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Diffstat (limited to 'engines/mutationofjb/widgets/gamewidget.cpp')
-rw-r--r-- | engines/mutationofjb/widgets/gamewidget.cpp | 179 |
1 files changed, 179 insertions, 0 deletions
diff --git a/engines/mutationofjb/widgets/gamewidget.cpp b/engines/mutationofjb/widgets/gamewidget.cpp new file mode 100644 index 0000000000..c481869ff3 --- /dev/null +++ b/engines/mutationofjb/widgets/gamewidget.cpp @@ -0,0 +1,179 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "mutationofjb/widgets/gamewidget.h" + +#include "mutationofjb/game.h" +#include "mutationofjb/gamedata.h" +#include "mutationofjb/guiscreen.h" +#include "mutationofjb/mutationofjb.h" +#include "mutationofjb/room.h" + +#include "common/events.h" +#include "graphics/screen.h" + +namespace MutationOfJB { + +GameWidget::GameWidget(GuiScreen &gui) : + Widget(gui, Common::Rect(GAME_NORMAL_AREA_WIDTH, GAME_NORMAL_AREA_HEIGHT)), + _currentMapObjectId(0), + _nextMapObjectId(0), + _callback(nullptr) {} + +void GameWidget::handleEvent(const Common::Event &event) { + if (!_enabled) + return; + + if (!_gui.getGame().isCurrentSceneMap()) { + handleNormalScene(event); + } else { + handleMapScene(event); + } +} + +void GameWidget::clearState() { + _currentMapObjectId = _nextMapObjectId = 0; +} + +void GameWidget::draw(Graphics::ManagedSurface &) { + Room &room = _gui.getGame().getRoom(); + + // Only selection changed. + if (_dirtyBits & DIRTY_MAP_SELECTION) { + if (_currentMapObjectId != _nextMapObjectId) { + if (_currentMapObjectId) { + room.drawObjectAnimation(_currentMapObjectId, 1); + } + if (_nextMapObjectId) { + room.drawObjectAnimation(_nextMapObjectId, 0); + } + _currentMapObjectId = _nextMapObjectId; + } + } + + // Full redraw. + if (_dirtyBits == DIRTY_ALL) { + room.redraw(); + return; + } +} + +void GameWidget::handleNormalScene(const Common::Event &event) { + Game &game = _gui.getGame(); + Scene *const scene = game.getGameData().getCurrentScene(); + + switch (event.type) { + case Common::EVENT_LBUTTONDOWN: { + const int16 x = event.mouse.x; + const int16 y = event.mouse.y; + + if (!_area.contains(x, y)) + break; + + if (Door *const door = scene->findDoor(x, y)) { + if (_callback) + _callback->onGameDoorClicked(this, door); + } else if (Static *const stat = scene->findStatic(x, y)) { + if (_callback) + _callback->onGameStaticClicked(this, stat); + } + break; + } + case Common::EVENT_MOUSEMOVE: { + + const int16 x = event.mouse.x; + const int16 y = event.mouse.y; + + if (!_area.contains(x, y)) + break; + + bool entityHit = false; + if (Door *const door = scene->findDoor(x, y)) { + if (door->_destSceneId != 0) { + if (_callback) + _callback->onGameEntityHovered(this, door->_name); + entityHit = true; + } + } else if (Static *const stat = scene->findStatic(x, y)) { + if (_callback) + _callback->onGameEntityHovered(this, stat->_name); + entityHit = true; + } + + if (_callback && !entityHit) + _callback->onGameEntityHovered(this, Common::String()); + + _gui.getGame().getEngine().setCursorState(entityHit ? MutationOfJBEngine::CURSOR_ACTIVE : MutationOfJBEngine::CURSOR_IDLE); + break; + } + default: + break; + } +} + +void GameWidget::handleMapScene(const Common::Event &event) { + Game &game = _gui.getGame(); + Scene *const scene = game.getGameData().getCurrentScene(); + + switch (event.type) { + case Common::EVENT_LBUTTONDOWN: { + const int16 x = event.mouse.x; + const int16 y = event.mouse.y; + + int index = 0; + if (Bitmap *const bitmap = scene->findBitmap(x, y, &index)) { + Static *const stat = scene->getStatic(index); + if (stat && stat->_active == 1) { + game.startActionSection(ActionInfo::Walk, stat->_name); + } + } + break; + } + case Common::EVENT_MOUSEMOVE: { + const int16 x = event.mouse.x; + const int16 y = event.mouse.y; + + _nextMapObjectId = 0; + + int index = 0; + //bool found = false; + if (Bitmap *const bitmap = scene->findBitmap(x, y, &index)) { + Static *const stat = scene->getStatic(index); + if (stat && stat->_active == 1) { + Object *const object = scene->getObject(index); + if (object) { + _nextMapObjectId = index; + } + } + } + if (_currentMapObjectId != _nextMapObjectId) + markDirty(DIRTY_MAP_SELECTION); + + _gui.getGame().getEngine().setCursorState(_nextMapObjectId ? MutationOfJBEngine::CURSOR_ACTIVE : MutationOfJBEngine::CURSOR_IDLE); + break; + } + default: + break; + } +} + +} |