ -1168,7 +1168,7 @@ Common::Error MohawkEngine_Myst::loadGameState(int slot) {
return Common::kUnknownError;
}
-Common::Error MohawkEngine_Myst::saveGameState(int slot, const char *desc) {
+Common::Error MohawkEngine_Myst::saveGameState(int slot, const Common::String &desc) {
Common::StringArray saveList = _gameState->generateSaveGameList();
if ((uint)slot < saveList.size())
diff --git a/engines/mohawk/myst.h b/engines/mohawk/myst.h
index 5edf774ed0..ebcc3b445c 100644
--- a/engines/mohawk/myst.h
+++ b/engines/mohawk/myst.h
@@ -193,7 +193,7 @@ public:
bool canLoadGameStateCurrently();
bool canSaveGameStateCurrently();
Common::Error loadGameState(int slot);
- Common::Error saveGameState(int slot, const char *desc);
+ Common::Error saveGameState(int slot, const Common::String &desc);
bool hasFeature(EngineFeature f) const;
private:
diff --git a/engines/mohawk/riven.cpp b/engines/mohawk/riven.cpp
index f407e650f6..57a0ac717d 100644
--- a/engines/mohawk/riven.cpp
+++ b/engines/mohawk/riven.cpp
@@ -727,7 +727,7 @@ Common::Error MohawkEngine_Riven::loadGameState(int slot) {
return _saveLoad->loadGame(_saveLoad->generateSaveGameList()[slot]) ? Common::kNoError : Common::kUnknownError;
}
-Common::Error MohawkEngine_Riven::saveGameState(int slot, const char *desc) {
+Common::Error MohawkEngine_Riven::saveGameState(int slot, const Common::String &desc) {
Common::StringArray saveList = _saveLoad->generateSaveGameList();
if ((uint)slot < saveList.size())
diff --git a/engines/mohawk/riven.h b/engines/mohawk/riven.h
index e01e03895c..c80f497e37 100644
--- a/engines/mohawk/riven.h
+++ b/engines/mohawk/riven.h
@@ -126,7 +126,7 @@ public:
bool canLoadGameStateCurrently() { return true; }
bool canSaveGameStateCurrently() { return true; }
Common::Error loadGameState(int slot);
- Common::Error saveGameState(int slot, const char *desc);
+ Common::Error saveGameState(int slot, const Common::String &desc);
bool hasFeature(EngineFeature f) const;
typedef void (*TimerProc)(MohawkEngine_Riven *vm);