diff options
Diffstat (limited to 'engines/neverhood/console.cpp')
-rw-r--r-- | engines/neverhood/console.cpp | 169 |
1 files changed, 133 insertions, 36 deletions
diff --git a/engines/neverhood/console.cpp b/engines/neverhood/console.cpp index a4dd50ce4b..7ee6b30311 100644 --- a/engines/neverhood/console.cpp +++ b/engines/neverhood/console.cpp @@ -8,12 +8,12 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - + * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. @@ -24,31 +24,64 @@ #include "gui/debugger.h" #include "neverhood/neverhood.h" #include "neverhood/gamemodule.h" +#include "neverhood/navigationscene.h" #include "neverhood/scene.h" +#include "neverhood/smackerscene.h" +#include "neverhood/sound.h" #include "neverhood/modules/module1600.h" +#include "neverhood/modules/module3000_sprites.h" namespace Neverhood { Console::Console(NeverhoodEngine *vm) : GUI::Debugger(), _vm(vm) { - DCmd_Register("cheat", WRAP_METHOD(Console, Cmd_Cheat)); - DCmd_Register("dumpvars", WRAP_METHOD(Console, Cmd_Dumpvars)); - DCmd_Register("room", WRAP_METHOD(Console, Cmd_Room)); - DCmd_Register("surfaces", WRAP_METHOD(Console, Cmd_Surfaces)); + registerCmd("cheat", WRAP_METHOD(Console, Cmd_Cheat)); + registerCmd("checkresource", WRAP_METHOD(Console, Cmd_CheckResource)); + registerCmd("dumpresource", WRAP_METHOD(Console, Cmd_DumpResource)); + registerCmd("dumpvars", WRAP_METHOD(Console, Cmd_Dumpvars)); + registerCmd("playsound", WRAP_METHOD(Console, Cmd_PlaySound)); + registerCmd("scene", WRAP_METHOD(Console, Cmd_Scene)); + registerCmd("surfaces", WRAP_METHOD(Console, Cmd_Surfaces)); } Console::~Console() { } -bool Console::Cmd_Room(int argc, const char **argv) { - int currentModule = _vm->_gameModule->getCurrentModuleNum(); - int previousModule = _vm->_gameModule->getPreviousModuleNum(); - int scene = _vm->gameState().sceneNum; - - DebugPrintf("Current module: %d, previous module: %d, scene %d\n", currentModule, previousModule, scene); - +bool Console::Cmd_Scene(int argc, const char **argv) { if (argc != 3) { - DebugPrintf("Use room <module> <scene> to change rooms\n"); - DebugPrintf("Modules are incremental by 100, from 1000 to 3000\n"); + int currentModule = _vm->_gameModule->getCurrentModuleNum(); + int previousModule = _vm->_gameModule->getPreviousModuleNum(); + int scenenNum = _vm->gameState().sceneNum; + SceneType sceneType = ((GameModule *)_vm->_gameModule->_childObject)->getSceneType(); + + const char *sceneTypes[] = { "normal", "smacker", "navigation" }; + + debugPrintf("Current module: %d, previous module: %d, scene %d (%s scene)\n", currentModule, previousModule, scenenNum, sceneTypes[sceneType]); + + if (sceneType == kSceneTypeNormal) { + Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject; + // Normal scenes have a background and a cursor file hash + debugPrintf("Background hash: 0x%x, cursor hash: 0x%x\n", scene->getBackgroundFileHash(), scene->getCursorFileHash()); + } else if (sceneType == kSceneTypeSmacker) { + SmackerScene *scene = (SmackerScene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject; + // Smacker scenes have a file hash, or a list of hashes + // TODO: Only the first file hash is shown - any additional hashes, found in + // scenes with a list of hashes (two scenes in module 1100 and the making of + // video) aren't shown yet + debugPrintf("File hash: 0x%x\n", scene->getSmackerFileHash()); + } else if (sceneType == kSceneTypeNavigation) { + NavigationScene *scene = (NavigationScene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject; + // Navigation scenes have a navigation list and its index + NavigationList *navigationList = _vm->_staticData->getNavigationList(scene->getNavigationListId()); + int navigationIndex = scene->getGlobalVar(V_NAVIGATION_INDEX); + NavigationItem curNavigation = (*navigationList)[navigationIndex]; + debugPrintf("Navigation list ID: 0x%x, index: %d\n", scene->getNavigationListId(), navigationIndex); + debugPrintf("File hash: 0x%x, cursor hash: 0x%x, Smacker hashes: [left: 0x%x, middle: 0x%x, right: 0x%x\n", + curNavigation.fileHash, curNavigation.mouseCursorFileHash, + curNavigation.leftSmackerFileHash, curNavigation.middleSmackerFileHash, curNavigation.rightSmackerFileHash); + } + + debugPrintf("Use %s <module> <scene> to change scenes\n", argv[0]); + debugPrintf("Modules are incremental by 100, from 1000 to 3000\n"); } else { int newModule = atoi(argv[1]); int newScene = atoi(argv[2]); @@ -69,17 +102,17 @@ bool Console::Cmd_Surfaces(int argc, const char **argv) { bool Console::Cmd_Cheat(int argc, const char **argv) { if (argc < 2) { - DebugPrintf("Cheats for various puzzles in the game\n"); - DebugPrintf("Use %s <cheatname> to use a cheat.\n", argv[0]); - DebugPrintf("Cheats:\n-------\n"); - DebugPrintf(" buttons - enables all 3 buttons on the door in the purple building, module 3000, scene 9\n"); - DebugPrintf(" cannon - sets the correct cannon combination in module 3000, scene 8\n"); - DebugPrintf(" dice - shows the correct dice combination in the teddy bear puzzle, module 1100, scene 6\n"); - DebugPrintf(" memory - solves the memory puzzle, module 1400, scene 4\n"); - DebugPrintf(" music - shows the correct index in the radio music puzzle, module 2800, scene 1\n"); - DebugPrintf(" radio - enables the radio, module 3000, scene 9 - same as pulling the rightmost cord in the flytrap room\n"); - DebugPrintf(" symbols - solves the symbols puzzle, module 1600, scene 8. Only available in that room\n"); - DebugPrintf(" tubes - shows the correct test tube combination in module 2800, scenes 7 and 10\n"); + debugPrintf("Cheats for various puzzles in the game\n"); + debugPrintf("Use %s <cheatname> to use a cheat.\n", argv[0]); + debugPrintf("Cheats:\n-------\n"); + debugPrintf(" buttons - enables all 3 buttons on the door in the purple building, module 3000, scene 9\n"); + debugPrintf(" cannon - sets the correct cannon combination in module 3000, scene 8\n"); + debugPrintf(" dice - shows the correct dice combination in the teddy bear puzzle, module 1100, scene 6\n"); + debugPrintf(" memory - solves the memory puzzle, module 1400, scene 4\n"); + debugPrintf(" music - shows the correct index in the radio music puzzle, module 2800, scene 1\n"); + debugPrintf(" radio - enables the radio, module 3000, scene 9 - same as pulling the rightmost cord in the flytrap room\n"); + debugPrintf(" symbols - solves the symbols puzzle, module 1600, scene 8. Only available in that room\n"); + debugPrintf(" tubes - shows the correct test tube combination in module 2800, scenes 7 and 10\n"); return true; } @@ -94,7 +127,7 @@ bool Console::Cmd_Cheat(int argc, const char **argv) { scene->setSubVar(VA_LOCKS_DISABLED, 0x40119852, 1); // kScene3010ButtonNameHashes[1] scene->setSubVar(VA_LOCKS_DISABLED, 0x01180951, 1); // kScene3010ButtonNameHashes[2] - DebugPrintf("All 3 door buttons have been enabled\n"); + debugPrintf("All 3 door buttons have been enabled\n"); } else if (cheatName == "cannon") { Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject; @@ -104,10 +137,10 @@ bool Console::Cmd_Cheat(int argc, const char **argv) { for (int i = 3; i < 6; i++) scene->setSubVar(VA_CURR_CANNON_SYMBOLS, i, scene->getSubVar(VA_GOOD_CANNON_SYMBOLS_2, i - 3)); - DebugPrintf("Puzzle solved\n"); + debugPrintf("Puzzle solved\n"); } else if (cheatName == "dice") { Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject; - DebugPrintf("Good: (%d %d %d), current: (%d %d %d)\n", + debugPrintf("Good: (%d %d %d), current: (%d %d %d)\n", scene->getSubVar(VA_GOOD_DICE_NUMBERS, 0), scene->getSubVar(VA_GOOD_DICE_NUMBERS, 1), scene->getSubVar(VA_GOOD_DICE_NUMBERS, 2), scene->getSubVar(VA_CURR_DICE_NUMBERS, 0), scene->getSubVar(VA_CURR_DICE_NUMBERS, 1), scene->getSubVar(VA_CURR_DICE_NUMBERS, 2) ); @@ -129,15 +162,15 @@ bool Console::Cmd_Cheat(int argc, const char **argv) { } } - DebugPrintf("Puzzle solved\n"); + debugPrintf("Puzzle solved\n"); } else if (cheatName == "music") { Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject; - DebugPrintf("Good music index: %d, current radio music index: %d\n", scene->getGlobalVar(V_CURR_RADIO_MUSIC_INDEX), scene->getGlobalVar(V_GOOD_RADIO_MUSIC_INDEX)); + debugPrintf("Good music index: %d, current radio music index: %d\n", scene->getGlobalVar(V_CURR_RADIO_MUSIC_INDEX), scene->getGlobalVar(V_GOOD_RADIO_MUSIC_INDEX)); } else if (cheatName == "radio") { Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject; scene->setGlobalVar(V_RADIO_ENABLED, 1); - DebugPrintf("The radio has been enabled\n"); + debugPrintf("The radio has been enabled\n"); } else if (cheatName == "symbols") { if (moduleNum == 1600 && sceneNum == 8) { Scene1609 *scene = ((Scene1609 *)((Module1600 *)_vm->_gameModule->_childObject)->_childObject); @@ -150,14 +183,14 @@ bool Console::Cmd_Cheat(int argc, const char **argv) { scene->_symbolPosition = 11; scene->_countdown1 = 36; - DebugPrintf("Puzzle solved\n"); + debugPrintf("Puzzle solved\n"); } else { - DebugPrintf("Only available in module 1600, scene 8\n"); + debugPrintf("Only available in module 1600, scene 8\n"); } } else if (cheatName == "tubes") { Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject; - DebugPrintf("Tube set 1: %d %d %d\n", scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 0), scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 1), scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 2)); - DebugPrintf("Tube set 2: %d %d %d\n", scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_2, 0), scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_2, 1), scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_2, 2)); + debugPrintf("Tube set 1: %d %d %d\n", scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 0), scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 1), scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 2)); + debugPrintf("Tube set 2: %d %d %d\n", scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_2, 0), scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_2, 1), scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_2, 2)); } return true; @@ -169,4 +202,68 @@ bool Console::Cmd_Dumpvars(int argc, const char **argv) { return true; } +bool Console::Cmd_PlaySound(int argc, const char **argv) { + if (argc < 2) { + debugPrintf("Usage: %s <sound hash>\n", argv[0]); + } else { + uint32 soundHash = strtol(argv[1], NULL, 0); + AudioResourceManSoundItem *soundItem = new AudioResourceManSoundItem(_vm, soundHash); + soundItem->setVolume(100); + soundItem->playSound(false); + while (soundItem->isPlaying()) { + _vm->_system->delayMillis(10); + } + delete soundItem; + } + + return true; +} + +bool Console::Cmd_CheckResource(int argc, const char **argv) { + const char *resourceNames[] = { "unknown", "unknown", "bitmap", "palette", "animation", "data", "text", "sound", "music", "unknown", "video" }; + + if (argc < 2) { + debugPrintf("Gets information about a resource\n"); + debugPrintf("Usage: %s <resource hash>\n", argv[0]); + } else { + uint32 resourceHash = strtol(argv[1], NULL, 0); + ResourceHandle handle; + + _vm->_res->queryResource(resourceHash, handle); + if (!handle.isValid()) { + debugPrintf("Invalid resource hash\n"); + } else { + debugPrintf("Resource type: %d (%s). Size: %d bytes\n", handle.type(), resourceNames[handle.type()], handle.size()); + } + } + + return true; +} + +bool Console::Cmd_DumpResource(int argc, const char **argv) { + if (argc < 3) { + debugPrintf("Dumps a resource to disk\n"); + debugPrintf("Usage: %s <resource hash> <output file>\n", argv[0]); + } else { + uint32 resourceHash = strtol(argv[1], NULL, 0); + const char *outFileName = argv[2]; + ResourceHandle handle; + + _vm->_res->queryResource(resourceHash, handle); + if (!handle.isValid()) { + debugPrintf("Invalid resource hash\n"); + } else { + _vm->_res->loadResource(handle, _vm->applyResourceFixes()); + Common::DumpFile outFile; + outFile.open(outFileName); + outFile.write(handle.data(), handle.size()); + outFile.finalize(); + outFile.close(); + _vm->_res->unloadResource(handle); + } + } + + return true; +} + } // End of namespace Neverhood |