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Diffstat (limited to 'engines/neverhood/background.h')
-rw-r--r-- | engines/neverhood/background.h | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/engines/neverhood/background.h b/engines/neverhood/background.h new file mode 100644 index 0000000000..ef88be21c0 --- /dev/null +++ b/engines/neverhood/background.h @@ -0,0 +1,49 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef NEVERHOOD_BACKGROUND_H +#define NEVERHOOD_BACKGROUND_H + +#include "neverhood/neverhood.h" +#include "neverhood/entity.h" +#include "neverhood/graphics.h" +#include "neverhood/resource.h" + +namespace Neverhood { + +class Background : public Entity { +public: + Background(NeverhoodEngine *vm, int objectPriority); + Background(NeverhoodEngine *vm, uint32 fileHash, int objectPriority, int surfacePriority); + virtual ~Background(); + BaseSurface *getSurface() { return _surface; } + void createSurface(int surfacePriority, int16 width, int16 height); + void load(uint32 fileHash); + SpriteResource& getSpriteResource() { return _spriteResource; } +protected: + BaseSurface *_surface; + SpriteResource _spriteResource; +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_BACKGROUND_H */ |