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Diffstat (limited to 'engines/neverhood/detection.cpp')
| -rw-r--r-- | engines/neverhood/detection.cpp | 237 | 
1 files changed, 237 insertions, 0 deletions
diff --git a/engines/neverhood/detection.cpp b/engines/neverhood/detection.cpp new file mode 100644 index 0000000000..4f70c63299 --- /dev/null +++ b/engines/neverhood/detection.cpp @@ -0,0 +1,237 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "base/plugins.h" + +#include "engines/advancedDetector.h" +#include "common/file.h" + +#include "neverhood/neverhood.h" + + +namespace Neverhood { + +struct NeverhoodGameDescription { +	ADGameDescription desc; + +	int gameID; +	int gameType; +	uint32 features; +	uint16 version; +}; + +const char *NeverhoodEngine::getGameId() const { +	return _gameDescription->desc.gameid; +} + +uint32 NeverhoodEngine::getFeatures() const { +	return _gameDescription->features; +} + +Common::Platform NeverhoodEngine::getPlatform() const { +	return _gameDescription->desc.platform; +} + +uint16 NeverhoodEngine::getVersion() const { +	return _gameDescription->version; +} + +bool NeverhoodEngine::isDemo() const { +	return _gameDescription->desc.flags & ADGF_DEMO; +} + +} + +static const PlainGameDescriptor neverhoodGames[] = { +	{"neverhood", "The Neverhood Chronicles"}, +	{0, 0} +}; + +namespace Neverhood { + +static const NeverhoodGameDescription gameDescriptions[] = { + +	{ +		// Neverhood English version +		{ +			"neverhood", +			0, +			AD_ENTRY1s("hd.blb", "22958d968458c9ff221aee38577bb2b2", 4279716), +			Common::EN_ANY, +			Common::kPlatformWindows, +			ADGF_NO_FLAGS, +			GUIO1(GUIO_NONE) +		}, +		0, +		0, +		0, +		0, +	}, + +	{ +		// Neverhood English demo version +		{ +			"neverhood", +			"Demo", +			AD_ENTRY1s("nevdemo.blb", "05b735cfb1086892bec79b54dca5545b", 22564568), +			Common::EN_ANY, +			Common::kPlatformWindows, +			ADGF_DEMO, +			GUIO1(GUIO_NONE) +		}, +		0, +		0, +		0, +		0, +	}, + +	{ AD_TABLE_END_MARKER, 0, 0, 0, 0 } +}; + +} // End of namespace Neverhood + +class NeverhoodMetaEngine : public AdvancedMetaEngine { +public: +	NeverhoodMetaEngine() : AdvancedMetaEngine(Neverhood::gameDescriptions, sizeof(Neverhood::NeverhoodGameDescription), neverhoodGames) { +		_singleid = "neverhood"; +		_guioptions = GUIO2(GUIO_NOSUBTITLES, GUIO_NOMIDI); +	} + +	virtual const char *getName() const { +		return "Neverhood Engine"; +	} + +	virtual const char *getOriginalCopyright() const { +		return "Neverhood (C) The Neverhood, Inc."; +	} + +	virtual bool hasFeature(MetaEngineFeature f) const; +	virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; + +	SaveStateList listSaves(const char *target) const; +	virtual int getMaximumSaveSlot() const; +	void removeSaveState(const char *target, int slot) const; +	SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; + +}; + +bool NeverhoodMetaEngine::hasFeature(MetaEngineFeature f) const { +	return +		(f == kSupportsListSaves) || +		(f == kSupportsLoadingDuringStartup) || +		(f == kSupportsDeleteSave) || +	   	(f == kSavesSupportMetaInfo) || +		(f == kSavesSupportThumbnail) || +		(f == kSavesSupportCreationDate) || +		(f == kSavesSupportPlayTime); +} + +bool Neverhood::NeverhoodEngine::hasFeature(EngineFeature f) const { +	return +		(f == kSupportsRTL) || +		(f == kSupportsLoadingDuringRuntime) || +		(f == kSupportsSavingDuringRuntime); +} + +bool NeverhoodMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { +	const Neverhood::NeverhoodGameDescription *gd = (const Neverhood::NeverhoodGameDescription *)desc; +	if (gd) { +		*engine = new Neverhood::NeverhoodEngine(syst, gd); +	} +	return gd != 0; +} + +SaveStateList NeverhoodMetaEngine::listSaves(const char *target) const { +	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); +	Neverhood::NeverhoodEngine::SaveHeader header; +	Common::String pattern = target; +	pattern += ".???"; + +	Common::StringArray filenames; +	filenames = saveFileMan->listSavefiles(pattern.c_str()); +	Common::sort(filenames.begin(), filenames.end());	// Sort (hopefully ensuring we are sorted numerically..) + +	SaveStateList saveList; +	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) { +		// Obtain the last 3 digits of the filename, since they correspond to the save slot +		int slotNum = atoi(file->c_str() + file->size() - 3); +		if (slotNum >= 0 && slotNum <= 999) { +			Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str()); +			if (in) { +				if (Neverhood::NeverhoodEngine::readSaveHeader(in, false, header) == Neverhood::NeverhoodEngine::kRSHENoError) { +					saveList.push_back(SaveStateDescriptor(slotNum, header.description)); +				} +				delete in; +			} +		} +	} + +	return saveList; +} + +int NeverhoodMetaEngine::getMaximumSaveSlot() const { +	return 999; +} + +void NeverhoodMetaEngine::removeSaveState(const char *target, int slot) const { +	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); +	Common::String filename = Neverhood::NeverhoodEngine::getSavegameFilename(target, slot); +	saveFileMan->removeSavefile(filename.c_str()); +} + +SaveStateDescriptor NeverhoodMetaEngine::querySaveMetaInfos(const char *target, int slot) const { +	Common::String filename = Neverhood::NeverhoodEngine::getSavegameFilename(target, slot); +	Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str()); + +	if (in) { +		Neverhood::NeverhoodEngine::SaveHeader header; +		Neverhood::NeverhoodEngine::kReadSaveHeaderError error; + +		error = Neverhood::NeverhoodEngine::readSaveHeader(in, true, header); +		delete in; + +		if (error == Neverhood::NeverhoodEngine::kRSHENoError) { +			SaveStateDescriptor desc(slot, header.description); + +			desc.setDeletableFlag(false); +			desc.setWriteProtectedFlag(false); +			desc.setThumbnail(header.thumbnail); +			int day = (header.saveDate >> 24) & 0xFF; +			int month = (header.saveDate >> 16) & 0xFF; +			int year = header.saveDate & 0xFFFF; +			desc.setSaveDate(year, month, day); +			int hour = (header.saveTime >> 16) & 0xFF; +			int minutes = (header.saveTime >> 8) & 0xFF; +			desc.setSaveTime(hour, minutes); +			desc.setPlayTime(header.playTime * 1000); +			return desc; +		} +	} + +	return SaveStateDescriptor(); +} + +#if PLUGIN_ENABLED_DYNAMIC(NEVERHOOD) +	REGISTER_PLUGIN_DYNAMIC(NEVERHOOD, PLUGIN_TYPE_ENGINE, NeverhoodMetaEngine); +#else +	REGISTER_PLUGIN_STATIC(NEVERHOOD, PLUGIN_TYPE_ENGINE, NeverhoodMetaEngine); +#endif  | 
