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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_BACKGROUND_H
+#define NEVERHOOD_BACKGROUND_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/entity.h"
+#include "neverhood/graphics.h"
+#include "neverhood/resource.h"
+
+namespace Neverhood {
+
+class Background : public Entity {
+public:
+ Background(NeverhoodEngine *vm, int objectPriority);
+ Background(NeverhoodEngine *vm, uint32 fileHash, int objectPriority, int surfacePriority);
+ virtual ~Background();
+ BaseSurface *getSurface() { return _surface; }
+ void createSurface(int surfacePriority, int16 width, int16 height);
+ void load(uint32 fileHash);
+ SpriteResource& getSpriteResource() { return _spriteResource; }
+protected:
+ BaseSurface *_surface;
+ SpriteResource _spriteResource;
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_BACKGROUND_H */